Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Stories with Dice
Juniper Song Episode 4: A Forbidden Lands Actual Play Podcast
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The Folk Vandals Club embarks on a quest for a legendary scroll said to hold the forgotten verses of an ancient song.
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This is Juniper Song, a Forbidden Lands Actual Play podcast from Stories with Dice. If you're enjoying our actual plays, please subscribe to Stories with Dice so you never miss an episode. Don't forget to rate and review us. It really helps others discover the podcast. Follow us on social media to stay updated. You'll find the relevant links in the description of each episode. Welcome to another.
SPEAKER_05Sorry, Marco is just counting me down and then giving me the bird. Somebody, yeah, somebody. It's true, it's true. Welcome to another episode. Hooray! It's it's good old what are we doing again? I can't remember.
SPEAKER_02We were off last week because of a power outage and Riverside was down or something.
SPEAKER_05We had a small apocalypse or something.
SPEAKER_02Yeah.
SPEAKER_05But that's okay, we're back. Um our wonderful world of Forbidden Lands and our great group of well, I'm trying to remember the name that you have given yourselves. You are the. In fact. Welcome, Scott.
SPEAKER_04How are you? Hello, doing well. Week away, lots of walking in the hills, ready refreshed, to break out some folk vandal music. Folk Vandal Club, that's it.
SPEAKER_05Yes, uh, welcome to the session. Tony! Hello, hello. You uh ready for your holiday next week?
SPEAKER_00Yes, very much. You will be listening to me next week with the breeze of the sea and the sound of the waves. I mean, I'm coming to join you.
SPEAKER_05Uh it's gonna be work, right?
SPEAKER_02Yeah, I'm gonna- is there a place for me to park my yacht, Tony? I mean, yeah, of course. Yeah, of course, right in front of my apartment.
SPEAKER_05Patreon subscriptions bye, folks. Indeed. And Marco, as always. So I guess we'll kind of get on with it. We've done a bit of XP building and stuff in the in the background, and so we'll just jump straight in. So it's been about three or four days since you arrived back in Julipassong after your little excursion up into the map where you found Ravensong Village. You got to have fun trying to cross a river, and yeah, you've you've been back, you've kind of helped give a load of information to the the town, the the mayor, and you've kind of explained to them obviously that you've kind of gone up there and you've you've met this other village, and you might want to kind of like link with them. They're all happy to do that too. And I'm guessing you're not going to explain about the stabbing someone in the back while they were running away, kind of thing.
SPEAKER_02No, what happens in the Ravenlands stays in the Ravenlands.
SPEAKER_00Cool. Or in this case, on on the bottom of a river.
SPEAKER_05Yes. Well, the mayor is more than happy to uh start looking at making a like a deal with um with Raven Song Village, kind of a bit of a meetup, and so they're planning to do that. It has meant that you've had sort of like three or four days of downtime to learn various skills. Cassie has spent a lot of time working out of the forge. She has been on an apprenticeship for a little while, and she's finally kind of getting the ability to do some crafting and some some smithing. So she's picked up skill smithing. Sniff did you say sniffing?
SPEAKER_02Sniffing, smithing. Oh, smithing.
SPEAKER_05Being a blacksmith, yeah.
SPEAKER_02What if she's sniffing glue?
SPEAKER_05What the fuck? I mean, she's in Skid Row right over there. Um, so yeah, so she's she's learnt that. You've you've kind of learnt the skills that you've learnt. And you'll kind of find yourself back thinking about what are you gonna do next in the in the Ravenlands? Well, I think last session you discussed on potentially going into a different direction following someone's legend that they'd kind of picked up. So we'll leave off with you guys doing that. I think I've dying off Chang.
SPEAKER_04So what legend are we talking about? We were planning on heading south to find Beridon's lost scroll of musical wonderfulness. If do you want me to just recap his his legend? What's Berodon's uh legend he's picked up? The legend of Stein Brutung. Once upon a time before the shift, over 1100 years ago, there was a greedy Dewot named Stein Brutung who wanted to find an artifact because of a promise he had made. He and his companions journeyed to a tomb a few days' march to the south of here, where there is a dark forest. As Berodon heard it from his my dearly departed father, Stein was murdered, but also, as has been said, there is a unique scroll still there. It's rumoured though that the treasure is a current property of a hunting gang of robbers.
SPEAKER_00Yeah, I think we are in need of improving our track list and adding new songs to the repertoire. If we ever gonna go back to Ravensong Village, we need to bring new music. So this is gonna be a great opportunity of finding marvelous sounds to share with everyone.
SPEAKER_04The only danger, of course, is if we head south into the forest, we have to go through a whole batch of lingering blood mist. It's like you've read the map. It's like I'm looking at the map right now.
SPEAKER_02And suddenly going, oh god, there's a whole lot of lingering blood mists. What if we go toward the mountains and then take this river? Yeah, that's what I am. We can we can avoid the lingering blood mist. But so how far into the forest do we have to go? Well, we don't know.
SPEAKER_04That's the joy of that's the joy of the legend. It's it's about as vague as you can possibly get. Go south, find a forest, try not to get killed by robbers.
SPEAKER_05So you're saying a couple of days, so it could be anywhere towards the very south of the map that you have. So if you were to follow the the forest below you is called the Shroud, very dark, impenetrable forest. Two days could be anywhere, depending on how hard it is to travel. Past just past the blood mist that's on the map, there's a whole batch of mountains in the middle, to a river to the very south of the map. So somewhere in that region is where you probably look at, but you'd have to spend time wandering through a forest trying to find it.
SPEAKER_00What happens if we enter into the blood mist? Do we know? Do we get mad or something like this?
SPEAKER_05Most people who disappear into the blood mist are never seen again. Some people say that demons step out and devour you, others say that you disappear onto into another another world. Generally, adults who disappear into the blood mist are never seen again. Okay. Or there are end trials and stuff are occasionally found. But that's it.
SPEAKER_00So in that case, Anduin could be okay with a great plan of following the river south, and it's also easy to follow and hard to get lost, I would say. And you know, we have fresh water, we can do some fishing, so in terms of food and water, we would be better off. Might take us longer, but and it's a good it's a good place, it's a good place to hide a body.
SPEAKER_04Definitely. Giv given that Beradon's fairly fairly attached to his entrails, he's more than up for the idea of jumping on a boat or a raft.
