Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Stories with Dice
The Time That Shouldn't Be S2 E11: A Tales from the Loop Actual Play
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The kids find the time machine's control room, but can they save Joe and the world before the security guards catch them?
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This is the time that shouldn't be a Tales from the Loop. Actual play. From Stories with Dice. If you're enjoying our actual plays, please subscribe to Stories with Dice so you'll never miss an episode. Don't forget to rate and review us. It really helps others discover the podcast. Follow us on social media to stay updated. You'll find the relevant links in the description of each episode. We are live. Hello, Ed.
SPEAKER_06Hi, how are you? It's you starting the podcast off. I like it. So Marker, you're running Pendragon, right?
SPEAKER_10Uh yes, I am. That's correct.
SPEAKER_06Excellent. Some point in the future. Months from now. Months, months. So you'll be hearing this years from now. Um hi everyone. It is maybe the penultimate of Tales from the Leap. It might not be. I mean, it depends what everyone decides they're gonna end up with. We could all die. I mean you could all die. Well, you're not gonna die. It's perfectly fine. You're all good. You might all become vegetables, but you will not die, I promise.
SPEAKER_03Or lost in time in the dinosaur era.
SPEAKER_10Ooh, that would be cool. So what is this is episode 10? Sure. Episode 10 of Mysteries of the Loop. No, episode 11. It's 11. No, 10. No, no, it's 10. I'm pretty sure it's 10.
SPEAKER_06I say 11. Who's gonna go for 12? Should we go for 12? It's definitely not a 12. It's episode Friday. Episode Friday. Again. Episode Friday. It is Friday. No, it's not. It's Saturday. It's not, it's Saturday. Wandering around that long. Wait, is it? No. No, it isn't. It's Friday. You're correct, Sol. It is Friday. See, I've been taking notes. But it's not Friday morning, which is always a good thing, right? Tony, Tony is correct. It is episode 11. If anyone, if anyone could see that, there's a very smug looking Tony going, yeah, I'm right. So episode 11. So maybe we might get an episode 11 and 12. Maybe uh 11, 12, 30, 40. We'll see. So hi. In the background, I could see we have Douglas. Hi. Hello. We have Pete. Hi. Tony. Thanks for Sol. He was doing doing our research on Free League stuff. And obviously Marco and myself. So, where we left off last session, a certain precocious young boy decided to go and figure out what was going on in the middle of this corridor. And he kind of like ended up lifting up off the floor. Susie grabbed his shoe, and no one else can see this, but my players can. Here is a map that I crafted just for yourselves.
SPEAKER_05Whoa. Ed don't like to do it. You don't put anything in front of us. You're just making us lie to the audience.
SPEAKER_06Lie, everyone, lie. I believe it's called acting.
SPEAKER_08What? It's so real. It's like I'm really there. God, look at that. Um, but also just saying to be terrified, this corridor is in the loop.
SPEAKER_05It is in the loop. Which is where we based our campaign.
SPEAKER_06Yeah, it's true.
SPEAKER_05So and it's a Friday.
SPEAKER_06It is a Friday. I mean I can make it Friday morning if you want. No, it's okay. No. Freaky, freaky Friday. But if it's Friday, which Friday is it? And which Susie are you? Who knows? Make it set up.
SPEAKER_05I think I'm still I think I'm still Susie 1.
SPEAKER_06Okay. Let's hope that everyone is themselves one. Yeah. So, as you can see on the map, you kind of came off of the main spiral of the loop, which was underground. You kind of came and followed the directions to this part of the loop. You went through the main sort of doors where you found that on the other side of the doors there were these passageways that were flooded with sort of light green water with lots of debris sort of floating in it. There was there was a sort of like really thick, heavy, dank, oppressive humidity to the air. There was small plants growing out of cracks along the walls, and you can see as you sort of like step into the water, which is maybe only sort of like ankle deep, there's little plants and sort of moss and things sort of like starting to grow under underfoot. You kind of saw there was like a map, and in that map you can obviously see the same design that you can see on the map here. You've got, I think it was, I think I said it was one second, I have my my notes. What the hell? It's like I've been doing some stuff. There was observation, stasis, security, and gate control. And there was also another little section off of it that said holding. That's what you had. You've kind of gone past stasis and security and made your way up towards the center of the sort of like bisecting corridor where you suddenly felt this weird, sort of strange feeling. And I think that Anthony could see that the droplets in the centre of the room, the water was sort of like starting to float upwards, and so you just went straight into it. I think there was something floating, like some debris and stuff floating in the in the area, and you sort of like went to go and grab it, and then it lifted you up, and that's when Susie grabbed you. Okay, so knowing all that, what you gonna do? In fact, Anthony, Susie, you kind of like done your bit. What is uh Anders gonna do?
SPEAKER_07He's gonna look at the map that he's holding and try to figure out what's beyond this floating corridor.
SPEAKER_06I mean the map itself obviously has n is just basically labelled. It doesn't have anything in it or anything like that. To the to the top left it says observation, and to the top right it says gate control.
SPEAKER_07Okay, Johannes. We go to the gate control?
SPEAKER_08Oh okay. I want to check out that stasis place first, but very well.
SPEAKER_07You've got the map, you know where you're going.
SPEAKER_10Is is Anthony still floating or right now he's just he's just running around in circles on the map. That apparently is panicking.
SPEAKER_06Tony. Serious, serious No.
SPEAKER_01Catch me if you can, catch me. We are just gonna bored. What do we do?
SPEAKER_05Ed, this auto rotation on the uh tokens, that's insane. Where have you got those from?
