Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Stories with Dice
Juniper Song Episode 1: A Forbidden Lands Actual Play Podcast
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In the quaint village of Juniper Song, a band of musicians known as the Folk Vandals Club sets out across the Ravenlands—becoming the first to venture beyond their borders in over two centuries—to share their sound with the wider world and return with new melodies from distant lands.
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This is Juniper Song, a Forbidden Lands Actual Play podcast from Stories with Dice. If you're enjoying our actual plays, please subscribe to Stories with Dice so you'll never miss an episode. Don't forget to rate and review us. It really helps others discover the podcast. Follow us on social media to stay updated. You'll find the relevant links in the description of each episode. Hey Marco, how's things with you? Good. How you doing? I'm good, I'm good.
SPEAKER_02Ready for uh our first episode of Forbidden Lands.
SPEAKER_00I'm happy to uh being on this side of the virtual table.
SPEAKER_02Less so like, oh my god, what kind of plot line do I need to put together and how are they gonna mess it up?
SPEAKER_00Yeah, for me. Now I just show up and worry about one thing, my character. That's it. Damn it, does that mean I have to do some work? Shit.
SPEAKER_03Tony, nice to see you again. Hello. Nice seeing you again. It's like you're always around. I know. And like a disease. A sexy disease.
SPEAKER_02And we're also joined by Scott. Hello. Hi. You played in one of our other games, which we haven't released yet.
SPEAKER_01Everyone can hang on with uh trepidation for that.
SPEAKER_02Yeah, so uh nice to see you, Scott. Great to be here. I know we were gonna be playing something slightly different to this, but just unfortunately things happened, things got changed around, so we very quickly have put together this fun-filled Forbidden, which is what we're gonna be playing. So if anyone doesn't know, Forbidden Lands is a game from Free League. It's been out for quite a while. It is based on the old 80s edition of games that was being played in Sweden, and it's got a bit of an old world kind of uh vibe to it. So I'm not gonna harp on, we're gonna kind of start the uh start the game off. The players have already kind of sat down for a bit, put the characters together, so they've all kind of generated that, generated legends, they figured out how they met, which we shall we'll discuss as we kind of go through the first or second session. Essentially, though, I'm just gonna very briefly tell you where this is set, what the location is. So, our intrepid band of adventurers here are all from the wonderful town of Juniper Song, which is a small village of just over 200 people. Primarily is a sheep farming village, and it's set in a lovely little nestled valley of rolling green hills, forests about half a day's travel. It's bordered by a very large river, it's got mountains off to the west and to the south and east. It's dark, impenetrable forest where some of the blood mist still lingers on, and so a lot of the people from Juniper Song don't really go too far into the forests, just around the outskirts, enough for timber and for hunting, and that's about it. The village is a lovely place, it is situated on an old road that was around from before the time of the blood mist. Uh, it runs through the middle of there of the town, and there's a lot of places where people commune and they kind of meet up. Once a week, villagers bring fresh wool, baked goods, and cheeses to a market day where they kind of trade for various other things. Some coin is kind of like handed out here and there, but generally it is all sort of like a battery sort of system. The current mayor, she has been around for a while and actually is serving her second or third term. Everyone's very friendly, everyone's very cordial. You haven't really seen any sort of strangers, probably for over a hundred years, and that's fine with everybody. They've not really had any kind of concerns or issues with anybody for for such a long time, and they've just kind of as if the world has kind of forgotten them.
SPEAKER_00So there's been a lot of inbreeding in Juniper Song. Yeah, there's a lot of cousins in there.
SPEAKER_02Yeah, yeah. Um thanks. And we set the tone early. Yeah, there's a there's a lovely place that you guys all kind of hang out, which is called the Woolen Hearth, which is a cozy sort of inn, come tavern. There is uh another interesting place, is the Stonewill pastures, which is uh all the pastures that are around around town, which will have ancient stones in, which you think, or at least the the rumours are come from an ancient civilization from before the the the Blood Miss Time. You also have a very sacred space called the Whispering Circle, which is a grove of juniper trees just south of town, where locals share tales of spirits, prophecies, and mysteries of the land. The rumour is that there is a uh spirit that then inhabits this circle and kind of is a protective, benevolent spirit that looks over the uh over the old village. Although the last time anyone has potentially seen or had any kind of dealings with a spirit was well over 150 years ago. When the rumours say that an old mayor noticed there was this rust kind of gathering amongst the flock and the sheep were kind of going slightly wrong, and a large ritual has taken place to call forth the s the spirit of the uh the whispering circle, and she then put things to right. And there's various different ways that story is being told, depending on how drunk the person telling it is in the varas, and who that person is and their station within the town. But generally, the town is a very lovely place. I'm surrounded by farmland, and you've all grown up here, you've lived here pretty much all your life, and I think yeah, you've all kind of I think you're all sort of in your twenties. So yeah, you've you've pretty much lived here with your family. And it's a mixed match of people, there's all various races or kin in this game, as they call it, and there's and everyone's kind of treated equally. And I think that's what we'll probably start off. You guys are in the woolen hearth. Now, could you just do us a favour and give us a quick description of your character, what they kind of do for the village, and and then we'll get on to your I guess your pastime that you all have as a group afterwards. So, uh Marco, let's start with you. Give us a description of your character and what you kind of do, the sorts of like jobs you do around the village.
SPEAKER_00So I'm playing Grey, he's a wolfkin, which means he's a sort of wolf-like humanoid. He is a hunter. He also plays the drums in a local band called the Folk Vandals Club. So you can usually see him uh in uh in the evenings at pubs and perhaps birthday parties, weddings, that sort of thing.
SPEAKER_02Yeah, that's cool. There is definitely a um a festival to the juniper trees, which is quite a big festival once every um once every year. And absolutely you can play there. That that's all good. Tony, who are you? And the same applies as to Market.
SPEAKER_04Yeah, so we'll be playing Anduin Mosborn, which is a human druid. Also born and raised in this town. I have like green eyes, you know, braided, dark brown hair, you know, with with where I have kind of small pieces of bones and feathers, you know, very wild-like. Um I'm dressed in green and I have kind of necklaces that are like made of bones and it's small pieces of stones that I find places. And I have kind of a knife which I also use kind of like a side to get herbs. So I'm kind of the healer. I mean, perhaps I'm not the only healer in town, but I'm you know, if we are 200, let's say that there are two or three healers, so I'm one of the druids of the town. And you know, I like a lot a lot of birds and the sound they make, so I actually learned how to play the flute. And you know, I'm also part of the local band, the Folk Bandas Club, and and uh in the flute player, you know. And there are many, you know, I've met these other guys in different situations, but right now we are just a merry band of musicians.