SPEAKER_02Or just following the shore of the river if we don't have any boating skills or rafting skills or anything of that. Either one, I think, would you know would be fine. I don't think there's any boating juniper song, right?
SPEAKER_00Do we have to put that?
SPEAKER_05There's there's a couple of small sort of Because you've got like a little s river that kind of flows through, it's not sort of on it's not a major river or anything, it's just a little river that kind of like full that flows down from the from the from the mountains down into and it goes into the forest. Uh there's small little skiffs that you can you can you can ride. Uh I mean they're enough for like two people. They're not particularly big.
SPEAKER_00There's like canoes size skiffs. You know, let's take it easy. I mean, I still remember what happened last time we tried to cross a river. So let's just stick to the to the land, easy peasy, and let's go. Don't worry. I know the way. Well, yeah, we can let's see.
SPEAKER_02I think I think I found the next title for a song, Veradon. Don't worry. Be happy. Be happy. Endowin knows the way.
SPEAKER_05Is there anything in particular you would like to take on your glorious adventure into sort of the unknown to the south?
SPEAKER_00Fishing gear. Fishing gear. Okay. I don't know if I have fishing. How do you fish? I guess it's survival, right?
SPEAKER_04It is, yeah. It comes as a survival, yeah.
SPEAKER_00Yeah, so I would love to get some fishing gear for myself.
SPEAKER_05Yeah. Fishing gear is perfectly fine. You can grab some of that. How much money have you got?
SPEAKER_00I don't know. That's a very good question. Money is something I don't know, because I'm just through it, you know, people. Uh let's say I heal somebody and they will give me the stuff. Okay. Well, how about then in that case?
SPEAKER_05Why don't you make a healing role for me? Tell me how many successes you get. Yeah, healing. Essentially you're you're you're pimping yourself out for your healing skills.
SPEAKER_00Did I get zero successes? This is a zero successes. We are starting on that role.
SPEAKER_02Some guy some guy had a cold and you just killed him. You gave him you gave him like hemlock.
SPEAKER_05Essentially, you did some you did some work, you did some trading, and there's some and there was no one to kind of give you any kind of fishing gear. So you managed to trade for a few other things too. What roll me a D roll me 3D6? So with that, you end up trading for upgrading your food by one dice. So if you're on D6 already, it goes to a D8. I mean D eight, so I'm to D10. D10. So you get given some food and stuff, you're but no, but no fishing gear. That's alright. How much is the fishing gear? It's four copper. If you have money and you want to save. Four copper? Well, I have five silver. Well, how how much fine? Copper is a silver piece worth. So there'd be ten copper to a silver. Ten. That's perfectly fine. If you want to buy them some fishing gear, you can sell them to the five.
SPEAKER_02I'll buy the fishing gear. Thank you so much. You can have a piece of silver.
SPEAKER_00If you could carry it for me, that would be fantastic.
SPEAKER_02I don't think I can. I would be encumbered if I did that. Well, thankfully Kaz can do that.
SPEAKER_04Cass is like. This is why we have a blacksmith with us. She's sort of like.
SPEAKER_02I mean, I can get rid of the bear trap and then I could carry it. What do I need a bear trap for? Yeah, I mean famous.
SPEAKER_05Well, carry a bear trap out with you, you feel free. You're like guaranteed bear is gonna be a roaming MPC creature thing that you're gonna have to buy. I could totally leave the bear trap behind.
SPEAKER_00Yeah. Do we do we need a bear trap, guys? I would say give it to Caz. I mean, can we take a pony with us or something? Like a small animal to carry crap. How much is that pony? Question.
SPEAKER_05So they've they've got they've got they've got some horses and stuff here, but I mean you're gonna have to m do something amazing to be able to borrow someone's horse. Because they needed their suffering and stuff. There's none to actually sell. So you can't buy a horse, but you can try and talk someone into letting you have their hands.
SPEAKER_04How about a pack Doberman?
SPEAKER_05Hey, I'm a wolf wolver watch it. There there's probably some dogs you could probably grab, but I mean it it's it's odd.
SPEAKER_00I mean, sure. I mean I I have animal handling, perhaps I can convince the dog to carry our stuff. I mean, that would be weird though.
SPEAKER_02A dog carrying look, hold on, just do we need a bear trap? Yes. Do we need a bear trap? Yes or no? We're gonna spend like 20 minutes on this shit. Fine, leave the bear trap man. Okay.
SPEAKER_00Take the fishing gear.
SPEAKER_02I will grab fishing gear if I can find it.
SPEAKER_00Yep. And then we'll die. On the trade goods. Because a bear will attack us and we have nothing to stop it.
SPEAKER_02So is that a fishing hook in line or is it a fishing hook and fine?
SPEAKER_00Fishing hook and line.
SPEAKER_02Okay.
SPEAKER_05It's actually a fishing set.
SPEAKER_02Well, that's not what it says in the VTT, so.
SPEAKER_05Yeah, yeah, yeah. It's fine. Otherwise, you'd end up with one hook, one line, and there's no ways that way. It's like one, right? Yep. So it's a little fishing set. Okay. Anything else you particularly want to take? Tell you what you can do. If you haven't, if your water's not on D12 already, it can stay on D12. Other than that, you kind of get yourself sorted. And you want to kind of head off. Like the next morning after you've made your plans.
SPEAKER_04If we enter water, do you want food as well? Because I know I'm running fairly low. I'm only on D6.
SPEAKER_05If you want to make an empathy roll, you can basically ask so you can get stuff from home, that kind of thing. I'm more than happy for you to do that. For every success, you go up a die, so you got one extra die. I'll try that. Awesome. But there's no point in you, you're not going to exactly buy it from home, are you? You're just going to take whatever you can find that's left over.
SPEAKER_04Ask mum and dad to bake some pies or something. That's fine, yeah. Steal a bushel of strawberries.
SPEAKER_05Stay out of farmer maggots crop. Wait, no, that's that's that's a few sessions from now, Mark. Right. If there's nothing else, the next morning, let's make a random roll for you, shall we? So, next morning you wake up early, you get all your stuff together, and uh you meet at the end of town, as you have done before. It is a very pleasant morning. It's still spring, I think it is, we said. And so it is slightly chilled, but there's not that many clouds in the sky. Very lovely spring morning. Perfect. And then with a spring in your step, you're gonna head. I take it you're gonna go west.
SPEAKER_02Yeah, we're going towards the mountains. We're going toward the mountains and then around that the tip of the forest, and we're gonna follow the river south. Okay.