SPEAKER_08That's really just great for anyone listening.
SPEAKER_06I'm really sorry, everyone. Basically, I've given them a map and they're playing with their tokens and they're running all over the place with their tokens.
SPEAKER_04Each way we turn, it rotates them. It's incredible. A whole new level of gaming.
SPEAKER_08Oh, jeez.
SPEAKER_06I don't know if I'm up or down anymore. I it turns out that I am playing with a bunch of 10-year-olds.
SPEAKER_04Sorry. Oh, that's right. So Abstee is still floating, right? He's still floating.
SPEAKER_06He's like he's got nothing to hang on to, you hang on to his shoe. It turns out that both Johannes and Anders don't seem to care that you're floating, and Susie's trying to grab him. They've decided to like go and literally walk back where they came. What's Feng gonna do?
SPEAKER_03I don't know. I'm just following this people. I'm just providing support, physical support. I mean, we're trying to get to this to where we can undo whatever happened to John, right? So I don't know. If Anders is saying that we need to go to gay control, that sounds right.
unknownYeah.
SPEAKER_03Yes, man. I will follow Anders.
SPEAKER_06Go Anders, let's go. Okay.
SPEAKER_07Well, so you're gonna you well First of all, I'll I'll see if I can find something I can throw into the floating area and see if how far past it it'll go.
SPEAKER_06I'm sorry. Oh my god. Um, right, okay, here we go. That's it. You if you're not gonna play properly, I'm taking everything away from you.
SPEAKER_03You just took the toys from us.
SPEAKER_06I'm taking all the toys away, and I'll put them on the high shelf, and you're just gonna have to sit and watch.
SPEAKER_10So for the folks who don't the all the other all the children were essentially like playing like Pac-Man, I guess. Yes, from the map. And Ed Ed removed the tokens from the map because none of the children can behave. And I'll have you know that you can actually, when you go into the token, you can stop the rotation, by the way. Yeah.
SPEAKER_05Yeah, but that's awesome. I love that. I was doing the DVD loading screen.
SPEAKER_06That's gonna be it. Oh man. Well, okay. So you're gonna grab Anton. I've grabbed Anthony's shoes. You've got to shoot.
SPEAKER_10I'm trying to hold it on, I don't want him floating away. This is what you get for subscribing, ladies and gentlemen. Okay, so subscribe. Subscribe, like, review, you know, become a Patreon member because this is gold right here.
SPEAKER_05Not gonna lie. Susie does not fully have probably have the strength to deal with this. So I'm gonna I'm gonna call out, you know.
SPEAKER_04That's Sven as Hey, some help over here. Tony's Andy's floating away.
SPEAKER_06Yeah, Sven, you grab and basically put him back down to earth, as it were, and as soon as you sort of like get away from that sort of like central part, that feeling of floating and and and and that kind of anti-gravity that was just there, it's it's gone. So you have to you step into it, it'll have it again. If you step out of it, it's who's the one who pulled me down? Sven and Susie, I guess. Van Susie, Buzzkill. So Johannes and Anders, you're going back to where you came to Stasis, right?
SPEAKER_08Wherever Anders of the Map thinks is best to go, I will follow them.
SPEAKER_07Alright.
SPEAKER_08I think he said gateroom, I think.
SPEAKER_06Yeah, I gate room, sorry, I thought you said I thought we'd get room. I said status, but I'm just following around the map. Oh, okay, so you're following Anders, okay. Yeah, so you turn sort of like to the right down the corridor, you can see there's another big door, and uh underwater there's sort of like some kind of warning sign. Again, as you saw before, there was lots of like caution, biohazard, caution, you know, lasers being used. There's there's a whole load of caution, cautionary things. You get to this large door, and it's unlike the others, all the other doors were sort of like these doors with sort of like windows in that you could see through. This is a big old door. It's a big, sort of like well, well-constructed, massive gate door by the look of it. Like a security door.
SPEAKER_08Doesn't look like it has a handle or anything like that.
SPEAKER_06It doesn't have like you have a handle. There is actually like a pass key, like a thing to sort of like scan. And there's the one thing you notice is that there's a a grid like system that is now full of water, which is where the water is coming up from. It's overflowing into sort of like the into the corridor.
SPEAKER_03We just perhaps put somebody in and push it through this gravity thing. But but what get to the other side because it's blocking, no? This gravity, if I understand correctly, no?
SPEAKER_06What the the gravity?
unknownYeah.
SPEAKER_06Only only sort of like in the middle of the corridor. There's the the car just just there. Yeah, that's it.
SPEAKER_03So but basically we cannot go to the gate control, which is to the No you can.
SPEAKER_06You can wander around, it's fine. Oh, okay. It's literally just this little tiny area in the middle that's Is this where we are right here? Yeah, you sort of come to this door here.
unknownOkay.
SPEAKER_06It'd be so much easier if we had tokens. I'm not falling for it, Marco. I'm not falling for it. Yeah, so you've got this large sort of like door. Uh there's loads of caution, there's a whole load of things, you know. Private, do not enter, all that kind of stuff.
SPEAKER_08How do we how do we open this door? Anyone? Well, we could just try using the key card again, and I'll just swipe the card.