SPEAKER_03Oh, thank you, Tony. Scott, last but not least.
SPEAKER_01Berodon Trevere is a short, stands about five foot five, blonde-haired human, medium-length blonde hair, quite floppy, the kind of hair that swooshes in the wind or flicks back and forth when he nods his head too vigorously. By day, Beridon is a store member of the uh of the town's scribing guild. He works with the town's lore master, writing up legends, myths, all other kinds of wonderful things. By night, he is the creative influence, driving force, and rhythm lootist of the Folk Vandals Club. I love him. God, great. He needs a mullet. He's absolutely got a mullet. Okay, good. And an emo fringe. That's amazing.
SPEAKER_02Okay, well. Party front and back. Yeah, so I I I it's not a massive town. You know, there's only 200 odd people in it. So a hundred percent you guys are the entertainment for the town since you've come together to join this band. So you know quite a lot of people and they know you. Now, you don't really get paid in anything other than drinks and food, which suits you guys perfectly well. On occasion, you kind of get sort of discounted things at the general store and at the at the smithy. So if there's anything you need or you've fixed or anything like that, you kind of generally get that, which is kind of helpful because your maybe aging parents or not aging parents also get the same kind of discounts. They're all very happy with that. The person that you speak to the most is a halfling who owns the inn and and her name is Scout Larkspur. She's known for being a notorious cheap, a cheat at uh games, cards, and various other things, but she is very kind of opening, and I said that the inn is well known for funny enough, lamb, but a very nice spiced cider that she makes, and she has like a little orchard at the back of the uh the inn. And so you're all very happy to play for her very lovely spiced cider. I guess at what point, well, I think we kind of already have done this, but but for the listeners, how would you guys meet? How have you all kind of come to be? I mean, you I know you're all in your twenties, but how did you guys kind of get together initially? And then how did you all kind of get together and go, hey, let's join a band, let's create a band?
SPEAKER_00Well, we we were probably drunk when in the pub when we decided to join a band, uh create a start a band. That's usually how that works. Yeah. Yep.
SPEAKER_02The uh the spice cider definitely hit the spot that evening. And then prior to that, so how long have you known each other? You know, I mean you've probably known each other all your life because you've all lived in this village. When did you start to really kind of get together as a a group?
SPEAKER_04Yeah, I I think we said that I met Peredon like uh like 10 years or eight years ago when he was still in his teens. Uh, you know, we we got into a fight. I think he probably was pestering me, you know, me being like uh the oldest of all of them. I'm uh right now 27, so he probably was 17 and very annoying, you know, having this mystery attitude, and you know, I'm so cool.
SPEAKER_00You know, I'm gonna be able to get a jealous of your good looks.
SPEAKER_04Exactly, you know, thick looks, precisely, and he was probably you know just bothering me and pestering me, like following me, and at some point, I don't know, he probably took out something from me.
SPEAKER_01I don't know, whatever, like a nice herb. I figure I sort of pointed out that you know wearing bone amulets is so last century.
SPEAKER_04Yeah, and uh Yeah, and I'm probably not you know a very patient person, so I probably just started spanking him, you know, because as he deserves like a spoiled brat, and he probably didn't take it very well, eh?
SPEAKER_01But you know, the wound the wound that was inflicted was to my dignity rather than to my person. But you know, we became friends.
SPEAKER_02Yeah, cool. And then you kind of end up meeting Grey. How did that kind of go?
SPEAKER_00I don't remember actually. I know we discussed it and it quickly left left my brain.
SPEAKER_01Gray was escap was running away from a band of Rust brothers, who are sort of the the local big, bad, evil cultist guys who I'm sure we'll encounter a lot more of over the course of the next chemical. Might well do. And Beridon and Alduin basically distracted them. Beridon played music for them and bewitched them all with his charm and wit, whilst Alduin snuck behind around the back, freed Grey, and ran off into the woods with him.
SPEAKER_04Sounds about right. And you you you you're in debt of your life, so of course you had to join our band. And you know exactly all the spoils of the music are for us. I mean, you you don't deserve anything after that. All the coins are for us. I think it's fair, right?
SPEAKER_01Yeah. No. It's nice to see we're already setting out the band dynamic.
SPEAKER_02Yeah, yeah, exactly. And then um you also have, just because I want to keep my players alive just that little bit longer than normal, we also have an NPC by the name of Cassie. She is the group's fighter. She grew up on a farm, one of the farms, and that's pretty much how she got to be the tough person that she was. But she's always got a problem of getting into trouble with people. She doesn't really think first, she acts first, which is how she got into the predicament meeting Ewall. You all kind of found sort of like uh some rumors that there was a really cool place to go in the forest. There was a sort of like a potentially an old, old ruin, which turned out to be nothing more than an old mine, like a tin mine, but you ended up getting into trouble and you all managed to save Cassie from a collapsing roof. But in the process of doing that, you did actually manage to find some treasure, an old golden sort of plate, which you kind of ended up taking back to town, sharing the uh the ill-gotten gains from that, and very quickly you ended up getting a friend. She was more than happy to do that. She generally tends to get into a lot of trouble. I think we said that in the band she's got the tambourine because she has no other skill to do anything else. Not that I'm saying that people with tambourines don't have any skill, but she definitely doesn't. She can just about just about keep everything in sort of like order when she's kind of playing it, but generally she's not that great.
SPEAKER_04You know, I think I think she's perhaps the one using the tambourine just to get you know the coins. She probably goes around, you know, just banging it and you know asking for the money and see you know, she's kind of a strong woman, so perhaps intimidated by by her looks and yeah, there you go. Here are the coins. Take it, take it.
SPEAKER_00She carries she's a roadie too, you know, when we go on the road. She yeah, I mean she does carry a lot of the of the stuff when you've been out there, yeah.
SPEAKER_01You tend to go, oh, let's just load her up with all the stuff. And I'm sure the masses of tambourine players that make up our listenership have got will write in in their droves to tell us how wrong you are, Ed. Just how wrong you are.
SPEAKER_02Having been given the triangle when I was at school, you know, I think that pretty much says everything about my uh musical talent.
SPEAKER_04Well, I have to say that I used to play the tambourine. There we go, Tony. Just just saying, just saying.
SPEAKER_00One up above, one up above. Okay.
SPEAKER_04You know, and I needed the money, you know. I just needed the money, you know, that don't chat to me.
SPEAKER_00Because there's a lot, there's a lot of money to be made in tambourine thing.
SPEAKER_02I mean, you know, listening to this. To get about your whole idea of becoming like a rock star, tambourini is where it's at. It's a lucrative profession. Not many people go into it. Stick with that. It pays more than RPG podcasting. That's right, it does.