SPEAKER_00I went to the other map, so I'm I think we will be moving into this X next to the river first, not through the forest. So we are going just northwest a little bit. That makes sense. Yep. Can I move it? I'm leading the way. You can, yeah, feel free. Okay, somebody did. And then I guess we'll follow the river towards the mountains that we see in the distance, I guess.
SPEAKER_05Yeah, so you make your way up through the uh fields where all the sheep graze, and you make your way up into sort of like that slightly raised area above the town, and you head towards the valley. It's nice open fields, you're just going through you first start off like walking through sort of like track lands, little sort of small, compact sort of dirt trails, and then after sort of a couple of hours, the dirt trails disappear, and you just end up walking through long grass and up over sort of like little plains and rolling hills as you head towards the river. And I guess you're kind of like on going up towards the river, you're just gonna cut around to the west and make your way towards the mountains. Absolutely, you can see the large mountains in the distance as you're walking towards them, they're getting bigger and bigger. You've never walked towards the mountains, you've always seen them, but you've never really kind of gone in that direction. Yeah, you you do that, and it's a very pleasant day. So you make your way towards the um the mountains. The land starts to get a little bit rockier, you start to go into little hills. Now you can either go further on directly in into the hills, or you can just scout around the southern parts and then head towards the river. Bang, yeah, curve back around to the other side of the forest.
SPEAKER_00Let's take our choice. Yeah, yeah, we're gonna go south toward the river. Okay, Cortez. We'll take cake, thank you.
SPEAKER_05Cake for you. Okay. Yeah, as you kind of make your way into sort of like the the lower edges of the hills, the grass, the grasslands kind of give way to sort of scrubland, which are all sort of hill scrubland. And as you're getting closer to the actual hills, there's all these ravines that are kind of crisscrossing the hills, and you can hear this like singing noise, like a whistling noise that kind of like as the wind whips between the sort of like canyons and and the little and the little crags, it kind of makes a sort of like a noise that you kind of like can hear on your right hand side as you walk past them. Wains of change. As you're kind of making your way along the edges.
SPEAKER_02That's another, that's another song right there. You've got to write this stuff down, Veradon.
SPEAKER_05Yeah, yeah, yeah.
SPEAKER_04Already on it. Baradon songbook is growing by the minute.
SPEAKER_05As you're getting towards the afternoon, you can see what looks like a small hut, sort of on one of these slopes of one of these hills. It looks like it's made of stone and wood, and it's probably like a lockdown. Like a shepherd's hut. That's exactly what it's like, yeah, yeah.
SPEAKER_00Those those things are creepy, let's leave it alone. We are actually finishing the second shift, right? This would be our story the first shift.
SPEAKER_05Yeah. You're going morning into the afternoon now. Perfect. It's wonderful walking weather, it's uh it's not hard going in the slightest. You've not gone into the actual hills or the mountains, you're actually just scouting around it. So yeah, you're you're making good time.
SPEAKER_00Okay, so can we move another one or not? You can indeed move another one if you wish. So I would like to go south now, south following the river. So we will go into the X with the, I guess. I don't know where you want to put us, but I guess next to the forest. On the east side of the river, if we are going south, I guess.
SPEAKER_05Yeah, it's forest, but you're you're on the east side of the river. You're not in the forest, you just go on the edge of the forest. As you kind of like move away from the from the hills, you kind of like go back into the plains for a short distance, but then you kind of get those deep grass kind of meadows, which you kind of know on the other side where Juniper Song is, it's it's very similar to that. And then you've got the beginnings of the Shroud Forest, and it's quite it's actually quite a thinly kind of like forested area where you are currently, but you know it gets thicker as it goes on further in. You've got this little slip of land that you're following between the river and the and the forest, and so you've got this like green belt of land that kind of goes between the two because the forest is slightly raised, overlooking the river to a degree. The river's really fast flowing, it's quite a large river, it's similar sort of size to the one to the north. Yeah, you can see on the other side of the river, again, another thick forest. And uh, yeah, you're continuing to make your way through this. It's a little bit hard going because there's there's quite a lot of rocks and stuff, and in the sort of like in between, sort of like the green verge that you're on. So it you realise it takes a little bit of time to kind of like go over this.
SPEAKER_00Okay, well, I will just kick the stones and make them roll in. Yep, yeah, you've kicked stones.
SPEAKER_05I mean that the jokes keep coming. Oh, this is how it's gonna be. Yeah. Come on, we're we're gonna music bond. Whether you want me to it's amazing, I love it. Yeah, you make your way down the sort of like stretch of land, and the birds are chirping, the bumblebees are buzzing. It's it's it's lovely, you know. It's slightly cooler in the in the shade of the trees when you get when you go close to the trees, and you've got the sound of the running fast water. You can see it's like kind of like bright blue from the from glacial melt.
SPEAKER_03Yeah.
SPEAKER_05And you kind of make the rest of your afternoon shift walking along here. It's okay. It's very lovely. In fact, I'd like to go there for a holiday. Perfect.
SPEAKER_00So I guess if I don't need to roll anything for leading the way, then I can start making camp. If we're starting the second sh the third shift, right?
SPEAKER_05Yes, you're starting your next shift, so it's kind of the yeah.
SPEAKER_00Yeah, so I will I will say, well, guys, I think this is more than enough. I think we've made good. I think it is a lovely place. We can fish, rest. I will prepare the camp for all of us.
SPEAKER_05Yeah, and as you're kind of looking around to make camp, you actually uncover an old road which seems to be running, coming out of the forest, and then it starts to kind of run along the side of the river. It is a very old ancient road, and you imagine this might be the road that cuts through Juniper Song, and this is the other side of it on the other side of the forest.
SPEAKER_00And there is no bridge. It doesn't cross the river. It doesn't cross the river, no, it just goes south.
SPEAKER_05Is it okay old cobblestone? Yeah, it's old flagstone and cobblestone that's kind of been overgrown. It looks like it's been there for thousands of years. Yeah, cool.
SPEAKER_00Well, okay. Shall I make them make camp? Have a plus one to making camp in this area. Perfect. And I will for making the fi for the fire, do I I have flint and steel? Do I get plus one in gear? I think you've got like a I guess I click it, and then I have the quartermaster which is also helping me. So you've got plus three?