SPEAKER_06You you swipe the card. There is a very mechanical unlocking sound to the door, and there is a light on the other side, or on this side, sorry, of the door. This little red light sort of starts to flash, blink on, and you kind of get this escape of steam venting into sort of like the corridor, and there's a sort of standback, stand back, stand back, that kind of like goes on for about 10 of those standbacks, and then the door starts to open. The water from the corridor flows into the room. Inside the room, you can see directly opposite there's a whole bunch of gizmos and medical equipment, and you can see that on the left-hand side of the room, it's quite a large room, there appears to be some kind of stepped-up dais kind of thing, and there is a large blue light emanating from the centre of it. There's a whole load of sort of caution, warning signs, all these sort of like yellow sort of hatching around the edges. You can see loads of sort of like machinery, there's a lot of like monitors that that were on, there's there's filing cabinets, there's a whole load of things. To the right hand side of the room, there's two sort of like chairs that can kind of fold out into sort of like tables with straps and various other horrible-looking instruments nearby, specifically things that kind of looks like a large hairnet with loads of electrodes and stuff that would go on it.
SPEAKER_10Anthony is immediately drawn toward that platform and he says, Hey, this looks like a transporter, like on Star Trek. And he goes over to it and steps on it, and he's like, Ooh, I'm beaming away to another planet. Okay, well.
SPEAKER_08This big ant airnet thingy on the chair. Does this look similar to the one we might have seen before that a previous doctor was strapped into uploading her brain six months ago? Correct. Ah, so we have seen that. I recognize that thing. So I will go. Go and look at the thing I recognize. Okay.
SPEAKER_10That was a deep cut from season one, ladies and gentlemen. Go watch it. Or listen to it.
SPEAKER_05Anthony is being a silly 11-year-old? 10-year-old? 11. We need to we need to stop this again. No, Anthony, come back!
SPEAKER_06Kind of grab Anthony as he kind of starts to walk towards it.
SPEAKER_05It's I I I think it's the thing where I grab like the back of the the the shirt or jumper and it does like the pull pull pulls it tight or whatever. Okay.
SPEAKER_04Let's go! No, you Anthony! This is this is the science facility. This is the loot. This is the thing that's caused your brother to go well, different dimensions? Like, we can't we can't be messing with this stuff. This isn't this isn't playtime now.
SPEAKER_06Alright. What's uh Sven gonna do?
SPEAKER_03Is there anything that tells us if this is the place where the time transfer happens? Is there I I checked if there is any documents or computers or something. I just look around.
SPEAKER_06Yeah, you kind of have a look around, you can see that there's a bunch of documents sort of on a desk here. There's sort of sort of like these clipboards and stuff on these cabinets to the south part of the tame of the room. The rest all appear to be sort of like gizmos and gadgets, they're all kind of connected through lots of piping and wiring either into the teleporter or the the thing from Star Trek to all the other like things that are kind of like around. Anders, what do you want to do?
SPEAKER_07I'm now going to look towards Joe to see how he's reacting.
SPEAKER_06He's he's standing at the edge of the door. He hasn't come into the room properly, and he is not looking happy.
SPEAKER_10I was wondering if I could in do an investigate role to tr and try to find files or any kind of paperwork, whether it's physical paperwork or electronic data related to what they did to Joe.
SPEAKER_06What about everyone else? So you're looking for files, Sven is going to be going over to have a look at again the paperwork and stuff. Johannes is going to look at the sort of like hairnet, all the electrodes and the various things behind it. Susie is keeping Anthony out of trouble.
SPEAKER_05I think so. I think so. I think perhaps that's a suggestion you know from from Anthony that we should go and look for paperwork and things. I'm like, alright, but stay close. Okay.
SPEAKER_06And as you're doing the same thing, kind of having a look around to see if close anything. And looking at obviously Joe. You can obviously see that Joe does not look happy about being here in the slightest. Okay, well, I think it's time for us to do some extended trouble while you're all here in this room. So I'm gonna tell you what's at stake. The thing that's at stake is that if you take too long, potentially you could either one be found by someone coming into the area, or two, something might happen with said transporter slash teleporter slash gate. I'm gonna give you a threat level, which is the number of successes you're gonna require for each of the kids to have to beat the trouble, and it's going to be 10. What I'm gonna require you to do is you've already kind of come up with a plan of the things you're gonna do. If you want to change it, you can do. But each of you gonna get a chance to sort of do this. Does anyone is anyone considered sort of like the leader of the group? If you have lead, you can do that. But I I would I Hmm, who do we consider the leader of the group? I mean, it's a bit of a tricky one because I think there isn't any set leader. I think you all kind of assume the mantle every now and then.
SPEAKER_05So if I was to vote for anyone, I'd say Johannes has probably done the most leading so far.
SPEAKER_10We're we're more like a we're more like a cooperative. We're a bunch of carpets. Who shares partnership with that?
SPEAKER_05Hang on, hang on, hang on, hang on, hang on. Who's leading the party, Anthony? Uh I don't know.
SPEAKER_10What was the marching order?
SPEAKER_00Marching order.
SPEAKER_10Anders and Sven were in front. Mm-hmm. And then me and Joe, and then you and Johannes.
SPEAKER_05Yeah, so Johannes is the wizard, so.
SPEAKER_10I thought Johannes was like the rogue.
SPEAKER_06Okay. Well, why don't you want to be the rogue? Make a roll. So, first of all, we're gonna have Johannes. Could you please make a roll?
SPEAKER_08Okay, so I am going to look at this chair. So what so I've seen this chair before. Let me see, what was it doing previously? Now, last time we saw this chair, was it downloading the doctor's mind, or the doctor was using it to control things? I can't remember exactly.
SPEAKER_06Downloading the doctor's mind.