SPEAKER_00That's right.
SPEAKER_02Yeah, that's true. Well, in that case, I think people should subscribe and give us loads of money, and then then Marco can have his boat and I can kind of, you know, pay for my house.
SPEAKER_04Yeah, but it's the moment you you can uh talk about your Patreon.
SPEAKER_02Yeah, that's true. Back to the game, back to the game. So, yes, you are all having spent another evening uh singing for your supper, I guess is the best way to describe it. And over a few beers, or in this case a few uh ciders, maybe the odd bit of juniper gin, not a good combination. You found out on many an evening. You've kind of like come up with a plan to do something, to get out of this town. If only we had journey, we could play that in the background. You know, what's the plan? I mean, I'm more than happy for you guys to spend the rest of the entire campaign here in town. That's cool. Hex crawling, not so much.
SPEAKER_00With all of our first and second cousins? Yeah, yeah, that's exactly it, yeah. Well, there's like 200 people in this town, right? About that, yeah.
SPEAKER_04Yeah. Yeah. Yeah. Well, we need more people. We need to become popular. You know, everyone needs to talk about us in the Forbidden Lands. Is that is that right?
SPEAKER_02Uh yeah, it's um that for you guys, you're it's called the Ravenlands. I'm sorry. What what what it's called in the area. But so who wants to have the map of the Ravenlands that you've got as a player handout? Which is the section sort of around your town, I guess if you were to sort of guess.
SPEAKER_04You know, I I think I'm the one that probably understands the best, no, nature, or is perhaps grey. Who knows best?
SPEAKER_00And this is like the first time we're gonna be able to anyone has been able to travel farther than a day away from from Juniper's song, right?
SPEAKER_02Pretty much. So the the area that I've given you on the Forbidden Lands map is pretty much half a day's travel there, half a day's travel back. And that's pretty much where it's pretty much been. It's been about three years since the lifting of the mist had gone further afield, that was away from that distance, and so that's as far as you've got. You've no one's really kind of gone further than that just because they're not really sure how far it is, and no one has been stupid enough or courageous enough to do that and go further. I mean, you the town itself doesn't really have like a long-standing militia, everyone kind of like mucks in for that sort of thing. So I guess you guys are the closest thing to adventurers. Most people are farmers and shepherds, that kind of thing. You guys have kind of distinguished yourself by forming a band and being quite adventurous in and around the area. So I guess it would fall to yourselves to do that.
SPEAKER_01Part of me kind of likes the idea that the one of the first visitors to our town after the mists lifted. Among I mean it's sort of causing a massive hub because it's the first non-resident we've seen in over a hundred years, hints to us that there is music in other towns. Yep. In in certain general direction here. So maybe maybe maybe we go, like I said, with the like I sort of suggested in the in the prelude, with the idea of going for like a battle of the bands or at least to put together a concert with other musicians. Yeah. See what else is out there. We need to test our might. Layla foundations for Juniper stock.
SPEAKER_03Exactly. Juniper stock, I love that.
SPEAKER_04So I think we probably are, you know, after one of our best performances in town, you know, we we have been drinking a bit, and you know, I was, you know, uh perhaps smoking some of the herbs that I pick up during the day. You know, we're kind of this, you know, busy moment, and we are like, yeah, we need to test ourselves and find, you know, where all these other bands are. And you know, we need to show them that we are the best, and I'm kind of bragging about that. I'm the best flute player, and you know, that Cassie's in love with me and not with Peredon because I'm the sexiest one in the band, whatnot, and Cassie's probably just imagine there's this love triangle going on. Cass is looking at you, kind of going, really?
SPEAKER_03What's this all thing to me?
SPEAKER_00Anduin, what instrument do you play? Anduin, Tony? I'm playing the flute. The flute, yeah, yeah. Nobody goes for the flute player, they go for the lute player. It's the lucinist. It's the lute player and or the vocalist. You and I get you and I get second pickings.
SPEAKER_01When they're both the same person, it's just one. Exactly. It's just it's an easy decision.
SPEAKER_02Cass likes her um men sort of hard working on the farm, likes, you know, proper six foot three, sandy blonde, kind of like well-tanned men, you know.
SPEAKER_04Well, and tan, I go pickup herbs, you know, every day, and I'm, you know, and digging around and getting all dirty, and you know, I have muscles, you know, I kind of show up my muscles. You look at that. I mean, come on. We're about to look at look at Benedict. He hasn't done anything. You're too hairy, man. Grey, you're too hairy.
SPEAKER_02Yeah, she's she's not into uh into into wolves, I'm afraid. Sorry. But you know, she's definitely very friendly with you all, but I'm afraid it might not be too oh well, who knows? We've got many sessions ahead of us, and if you survive, who knows? You might be able to show how how good you are in the in the wilderness, and she might, you know, fall for you.
SPEAKER_01Or we all get horribly murdered by all kinds of horrible nasty creatures, and she comes back and marries the guy in the fire anyway.
SPEAKER_02Yeah. So so Kepsi's basically got that map, and she's kind of looking at it. And on the map you can see further away, you've got mountains to the west. Past there, there's a place called Whalers Hold. You've got a river again further to the rest called the Wash, and and it looks like a location called Moldina. You have a tower, it looks like, and what on the far edge of this like torn map, there appears to be some other kind of forests. To the north, you've got this large river, and ahead of that you've got more sort of like plains, and it looks like a large large base called Felenda that says on the map, and there's a lake called Tin, Lake Tin, and then sort of to the to the east, you've got a lot of plains, a thing called Backwater Bay, a place called Yendra to the southeast, and to the northeast, you've got a place called Morgelda, according to the maps, uh that you've got, and then further south you've got a very large piece of mountainous region surrounded by what they call the Shroud, which you know is the Shroud Forest, is what you've called it. And then again, there's a large river and mountains that are sort of like to the south that kind of like go through. So looking at this map, there's a load of places to go. Clearly, there's some towns marked on there.
SPEAKER_04I like the look of that building on to the north. I mean, it doesn't look very big, but not as small either. And not very far away. Perhaps there is a place for us there.
SPEAKER_01It looks like we can maybe go and check that out and see what that is. And then sort of rather than going through the mountains, which is obviously going to be a horrific idea for a band of very, very unfit misfits. We could go around we could go around the top and maybe come down to Whalers Hold that looks like some kind of city, maybe. Yeah. Fallander looks a bit too ruined to be any fun.
SPEAKER_00Sounds like a good thing for a band, Wailers Hold. We might find some competition there. Yep, that sounds like a great plan.
