Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Stories with Dice
Juniper Song Episode 2: A Forbidden Lands Actual Play Podcast
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Camped beneath the broken bridge and seeking a way to cross the treacherous river, the Folk Vandals Club encounter a stranger who reveals himself to be a Rust Brother—a member of a fanatical group that once kidnapped Grey in an attempt to convert him.
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This is Juniper Song, a Forbidden Lands Actual Play podcast from Stories with Dice. If you're enjoying our actual plays, please subscribe to Stories with Dice so you never miss an episode. Don't forget to rate and review us. It really helps others discover the podcast. Follow us on social media to stay updated. You'll find the relevant links in the description of each episode.
SPEAKER_00Welcome back to the Ravenlands, our Intrepid crew of I was gonna say ne'er do wells, but you're definitely not ne'er do wells. The intrepid band, I should say, of the Folk Vandals Club are all resting after a long day's trip out to this bridge. We are joined as ever always by Marco. Hello. We are also joined by Tony. Hello, people. And by Scott. Hey folks! Right, well that's all you're gonna get this session because you know listen to our previous one and you'll know who everyone is. So let's get going. Short and sweet today. Yeah, no, not preliminary, so you see. Oh, I'm getting straight into it. Okay, well, it's day two away from Juniper Song, and you have spent the night under a very large bridge next to a river, sort of like about 300, 250, 300 foot across. You sheltered very nicely under the nice spring evening. There wasn't a cloud in sight, there was no rain, it was cozy. Did you have a fire?
SPEAKER_04Tony, I think you were calling the um and ask us and grey to get the fire going.
SPEAKER_00Yeah, yeah. Yeah. Yeah, that's cool. Yeah, you had a very nice fire, you kind of fell asleep to the dying embers, and you woke up the next morning, which is always good, to the sound of frogs and the bubbling river as it rushes through the um the broken down parts of the um of the bridge uh that you can't cross. You can hear the occasional twang of the of the rope that kind of uh holds the ferry that goes from your side to the other side. Yeah, you wake up to this very fine sort of like wispy mist on the river, which very quickly dissipates as the uh day starts to get sunnier and warm up. It's another beautiful day in the Ravenland. Can you all take one food and one water of your uh in fact make a roll for your not take it off, I forgot forgot what game I was playing there for. Just a second. So on your character sheets, you will see under the gear there is a food and water, arrows and torches. If you could roll for food and for water, if you get a water or two, you decrease your dye by one. And it just means you've eaten more food than you need. Which is exactly what Barador has done.
SPEAKER_03Oh, does that mean I reduced my water? I rolled a one?
SPEAKER_00Yeah, so if you're if you if you're on a D6 you roll a one, you end up basically using water. But very handily, you're right next to a very large fast-flowing river, which you can quite easily re-reuse your water. And in this case, if you wanted to, if you wanted to go anywhere near the water, you can quite happily refill your water to a D12.
SPEAKER_04And also, because I just lost all the water I had. We should probably boil this water.
SPEAKER_03That's up to you to decide whether you want to do that. I know I'm I'm I'm talking to the group here.
SPEAKER_02We probably should. No point dying of dysentery so far out within a day of leaving. And Duen, do we need more wood this morning?
SPEAKER_04Probably we're gonna need them. If you want me to redo the fire.
SPEAKER_00You've probably got like a little small stash just to have like maybe some eggs or whatever kind of stuff you might have with you to kind of so I'd have no problem with you not having to forage for again.
SPEAKER_03There you go. I'm gonna start boiling water. Okay. The game master is privately rolling dice.
SPEAKER_00I I l I love doing it, dear. It's it's great.
SPEAKER_04Which is never a good sign. It's perfect. This is what all GMs do, you know, behind their you know, they have their things. They just roll, you know, I always roll in to make my you know my players unease. I always roll, I don't care.
SPEAKER_02It seems to work. I see it's when I'm when I'm doing it to my players, it's entirely it's an entirely legitimate psycho psychological technique. Exactly. When it's doing it to me, I don't like it.
SPEAKER_00Well you'd be pleased to know that um yeah, you can fill up your water. Are you going to I'm gonna be very kind of uh specific just because it's fun, are you going to use your water, then fill up your canteens, and then boil said water one in a in a row and then wait for the water to cool and then refill your canteens? Or are you going to you boil whatever water you have and then fill up your canteens and then next time you want to get water you'll fill up and burn wood and boil water.
SPEAKER_04I will just pour I have no water, so I will just bring a big mass of water, boil everything, and then refill my canteen. And these two guys can do whatever they want.
SPEAKER_00No, berodor do the same. That's fine, it's just gonna take you a shift to do all of that. So by the time you've faffed around with everything, got all the stuff you wanted, that is no problem.
SPEAKER_04Yeah, and and while while I'm doing that, I would ask oh, Beredon, just play play something. You know, this is a very merry morning. Show us, show us how you play your fruit, your loot.
SPEAKER_02And berodors, ha ha ha ha. If you insist. And he sits down, finds a rock, a bit of root, a bit of rubble falling off the bridge, and he just strums a light-hearted morning melody as a little backdrop to us everyone's doing their work. So Cass is sort of picking up wood, Tony's poking around, and Grey is off doing whatever it is Grey does 7 o'clock on spring morning.
SPEAKER_04Peanut on the trees, you know, a wolfkin, peeing on the trees, you know, marking the territory.