SPEAKER_05Yeah, this is when I would be I don't know. It's like you were made to do this. I was waiting to have a billion dice and no successes. I got two. Cool. Yeah, you find the perfect place that's kind of like slightly on the lead, it kind of gives you all the kind of protection from any kind of rain or anything that would happen. There's plenty of wood and trees, you can actually make a decent camp, and you're within sort of five minute walking distance of the river.
SPEAKER_00Okay, that's me. Ideal. What do you guys do? It would be nice if one of you can get fish while I'm preparing the camp.
SPEAKER_04Bared Bedro looks at the at the fishing equipment, looks at the river, rolls his eyes, and heads off toward the to to try and attempt to fish. Okay. I mean I have the fishing gear, so you still you still have to go.
SPEAKER_02No, we can we can go. We can all go together. Together, can't we? We fight over it and then if the the fishing rod breaks. No, I'm kidding. You can of course you can make the attempt. While you do that, I'm gonna start scribbling some lyrics that I had an idea for. I'm gonna try to corral you into into singing them and then in our next in our next show. Cassie will keep watch while you're making camp and and run. Call it the sound of music. I got inspired by those foothills. They were almost alive. Exactly, yes. Yes.
SPEAKER_05Why'd I even agree to this? Okay. Because you love it. It's true, I do. I love it very much. Well, who's gonna attempt the who's gonna attempt some fishing? Yeah, let's let let's let's embarrass ourselves, shall we? Well, so you've got some fishing gear, always a good start. So who wants to make the survival roll modified by your fishing gear by do you have do we have Fisher as a as a talent by some chance? I la I laugh as I said that. So survival roll, you get your gear bonus from the fishing gear, which I think is plus one. Wow. It turns out that we've uh we've found a hidden skill that your minstrel has. Right. Well, in that case.
SPEAKER_04It turns out, even though you might be utterly, utterly skillless, if you've got a really high stat score in something, you can actually be quite good at it.
SPEAKER_05You manage to get yourself two really large salmon. Very nice. Yeah. Sushi ries. This is nice. Yeah. Does anybody take chef yet as as a skill? No. Okay. Okay. We've got crafting. No. That's fine. So you can't turn it into a resource dye, but you can absolutely for for the four for the four of you, you can cook that up, and that's enough food, enough food for the four of you. Yeah, you kind of go off and go fishing for a few hours.
SPEAKER_04Just as a check, apparently I've got I ha I have the adaptive trait, which means I can spend a willpower point to roll for a skill and roll for any skill of my choice to achieve the same result. How does that work?
SPEAKER_05So you have to bag it, that is the first thing, so I know you're not bad at the gift of the gab. So you have to obviously you give me a good reason. So say you decided to go fishing, and you decided, well, actually, you don't have any fishing gear, but you wanted to use adaptive and go, well, I've got a spear, so why don't I use melee combat, for example, to go fishing. Stand in the water, stab it, spend your willpower point, use that ability or that skill, sorry. Got ya. However, you want to kind of try and spin it, then feel free. I mean, obviously, if you turn around saying I want to set Marco's arm with like singing, it's not what happened. But you've got to have some kind of like rough.
SPEAKER_04But if I could so it so if i I could sort of try and justify Beridon being able to cook a fish by having using his lore skill, for example, having read cookery books and okay. Absolutely, yeah, that's fine. So in that case, just just for the sake of doing something new on the stream that we haven't done yet, I'm going to do just that. So Beridon has has read read all kinds of all kinds of manuals about how to prepare fish. Right. And is going to attempt to do exactly that. That was lucky. How many successes did you get?
SPEAKER_05One. One success. Okay, well, you managed to get one of those salmon, but you managed to kind of cook it up. Don't forget to spend your equal pal. Yeah, done. And you turn it into a d6 units of food. So actually you create an extra unit, so that's fine. So basically it's one, so you can pick any whoever you want it to be will go one die up. So from a d6 to a d8, d8 to a d10, whatever. So you basically you've cooked it, you've smoked it, and it you've basically turned it into sort of like a salmon jerky type thing, I guess is the the way to describe that you're doing to it. Does anybody have less than a d8 of food? No.
SPEAKER_04I have a d12. Half a d10. Uh no, everyone. So in that case, I will take myself up to a d10.
SPEAKER_05Cool. Yeah, so you uh you kick so one of so one of so you in fact, Scott, can make a D10 roll because you're gonna be using that salmon to eat, but the other salmon goes to the others, typical.
SPEAKER_00And you lose it.
SPEAKER_05And I lose it immediately. But if it's super tasty, you're like, yeah, I can do this. Yeah, I'll just have some more of this jerky stuff that I just made. We've all done it. Come on. Yep. And the rest of you eat fine, you have to make a roll for it. Yeah, it's a pleasant late afternoon, early evening. Cassie gets some rest, she's gonna basically be on guard later on this evening. What do you guys want to do for your evening shift? Well, if no one's keeping watch, I'll keep watch. You're still not Casey, isn't it? Well watch. Cassie was while while you were doing the the later sort of afternoons. I mean, she's now gonna rest so she can.
SPEAKER_02Will I still be able to rest before the morning?
SPEAKER_05Or was I Yeah yeah, yeah. Okay, yeah. So so you're your your rest through the night shift as opposed to the evening shift. So it's that kind of like you know, the sun's going down, it's it's just starting to get a little chilly again, and so I I prepare the camp, so that's my evening shift, no?
SPEAKER_00That's your camp.
SPEAKER_05That was your evening shift, so and then the fishing was for Beredon. Yeah, so when they came back they basically shift. That's what they do for the evening shift.
SPEAKER_00And then Gray was just sleeping and resting. Yeah. Or cast. Both of them can be resting, I don't know, and they can be awake later.
SPEAKER_05Yep, we like that. So yeah, the the evening goes on very nicely, and it's nice and relaxing and chilled, and you can hear the the sound of the rivering river running, and you can kind of it's just it's just such a lovely place to sort of like relax.
SPEAKER_02I don't trust how lovely it's been. Should I make a keep watch roll to fuck this up?
SPEAKER_05Yeah, sure. Make it well who wants to make so um see actually there's either Gray who wants to he who's gonna do the night shift, or you want Cassie to do the night shift? I wouldn't sleep. You're gonna sleep, Scott's gonna sleep. I was gonna say Beridon's gonna sleep.
SPEAKER_02If I've already slept, I can do the shift. If not, then I'll sleep.
SPEAKER_05That makes sense. I don't know.
SPEAKER_02Cool, why not?