SPEAKER_04Yeah, but I think it's a good proposition. I don't know how far away is that building or housing. Perhaps three, four days north.
SPEAKER_02You know, well, you know that that far that that river is about half a day away. So that would be just over half a day if you can find a way to cross the river. And we've never been there. You've it you've just never got that far. You've seen the river in the distance, but you've never got towards the river.
SPEAKER_04So let's let's say it's maximum two days that we're gonna be away, we can go and back and to check it out. I mean, and perhaps we are all drunk and you know, as I said, smoking nicer stuff. And perhaps we said, you know, why not? Let's do it tomorrow morning. If we wake up and we are not hurting everywhere, let's do it. I mean, okay. Does that make sense? Sounds like a plan. We take our rations, our water.
SPEAKER_01I have a knife and a loot. What else do I need to face the wilderness?
SPEAKER_04Nothing more. Obviously. And the company of good friends. And the music. It can be playing the flute. I will be playing the flute perhaps, or we walk.
SPEAKER_02I mean, I don't think anyone has any sort of animals to ride. Yeah, I mean there are some there are horses here, but I mean the horses are generally used for the farm rather than you know, the farm that you have. They're not really riding horses. But you know, as I said, it's you know, not that far away. They're quite they're quite tasty. Thankfully, uh well, obviously Gray has helped himself to a horse now and then. I wonder where that I wonder where that horse went to. Just ran into the forest. I'll go get it. Couldn't find it, sorry. So it's gone. Think I'm gonna take a nap now. Right, okay. So the plan is to set off first thing in the morning, I'm guessing?
SPEAKER_04Yes. Well, you know, after the uh you know, depending on how we feel, you know, we are young, but you know, I still get the headaches in the morning. I'm 27. Yeah, you're so old, I mean I'm so old. You know, I didn't drink enough water, and yeah, there you go.
SPEAKER_02Well, okay. So I guess the the query then we have is the game of forbidden lands is about hex crawling, it's about going from one place to another. And to do that, everyone has sort of like a designated thing they do for the party when the party is travelling, and that's hiking, making camp, foraging, leading the way, hunting, keeping watch. Only one person can lead the way. And I would say the best person with survival is the best person to lead the way. Obviously, you guys can determine who that is.
SPEAKER_04Uh I have survival of two.
SPEAKER_00Whatever you uh grey. My survival skill is a one, but my wits is a five.
SPEAKER_02There is also uh a position to keep watch, which is basically spotting for bad guys, and obviously making sure there's nothing coming ahead or all that kind of thing.
SPEAKER_04I would say perhaps scouting. Yeah.
SPEAKER_02That's the kind of like, you know, popping around, keeping ahead of the group, taking point, making sure things are sort of okay, that kind of thing.
SPEAKER_04Yeah, since I'm the leader of this band, I think I should be the leading the way.
SPEAKER_01I think as the lead singer of this band, I bring certain qualities that maybe mean that I shouldn't be doing this. Those certain qualities being my scouting and survival of zero.
SPEAKER_02So I'm guessing you're just gonna be like walking along for the for the ride, essentially.
SPEAKER_01I'm collecting inspiration as we walk. I mean, as the principal principal songwriter, it makes sense. I'm transcending the material realm and and and living in the spiritual whilst we whilst we stroll.
SPEAKER_02And yeah, I think you're you're with Cassie. Cassie isn't really doing a huge much of anything, just kind of like hanging along.
SPEAKER_00That makes sense being both strong and pretty. Living in a material world. I I like that, yeah, that's cool.
SPEAKER_02Just make sure that we're not gonna get sued by anyone. No, we're fine. Um the way the what the way travel works, if you've uh listened to our Newton Year Zero game, it works very similar to that. So you kind of end up going through hexes or or zones, and every time you go into a new hex or zone, you get to make some roles to determine what you find, what you see, is there anything going on? Is there anything random happening? But before we do all that, what time of year is it? What's the season? Spring. Spring sounds like a plan. I like spring. Spring indeed has sprung.
SPEAKER_04Nice the moment of the lovers, you get in love.
SPEAKER_02Yeah, there's you know, all the land there's a lot of lambing happening.
SPEAKER_00Yeah, it's all just you know, it's just a very busy time. All the cats in the village are in heat.
SPEAKER_01They're all meowing and screaming in the middle of the morning and night. There's moment. It's the closest thing we have to competition.
SPEAKER_02I love it. Well, I guess. So, Tony. Yeah. Can it's not that difficult. You have a map, so you're gonna get a bonus to this. You also know the area because you've been in this sort of area before. So if you could please make a lead the role, lead the way role, which is your survival, you can add plus two to that.
SPEAKER_04To what? To the modifier, I guess.
SPEAKER_02Yeah, so you'll get an extra two dice, basically.
SPEAKER_04Okay. Um, four survival of two and two modifier. So that should be us eight. Excellent.
SPEAKER_03Success. I think it's one six. I only got one success. Only one success. All you need is six.
SPEAKER_02That's all you need. There's another song for you. All you need is six. Well, you'd be pleased to know um that uh it is a very pleasant morning when you set out. It's slightly chilly in the morning, there's a little bit of mist kind of like hanging around the lower parts of the um little dips of the um the little valleys that you're in. But you walk with lots of uh what's the word? Confidence. Confidence and vigour as you kind of like make your way out, knowing that you're gonna find and and and um and and discover wonderful things. The weather continues to uh stay nice as you make your way through the through the plains. And you know what? You kind of go past a couple of like early shepherds who have got who trying to bring in some of their flock that stayed out overnight, they're just rounding it up, just checking for sort of lambs, that kind of thing that might have been born out in the in the in the fields. They give you a nice wave, you know. You probably know a couple of them by name, and you continue on heading north along the plains. The plains are very green and field swept, lots of low-growing shrubs and flowers that are poking through in the spring. There's multiple small springs and little tiny like waterfalls. I mean, they're like probably no more than a foot, which kind of like crisscross the north end of this plain as you make your way towards that rushing river ahead of you.
SPEAKER_01What's the general sort of response of people that we uh see us leaving and heading north? Is it like is it the done things? People go, oh, they're just heading north, or they're going, why are they heading north? No, no, no.
SPEAKER_02People do kind of wander off, they might go hunting, they might off to kind of like trap things, the river to sort of like the the northwest. People have gone there to sort of like fish and do things like that. So yeah, I mean it's not unheard of.
SPEAKER_04But but you bring up a good point. I mean, as the only band in town, we should have probably announced that we are leaving for a tour. And we didn't do it. I mean, I feel that we we missed something, we missed something very important by not announcing it. I mean, I don't know. Don't you think you should have said something, you know, before we leave?