SPEAKER_02Marking territory, sniffing bums.
SPEAKER_00Okay, yeah, you you spend a good whole portion of the of the of the morning shift doing all that, and by the time it's kind of getting just before midday, you guys are prepared, ready to face the rest of the day. What's the plan?
SPEAKER_04I think we would cross the bridge, remember? No, there were kind of these ropes that we could just drag and move. There was something to move back and forth, right?
SPEAKER_02We found like a ferry, haven't we? But we weren't strong enough to pull it.
unknownNo?
SPEAKER_00No, we didn't try, it was too dark, it was too late. So there is a very large rope going beside the bridge, the very large bridge, from your side of the river to the other side of the river. The other side of the river, you can see a large wooden ferry, and on this side that you're on, you can't see a way of pulling the ferry across. So, to get to the ferry, someone is going to have to traverse either swimming through the river, hanging onto the rope and climbing across the river, or finding some other way to get to said ferry.
SPEAKER_04Well, definitely I cannot do that, you know.
SPEAKER_02Like all good bards, I am more than happy to sit here and play music to encourage great feats of climbing and swimming. It's it's probably not actually, you know, ideal if I do them myself. Because my value is in inspiring the party rather than.
SPEAKER_03What uh what skill would we use to use the rope to sort of essentially walk and or swim across the river? I don't know how deep this river is. It's gonna be move. Okay.
SPEAKER_00And or endurance. They're the two that you're kind of looking at.
SPEAKER_03Okay, and do we have a vague idea of how deep this river is?
SPEAKER_00It looks relatively deep. No one's tested it or figured out how to test it. And how fast flowing is it? It is quite fast flowing. There is definitely a lot of eddies and stuff around all the broken masonry and and parts of the foot of the uh sort of like two middle parts of the bridge. So you can see sort of definite movement. Probably two or three kilometers.
SPEAKER_03Grey will say to Veradon, sing me a song to keep me from drowning, and then I just grab onto that rope and go across. Okay.
SPEAKER_01Don't drown Grey, don't drown grey, keep your face above the water. Don't drown Grey, don't drown grey. Swim, swim because you order. Jesus, I love it.
SPEAKER_00I'm hoping they'll give me a die. I mean, you might just decide to jump straight in the water. So you can either tough it out underneath and hand over hand kind of you know go across that way, or you can try and be sort of like more sort of agility-based and kind of be on the top and try and go that way. So you'll doggy paddle. I mean you could swim, you could try and swim. So the rope itself is not in the water. Right. If you were to hang on to the rope, your feet might just dangle in the water, but not much else.
SPEAKER_03Perfect, I'll do that.
SPEAKER_00Okay. Which case that would be a endurance. Endurance.
SPEAKER_03You said that you said either endurance or move.
SPEAKER_00If you want to go on top of the rope, it'll be a move. So if you want to do that, that's fine. You mean like rope walk across? Not quite rope walk, but yeah, kind of like it's more about the agility rather than just toughing it out with the strength, which is kind of like the underneath bit.
SPEAKER_02Like bracing yourself against this masonry and using the rope to yeah, that kind of thing. I'm doing the agility.
SPEAKER_00Okay. If you would like to make a move roll for me, that would be. Do I get any inspiration from our Do you get the inspiration? Well, Troubadour Man, what is your ability to inspire? What is your talent?
SPEAKER_02That is a very good question. I think you've got Path of the War. I actually I've got because I've got Path of the Warcry, which if I knock on it will tell me what I can do. It inspires my comrades and strikes fear into the hearts of my enemies. Using it in combat counts as a slow action. So I can emit a war cry that grants everyone a short range to all attacks. So I've kind of gone for the inspire courage kind of bard as opposed to the inspire competence kind of bard by the looks of it. If if I were to draw a comparison to a and other role-playing game that may or may not be more popular than this one.
SPEAKER_00Nicely done. So you sound great, but unfortunately, it does not give you any inspiration, Grey.
SPEAKER_03Okay. Thanks for nothing, Baradon.
SPEAKER_02The genius was there, you just can't appreciate it. That's not my fault, Grey.
SPEAKER_03No uh no no modifier for me?
SPEAKER_00No, no modifiers, just a straight roll. Oopsie. So no successes, would you very much like to push that? Yep. Okay. Oopsie. It's not enough. Okay. Yeah, so you uh you kind of get up onto the sort of rope, you kind of take a bit of time trying to get up, and then you fall down again. But you hang on, you could probably get no more than 10 feet maybe on the rope, and you you basically slip and hit the water. The water is really cold. Suddenly you're just drenched. You realise that it is relatively fast flowing, and you are probably up to your chest in water. You stand up and you realise the current's taking you, and you sort of like drift for maybe 30-40 feet before you manage to get back onto the bank, covered and so your clothes and your your furs were wet, but yeah. I assume you weren't doing that with all your kit on because that would be crazy. Correct. Correct. Yeah, yeah. So yeah, you're just very wet now, very cold.
SPEAKER_04Thank God we I prepared a fire this morning. Come here.
SPEAKER_03Could I have tried to once I fell in the water to swim across?
SPEAKER_00Yeah, you could you could do, yeah. I mean you it's gonna be hard going because it is quite fast flowing, but yeah, you can feel and that's a an endurance test? That could be an endurance, a move, or a might. You decide, depending on what you want to do. So if you wanna if you wanna kind of like use moves, you'll be fine, but you'll end up downriver on the other side. Whereas might and no might like endurance might be.