SPEAKER_05Why not? It makes sense. Let's just have you. Do you want to make a uh keeping watch?
SPEAKER_02Yes.
SPEAKER_05Good old scouting for you. Cool. So I have one success. One success is all I need. You're kind of you're sitting there, it's it's just a little bit cold, it's just a little bit nippy, you've got the the the sound of the water rushing by, you can see the stars, it's it's pretty much a clear night. There's the odd bit of cloud in the sky. The moon is sort of about three quarters, and you sniff something, something catches your attention, then you sniff it again, and you can smell the smell of smoke. Like a campfire? More than a campfire. Like a forest fire? Like a forest fire. And within sort of two or three minutes of sniffing it, and you're kind of like trying to place it, and you're like, mmm, you can see just through the trees and on the horizon this red, like amber light flickering through the trees. Is that the blood mist? Would I know if that's the blood mist? And that that that you know is gonna be the starting of a forest fire somewhere deep in the forest.
SPEAKER_02Do I have a sense of whether or not it's far enough away that it's not dangerous to us? Or should I wait?
SPEAKER_05It's a survival role for me. What's your knowledge of how fires work? Yep. I have one sixty. So the wind wind is coming in your direction, so in theory the fire would travel towards you.
SPEAKER_02I'm gonna wake everybody up.
SPEAKER_05Fire, fire, guys, wake up. There's a forest fire, it's coming this way. Anyone who's taking a rest can undo that rest because you're not having a rest now. Yeah, we are tired.
SPEAKER_02I forgot to take a rest when they were fishing and doing fine, so you can take a rest in that case. I'll just push that little button.
SPEAKER_00So basically I will be tired now, right?
SPEAKER_05I mean basically you'll be tired tomorrow. Not now, but tomorrow. Okay. So yes, you're kind of like all woken up.
SPEAKER_02We have to pack and move. There's a fire, there's a forest fire, it's moving this way.
SPEAKER_04The ways. Given knowing what we know about where we live and the the region, are forest fires common?
SPEAKER_05They can be but usually it's sort of during sort of like the the autumn time when there's sort of like lightning strikes in sort of like the rainy areas and stuff. There's no reason why there'd be a forest fire now that you can think of anyway. So someone said it.
SPEAKER_00Could be. Do we know if it it's in the direction of our town or not? It is kind of in the direction of your town.
SPEAKER_05As it is to the east of where you are. But I mean that's a good yeah, but it could be it could just be it's somewhere in the forest between you and the town. Hmm.
SPEAKER_02Should we go into the forest? It doesn't look like there's blood mist in that particular part of the woods. I don't know. There's probably not a lot we can do about a forest fire. Well, should we go around again to make sure the town is okay? Or should we just keep going south? Find a new campsite.
SPEAKER_04There'll be enough there are enough people in the town to deal with the fi with the forest fire. We we're probably better off putting as much distance between us and it as possible.
SPEAKER_02I'm just hoping it's not the uh the Rush brothers. I don't like the way you're looking at me, Ed.
SPEAKER_04Don't know what you mean. I'm trying to remember what we said, what distance we said each of the heck each of the grid hexes was. 10 kilometers ish. Yes, if if we're if we're looking into a forest and we see we're seeing something, it's not gonna be 10 kilometers, but I think the I think the village is probably fairly safe. Okay. Assuming we're on the ri on the river's edge, so we're right on the edge of the hex. Yeah, yeah, yeah.
SPEAKER_00Alright, let's grab our gear and keep moving and move south. Just one quick question before we do that. How big is the river? How how wide is the river here?
SPEAKER_05The river is probably about 200 feet across.
SPEAKER_00Like either deep or not deep? Would hard to say.
SPEAKER_05You have not tried it, you have no idea. How do we do it? Just in case we need to cross.
SPEAKER_00Okay, so we'll go south following the river, I guess. Lead the way and doing. We'll go back to leading the way.
SPEAKER_05Do I need to roll or uh yeah, you could do. Uh can you also minus one from your leading the way roll? Because you're doing this at night. And I assume you're just gonna follow the sort of the the stretch of land between the river and the forest going south. Precisely, precisely. Okay.
SPEAKER_00So it's hard to get lost, but yes, I got one success.
SPEAKER_05One success from you, and could someone also do a scouting roll for keeping lookout? And you're also at minus one, please.
SPEAKER_02I'm happy to do that. Two successes. Very nice. That was an awful lot of dice for a negative one.
SPEAKER_05Hmm. Yeah, well, you kind of like make your way down following the uh trail. As you're sort of like you've just started following the sort of trail as it goes all the way around. You see a bunch of deer and stuff come running out of the forest, just as you're starting making your way into the new hex. And they kind of run and disappear into that stretch of land and head south really fast, heading down. You also see some other animals running out of the forest, presumably to get away from said forest fire. And as they kind of like run out, you also see a larger creature bursting through the trees. Don't tell me it's Smokey the Bear. Why not? Why not? Yeah, you kind of like suddenly see just running out of the actual forest. This large creature looks like a large bear. Fuck you, Ed. What? If only we had a bear trap.
SPEAKER_00Well, somebody wanted fishing gear. Well, we ate well. If you have kept one of the salmons, perhaps we could convince the bear to leave us alone, but you had to eat everything, right? He's the lead singer, he's got a he's got a hearty appetite. I only cooked one of the salmon. There's at least there should be another raw salmon available. Yeah, yeah. So you ate one salmon for you, and the rest three we ate another salmon. How is that fair? Explain it to me.
SPEAKER_05I'm sorry, but we've become a communist. Um the the large bear comes running out of the track to land and runs towards the river, and as it gets close to the river, something big basically jumps out of the river and grabs the bear with both its arms. It looks sort of humanoid, but it looks like it's about ten foot tall, and it grabs the bear in both its arms and basically pulls the bear's head off and then grabs the rest of the bear and it dives back down into the river. Can I make a law roll to try and work out what the hell that was?
SPEAKER_00Please do. Yeah, I was thinking to roll like a sanity check. A sanity check. Wrong game.
SPEAKER_04No successes. No, uh. I'm pushing that one because there we go. Okay. No, no. It freaks the living daylights out of you. This is what it looks like. Oh my god, what the fuck is that thing? Well, that Veradon thinks, if it was in his right mind, would think it was a troll of some description.