SPEAKER_08Okay, so I know that last time it was like hooked up to a bunch of databases and stuff. So I would guess this is probably some sort of like comprehend to try and figure out like what this thing actually is. Sounds good to me. As in, so I'm like, I've seen this thing before. Where are the things I expect to be from last time here? Cool, though. Okay, so this is a mind of four and a comprehend of one. That is absolutely Nothing. Did you want to uh push the roll?
SPEAKER_10Or use your luck point? Or use luck point, remember? Every session it resets. Every session is fine.
SPEAKER_05Yep. Oh. I might use the lock point then. Some of us are age 15 and don't have any.
SPEAKER_08But you get extra skill points, so. Okay. So I just roll it again, I assume, because I'm just re-rolling everything.
SPEAKER_06You should be able to you should be able to just click on it and it should re-roll it, I think.
SPEAKER_08Uh the only option was Poosh, unfortunately, and I took too long on that disappeared. So we'll just throw it again.
SPEAKER_06Okay. More or nothing. More or nothing from you. Okay, that's cool. So you kind of like start having a look around. You can see that it's all attached and it's all much the same as it was in the scientist house in the first season. But you can't quite can't quite make heads or tails as to how it's being downloaded or uploaded. It it you kind of understand the process, but the the the software and all the stuff that you can see is very different to the stuff that was being used before. And so unfortunately, you do not gleam anything to add to this extent of trouble. Enough. Right, well.
SPEAKER_03So I was looking at the documents, no? Or looking for information that could help me understand.
SPEAKER_07Yep.
SPEAKER_03So I mean, even though it's not the strongest I have, I guess that would be a mind and investigate. Indeed.
SPEAKER_06Unless you think there's something else that you could potentially use, but I have a sneaky suspicion that but that is probably gonna be your best bet.
SPEAKER_03Yeah. Hmm. And that means nothing. I don't bring anything either. Well, I don't find anything of interest.
SPEAKER_06Okay. Yeah, so you kind of like you pick up sort of like the the the documents. A lot of the documents are memos. Some of them are similar to the ones you've already had, so you know that kind of like is is is gone the way of of that. And as you kind of go through other documents, it turns out that someone has started to print off a book, and so actually it's the uh Fellowship of the Ring that's been uh printed off and is half printed on and space been left with a little pinch clip to sort of like do that, so they've obviously decided to print their own thing.
SPEAKER_07Right, well, I guess Anders That's a copyright violation looking at Joe and looking at his how worried he's looking, and then I'm looking at those big solid doors that automatically opened. Yep. And suddenly panicking that they might suddenly shut again. So I'm gonna move across there and look for some way to either disable them or put something in the way that would stop them from suddenly shutting. Okay.
SPEAKER_06How would you do that?
SPEAKER_07Either do a tinker roll to see if I could figure out what's going on with it, or I could just shove something Shove a table underneath.
SPEAKER_06Large like a table in between. Or a cabinet or whatever. Depends which way you'd like to do it. It's gonna be false if you want to move one of the sort of like cabinets or tables. If you want to tinker with the door, that would be a tinker roll.
SPEAKER_07Yeah, my pride will go that I'll try and tinker it, even though I'm not quite as good at that. So I'll give that a go. It's not going well. Oh my god. We are rolling. Bond is we are screwed.
SPEAKER_03I think we have an ending decision earlier.
SPEAKER_08We are so screwed. We're definitely going to have episode 14 of this kind of rolls. This plot's never gonna get resolved.
SPEAKER_06Season 27 of Tales from the Loop. The kids are still in the room. It's still Friday. It's still Friday. And you're all like 30 years old.
SPEAKER_10Thank God it's five. Except for Anthony.
SPEAKER_06That didn't quite go so well. Uh uh did you want to try and push it or are you just gonna go with that? I think I'll go with that. Okay then. No pressure, guys. Susie.
SPEAKER_05Okay, well I'm I'm not really helping the investigate per se. But I am trying to mind Anthony.
SPEAKER_06I mean, some say that's probably the hardest job of everyone.
SPEAKER_05Yeah. Um but I I think I'm I'm gonna argue. Okay. Go on then. I don't really know. I'm looking at all of these skills and I'm not not necessarily uh sure how I'm gonna uh apply them. I'm either gonna suggest something along the lines of like a comprehend to try and understand possible dangers in and around Anthony. If uh if we're going going along those same lines, then maybe a calculate. Or perhaps the third and most tenuous of all links, we're gonna empathize with Anthony to understand where his little little fun play mind is gonna go.
SPEAKER_08And touch the wires.
SPEAKER_05And then uh essentially try and like, you know, I I see something interesting or shot and try and guide his sort of vision elsewhere or get in between, or you know, things like that. Basically, try I'm trying to second guess where I think Anthony is gonna spot something and try and grab it and putting it put it in his mouth, or press the button, or push it. Put a marble up his nose, the usual. Exactly, and uh avoiding jangle those keys.
SPEAKER_06I'm I'm I I'm happy with any of those options. I think probably calculate is the least. Cool, that's fine.
SPEAKER_05Um I'm gonna go in empathize, purely on an aspect of it's my highest, and we need some successes, guys.
SPEAKER_08We need some wins. We need to affect our rules, we ain't having many days. Well then. Nice. Just eight more to get someone.
SPEAKER_05And I really think it is a case of we're like, we're we're investigating this like first table, and like I'm seeing this weird like mutant's cradle that is floating upside down, and I'm like, yeah, let's get that out the way. Let's not touch any of this. I'll just flavor it slightly more with the empathise. It's also not just keeping things out the way from him, but also trying to keep him calm and on task and focused. So anytime it's trying to like go out the way, you know, I'll be trying to tie it back to any of the games and like the Dungeons and Dragons that we've been playing and like try and keep him like on task. Yeah, I like that.