SPEAKER_03My strength is not, no, I'm not gonna do that. Okay. So yeah, I'm gonna sit by the fire. Anduin, warm me up, cuddle with me.
SPEAKER_02Baradon's going to sit a little bit further away just in case Grey decides to shake. Yeah, Grey is definitely shaking.
SPEAKER_04Yeah, yeah. I will just well, thank god the fire is still on, so you can, you know, I will just move.
SPEAKER_03Yeah, I see as I step out of the water and do the, you know, do the dog shake and then walk over to the fire and Anduin. Anduin is like grabs a towel and starts. And I'm not driving you, I'm sorry.
SPEAKER_00Yes, you are. And then you're gonna give me a treat. I think you just have that. Cassie Cassie sort of like starts taking off her armor and stuff and sort of kind of has a look at the rope and is testing it, and she's like, okay, I'll give it a go.
SPEAKER_02Beridon's in no way distracted by this. Of course not, of course not. And as Cassie's about to dive in, she he he steps up and just strums the loot again.
SPEAKER_00Seeing that you kind of tried the sort of like agility way of doing things, Cass basically tries to uh go underhanded and sort of like shimmy through, and she's as she's doing that, but as soon as she gets a little way on, the sort of rope starts to sort of slack a little bit, and you can see she's having a bit of a problem. Would you like as a group, if she got no successes, would you like her to push the rope? Yes, yes. Okay, go, go, go, gas, go, you know how to swim. That doesn't sound good. So I just got three ones pushing the roll. She kind of gets about a third of the way across, and you can see that she's just ends up having her hands on the on the rope, and she holds on for dear life. You're all looking at her, and she's like trying really hard to keep on. Her legs sort of like then go, and then very quickly she just falls into the water.
SPEAKER_04Holy shit.
SPEAKER_02Pherodon drops the loot and dives straight in.
SPEAKER_04I love it. This is a great. Where is the water going to the to the house or the other way around? Where is the water flowing to? Is it the direction of the flow?
SPEAKER_00It's no, it's flowing away from from the house. From the mountains, obviously.
SPEAKER_04On the mountain, yeah. Obviously.
SPEAKER_00So the glacial the glacial river is flowing away from the mountains. Okay. Okay, yeah. Okay. Scott, you dive straight in. Peradon dives straight in. Could you make endurance or move roll for me, please?
SPEAKER_04The hero. Go for it. We say that now. This is me rolling. Oh my gosh. Okay, this is a TPK. We are all dying here by the river. He failed and then he pushes in. He got a success.
SPEAKER_02Peridon lunges into the into the water. A suddenly appreciates shock factor when he realizes just how damned cold this river water is. And for a second it just crushes all of the air out of his lungs. And so boom boom! And then he can see cats flailing underwater, and he just goes for it. It's the most it's the most inelegant underwater doggy paddling you've ever seen. But it seems to work.
SPEAKER_00And all for love. You can see that the cast is kind of like keeping her head above water, and you sort of like get to her. At this point, for you two, they've kind of like been swept down river, and so you're sort of like losing sight of them as they disappear in the room.
SPEAKER_04Yeah, I'm following, you know, I kind of let Beridon get all the all the glory of this. Okay. So I just got in case I need to rescue them both.
SPEAKER_00So Beridor, by the time you've kind of got to Cass, you're about halfway along the river. You have a choice. You can either come to the side that your friends are at, or you and Cass can try and swim to the other side of the river. How is Cass doing? Does she look like she's like she's struggling or. You can see her hands and stuff are ripped from the rope and she's she's struggling a little bit. She's she's gone from five to two strength.
SPEAKER_02So if I I reckon Beraldor's gonna grab Cass and they're just and they're gonna they've they've got halfway across. They may as well try. They're gonna try and strike out for the other bank in case that the river sort of gets shallower on the way over.
SPEAKER_00Okay, make another endurance roll for me, please, sir.
SPEAKER_02He's gonna have to push it again because again that will that nope.
SPEAKER_00That's he's he's the water, the cold water started to sap his strength. Yeah, you both you basically start to flounder. Cass though somehow seems to find a last bit of strength, and he and she then grabs you and you both swim across to the other side. Tony, so Andrew and Gray have kind of like tracked their progress from the bridge, and you probably reckon you go maybe just under a kilometre downriver when they get to the other side, and they basically haul themselves out onto the bank and they are just shattered. You can just see them on the other side of the bank, and they're just laying down in the grass.
SPEAKER_04And they're like, Good job, good job, get the ferry. For a second there, I thought that was very elegant.
SPEAKER_01Just a minute, just I know just just just a minute. I need to die.
SPEAKER_03For a second there, I thought episode two was gonna be the final episode.
SPEAKER_00I mean so good is the the fickle nature of Forbidden Lands. Okay. Yeah, you kind of wait there for probably a good 15-20 minutes to kind of get your breath. You realize that you're cold, so can you please take the cold status? Well, should I take some things? Because I'm all No, no, because you just fell in and got out, and and you got warmed up by um by Andrewin. Excuse me.
SPEAKER_02You you basically just didn't try hard enough to take the cold condition.
SPEAKER_04It was a fire, it was not me. I did I did not rub in.
SPEAKER_03Endorin gave me his body heat, it was wonderful.