SPEAKER_05Well, you'd be right in thinking that it is a it is a water troll. It is a particularly serious creature that you know is not something you want to mess about with. They are big, they are angry, they are tough and mean, and they would probably eat you for a very slight volivant in the morning for breakfast. Yes. You only got one success, right? Any one success. Yeah. You know that they are they're sensitive to sunlight, so they very rarely ever come out in the day, and they are great ambush predators, and it takes a lot, or you've heard that it takes a lot to take one of these down. I will pass on this information.
SPEAKER_02Yes.
SPEAKER_04Run away, run away entirely agrees with Grey's assessment of it. Let's get out of here. Whilst it's busy chowing down on bear on bear.
SPEAKER_05Uh don't it just basically pulled the bear in and disappeared under the water again. And you're like, oh, okay. And it just it was really fast. It's like when you see like a very large bull and it kind of dances and jumps around, and you're like, that something that big should not be able to like be that that agile. That's exactly what this was.
SPEAKER_04And that statement that you just made there, Ed, in no way changes my mind that running away is a really good thing to do.
SPEAKER_05So presumably you're gonna stay nearer the forest end of this tract of land as opposed to the the river end of the tract of land as you follow it through. Yes. Okay.
SPEAKER_02Okay. You want to hug those trees like a hippie and I don't know. Yeah. My analogy went out the window.
SPEAKER_05You so you follow you follow the you follow the trees and the tree line. As you're sort of like making your way sort of through this sort of this section of the forest, you can smell that the the scent of burning and forest fire has kind of like diminished, and you think you've pretty much outpaced the fire. It was kind of heading east-west, so you heading south is obviously out of the way. As you kind of continue to walk, by the time you get to sort of like the early morning when the light is just coming up, you can see that to the to the south is more forest as you're heading towards that. Obviously, off to your left hand side, there's more forest, and to the right hand side you've got the river, and yet more forest. So it's just forest wherever the wherever the eye can see. In the distance, above the forest, you can make out mountains in the far distance. But that's pretty much what you can what you can make out. We continue to carry on heading south, or you're gonna stop.
SPEAKER_02I think we need to like if we feel like it's safe, we should probably make a new camp, right?
SPEAKER_05Yeah. As you're kind of like making the way south, the forest itself turns eastward, so it goes away from the river. And so you're sort of like then having to sort of move away from the actual river, and it kind of starts to move out of sight. So you've got a choice. You'd either continue to follow the river south or follow the woods or the the forest south. Oh, the forest or not?
SPEAKER_02No, we want to follow the woods because the legend is is about well, eventually we have to go into the woods, right? We will have to.
SPEAKER_04I think we've probably gone far enough south now to avoid the blood mist. Looking at the mit the what we've got marked on the map. Well, we kind of remember that it was uh may maybe another actually maybe.
SPEAKER_02Yeah, good continuing. I've got a I've got some lyrics, I've got some lyrics coming to me, Verida, and I'm gonna have to have to knock them around with you later.
SPEAKER_05Yeah, you kind of as you continue moving south, following the forest. It gets very quiet and you can see that you're heading towards what looks like a set of standing stones or ruins ahead of you if you were to follow the the forest further south. The edge of the forest, you mean? The edge of the forest, yeah. You're not going into the forest, just following the edge of the forest. We've we we we're still doing it, so you you've already done that. So as we haven't gone into a new hex yet.
SPEAKER_02And is yawning, he really needs to get back to sleep. We have to find a place to make camp.
SPEAKER_04As we're walking along with Anduin and the lead, Baradon's up strumming away on his loot, and he just riffs out our earthwhile guide, points out a new trail, the path is clear and we just cannot fail. We've gone round this hill three times today, but no need to worry, Anduin knows the way.
SPEAKER_05If you're not gonna get out of the of you know, go around the standing stones, you've gotta make your way towards the standing stones. And they they are literally a bunch of old stones, all kind of higgledy-piggy we put together, and it looks like there is a a glade or a sort of like an opening in the middle of the standing stones, almost like a semicircular kind of shape. As you get closer, you can see that there is very lush grass around the standing stone, but inside the standing stone, there is a wild meadow full of like flowers and just butterflies, butterflies, that kind of thing. They were out already. But it's really early in the morning, so they're not yeah, it just looks very different. So you've got a lot of green grass, and then you've got a wild meadow smack in the middle of this set of standing stones. Looks like a good place to camp, what do you say? It does. You could probably use the overhang of the the standing stones to sleep under.
SPEAKER_04Well, it looks like the absolute worst place to camp. Yes, because it's a it's a conveniently perfect looking place. In the middle of standing stones. If this isn't fake, well we do have a druid here. You should know.
SPEAKER_00Yeah, that's why we're gonna ask as a druid. Do I know anything about these?
SPEAKER_05You do. Make a lorey kind of roll. Just to be really clear.
SPEAKER_00Which I have zero, that's okay. That's fine.
SPEAKER_05Just make a standard roll that that leads with that something's without, isn't it, for law? And I get one success. One success. This is a very old druid circle. Very old. And it's probably a thousand odd years old, and it clearly has not been used for a very long time. Clearly, no druids have ever come here to sort of like maintain it. And you know that the the middle of the druid circle is sacred, which is why you've got the flowers kind of growing in its place. So there is some kind of magic. Yeah, there's some kind of magic, and you know that those flowers will grow throughout most of the year.
SPEAKER_00Except is it allowed to sleep or to rest in within the circle, or is there any anything druidy telling you not to do it?
SPEAKER_05No, no, no, nothing druidy telling you not to do it. So the druid's sort of very much a practical kind of religion, I suppose, uh or or a way of worshiping nature and the gods. And absolutely there's no reason, there's no like law to say that you can't use it.
SPEAKER_00Well, in that case, I will invite my friends. Come, come. This is this is one of the old druid circles. We will be safe within its limits and we can enjoy the peacefulness of this site. I will sleep well indeed. I feel tired, my friends.
SPEAKER_04He stops at a ring where the tall stones stands and waves his stuff with a trembling hand. These ancient signs, he began to say, We rolled our eyes, and we know the way.
SPEAKER_05Look at that. No matter how you make camp, it's gonna be pretty good. Okay. Which is lovely. Will you make camp first thing in the morning? Presumably you're gonna rest for the the morning shift. Who wants to be on the lookout for the young guys?
SPEAKER_02Yeah, I will, because I already rested. Yeah, okay, it makes sense.