SPEAKER_06I I like that a lot. So, Marco, Anthony. I guess it's like kind of investigate y type role unless there's something you'd like to try and blag. Are you happy with that? Are you happy with something different? You're on mute.
SPEAKER_10I'm on I'm talking and I'm on mute. Talking, I'm talking, I'm talking. I'm happy to do investigate. I can also do comprehend if you want, but investigate seems to be the one that makes more sense. And we need four successes from you, sir. In this situation, yeah. So Anthony's gonna take out a 20-sided die from his pocket and he's gonna look at Susie and he's like shaking it in his hands, and he's like, DC 15. And then he rolls it on the floor. And then he, as he starts, like, you know, he's looking through stuff and he's, you know, checking out like paperwork and files and seeing if he can access, if there's any computer terminal that's ex that's accessible to him, that's easy to get into. He's looking for his brother's name, trying to find anything related to the experiments that they conducted on him. And you get a plus two from your intelligence score, right? Someone's been listening to the rules. What do you mean a plus two to my intelligence score?
SPEAKER_05No, that was in character. Talking about the DD.
SPEAKER_10Sorry, sorry.
SPEAKER_04You're the one who added this extra complication of DD within TTRPGs.
SPEAKER_10Okay. I got nothing. So I'm gonna use a luck point and I'm gonna roll that again. So I got one success. So I look at that die and I'm like, oh, Susie, look, I got a 15. After I like find something about Joe.
SPEAKER_06Yeah, you kind of look around, you can see that the the filing cabinets is predominantly where you guys are, and you kind of look for his name and you find a whole load of things. About subject 14 is how he is what he's called. He's not called Joe. Subject 14, they give us details of where he came from. They mention about uh basically the the abduction of of him after doing stringent tests at the uh at the loop in America, and then it it it says subject 15 and this is suspiciously sounds a lot like you, and and there's a big sort of like red stamp on it that says does not qualify.
SPEAKER_09Those bastards. How dare they reject me?
SPEAKER_06You also notice that some of the other kids that are on there were some of your actual classmates back in back in back in America. Colorado, yeah.
SPEAKER_10They were pilfering from my DD group.
SPEAKER_06They were stranger things have happened. Oh god geez. Well done. Right, so that's been that's from the loop, everyone. Right, okay. And that's the end of that. We've just lost all of our audience, no one's listening anymore. Um now, because it's extended trouble, you can all take conditions to buy off extra successes. Okay. So you've currently got three. You need ten to succeed. Now, I think that's not really gonna happen as much as I'd love to, so unless you might get yourself multiple people going paralytic. Oh I can't really see how you sort of like get to that point.
SPEAKER_10Well, if we each take if we each take a condition, and then I think two of us would need to take a second condition, we would get to ten successes.
SPEAKER_06So this is the way it works is if you're if you have less than six or half of the threat level, you completely fail. So as long as you don't completely fail, that's not too bad. The number of successes reached half or more. Ah wait. You you can't do it. You have to hit your threat level above. You have to hit half, don't you? Yeah. So it does not work. Sorry. Get your hopes up.
SPEAKER_05No, but it it's worth noting that that's the outcome. Um because I don't think everyone has pushed. So for those who didn't push, you can potentially that's how close we were, which is why ticking a condition on those pushes is a is a risk. So it's probably not worth spending so, but um and as on the 66. What are we at? Three of so we need two more.
SPEAKER_06Really, you need two more, and then you can start buying off conditions if you wanted to. But even if you don't completely pass, it's better than a complete failure.
SPEAKER_07So, yeah, I'll uh Yeah, no pressure, Anders. I'll I'll get upset at myself for not figuring out what's going on with this mechanism. Okay. And we'll push that roll. Come on then. Let's have a look.
SPEAKER_05Come on, Anders. You can do it.
SPEAKER_07Of course we're down to five now, aren't we?
SPEAKER_10Because of push it real good!
SPEAKER_05I don't think that I think that's how the mechanism on Foundry works. I don't think that's how the mechanism in the game works. I think you still push it, you're normal and then take your condition.
SPEAKER_06But I could be wrong. Oh right. So let's see, let's see. Oh no. No, that's nothing. I think that's every that was our Hail Mary.
SPEAKER_10That was your Hail Mary, it's it's gone. Saul, do you have is that a closet behind you in the corner? Saul? Yeah. Those doors just opened by themselves. You have a ghost?
SPEAKER_05I have a ghost or a cat. That's the other. Or a cat. I'm gonna get a cat.
SPEAKER_06Or a ghost cat. Ghost cat. Right, well, so Anders, you're sort of like messing around with the um the door, and the door shuts. Oh sugar honey, and Joe basically steps into the room just as it as it does. And it it says on the door, on this side of the door, initiate lockdown. And then you hear this mechanical click noise.
SPEAKER_10Guys, I th I I think we're going to jail. Anders, what did you do?
SPEAKER_07I was just trying to stop the door from shutting and it shut.
SPEAKER_06Well, you did a great job, Anders. There's there's a panel open, there's a wires like hanging out the panel.
SPEAKER_05Yeah, panic to it, just like I mean, you know, Susan can't really do this, but he's gonna try is just like trying to like jam any fingers at Yeah, stop fudging. No, no.
SPEAKER_08Yeah. Anders, try the card again, and I'll throw him over the card.
SPEAKER_06Okay. The card does not work. When you push the card, a little red light comes on.
SPEAKER_03Can I check if the machine is starting?
SPEAKER_06It appears that the machine's already been on all the time.