SPEAKER_00What it does mean is that so can you take one point of strength damage from that? I think it might have already kind of factored it in. Yeah, no.
SPEAKER_04Look at it, this the good away, Beridon. You're building character now.
SPEAKER_02Peridon just lies there in the grass staring up. Okay, she sort of glances over at Cass and then she doesn't say anything. He just goes, That's the worst bath I've ever had.
SPEAKER_00Let's never do that again. Sure, that seems like a great plan, Veradon. I think uh yeah, that seems like a good plan. She kind of like gets up, sort of like brings out some of her clothing and shall we? She says, she points back up river.
SPEAKER_02Beridon sort of goes, Look, there's no point in walking around in these cold wet clothes, and just takes off his top, takes off his trousers, wrest them out, and just carries them with him to to dry them.
SPEAKER_03Dry them. Yeah, I would like to remind Beradon and everyone else that the water was really, really cold. That's why he's kept his underwear on.
SPEAKER_00Yeah. Cassie basically uh raises her eyebrow to you and keeps her clothes on and continues to trudge back up the room. If you get a catch a death of cold, don't don't blame me, Cass. Don't blame me.
SPEAKER_02I'm not one of your cheap village girls. Blame! There's there were there was not a single girl in our village that I would consider cheap.
SPEAKER_00She just like kicks some grass and stuff and makes she makes your way up. I take it that Anduin and Grey continue to follow them back up the river to the bridge, and uh okay. Yeah, you kind of watch them as they kind of get to the particularly large ferry. It could probably take a cart if you wanted to put a cart on the ferry, but just about.
SPEAKER_02Is it like is it like a winch ferry or a sort of a chain ferry type thing? Or is it no hand over hand pull it across the river?
SPEAKER_00Pretty much hand over hand pull it. There is a there is another there's another rope that kind of like secures this to the side of the the river, and should should something go wrong, there is a rope that will allow you to pull yourself back to the other side of the river, just not the side that you're on, as in like Tony and Marco's side. So, yeah, you basically get there. Now it requires a mic roll from you, sir. In which case Oh Cass will also try that.
SPEAKER_02To be honest, I think Cass and I are about the same at the minute because of the general effects of us being bathed in water. So Cass rolled her whole generous two dice. I have rolled my generous two dice. Excellent! And now success. I somehow seemed to consistently be able to roll a bane on two dice.
SPEAKER_03Also, you're you're rolling you're rolling for skills that you're really not.
SPEAKER_02So to give you a little peek behind Berador's curtain, there are forced in the strength box.
SPEAKER_03You've already given us a peek behind your curtain.
SPEAKER_02There are four stats and the four different skills that go with strength. Might endurance, melee crew, and crafting. I have crafting of one. Yay! Yeah, you're not a strong man.
SPEAKER_00So you and Cassie take a while to pull yourselves across. It takes the rest of the late after the late morning and early afternoon to basically do that and fight the current. Because you're going up current, it's harder going this way than it is coming the other way. So by the time you get to Andarin and Grey, you just have to kind of watch as you struggle along. You eventually get to that place. And while Cass is holding it, you can throw some rope to Grey and Anduin who can then secure the ferry, and then you can you now have the ferry on your side of the river. Okay. If you don't mind, I will arduous task.
SPEAKER_04I will use this shift to do some forage, perhaps. Since I see that they are pooling and it's taking them time, you know, I will just as I go through it, I will go and find us dinner because I have a feeling this is gonna be our day.
SPEAKER_00Sure, that's cool.
SPEAKER_03Gray wants to Gray's gonna stay by the camp in the fire and make sure that Veridon and Cass don't die. He can do anything about it because they're on the other side of the river, but at least he'll watch.
SPEAKER_04Okay. At least we have a nice camp and you can keep the fire going. They're gonna need it, so it's fine. Anna will get us. Yeah.
SPEAKER_00You uh do some foraging, please.
SPEAKER_04I can use my herbalist, I guess. So I think foraging is survival. No. Yeah, no, no, no, but my talent. Can I use my talent herbalist?
SPEAKER_00I think turbist allows you that.
SPEAKER_04Yeah, yeah, I I can. Yeah, I I have I can use it. It gives me a plus one for the rank one.
SPEAKER_00Excellent.
SPEAKER_04Perfect. You know, this is what a useful character looks like.
SPEAKER_02Like that. I'm learning so much from you, Tony. So much for your character building skills. Oh, so how many dice did you have there, Tony?
SPEAKER_04Seven dice and no successes, excellent. And a bane, which is the worst thing because I could have pushed it, if not because of the bane.
SPEAKER_03Well, you can push it.
SPEAKER_04Yeah, fine, you're right. I'm gonna sleep. Let's do one. Sure. And no sex is there. You go.
SPEAKER_00So foraging must have let's see what happens to you.
SPEAKER_03Does he like does he like disturb a hornet's nest and get stung everywhere?
SPEAKER_00It it could be a very good role for that. So let's have a look. You can. There you go. Okay, right. So yeah, you kind of go wandering on. I mean, so what ends up happening is you kind of go foraging for stuff and you kind of see some berries and various other sort of like plants. You just have to kind of get through a thicket of brush and stuff. By the time you get in, it's kind of pulling at your clothes and ripping everything. You just basically end up, you also find that there's a lot of rocks underfoot as well. So you kind of like end up hurting your you hurt your feet and you sort of like pull your clothes, and there's like all these little sharp spines start cutting into your skin. Then you find, you know, the poison oak, and it's like, ah, for the love of it goes horrendously wrong, and you end up abandoning the foraging, coming out with scratches, scraps, and a particularly itchy thigh and sort of like arm. Yeah. Not not not your best.