SPEAKER_02That you should have done it.
SPEAKER_00I think we had like oh shit. Didn't we didn't we have like a hometown show the night before? That's why we got drunk afterwards.
SPEAKER_04Yeah, but we decided that we were leaving during the drunkness, and we just left in the morning without announcing it to anybody. So that we were going on tour. I think we just missed our first opportunity. We had a failure as a band. Welcome to Forbidden Land. Well, anyhow, we are coming back. I mean, isn't it?
SPEAKER_00Yeah, we're free spirits, man.
SPEAKER_04Yeah, well, is the is this is just a trial. We are we are coming back, okay? We are coming back. But are we the first day?
SPEAKER_00Are we the first people to like go more than a day away from the village?
SPEAKER_02There are a couple of rumors that sort of like, you know, old old Jeremiah did that sort of like into the woods, went further than anyone else, you know, that kind of thing.
SPEAKER_04But he never came back.
SPEAKER_02No, no, no, he came back and just said, you know, a little bit crazy, it was all dark, and you know. But he's never been quite the same since, you know, that kind of thing. But no, generally people have kind of like stuck to the rule of not going any further because it just you know, no one's kind of like pushed the the envelope yet. And you are the first people doing it.
SPEAKER_00That's what you need young people for making you adventurers or pushing the envelope.
SPEAKER_02Okay. Well, you kind of get sort of like up to sort of midday-ish, and the sun is actually quite nice. It's uh it's a pleasant day, it's not cold anymore. There's a few fluffy clouds in the sky, but not a huge amount. And as you get closer, you can hear the sound of the river. As you get closer again, the river sort of becomes a massive torrent. And as you get closer, even even closer to that, you can see that this river is probably I don't know, maybe 300 meters from one side to the other. It's a big river and it's fast flowing. There's rocks uh in some of it, but most of it, the the water is quite high and it's just skimming over the rocks. Okay, what's the plan? Can we make a raft? Can you make a raft? Well, so there are sort of like small shrubs and and various things around.
SPEAKER_00Shrubs aren't gonna make us a raft. Should we try to scout along the river to see if we can find a crossing?
SPEAKER_04You don't see anything. I've so we don't see this building that we were heading to.
SPEAKER_02You you don't see anything anything in that direction. What what does the opposite bank look like? Is it sort of rocky? Is this much the same as is this side, so it is plains, and as it kind of gets into sort of like the the river, you kind of gets a bit more rocky, but it's it's quite a bit of a a drop. It's a mud bank, rock and mud, and then it's straight into the river.
SPEAKER_04And what about the road? I thought that the road that was in the middle of our town was going north. Where is it?
SPEAKER_03Kind of of heads as soon as it kind of like comes up here, it heads going northeast. Perhaps we should follow the road and see if there is a bridge.
SPEAKER_00See if it comes to a bridge. Just like a bear stealing the drummer's idea.
SPEAKER_01That was not exactly what you said. Is is the movement system in the from my knowledge, more than anything else, is the movement system in Forbidden Lands similar to Dragon Bane, where it's shifts, stretches, or is it?
SPEAKER_02Yes, exactly. It's the same. It's the same, so it's set chunks that you have, so it's kind of divided into four four four shifts, and so you're in spring, so you've got morning, which is light, daytime, which is light, so you can travel both of those fairly well, and you can go ahead per per one. In fact, you could probably do two hexes, so one there and one back. So you can do in a day two hexes unless you want to push it. So you could get to the next hex, and you that's where you would be, you know. Yeah. For for for the next for the next thing. So you could go really fast, but you haven't really been doing that.
SPEAKER_04So nah, we're just out there in a home fun. So we only did one.
SPEAKER_03You've only done one, so you could do the next one, which will still take you further, which is fine.
SPEAKER_04But shall we boat? I mean, I would say yes, I mean, uh as leader of the band.
SPEAKER_01I think we should follow the road for a little bit along the river, see if we find a bridge or something else. If not, then yeah. Let's let's put our our renowned boat building capability to good use.
SPEAKER_04Well, at first we may camp. I mean, we I don't think we're crossing this rubbing at night. I think that means that we are spending the night, the first night out of town. I mean, I'm okay with it, but I don't know about you guys. I mean, I like the I'm okay sleeping on the floor. I don't know about you, Beredon. I mean, I don't know if you're used to do this, right? I'm not looking at cast. You know, I'm fine sleeping on the floor, you know, hard floor in a madras, you know. Yeah.
SPEAKER_02It says I'll stand on the floor lots of times. Usually after I'm drunk.
SPEAKER_04Yeah, but Beredon. No, the important part here is that Beredon perhaps cannot sleep on the floor, you know? This is the important part.
SPEAKER_01Yeah.
SPEAKER_04Wow. She looks a berodon.
SPEAKER_01I'm absolutely fine to sleep on the floor. I can rough it with the best of them. I do it. I also, too, do the sleeping all the time on the floor. Always.
SPEAKER_02Tony, could you make another uh lead the way roll? And Scott, can you please make a scouting roll? It's not a Scott, a scouter, no, it's grey. Sorry, grey, sorry, no, sorry, grey. Sorry, my brain just went just went like what? It's because I was looking at him.
SPEAKER_04Yeah, the Scott is just looking into the water. I'm amazed that I still have shoes. Can I can I still have the plus two?
SPEAKER_02No, you can have you can have a plus one for the bat.
SPEAKER_04Okay. So I'm rolling that.
SPEAKER_02You can make uh a roll for yourself.
SPEAKER_04I got success.
SPEAKER_03A success and a scot. I don't know what that means.
SPEAKER_02So if you wanted to push it, you could push your roll, and every every skull you have, it gives you damage, but also it gives you all power.
SPEAKER_04I don't know what, so we both pass.
SPEAKER_02Yeah, I have one success. Cool. Excellent. Well, let's see how that gets on. So you continue on pushing sort of like northeast, hoping to kind of catch up with the road. The weather stays very pleasant. Again, very, very nice. The wind does start to pick up a little bit as you kind of like head a bit further north, but it's actually quite a nice, a nice breeze. That kind of like, you know, you've been you've been travelling sort of like for the good part of the the morning. You've not really been kind of like pushing yourselves, you've been sort of like taking the time. So it's actually quite nice on your skin to kind of have that as you're hiking. And as you're sort of like walking through, you can see that there was at one point an old growth of trees that had coppice. You you you know, you're you're from a farming village, you you will kind of know that people sort of like coppice trees to kind of cut them back so that new new plant grows and they use that that new plant in various different ways. And you can see that that's been done, but you know that it has definitely not been done by you guys.
SPEAKER_04Do we see anything around?