SPEAKER_03Okay, no, but it's not starting to do anything. Like not starting to do anything. I'm just worried that we are gonna be teletransported somewhere else.
SPEAKER_05Friday morning. Hey, that doesn't seem too bad given the state of things right now.
SPEAKER_07Maybe that's our way out.
SPEAKER_03Yeah, well. Okay, so we are locked here. There might be I do do I do I see any cameras?
SPEAKER_06Uh you have a look. There is indeed a camera in the corner of the room looking at the uh the yeah looking at the actual gate itself.
SPEAKER_03Okay, so not at us.
SPEAKER_06Not not on you. Okay.
SPEAKER_03I'm wondering that you know, for the smart people, what are we supposed to do with Joe here? Shouldn't he be detemporalized or something? Whatever this was.
SPEAKER_08This is um this unfortunately was the weak part of our plan, Sven. I think Anthony was kind of hoping this we just somehow match. Put this on me, Johannes.
SPEAKER_10All your characters have been rolling really shitty all night.
SPEAKER_03What I what I'm thinking is like it should be do something. At least try to stop John jumping again in time.
SPEAKER_06Joe's walking towards the um the game. The machine. He's hugging the wall, at least kind of like trying not to get too near to it, but he's kind of like walking towards it.
SPEAKER_03So I'm gonna ask him, uh, do you know how to use this? He lets no.
SPEAKER_06Normally I I get taken in and you just sort of like walk up those steps and he basically points to the uh the stairs that Anthony was going towards. Or I'll be in there and he basically points to this chamber. What is that chamber? Sometimes when you when you go through you you you you sometimes have to spend some time in there decompressing. I see. I don't know, whatever they called it. To be fair, I didn't really hear much.
SPEAKER_03Okay, so do you think if you go inside that will help you, or this will just do whatever it does all the time and just travel?
SPEAKER_06I I guess if I go in, uh you know, it will be and he kind of is as he's getting closer, he kind of looks in. Are any of you going to be following him and sort of like walking to sort of like the front of it?
SPEAKER_10Anthony will, yeah, yeah.
SPEAKER_06Guessing with Susie in very close proximity.
SPEAKER_08Yeah. Anthony, do you still have that devicey thing that you used to travel through time? No, I gave it to Joe number two.
SPEAKER_05Usually Sissy's not paying attention anymore. Susie's paperwork. Just Okay.
SPEAKER_06Those that are looking into sort of like the blue light, on the other side of the blue light, you can see trees and vegetation. Large ferns. That looks familiar, Sven.
SPEAKER_10That might be our only way out of here. I don't want to go back there again. What choice do we have? The door is locked. Yeah, then they're gonna arrest us. I can't go to jail, I'm too young. We maybe we can like disable it. I haven't even finished the keep on the borderlands yet. Still not, he says.
SPEAKER_06He says, um maybe we can I don't know, he looks at and this is when you first notice it. On the floor in front of the the gate, you can see a console that's smashed that seems to have been broken down and is on the floor. Can I check it out? Yeah, it's uh it's a computer screen console. It looks like it's been it looks like it was once attached to the uh the device, but it's kind of like broken and fallen down on the floor.
SPEAKER_03You guys know how to fix this? Maybe Anders does.
SPEAKER_07Well, not good with doors, but maybe super complex time machines. Yeah, I mean it's a computer screen.
SPEAKER_06It's broken. You're not gonna be able to fix this.
SPEAKER_08What's um what's the roof like of this built this room?
SPEAKER_06Um, so you look at the roof, it is a very sort of generic grey tiled roof. You know, those sort of like polyester tiles.
SPEAKER_08So there's a space behind that tile you just. It's a drop, it's a drop ceiling. Yes.
SPEAKER_10Are there vents? Uh ease catches on.
SPEAKER_06There are indeed air conditioning vents.
SPEAKER_10Are they reachable or are they too high up?
SPEAKER_06No, well, I mean, you could probably stand on someone, or you could move one of the sort of like other machines, or maybe the the chairs there they they they move. And then that would allow you to sort of like climb up onto the chair breasts.
SPEAKER_10Okay, I'll start stacking stuff under one of the air vents until I can reach it.
SPEAKER_07Okay. Yeah, I'll I'll give you a hand now seeing what's going on, and I'll give you a bunk up to reach it if needs be.
SPEAKER_10Do you need like do you need like a screwdriver or something to get the grade off, or does it just pop off?
SPEAKER_06No, it just pops off.
SPEAKER_10Okay. So if I can get up there, I'll pop it off and is how is it how big is it? Like how how wide is it?
SPEAKER_06It's it's just wide enough for you. I mean, it's not meant for people to be wandering around in.
SPEAKER_10Right. So the the other kids are stuck.
SPEAKER_07The other bigger kids absolutely will be stuck. Right. I'll I'll hand Anthony the uh pass card key thing.
SPEAKER_10But it looks like they deactivated it. That red light came on. Try the security room. Maybe there's like a button there that opens the doors. Okay. I got this, guys. I got this. Anthony's on the case. I'll go through the g I'll go through the vent. I'll go into the vent.
SPEAKER_06Okay. I mean Susie would probably be able to fit as well, just about.
SPEAKER_05Quick I turn around. What what?
SPEAKER_10You see Anthony's feet dangling out of the ventilation shaft as he disappears into it.
SPEAKER_05No, no, I'm not letting this happen again. Just give me a boost.
SPEAKER_03Okay, I I I actually help Suzy because I don't trust Ant. Oh yes, yes, yes. I think it's a good idea. We cannot trust this boy. He's just a kid. And it pushes you up.