SPEAKER_04Not my best. Not my best. Itchy thigh, you gotta get that looked at. Very closely, definitely.
SPEAKER_00And only Beridors around to help you. Okay. Yeah, you uh you make your way back just in time for them to be there, and you kind of just sit down, you know. You're not in the best of moods. You look at his your clothes are ripped and wrought, I mean you're just it's not good, right? Okay, you land, but you're both knackered, you're not gonna be able to pull yourselves across. So it'll be down to the other two to have to do any kind of ferrying.
SPEAKER_04Well, hear me out. I think we have a nice camp here, we have the fire. I would say let's rest, take it easy, and we we do it tomorrow morning.
SPEAKER_02Put on an impromptu concert this evening.
SPEAKER_04Yeah. Why not?
SPEAKER_02We've got to stay here for two nights.
SPEAKER_04It's funny. We can clearly see that we are not the best survivors.
SPEAKER_02But actually, you know, we no we've got a really good camp. So you've got the we've got the bridge which gives us a nice level of protection. We've got running water that is fresh and boilable, and we've got a world-class druid to forage and feed us. What could go wrong? Nothing.
SPEAKER_04It's perfect, this is perfect. So let's sing again, I guess. I can play the short now.
SPEAKER_02We sing more songs around the campfire, we break out the fruits, the very side.
SPEAKER_00So your afternoon shift is gonna spend your afternoon to evening is gonna is gonna be spent basically resting rated and doing it.
SPEAKER_04And rehearsing, this is the important thing. We are rehearsing or like big concert we are gonna be doing soon. So this is just practice. You know, it's important to practice, you know. You need to do 10,000 hours to be the best.
SPEAKER_02Be honest.
SPEAKER_03So Gray, having having seen that Anduin returned from his foraging attempt, yeah, empty-handed and scratched up, maybe limping a little bit because he's got a stub toe or something. Yep. And he just sighs and gets up and he mumbles to himself, must I do everything myself? And he goes out to hunt, and I'm gonna use my hunting instinct talent. Yes. I'm gonna spend a willpower point. Mm-hmm. Nice. And essentially, oh not hunting instinct, I'm sorry, it's path of the forest. Path of the forest, yeah. Yep. When you forage, hunt, or lead the way, you succeed automatically if you spend a willpower point. Okay. You can roll first and spend a point if you fail, but I'm just gonna forego rolling altogether. Okay. So I'll be gone for however long you deem appropriate and as the GM, and I'll come back having bagged, you know. Bring me a D6 plus one. D6 plus one.
SPEAKER_04Let's hope we get a big thing. Not a goblin, I hope.
SPEAKER_03Not a goblin. So I rolled a two, so plus one, that's three.
SPEAKER_01Okay.
SPEAKER_03Hey, look at that, Mom, I can do math. Good job. I'm very proud.
SPEAKER_00Yeah, you kind of come back with sort of abrasive rabbits. Yeah, you've got enough for two meals. How that? One pelt, should you want to get one pelt out of it. Cool.
SPEAKER_03Yeah, I'll uh yeah, I'll I'll get the pelt out of it as well.
SPEAKER_00Cool. And if you want to if you want to convert it to a dice, you have to have someone who can actually cook it and turn it into an actual meal, which I don't think any chef to do that. But it just means that two of you can eat that food instead of having to roll.
SPEAKER_04So it's just uh so two people can eat without rolling, so we are only two of them. Essentially, yeah, yeah. That's fine. I can roll, it's fine.
SPEAKER_00Um, so you just cook that up and then two of you can have the rest of your rashes. You probably share it amongst yourselves, but yeah, that's just the the nature of the how it works on the on the system.
SPEAKER_04And I guess we don't need to roll water because we can boil, and I would say we can just boil it.
SPEAKER_00If you don't worry about rolling water, it's fine. You're gonna stay at D12 until you leave the river, essentially.
SPEAKER_03And then I don't have to add meat to the my gear because we're gonna eat it this evening, right?
SPEAKER_00Yeah, exactly. So it's fine. Okay, cool. Well, you practice and have another lovely evening by the fire. Well, you start to have a lovely late afternoon. Who is on watch? Do we get to remove the cold condition? You can remove the cold condition, that's perfectly fine.
SPEAKER_04I think I will do it perhaps because you two are maybe Beredon and Cass are not in good condition. So I will be nice. I will be nice and propose to keep watch.
SPEAKER_00Okay. Well, would you like to uh don't fall asleep this time?
SPEAKER_04No, it was Beredon who fell asleep. Was it? Okay.
SPEAKER_00I had a bit once. No one was there to see you fall asleep, therefore you did not fall asleep, right? That's because I didn't fall asleep. That's what that's one of the reasons.
SPEAKER_04Can Andrew please make a scaling roll, please? Andrew or Anduin? And cool. There you go.
SPEAKER_03Wow, our first success of the evening, I think.
SPEAKER_00Yeah. You can see on the other side of the river, someone has kind of gone to where the uh the ferry would have been holed up. You can see just a a small person sort of on the other side of the river.
SPEAKER_04That's in the middle of the night?