SPEAKER_02I mean well, I'll tell you that when we get some rolls. Again, most of it is open plains, and you notice that as you're getting closer, that there is a road which is heading northeast up towards the river, at which you kind of cross, and you actually hit the coppice of trees, which are near nearby to the road. So clearly that someone's obviously been using or doing something with the with the road, coming here, doing whatever they're doing. Yeah, other than the breeze, there doesn't appear to be anyone around, and it looks like telling you what you could do. Could you please who are we gonna have it? Yeah, well you made a success, you got a success, Greg. So so so the cut the the the trees that have been coppiced and have been used, you kind of have a bit of a scout around the area to see who could have possibly used it and how long ago, and you realise that it probably has been no no no later than a couple of weeks ago, or sorry, no sooner than a couple of weeks ago. So that's when you reckon someone would have copped these trees, or at least used the area to do whatever they were doing in. You kind of look at sort of like the resin that's on the trees and the grass that's kind of like been stamped down, it's all been kind of like been regrowing, so it's obviously been a little while since it's been used, but this is definitely not a set of trees that you guys in your town would have copped. So someone has obviously been here to do that, and you've kind of like looked around and you can see that the while it's not recent, there has been some sign of someone using the sort of like gravelly sort of road. Do I see any tracks at all? Can you make a survival roll for me for that?
SPEAKER_00Any modifier?
SPEAKER_02No modifier, just a straight survival roll. Okay. I have one success. One success. Okay. Yeah, you can see that there is actually a couple of ruts from what looks like a maybe a two-wheeled cart uh that you find just barely on the road. It's been a while, but you can see that that someone's actually coming here with with with that. You don't really know don't have enough information. It's been a while since it's been here to tell you anything else. And all the sort of like footsteps and stuff would have like it's just too long ago for that to have like stayed around. But clearly whatever was something was obviously put into the into the cart.
SPEAKER_00And like, do can I tell if it's going what direction it was going in?
SPEAKER_02No. No, you can't tell the direction. You definitely couldn't see any hoof prints from like a horse or anything, so you you would you're gonna you you probably assume that either it's too long ago or it was a hand cart, perhaps that would have been used.
SPEAKER_00Someone's been here recently, but how long ago is hard to tell. There was someone here with the cart. I'm not sure what direction they went in. Yeah, and we don't know anything about the farm or a house nearby, right? They must be within at least a day's travel of this location. This is perhaps good news.
SPEAKER_04Or it could be really bad news. What do you mean? We might be a crossing nearby. I mean somebody who is repairing the trees cannot be a bad person. I mean, a druid knows this. You know, you must have a good heart if you're taking care of the trees. I mean an orc wouldn't be cutting the trees.
SPEAKER_01There's no sign that sort of what this has been is is very much repairing and regenerating, not you know, chopping them down and floating them down the river for lumber. Correct.
SPEAKER_04Okay.
SPEAKER_05Yeah.
SPEAKER_04Right, that means business. There's a farm nearby where we can sing and spend the night. Perhaps there's a bridge up ahead. Exactly.
SPEAKER_01Well, let's let let's keep on going. I'll I'll bring up a valiant rear guard and everyone else can go in front. Sing us a song, will you? I as as we as we walk, I will unstring I will unsling my loot and I will play a stirring rendition that had I had more than seven minutes to prepare for this game, I would have probably used AI to generate. No, because because Berador might be might be a musical prodigy. Scott has the musical talent of your average house brick.
SPEAKER_02Well, come on, Chris Brian, why don't you uh why don't you make a performing roll?
SPEAKER_01Let's do it. Right. Where is my perform skill? Let's see if you're useful. So I have got a so just again because first time with this system, I add my widths, I have my perform, and I brought that many D6. Check. Perhaps a gear, you have a gear, I think you can use the gear.
SPEAKER_02You can use your loot, yes, you can use your loot if it's if it's on there, which will give you a plus one to that. Eight dice modifier one from gear, and then hit roll. So in the game, just uh for people who's listening, you've got different different coloured dice, and so when the way that works is you've got your stat dice, which is your empathy, so you've got four four d6, they're white, you've got skill dice, which is your performance, which is red, and then you've got gear dice, which is black. If for any particular reason you come up with any ones on your stat or your gear, if you were to choose to push the roll, so if you thought I actually I wanted a better roll, you could choose to push it, it would give you a point of willpower. But every one you have on your stat will give you damage to the stat you've used. If you get a one on your gear dice, it breaks your gear. So if your gear has got given you one item, what so one dice, if you got a one on the gear, it breaks. So you then you have to repair it. So you can't use it until you've got it repaired. So in this case, you're fine. If you were to push that role and you got no other successes, you would have taken one damage to empathy.
SPEAKER_04You should definitely push it because you know I'm very busy leading the way, but I'm laughing my ass off. It's like, what is this going on? I mean, very done, seriously, and you know, I I if I take out my flute, I could be, you know, I'm too busy, but if not, I could be the best singer here.
SPEAKER_01As as anyone who listened to Dragon Bay will know, I have a habit of putting together characters who are particularly strong at one certain thing, and then every time I roll that thing, utterly, utterly failing to achieve what I want to achieve in it. So I am absolutely going to push it. There we go. My god.
SPEAKER_02So okay, cool. So you could take the two dimensional empathy, and you break your line.
SPEAKER_04I'm really la I mean, right now I'm doing it's I mean, I just stopped. I I I turn around and I started laughing in the middle of the road.
SPEAKER_01I'm like, I'm so hard last night that I've clearly worn all the strings out on my loot.
SPEAKER_02The strings break, gone, and and you hear something like one of the little muffins. Help me out. I'm not musical. The little tuning peg, tuning tuning pegs, thank you very much. Snaps and breaks and flies off. You're like, son of a in fact, you're so absent. You're this is the way you kind of get the the damage to empathy that you start like cursing and showering, you're like, God damn it, and you whack the um the the loot sort of like into the sort of like into the ground or your leg, and then you hear like a you're like oh if I'm doing if I'm doing it and I'm taking two empathy damage, I am full-on guitar smashing that thing against a rock.
SPEAKER_01It's like it's it's like watching an ACDC concert.
SPEAKER_00I think the proper I think the proper curse for a village of our size that hasn't seen a stranger in over 200 years is son of a first cousin.
SPEAKER_02I love it. Yeah, welcome to uh welcome to Forbidden Lands, everyone. It can only get worse from here.
SPEAKER_04Um We are doom already. We we lost the we we lost our lead singer and it's it's alright.
SPEAKER_01I also have a liar. So that's good. I'll switch to my next to my next uh my next instrument. But the uh so how do I recover empathy or repair my gear? I'm assuming there's a way.