SPEAKER_06I love it. Cool. Ansy, can you make a move roll? Otherwise, you might get stuck. Make a move roll? Just to wiggle yourself around there. Oops.
SPEAKER_03And you see an alien inside.
SPEAKER_10I'm gonna use a luck point. Okay. Two successes. Now, what can I do with that extra success?
SPEAKER_06What can you do with the extra success? I mean, you could get through it quicker. I mean, you could probably help Susie behind you. That's an added thing. And make me roll mave. You could do it really quietly, so no one else would know that you're in.
SPEAKER_10I will I will give that success to Susie.
SPEAKER_06Yeah, you between the two of you, you Susie, you don't have to make a roll. You kind of wiggle yourself through these air ducts. They're not very big, they're like, you know, they're almost book size. So I can roll playing book size, so they're very small. And you either have to like use your like your shoulders to sort of like shimmy through or kind of keep your hands out forward and then use your toes to kind of push yourself. But yeah, you kind of like Through this, like small silver, sort of like very thin, it feels like you're going through very thin sort of TV dinner material, and uh you come across a corner which is very difficult to navigate, but you manage to do that, and then you come to another another vent, and then the shaft continues over past the vent. You can see that there's water below you, and there is a piece of debris floating in the uh in the air below.
SPEAKER_10Susie, Susie, it's it's it's the hallway, it's the hallway.
SPEAKER_04Just can we keep moving it a bit tight in here?
SPEAKER_06You sort of look down and see the sort of like the floating piece of debris in the water that's kind of like rising up towards you, and you hear the door open in the corridor.
SPEAKER_09I peek out. Do I see anything?
SPEAKER_06You hear some sloshing as you see a uh man in dungarees. Classic. Wandering with a security officer. Um he looks so sad. He does look so sad, doesn't he?
SPEAKER_10He must yeah, he looks like he's going through a really bad divorce. I mean, it could be.
SPEAKER_06And there is another lady with with him. It is not Karen Holt. And uh she has got good old permmed hair, all sort of like boofed up and glasses, and was wearing a medical uniform.
SPEAKER_10And I'm not towards the door. Oh, they're heading towards the control room? Fudge. Alright, I whisper.
SPEAKER_00Susie, we can't we can't go yet. There are people going toward the toward the control room. Should we go back? But they're they're they're Okay.
unknownOkay.
SPEAKER_06Meanwhile, back in the control room, Joe sort of like looks at Johannes and Sven and Anders. And says, We could smash the place up, maybe that'll help. Maybe if we can find like a He look, is there like a plug that attaches to the wall in or something? Um I've never really kind of spent this long looking at this thing.
SPEAKER_08Oh, we'll say. Well, while we're here, Joe. This this sort of like headpiece machine here, do you know what it does?
SPEAKER_06I've I've worn it. They they they monitor your like brainwaves and stuff, I think. He kind of looks at all the various flashy gizmos and screens and wires and stuff. Maybe you just pull a bunch of wires out. That works. If you think breaking it will help. I don't know what it'll do if I if I do break it.
SPEAKER_08I'd be maybe a bit unwilling to break it if we're stuck in the room with it if case something goes wrong.
SPEAKER_06I I don't really relish the thought of going through there again. Come on out. You can do it, mate. You can do it. I trust my brother. He usually comes through when he sets his mind to something. I don't I'm not really sure what you guys have done to him, but he's definitely a bit different now than I remember him. It's all the put-downs. He looks to you, Johannes, and says, And says you're dealing drugs?
SPEAKER_08No, no, no. He he he it's a it's a little in joke we have.
SPEAKER_06I see. Okay.
SPEAKER_08Yeah. All my business is purely legitimate.
SPEAKER_06Hey, I'm not the cops, I don't care.
SPEAKER_08I'm not the man, man. But no. But no. But your your brother He's been a bit different since your parents have started making him go into therapy and stuff. Like when when we six months ago, when last time we were doing a job like this, he was kind of okay. More pleasant to be around.
SPEAKER_06I mean he he told me a little bit about what happened with the robots and stuff, and I mean that's kind of crazy. Um well, I say that's kind of crazy, no crazier than me wandering through time, right? Or having to relive the same day every other day, or whatever it might be.
SPEAKER_08Did uh Anthony mention the part that uh I save the day by bravely inserting the computer virus into it and save the day? Everyone forgets that part. Yes. He says I never get the credit I deserve. But you you know, I I'm sure you you you know in your heart that's the main thing, right? I don't know. I the guy pointed a gun at me, it was a very scary time.
SPEAKER_06God. And then the door makes a clicking noise. And it's Sven, what are you gonna do?
SPEAKER_07I'm gonna rush over towards the door. Yep. In anticipation of it opening. And then uh Yeah, it wasn't.
SPEAKER_10You probably think it's Anthony, right?
SPEAKER_03Well, yeah, hopefully. Yeah. I guess I'll do the same. I would follow Anders.
SPEAKER_06Okay. As the doors open, you can see Anders Yolsen and Olaf Berg standing there along with another woman. Olof, who's no longer wearing the sort of like overalls, says, Well, well, imagine finding you here.
SPEAKER_03Do I know this hole? Is that I don't remember this hole.
SPEAKER_06Uh no, you don't remember him. Well, actually, no, you were you were in the pizzeria, weren't you? So, yeah, you do remember him. He was causing you guys were causing him trouble, you were giving him shit in the pizzeria. And you mentioned something about him doing things he shouldn't be doing. Um, well, I think that was actually Susie that did that. And he he says to the security officer, right? Well, I think it's um grab him and we'll uh we'll deal with them in a bit.