SPEAKER_00No, no, no. This is sort of like going into the evening shift, and so it's still like, you know, relaxing and sort of like eating, and the sun's not quite gone down, and you can see there's someone on the other side of the river where the ferry was. You can see they kind of look sort of over towards the river, but they can't quite see you because you're sort of backdropped with the actual bridge. They're kind of like trying to look. They can see there's a fire over there, but they're like they don't see the people. Yeah.
SPEAKER_04Somebody seems to have come to get their stuff. They're furry. Do you see it? Do you see this person?
SPEAKER_03Great sleeping.
SPEAKER_00Oh.
SPEAKER_04I thought it was before, I thought it was before they were sleeping. If they are sleeping, then I don't say anything, of course.
SPEAKER_00He's basically gone, he's basically gone off to bed. Yeah, okay. Is Beridon also getting an early night?
SPEAKER_02Um, Beridon is pretty exhausted after, you know, having to do some physical effort for probably the first time in 21 years. Yeah. So I'd say he's probably asleep at the moment.
SPEAKER_04Okay, so just try to distinguish this person and yep, if not, I I kind of try to to see where they go or they do. Are they going to the direction of where we think there is this house? Or are they going farther downstream?
SPEAKER_00They kind of look at the river and then they disappear directly away from the river, so they disappear over the sort of like fill the view. So you don't know whether they turn left or right from there.
SPEAKER_04Okay, so that could be something.
SPEAKER_00And then you kind of, you know, continue to keep watch. As it gets dark, you then see a small light on the other side of the river. It looks like someone else is setting a camp up. Okay. And then you start to flag a bit because you've been up for the rest of it. Which one of the three sleeping people would you like to wake up for the evening?
unknownOkay.
SPEAKER_03Wake up grey.
SPEAKER_00Okay.
SPEAKER_03He's having a dream and his paws are twitching, you know, and he's he's growling in his sleep. He's chasing things. So when when when you wake him up in the middle of his dream, he almost lunges for your throat and then he realizes who you are, and he's like, Oh. Yeah. Did somebody gonna talk? What's the matter? Your turn.
SPEAKER_04I need to go to sleep. Anything I should know about? Yeah, they seem to be like somebody came to get the ferry. Yeah, camping on the other side, you might see the fire. So I would say we need to be careful tomorrow morning. Why don't we say hello to him? See what happens. See what happens.
SPEAKER_00And I go to bed. Cool. Uh the day closes. On another very interesting day out in the Ravenlands. And the morning comes along, nothing happens grey overnight, and you wake up pretty much like you did the day before. It's another nice morning. There's nothing more to tell you. You know, the river's kind of like swimming going past again, you've got the sounds of sort of wildlife. There's probably a bit more of a mist this morning on the on the river, but then but again, within sort of like an hour of waking up, the mist is burnt off.
SPEAKER_03What about that camp on the other side of the river?
SPEAKER_00Yeah, you saw the flickering light for a good portion of the dark end of your shift, and then it disappeared as obviously burnt down. And then you didn't see anything and you haven't seen anything since.
SPEAKER_03So, like the sun comes up and there's nobody over there?
SPEAKER_00Yeah, you never saw the person, they were just away from the river, so they weren't actually within view, but they were just over the horizon, as it were. So you could see the sort of like light from their camp. But obviously as the night wore on, the camp well down, so obviously they didn't keep the fire up all night.
SPEAKER_03I'll shout out, uh hello there! I say, I say hello there.
SPEAKER_00It echoes around the um the bridge, um and Daphne wakes anyone who isn't up yet, uh. You don't get a response. Fuck 'em.
unknownOkay.
SPEAKER_00Fuck who? Can two of you please roll your food? Whoever whoever whoever you'd like making it. Yeah, I can do it. Okay, I'm okay. Uh do you want Cass to roll it or does somebody else want to roll it?
SPEAKER_03I'm gonna give the other rabbit to Cass. Oh sorry. Sorry, Beridon. No, ladies first.
SPEAKER_02Totally understand. Makes a food roll. Where is his food gone? You keep forgetting that food ends up on your gear sheet.
SPEAKER_00Yeah, yeah, yeah. It's um it's a really handy little way of doing it and controlling it without having to like have like 16 packs of food. Yeah, that's fine. You all eat last night and you kind of obviously got plenty of water. You've all rested, so you've all gained back any strength and any damage you've had to any of your your stats. Okay. I guess it's a matter of going across the river now. Why not?
SPEAKER_04Do we recover the weeds and all the damage or yeah, yeah, yeah, that's fine.
SPEAKER_00Just just click the little rest button on your carrot sheet and it will do that for you. There you go. Right, well, it's time for a uh a bit of uh pulling you're back into sort of pulling yourself across. But this time you'll get a plus one because you're going with the river. I imagine that you're going to let Cass do a lot of the hard work because she has the might, unless anyone else has might.
SPEAKER_04I think Grey and Cass.
SPEAKER_00If you want to help her, then feel free. We'll help. Cool. So I'm gonna give you a plus two, and she's gonna roll and see how she does. Well, she got two successes. So, yes, she she along with you guys, she got three successes in fact, you end up letting yourself go, you put all your gear on Europe on the ferry, and actually it takes you a fair bit of the way, and then you can pull yourselves in. As you're sort of about maybe a hundred foot from shore, you see the person that's on the other side of the shore step up, you can see them. They are wearing sort of travelling garb, they can see you as you're sort of like pulling yourself in, and they kind of wave at you.