SPEAKER_02You need to rest and each one of your stats is a different way to recover things. You essentially just need to recover and kind of like chat to everyone, calm the hell down and just sort of you know chill out, which you'll need a bit of time to do, which isn't while you're sort of like stropping, hiking along the um the path doing that. So you'll have to have a bit of a wait and then you'll be able to do it.
SPEAKER_04Art imitating life. I think it's the proper time perhaps to make camp because we are not going anywhere, and in any case, Beredon is you know, just in a tantrum, like a baby, like a spoiled brat.
SPEAKER_02Massively.
SPEAKER_04Massively. So I don't think we should be going anywhere. I mean the troop is doom at this moment. We need to recover.
SPEAKER_01I'm just dizzyed already. Berador sort of one sat there contemplating using his broken loot strings as a garrot wire whilst Anduin's asleep. Love it.
SPEAKER_02Yeah, so you kind of follow the follow the path or the road as it winds its way, still going sort of a northeastward path, and then it turns north, heading towards the river. Again, you follow the sort of like path as it hits the river, and as you get closer, you can see that the path heads towards a bridge, and it's a large stone bridge, probably a hundred meters wide. It's a huge bridge, it's an it looks like an old bridge, and as you kind of get closer, you can see it kind of arches over.
SPEAKER_04There you go, so I was right.
SPEAKER_00You know, you know, yeah, you're famously there to get to success. I was right. You stole my idea.
SPEAKER_02Typical floutist, the musical community's gonna hate us. Uh yeah, so you you kind of make your way towards this really spectacular bridge. I mean it's massive, it's huge, it's like you can see that there's various things on the bridge, like it looks like statues and various other things. As you get closer, you kind of follow the the follow the follow the actual road, your heart sinks. The middle of the bridge is missing maybe 150 meters of its span, it looks like it's all sunk into the into the river. You can see sort of like vaguely a foot of um of a couple of arches, but the majority of it is in the centre is gone. But as you get closer, um you do see that there is what looks like a large set of ropes which have basically been set up at the base of the bridge, and on the other side of the river, you can see a large sort of raft which is attached to the ropes that kind of come across as a room.
SPEAKER_04People basically come back and forth. That that's a car to go through the car feet in the room.
SPEAKER_02Yes, right. Okay, it's large. You reckon you could probably get an actual large cart on it. Whether it would take horses, it's debatable. Currently it's on the other side of the river, um, and it's being knocked around by the by the river's flow as it's kind of like on a what looks like potentially what looks like maybe a jetty or something, but it's you know, it's about hundred, it's about two hundred and fifty metres on the other side of the river.
SPEAKER_04Okay, so I would say that perhaps we I mean I don't know if we should be crossing the river today, no. We we cannot probably cross the river.
SPEAKER_02Uh you could do. I mean it's it's like it's like early, early, early afternoon, you know, it's just gone sort of like one or two o'clock in the morning.
SPEAKER_04Yeah, being the first outing we've done, I would say perhaps it's wise to rest, take camp, recover, and then we do this tomorrow morning.
SPEAKER_02Definitely you could probably set up camp in one of the arches on this side of the river, so that will cover you from the rain and that kind of thing.
SPEAKER_04That's what I'm thinking. If everyone agrees, that's what I would propose to cross tomorrow and just today, just take it easy.
SPEAKER_00Well, I've if that makes sense. I just have one question about the description. Yep. The rope that's tied to the rafts. Yep. Where is the other end tied to?
SPEAKER_02It's it looks like it's basically it's going really close to the the base of the bridge, and you can see the the rope goes from one side of the bridge to the other side of the bridge at the bases of them, and you can see that it looks like it's been staked in quite strongly on this side and the other side. Okay, and it looks like there's some kind of ropey type system, but you can't really tell because it's like 250 meters away, that's attaching to the other the other side of the bank, but you don't see a way of pulling it across this way.
SPEAKER_04Okay. So I have a quartermaster talent, so perhaps will be the best one to prepare. You know, I'm more used to be outside and to spend nights in the forest, perhaps as the others. And I have flint steel, which I can use to set up a small fire or campfire. So if you're okay with that, I will just perhaps Do you have any wood? I will ask one of these Scott or I mean Veridon or Grey or Cass to find me some.
SPEAKER_02Okay, well we've got rules for that. Okay.
SPEAKER_04So can you roll.
SPEAKER_01He's too busy trying to repair the shattered pieces of his loot.
SPEAKER_04That's alright. That gives me more time to chat with Cass. You know, Cass, it's our first night out here. I mean, I can make a nice campfire, bring me very nice wood, and you know, we can have a chat together, you know, under the stars.
SPEAKER_00We know who the Julian Bashir of the group is.
SPEAKER_02She says, Okay, well, that's nice. I guess. Did you need me to do anything? Yeah, give me wood. You know, I can find you some. She kind of like, I'll get you some wood. And she looks or raises her eyebrow here. And uh says, Alright, I'll go see if I can rustle something up. This is a family show. This is definitely not a family show.
SPEAKER_00No, it isn't. Um, I'll I'll ask Cass as she leaves to go rustle up some wood for Anduin.
SPEAKER_01I I it's okay, it's okay, Marco.
SPEAKER_00It's okay.
SPEAKER_01Fuck you, Tony. At least nobody's making wood for sheep jokes.
SPEAKER_00I will ask her if if Anduin is is bothering her. No, no, no, it's fine. Okay, and then I'll just say, you know, if if if he's you know, if he's he can be a little creepy, if uh, you know, if you feel uncomfortable, just you know, let uh let Barrett inner I know, and you know, we'll take him up back and pound some sense into him. Just as uh you saying I can't? No, no, no, not at all. Of course you can. We'll hold him down for you. How about that? How about that? I like that sound. That's much better, she says.
SPEAKER_02I just want to make sure I'm there to watch. So she goes wandering off. Is anyone gonna join her or are you happy to let her go do something? So now that you're gonna go.
SPEAKER_04I'll go with her. And is there with better than preparing the camp?
SPEAKER_02Well, I'll tell you what. It's always good to split the pie, it's one of my favourite things to do. I mean, nothing bad ever comes of splitting the pie, right?
SPEAKER_04So we are half a day away from our town town.
SPEAKER_03What is gonna happen?