SPEAKER_05Can you make a scatter roll? I have two successes. Well, as the um as the sun basically comes out in the morning, you can see that the river is far enough away that it it probably takes you a good sort of like ten minutes to walk to where the river would be. So you don't really feel like you're in any kind of danger from any kind of like gribbly kind of troll things that might come out of there. You're sort of like standing or you're on watch wherever you're on watch, and during the course of the early part of the morning, you can see like a a a group of deer come out of the forest, and they don't seem to be afraid of you or anything like that. And they come relatively close to the standing circle. I'm gonna ask, Did you want to try and hunt them, or are you just gonna stay where you are on the post? I'm gonna leave them be.
SPEAKER_03Okay.
SPEAKER_02I am sufficiently I have enough food, I'm not hungry, there's no need for me to kill.
SPEAKER_05Excellent is the right answer. The deer kind of like munch wet's grass, they kind of like make their way towards just the edge of the circle. At that point, they seem to notice you, and then they kind of like wander off. They don't get spooked or anything, they just wander off. You all have a very nice rest. In fact, Gray, you also feel semi-rested or very at at ease. You're kind of relaxed and and and chilled from just sitting here and and basically watching everyone. The morning shift ends, and it kind of starts to get into sort of like writing a song.
SPEAKER_02I'm gonna try to convince Veradant to put it in the band's repertoire about the troll, about the water troll.
SPEAKER_05Hug the tree. The morning shift ends, and you'll wake up. Cool. Can you make food rolls and water rolls?
SPEAKER_02So now what does the result mean again? I rolled a four.
SPEAKER_05So on a one to a two, your die goes down by one. Okay. Everything else means that you've you've got enough food you eat, you don't you don't basically eat all your food or anything. So just like lose one water. Yeah, I mean, there is water which you can quite easily go and fill up, but you might feel differently now knowing there's a gribbly kind of troll thing in the water. Okay. Yeah, you all kind of get refreshed, you eat, you kind of do all the thing you're gonna do. What's the plan for this morning? Yep. Keep going. Again, a very pleasant spring morning. Warm. The the the there's a very thin mist that kind of like stays on the on the river, but then lifts sort of like maybe an hour into sort of like sun sun up, which is what you watched today. By the time everyone wakes up, it's warm, it's toasty, it's a good day for walking again. So, following the uh forest south again into the next hex I agree. Should I try?
SPEAKER_00Lead the way, lead the way. And we lead the way.
SPEAKER_05You realize that's gonna get stuck in my head all night now.
SPEAKER_03Another sex. Okay, um, and who is on lookout? I guess you need to roll.
SPEAKER_02Yeah, I'm pulling it up. Be patient, grasshopper. Oopsie. Oopsie.
SPEAKER_05We're like oopsie. So you're getting to the bottom of your map when you check, you're like, oh, I'm pretty much at the bottom of the map. Yeah, you kind of continue to make your way south again, following the tree line.
SPEAKER_02So just for the listeners at home, oopsie means I have uh no successes. Yes, and two banes, which means I am not gonna push it. So that scouting role fails, and that's most likely because I'm too preoccupied with trying to get these lyrics down, having this melody that I want to convince Baradon to sing for us. That I'm not paying attention to my job as the scout. Hosh, but yeah.
SPEAKER_05You kind of like you're basically sort of like trying to think about all this stuff, and you realize that you're sort of like walking through sort of like uh the as the as the forest kind of like meets the river, the tract of land that you're following is starting to get a lot more squilchier and squishier, and clearly there's some water runoff here and there. And then by sort of just gone midday-ish, you realise that you've kind of walked into a large mid storm, and there's just hundreds and thousands, and maybe even millions, of little tiny biting midges that just are all over the place. They're all kind of like swirling around you. Just gonna roll some dice. How about that?
SPEAKER_00Are we talking about gnomes or phase? Or what is this?
SPEAKER_05No, he's talking about like, you know, little biting insects, insects, little biting insects, like midges, mosquitoes, that kind of thing.
SPEAKER_00Okay, okay. Right, mosque, mosquitoes.
SPEAKER_05You kind of like all start to sort of make your way and trudge your way through this. By the time you realize where you are, you realize that you're just in this m this m-those mosquitoes. And they are biting and and just really horrible. Anyone who's got any armor, you can ignore that. You all take two lots of empathy damage from just the mosquitoes and the things biting you everywhere and it's horrible. It's not nice. And it goes on for what feels like hours, but it's probably only about half hour, 40 minutes, of trudging through these damn little bugs. Yeah, you will take two empathy damage as you are just angry as hell. It's just annoying, the itches and scratches and stuff. By the time you come out of it, the the forest itself is kind of heading, sort of like turning in on itself and starting to head eastwards.
SPEAKER_02I'm down to one empathy, so you are not happy. I'm not happy, and hopefully we don't have to we don't find a village and perform tonight because that would be bad.
SPEAKER_04I'll end up being like Animal from the Muppets. Well, Undoing the Undoin Knows the Way is starting to become a hell of a ballad. The air grows sick with a buzzing cloud. We start and spore some out loud. He smiles serene in the insect fray. Just saying hello, Undoin Knows the Way.
SPEAKER_05There's lots of music going around. Just kind of like making your way through it. Yeah, you kind of end up realizing that you kind of stumbled back on the road. It seems to have come out of nowhere again. And now the road is then it just peers off down towards the river, so you are still hiking the forest. And now you're heading in the eastward direction.
SPEAKER_00Okay. Okay. Try it on again, or we just morph.
SPEAKER_05If you want to carry on into the next text, feel free.
SPEAKER_00Yeah.
SPEAKER_04Carry on. Carry on my waywards. We should probably start keeping an eye out now, because this is kind of where the legend suggests we it might be. As we sort of come towards the southern part of the river and south of Juniper, so that's not my job. Tension within the band. Right, I'm gonna put you into this hex.
SPEAKER_02Oh, I see blood mist in that hex. I don't like that. No, you don't. We're on the ed we're on the edge though, where there is no blood. You're right on the edge. Just on the edge of the.
SPEAKER_01We're living on the we're living on the edge!
SPEAKER_05And sort of like as you kind of get into the afternoon, you're sort of making away, you found the road again. It kind of like keeps going between the river and the and the forest. You keep kind of like stumbling across it. And it seems to just be following this this river and then the forest. You kind of look at your your map and it's kind of marked as blood mist, and you're just like, okay, maybe. And you're kind of keeping an eye out. Can I get a lead the way, please? And a scouting board.