SPEAKER_03We wave back. I say, you know, the polite thing to do when someone says hello is to say hello back.
SPEAKER_00He basically shouts to you and says, Sorry, I couldn't really hear you that much, and you kind of realize that he when he shout when he shouts to you, you kind of get sorry. It's just it's really kind of over the sound of the water and stuff. You realise he probably couldn't have heard you from the other side of the river.
SPEAKER_03Oh, a likely story.
SPEAKER_00The as you get closer, he basically stands and watches you, he's not obviously helping you with anything. That's human. He is a human, he's wearing sort of dark magenta and black robes and sort of like travelling gear. He's got this large travel cloak which is kind of like wrapped around himself, and he's flapping around and he's obviously stepped on it. He's kind of like getting rid of all the dirt.
SPEAKER_04Okay, so we crossed the other side, I guess. We managed to reach the other side.
SPEAKER_00You did where are you heading, stranger? He says I'm I was gonna come and um do some fishing, but it appears that you have sequestered the uh the ferry. You can't fish on this side of the river? Well, I was gonna fish in the centre. But that's okay.
SPEAKER_02It's once once we're done with the ferry, you can have it to fish to your heart's content. Thank you very much.
SPEAKER_00Is this ferry yours? Quicker if you help us get in. He says, Oh yes, sorry, and he kind of like wanders down to the shore and sort of like starts pulling, you're like pulling, it's like, this is a bit awkward, but okay. And he kind of like grabs the the wooden thing and pulls it forward and ties up a piece of rope to the shore to allow you to kind of stabilize it. I would ask him if he This is not my ferry, no.
SPEAKER_04This belongs to the the town. What town? You see, we are a touring music band, and we will be very interested in knowing where your town is so we can perform for you guys. So this belongs to Ravensong Village. You'll be so kind as to show us this map that they have. Where is it located?
SPEAKER_00He looks at you and says, You have a map? You can see him, he's kind of he's quite gaunt, as you sort of like now see him. He's quite a con guy, and he's got sort of greying hair, he's got all those stubble and stuff, quite pot mopped. Clearly, he's obviously had some kind of disease or plague or something at some point. He says, You have a map, wow. And as you kind of show him the map, he looks at it and says, Oh wow. He says, Oh yeah, definitely. He points to the house that's on your map to the south.
SPEAKER_04But you say this is called Ravenstown? Ravenstown? Uh Ravenstone.
SPEAKER_00Ravenstown. Ravensong. You can't miss it. If you follow the trail south, we basically points down the river. He says, follow it down the river, just off the edge of the river, you'll see a palisaded town. That's that's Ravensong.
SPEAKER_04Is there who is the leader of your town?
SPEAKER_00That's not my town, I'm not from there. I wander around. Do you have a name, stranger? I do have a name. He says that my name is Brother Caldrick. Brother of whom? I am a brother of the Rust. I see. I follow the teachings of Rust. And uh who are you? Is he alone, by the way? He's alone, as well as I.
SPEAKER_04I introduce myself Anduin from Juniper's song, Druid.
SPEAKER_00Hmm. And singer. A druid? I see. I don't I don't know Juniper's song. Whereabouts is that? That's on the other side of the river. Okay. Question.
SPEAKER_03Yes. I had some dealings with the Rust brothers, didn't I? You have, indeed. Can you can you remind me what that was?
SPEAKER_00Well, they wanted to convert you to the ways of Rust. And you obviously want to be converted, so they decided they'd like to hunt you down for a bit of sport.
SPEAKER_02Rust are Rust brothers generally considered like bad? Are they are they sort of de facto seen with suspicion and enmity or are they just Yes. Okay.
SPEAKER_00They are from most goodly folk. Generally Rust themselves, so they basically believe through pain and suffering is the way forward. They also are the ones that in fact, who's got law? Make a law roll. I think I do.
SPEAKER_02Let me just double check. I do, yes. And watch me roll multiple ones.
SPEAKER_00Uh maybe not. How many successors did you have, sir? Two successes. Yeah. So they basically follow the the god called Rust and his wife Heme. The Rust brothers themselves are mmm. What can we how the best way to describe them? So they spread their word through throughout villages during the blood mists. It turns out that the Blood Brothers had found a way, or the Rust Brothers had found a way to basically wander through the Blood Mist. And it became a very powerful tool for the Rust brothers during the time of the Blood Mist because they could travel from village to village and bring news and supplies and various other things. So they very quickly, during the course of the Blood Mist, built up quite a lot of power base. Most villages and towns had or have a Rust brother who is a someone who leads in theological matters, unless there is either a Raven sister or one of the other gods, priests or priestesses. So Tony, definitely for yourself, you're a druid, and you're a druid of you know Juniper and I guess of the of the woods and the land. So you probably would not be a fan of the Rust brothers because they basically believe that only through pain, suffering, and essentially rusting the ground, and they pr they pretty much wander around not so much now since the Bubmist is gone, they're finding that their power is starting to wane. But essentially, yes, they will they will try and convert as many people to rust and heme as possible.
SPEAKER_02Is there general consensus that we that they'd be sort of chased out of villages on site or are they are they told are they depends on like political, you know, when political parties come and door stop you? Yes, you can sort of say no thank you, but beating them around the head with their own shoes is probably considered a little bit.