SPEAKER_02Okay, well, they're gonna go out looking for some wood. Could you please make a survival roll? You can have an extra dice because you are with Cassie. I just need one success just to basically rustle up enough sort of like tinder and wood to kind of like keep a fire going for a bit. So do I put the extra dye in the modifier box? Yeah. Okay. Yeah. That'll just give you the extra, and it'll give you should give you an extra skill. There's you're gone. Okay. Good job. I have one success. Okay, cool. So one of the means is it just means that they're she's gonna they're gonna go out, they're gonna go basically rummaging around looking for basically wood and it's not, you know, they're planes and stuff, so you didn't it's it's all gonna be the scrub wood and stuff. You know, Gray and Cassie's gonna have to like load up a bunch of arms of stuff and put them in their rucksack and and all the rest of it, and then come back. So that's what they're gonna do. Meanwhile, back at Baradon and Andrewin are gonna do what? Beridon is repairing his loop.
SPEAKER_04Yeah, and I'm making camp. I don't know what that entails. Perhaps looking for the best spot to sleep, you know, making a space, preparing the campfire with rocks, you know, like the good boy scout. And you know I mean I'm waiting for them to bring me the timber so I can put the fire on. And it's warm and cozy. Well, can you please make a uh make camp?
SPEAKER_02Making camp? Uh can I use bonus from core master, I think, is your one of the things.
SPEAKER_04And can I use my flints and steel too? Absolutely, you can have that. That's fine. There you go. And nothing else. Because I'm guessing I guess it's small than enough kind, sir. Oh no. You know, I'm always hey there you go. One success. Oh, there we go, that's cool.
SPEAKER_02For a second there, I thought there was gonna be nothing. Um, yeah, you kind of set it up in the league, you make sure that you're gonna be out of the rain should it rain, you make sure that you're high enough so if if the if the if the river does rise, you don't want to be like swamped in the middle of the night. You do everything you're supposed to do. Um it turns out that you know this is something you do regularly, I'm guessing, as a as a druid when you're out and about. So that's all good. While you're doing that, Gray and Cassie come back hauling a bunch of of wood and sticks and various things. So you can actually have like a warm fire this evening if you need to.
SPEAKER_00Very small in the wood isn't very big, but it'll do the job.
SPEAKER_04Yeah, thank you.
SPEAKER_00I will take in now.
SPEAKER_04Thank you so much. It looks like a fairly limp piece of wood. You know, we're teenagers, we're young, young adults.
SPEAKER_03Definitely feeling that way today.
SPEAKER_04You know, right back to high school, playing role playing games.
SPEAKER_02It's a bit like that. Well, you know, this is how it's supposed to be. Scott, what's Bennington's crafting skill like?
SPEAKER_01So Berridor is actually fairly adept at repairing loot. Given that, given that there aren't many Luthiers in Juniper Song. Yeah. This this this loot has probably been handed down through about nine different generations of Lutinists in in the village. And and everyone sort of makes their own repairs to it. So he is relatively adept at it to the point where if I were to roll a dice, I might not fail.
SPEAKER_02Huzzah! Congratulations. So you need a roll to succeed, and you've got sort of like you know, some woodworking, sort of like no. I think you kind of file and you obviously have like spare strings and various other things you can do. So when they come back with the piece of wood, you find a decent size that can kind of like make do? You do, in fact, you repair it, so it means that you go back to having your one bonus from you do.
SPEAKER_04I think one of the enough that our quest should be to find the mythical instruments, right? I mean, I think you need a proper loot. I mean, we can understand by this, you know, it's very old stuff.
SPEAKER_01One of the cool things I like about this system in the characters that I've it gives you a little legend that your character is aware of. Hmm. I've Burador has been told in the past that a a dwarf named Stein Bruton lost an a unique scroll in uh a dark forest to the south, which I kind of am envisaging as being sort of the lost score for an epic rock song. Yep, it's not the greatest song in the world, but it could be a tribute to it.
SPEAKER_02Like it. Yeah. Okay, so yeah, you can envision the sort of like the group now, kind of like you know, the fire's going, you've kind of like set up your camp, you're sitting down, you know, Veridone's kind of like making sure that the you know the loot is kind of like fixed and repaired. It takes a little bit of time, which kind of takes you into the evening, which is lovely, and you kind of settle in to this really nice kind of like evening shift. Who is gonna be in watch overnight? So I'm in it just for sort of like the the game mechanics, they pick one person who's on watch. I mean, you can, if you want to, take it in turns, but it just means that you're not gonna get enough rest, or sorry, sleep, to kind of repair damage, that kind of stuff. I can do it.
SPEAKER_04Yeah, that's what I was gonna say. The drummer must do it.
SPEAKER_02The drummer must do it. So the rules say that you must sleep one shift during the course of a whole day, and it could be that you know, Grey kind of like sits by the fire after he's had his food and kind of like drifts off for that evening shift. So when it starts to get night, you kind of wake him up and then Baradon take the first shift.
SPEAKER_01He'll first everyone's resting after dinner, he'll he's just sat there, maybe goes up onto the brid onto the ruins of the bridge, sits overlooking the top so you can see what's coming, and just plucks away, makes sure his newly restrung loot is is working, is doing what it needs to do, brings it back into tune.
SPEAKER_02Why don't you uh make a scouting roll for me?
SPEAKER_01Because I don't have any scouting skill. Excellent. That's why I won't make it. I've got a I've got reasonable wits actually.
SPEAKER_04I'm sorry, remember you should rest if you want to recover empathy though.
SPEAKER_01Well, I I fa I fail to scout because as always, my ability to roll D6 is not non-existent. That's cool. Right, well. It's all fine.
SPEAKER_02You fell asleep. Yeah, you basically you have you basically go for a bit of a nap. It's just been a bit of a day, right? And uh yeah, you kind of like you nod off and wake up sort of like as it's getting just dark, and you're like, oh right, okay, I'll go back down and you know. Glad glad nobody saw that. Yeah, and then Gray kind of wakes up in the middle of the night and or is woken up by Beridol, kind of like saying he's done his watch, you can do yours, and you sort of drift off to sleep, Berodon. And Juan's already probably having a bit of a snooze. Cassie is kind of laid out, sort of slowly humming as soon as she kind of soon as she kind of like falls to sleep, leaving just you grey, the dying embers of the light, because you don't have enough wood to last the entire evening. But your eyes adjust to the darkness, and it's not really an overcast night, so the moon comes out, and so you can actually see fairly well in the local area, and you kind of almost want to drift off because you've got the sound of the rushing river going below you, the sort of like crack of some of the sort of like the old the old bridge sort of above. And uh your thirsty your first day into the journeying into the Ravenlands seems to go without too much of a hitch. And I guess that's where we're gonna end this evening's session.
SPEAKER_04The band of True Brothers are sleeping under the stairs. Which is just rock and roll.
SPEAKER_03Yeah. Our first day of the tour. Indeed. Who knows what tomorrow may bring?