SPEAKER_07As soon as he says grab him, I'm just gonna try and barge past him.
SPEAKER_06Okay. Well kick him in the shins, kick him in the shins, kick him in the shin. Just gonna bolt. Well, why don't you make a force roll for me? And uh you're gonna need two successes. I have my gun. It owes me a lot of a lot of successes. I mean, you're gonna you're gonna roll like 20 successes on six dice at some point. Do you want to push that? No. Yeah, you go to rush towards him. He clearly sees that you're gonna do that, and he puts his arm out and he grabs your arm and and he then twists your your your your wrist, and then it suddenly starts to hurt quite a bit, and you sort of like go down onto one knee, and he kind of holds you there. You can see that um the Oh basically looks at the Sven.
SPEAKER_03And I tell him, look, I'm not moving out of here until you explain me what's going on with John. I mean, we came here to fix him, so I'm not gonna move. And I cross my arms. Yep. And I and I look like a tough guy that I am.
SPEAKER_06Yep.
SPEAKER_03Like I'm not moving out of here until you explain what's going on.
SPEAKER_06Yeah, he kind of says, That's fine with me. He says, What's the Alice gonna do?
SPEAKER_08I am not gonna do anything until someone approaches me. So I'm probably behind with Joe, I think, because I was trying to him.
SPEAKER_06So Yeah. And Joe kind of goes, Oh shit. That's Olaf. He's a son of a bitch.
SPEAKER_08Alright. Might have to bluff our way out of this.
SPEAKER_06Well, but it's Synya. Well, she's really helpful.
SPEAKER_08Oh, see the other doctor the person you were mentioning.
SPEAKER_06Yeah. Who's kind of like standing there with a sort of like, why are you hurting a child kind of thing? Right. Well, Marco. Soul. What are you both doing? Susie, I think we should go back.
unknownOh.
SPEAKER_04It'll be too late. We c we can't move backwards firing up fast enough.
SPEAKER_05Our only option would be to drop down, and then I think we're probably in the same boat as the others, so maybe we wait, see what happens, and then we can follow them if they go past again.
SPEAKER_10So he gets down into the hallway.
SPEAKER_06Okay. Um, you kind of have to like go head first. How are you gonna drop down headfirst?
SPEAKER_10If I can touch a piece of floating debris or something, I I will do that, and then like, so that way I can start floating again, and I'll just like do like I'll roll in the air until I get you know right side up again.
SPEAKER_06Yep, that's cool. Yeah, you basically start to go down onto sort of like the anti-gravity area, and yeah, you basically slip out like straight into sort of like the a floating sort of like tumble. Sven, you see the um security guard Anders, he he looks at you, wigs, lets go of Anders. Anders lets go of Anders, and he twists and he punches Olaf square in the face and then jumps on him, and he says, run, and he basically starts bashing him in the face. Okay.
SPEAKER_03Um so and is Anders free. Yes, Anders is free straight away. He then goes. So I I leave him, I I grab him and I leave him, and I call Johannes and Joe. Run! Let's go!
SPEAKER_06And I and I basically hold and I let them pass and kind of you know, kind of, you know, just to protect and let's woman kind of goes, no, no, no, no, no, don't don't go, don't go, she says, as Anders basically punches Olaf a couple more times in the face, and Olaf goes still.
SPEAKER_07Johannes, Anders, what are you gonna do? Yeah, I'm I'm still bolting. If uh I don't understand what's happened, he's let go of me and shouted run and dive to somebody else. Yep. I'm I'm yeah, I'm still confused. Yep. And yeah, I'm gonna budge past the remaining adult and out into the corridor. Okay, Johannes?
SPEAKER_08What does Joe look like he's going to do? Joe looks like he's not really sure what he's about to do. He's hesitating like me. He's hesitating, yeah. So okay, we still need to do something about the machine, and if we run off. Okay. Are we kind of just like standing next to the machine, like in the room, pretty much?
SPEAKER_06Yeah, yeah, yeah, yeah. That's exactly it.
SPEAKER_08Does there anything look particularly fragile on the machine right now? Yeah, there's nothing. I can just throw something at like something made of glass or something like that. I mean, you can pick up the monitor and just throw it into like the Yeah, I'll just pick up that and just chuck it into the thing before I run. And hopefully this problem will resolve itself. Okay.
SPEAKER_06Do you want to make a force roll?
SPEAKER_08With my two dice, let's see what happens. If not, it's success. It's just gonna land rather unexcitedly in front of me, and then I'll be like, well, that was anticlimactic.
unknownYep.
SPEAKER_08Yeah, that was anticlimactic.
SPEAKER_06Yep. You basically pick it up and throw it, it kind of like goes into sort of like the the blue aura area a bit, and it gets lost to the mist of time, as it were.
SPEAKER_08They'll never be able to use the machine about that.
SPEAKER_06Ah, that's gonna fuck some archaeologists in the future. And get you presumably run, right? Yeah. Joe kind of like sort of does the same sort of thing. He's sort of like taking your lead. Anthony, you kind of like get down and land on the floor, and as Susie's starting to sort of like squirm her way out of the uh of the sort of the vent to do pretty much the same as you, you can see Anders, Sven, then Johannes, and Joe all running towards you, smaking a very large splashing noise as they run towards you.
SPEAKER_10Guys, what's going on? What happened? But how did you get away? You probably just run. Yeah, you asked too many questions. Because we're here for a reason, maybe they're trying to help us.