SPEAKER_00It depends on the village you come from. Probably from Juniper's song, because you're all about equality, you would probably say no, we're fine, thank you very much. We have our own beliefs here, off you go, uh please go somewhere else. That's probably what you would say.
SPEAKER_03Fair enough. Well, Gray is going to spend his last willpower point. I had two because I was damaged. Yep. And I'm gonna use my hunting instinct talent. Okay. So I designate him as my prey. He's my prey for one day because I've only I only have the one point to spend. And also it gives me a plus one bonus to attack him, which is exactly what I'm going to do. Okay. I'm gonna kill this motherfucker. I'm gonna gut him like a fish.
SPEAKER_00Okay, cool. Well, that's that that's let's let's jump to that, shall we? Ready about things that are gonna happen. I'm gonna give you the benefit of the doubt as uh as an action beforehand. Can you get a freebie action before we start the combat round? Excellent. Come on then.
SPEAKER_03Is that a melee roll? It is a melee roll. Okay. And I have a plus one. So, first combat of the card session. Damn it! Okay. Well. Everyone can tell by the cursing that I failed my roll, and I have two veins.
SPEAKER_00So, did you want to uh push that or are you gonna you're gonna just let that uh go as a failure? I'm gonna let that go as a failure. Okay, well, in that case, initiative starts. And unfortunately for you, Lot, he goes first. He sees you jump at him. How are you attacking him? Are you sort of like slicing him with a knife, a sword? What are you doing?
SPEAKER_03Uh I was attacking him with my spear.
SPEAKER_00Okay, so yeah, you rush forward and you kind of like stab him with the spear. He realizes that you're obviously doing that and he kind of has obviously judged your intentions and steps back to the side and he basically pushes who's gonna be who's it gonna be? Let's make a roll very quickly. Okay. So he basically rushes Beridon to push past you, to run away, basically. Let's see if he does. Woohoo! A whole two dice. Okay, not much success.
SPEAKER_02He he doesn't need to rob. Berodon is just gonna let him go.
SPEAKER_00Well, he basically barges your shoulder and basically runs straight towards the river. Tony, what's Angelo gonna do?
SPEAKER_04And the shock. I wasn't expecting this at all. I'm looking at the other Gray like what are you doing?
SPEAKER_00Killing what needs to be killed. You see the Cassie looks at you, Gray, and says, Okay. Cassie pulls a knife out and throws it at the at the fleeing the fleeing broth brother. And that knife goes flying into the river, never to be seen ever again. What's Grey gonna do?
SPEAKER_03Gray is gonna run after him and kill him. Hey man, they make it they captured me and tortured me. Can you make a move roll for me, please?
SPEAKER_00Yes. Yes, I can. Let's see what made his move. Okay, I got my successes. One move roll for me, please. Would you like to be kind and give your player a a bonus? I'm not gonna give you any bonuses for like randomly just killing some random dude on the road.
SPEAKER_03He's a Russ brother, he's not a random dude, he's a creepy cultist in the kidnapping. Hey.
SPEAKER_00I'll tell you what, you've got 100% on him, right? I'm a plus one. You designate him as your uh your prey, so. Okay. No successes. I'm gonna put you Okay, well, okay, you would get a success, but you take two damage flatter justice. Well, you get a success! Okay, you just tumbled him as he's about to like plunge himself into the river and you get tried to get attacked. I'm gonna shove his face underwater and drown him. Oh easy. You're gonna get to f hit him with something before he jumps into the river. Okay. I'll bet you wanna jump into the river and fight him in the river.
SPEAKER_03I don't wanna fight him in the river now. Okay. And do I get a modifier because I caught up with him? Yeah, get a mod get a plus one. I I already get a plus one because of my plus one, so supposed to plus one. Excellent, that's what I like to hear.
SPEAKER_00Him from behind as he's running away, swinging for his life from some creature.
SPEAKER_03Yeah, and I like you know, I took that two damage to my agility because I probably tripped over a boulder on the way as I try to jam this spear into his back. Two successes!
SPEAKER_00Okay, right, well, what is the damage of your spear? The damage is one. Damage is one, so it means you can do two damage if you take the other success, so it'll be two damage. Okay. Okay. Yeah, you basically rush behind him and you shove your spear as hard as you can into his back. He doesn't appear to have any kind of armor on, as you can feel the spear pierce his side or his chest, or lower lower chest area, and the force that you kind of came and tripped and pushed, you go straight into him and you put out, and you can see blood immediately soaked through his unit as he stumbles and falls mid almost mid-jump straight into the river as he then comes up, waves his arm around a little bit, and then disappears underwater again, followed by a staining of blood and streaking in the water. And I guess that's where we'll leave this session for tonight.
SPEAKER_02I know how to close them, don't I?
SPEAKER_03If in doubt, brutally murder every stranger you meet on the road. No, no, no, not every stranger. Not every stranger, just the Rust brothers.
SPEAKER_02Okay. How many strangers have we met on the road since we left Juniper Storm? One. Right!
SPEAKER_03Attacking murder strangers, right? No, no, no, no. 100% attacking murder Rust brothers.
SPEAKER_04I'm thinking we're gonna marry two other band.
SPEAKER_00I think a couple of you are. I'm not sure about the other one.
SPEAKER_04I'll just tell you from the from the club. Um I'm so sorry. I mean Your your your your tambourine doesn't well.
SPEAKER_03You don't know what they did to me, my tambourine after the drums asshole.