SPEAKER_00Lead the way. Do I need to do it again? Uh yes, please, with a new hex. Okay, I have three successes on my scouting. And I have two on my leading the way.
SPEAKER_05Well, you guys know exactly what you're doing. You manage to avoid any kind of complications. Is there anything in your way? Let's have a look, shall we?
SPEAKER_01I'd like to be under the sea. In a water troll's garden.
SPEAKER_04In the sea. Even if the podcast doesn't take off, the album sales are gonna make us all millionaires. It's just gonna go through the roof.
SPEAKER_00I don't think we have any music, you know, in the scene we are sinking in.
SPEAKER_05You're all thinking it's all lovely. This is this is this is what the description is. Rays of sunlight cut through the foliage, play along the meadows of flowers, growing between the trees. It's just a very lovely day. I mean, this is like the nicest Ravenlands adventures I've ever done in my entire life. It's just the weather is pleasant. We haven't killed that one yet. We haven't killed anyone yet that's been hardly any combat in like four sessions.
SPEAKER_04It's just really guy we brutally murdered and left and drowned in a river. We don't talk about that.
SPEAKER_02We don't talk about that. Receipts, we don't we don't leave receipts, Veradon. How many times have I told you this? We don't talk about Bruno.
SPEAKER_05Bruno. Yes, you you continue on, and it is just lovely. I mean, you see birds, you see animals, there's a whole lot of things going on. It's all very natural, but you haven't seen any people, you you haven't seen any towns, and now you're scouting eastwards along the forest. Yeah, you again join this road, and then as you're sort of like making your way towards sort of like the mid-afternoon, you kind of come across what looks like a small turret in that's all broken down that's in the fork of the road. And the road heads north into the forest and it continues eastwards along this sort of like pathway that you've been following around the edge between the river and the forest. And we're going to still move one more or not? There's a bunch of runes and various other things on the actual broken down turret. I mean the turret's maybe about eight foot high.
SPEAKER_00Yeah, my question was more like if we still have time to continue moving, or it should be time to make camp. You could go one more hex. Okay. Okay. But I don't know. It's interesting, this tower, I guess. Look at this.
SPEAKER_02And the top should we we should explore these ruins a bit before we decide what to if we want to follow this road into the woods? Because that might be where the legend is.
SPEAKER_04It might have some information for us.
SPEAKER_00On the town on the tower, yes. Perhaps there's there's some clues. Whoever can read this, this ruins. I mean, I don't know. I can I can give them a try. Maybe you won't. That's a spirit. Like a law roll sweet, please, sir.
SPEAKER_05Haha! Finally. Okay. Well, the first thing that stands out, there is the Royal Seal of Steinbruton. It's the first thing you notice, and there is an inscription. In the inscription it says, Move ever forward to find riches. The inscription looks like it's been written after the other ruins that the ruins that have been put on there. And it looks like it's been sort of like gouged out, you would imagine, with a sharp dagger.
SPEAKER_00And the for one could be what is or not? What's that? It says move forward for the riches. And then it doesn't take much way. It doesn't take well.
SPEAKER_05It's literally under there's a there's what looks like a tankard with an axe going through the tanked, and that is through tongue sigil, roll sigil map.
SPEAKER_04Is there a is there a grid reference for any of these hexes? No, okay.
SPEAKER_05But I'll put them on the actual I'll put them on your players' map.
SPEAKER_00Yeah, that would be nice. Thank you. Yeah, for the circle droid circle and all this stuff. That's nice. Yeah, I I'll put all that on afterwards. Awesome. Cool. Thank you. It's like my job's a GM, right? Should we stop here or do you want to go a little bit more? I mean, I I wouldn't want to be at night in the in the inside the forest. I mean, if we want to continue to the east following the river, we might continue. But I wouldn't go inside the forest at this time.
SPEAKER_04Well we can explore- why don't we explore the tower? And then if the tower is not I mean, you know, scrolling.
SPEAKER_05The tower is sorry, is it's a broken down tower. It's eight foot tall. That's it.
SPEAKER_00There's nothing more to explore.
SPEAKER_05Is there any shelter we can take from it? You could probably put sort of two people in there if you wanted to. It's a little sort of like mini turret type thing. It was a waymarker, presumably of some kind by the Steinbrechter's lasting legacy, but it has obviously not been used for thousands of years.
SPEAKER_04Got it. Well we know we know Stein was heading south when the legend was written, so do you want to press on? I can do that.
SPEAKER_00Let's go east then. Carry on east. And I'd roll it in the way again. If you wouldn't mind, and if three successes. I mean, you are an expert, this. But it's the river, and it's flowing the river. It's easy peasy.
SPEAKER_05I could also have a scouting roll, please, sir.
SPEAKER_01Coming right up. I'll be scouting round the mountain when I scout. I'll be scouting round the mountain when I scout. I've got one success. I've got one success. I've been scouting round the forest when I scout. Well, you've got one of these times pre-bey on the album bear down.
SPEAKER_02I've given you a couple of bangers right there. And they've all gone in the book. Why don't you patronize me? No, they have.
SPEAKER_04He shows you the book where he's written them down.
SPEAKER_05Okay. Okay, well, you kind of like start, you continue on to like in the afternoon. And it gets really warm. In fact, it gets so hot. I need you all to make an endurance roll. To not get thirsty. Otherwise, you'll have to take another drink.
SPEAKER_04For those listening to the podcast, Veradone took Took Endurance as his as one of his stat raises at the end of the last session, and has just failed his endurance roll. No, you have one based test.
SPEAKER_02I failed mine. Now you have one.
SPEAKER_05No, no, no, it's great. So you can roll for your water, and that'll stop you being thirsty.
SPEAKER_02So that's some water, but his die remains the same.
SPEAKER_05Just yeah, it just gets really hot. And as you're sort of like making your way south again following the river, the river starts to divide and it basically flows into what looks like a very large lake to the south. The forest continues on, and this road that you're on basically skirts around the edge of the forest and continues and then goes on as you sort of like follow on the actual northern lake of this northern shore of this lake, and it seems to just continue heading towards the the forest ahead of you. There we go. As you kind of make your way along the northern shores, you can see a large grove of trees which lead steeply over and out into the water. In between the trees, you can see what looks like an old keep of some sort, and you can make out a sort of like a tower or something sticking out just above the trees. It's a ruined keep, you said, right? It's a ruined keep, yeah. That you can see. And I guess that's what we'll leave it there for the session.