Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
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Stories with Dice
Star Trek Magellan S1 E11 A Tide in the Affairs of Men: A Star Trek Adventures Actual Play Podcast
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In the Boreth system, a hundred light years beyond Federation space, the crew of the Magellan fights to retake their ship from forces led in part by the enigmatic Dr. Korby.
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Music by Andy Luiten
Welcome to Stories with Dice. This is Star Trek Magellan, a Star Trek Adventures second edition actual play podcast. If you're enjoying our actual plays, please subscribe to Stories with Dice so you never miss an episode. Don't forget to rate and review us. It really helps others to discover the podcast. Follow us on the social media to stay updated. You'll find the relevant links in the description of each episode. It is the early 22nd century. Four years after the founding of the United Federation of Planets, five years since the end of the Earth-Romulan War. Starfleet has renewed their mission of peaceful exploration. But something has gone terribly wrong at Cradle Station, a research outpost on the edge of Federation Space. The crew is dead, its lead scientist missing. The USS Magellan's mission? Unravel the mystery of Cradle Station and boldly go where no one has gone before. Hello, Ed. How you doing? You're uh you're back from the UK Games Expo? I am. Tired. You managed it like a trooper with a bun leg.
SPEAKER_02Spent a whole 26 pounds on some stuff. That was about it. Representing stories with dice. That's always uh Yes. It was it was it's good. Got a lot of uh got a little bit more attention and spoke to a lot of people. And uh yeah, generally it was it was it was a good it was a good Friday.
SPEAKER_04Awesome. We will endeavor not to disappoint the new people who are paying attention, though, you know, we are the not ready for prime time podcast players with not so great equipment, so you know we always fight with shitty audio here and there, but you know, we're having fun, that's all that matters. Absolutely. Hello, Tony.
SPEAKER_01Just like the real life, just like real life, exactly. I think Tony forgot to m to mention that he had a very sexy t-shirt with some marketing and branding on it.
SPEAKER_04That's right. You can buy sexy stories with dice t-shirt on uh Redbubble. Redbubble, yeah. That's right. And many other things. I have no idea what the price is.
SPEAKER_02As of today's date, the first and sixth, you get 30% off.
SPEAKER_04Well, very nice. Wow. Tony Tony is uh sitting pretty in in uh Paris, I believe, eating popcorn and drinking alcohol and getting stone cold fucking drunk tonight, so that's gonna be a special episode. Yeah.
SPEAKER_01The captain is going down with the ship totally planning to get hammered when the everything explodes in fancy flames. Yeah, it's not be going well for us, right?
SPEAKER_04One way to deal with uh the Kobayashi Maru, right? Get drunk. No wins to know. Douglas, how are you?
SPEAKER_03Thank you, Marco.
SPEAKER_05And Carmelo, how are you? Yeah, I'm alright, but I figure alcohol won't do it if we're going down. We need to get a little bit of the funny stuff, you know, the wacky cigarettes. Some mushrooms, some magic mushrooms, maybe? That'll make the explosion seem a little bit more uh palatable. So, Douglas, you wanted to talk plot before we got started, so let's talk plot.
SPEAKER_03Unfortunately, since I've spent like the last five sessions concentrating on making sure the ship doesn't explode, I have kind of fallen behind on what the actual overarching plot is. So I am going to relay what I think is going on to the best of my ability, and Marco and everyone else will go, you haven't been paying attention at all, have you, Douglas? And if it's a better idea than mine, I'm gonna say yes, that's exactly it. So, okay. So there was a research station, Cradle Station, which was run by Dr. Corby, and we'll call him Dr. Corby 1, or Prime Corby. He was digging up some stuff, and then he went off to visit a crash site on another planet, which was I forget something for Cestus? Corellafor. Corellafor. He woke up something, some tentacle monster thing. And he is dead now?
SPEAKER_04I would I would say he disturbed the tentacled monster thingy. I wouldn't really say he woke it up. It's it's unclear if he's dead or not. He got attacked by the creature, and you guys didn't beam him back. Or carry him back to the shuttle or whatever. Yeah, you left him there.
SPEAKER_03So so Corby Prime may be still a large. Potentially, yeah. Then we got sucked through a wormhole or some sort of subspace fissure thing. A quantum, yeah. Which then we met up with a shuttle pod, which had Hog, one of our dead crewmen, and let's say Corby 2. Correct. Who are from a different Magellan, which is from a universe where is almost the same except Starbase 12 got attacked, and I my character is dead.
SPEAKER_04Correct. Starbase 12 got attacked, also Rigel. I'm trying to remember off the top of my head without the notes in front of me on that one. Rigel, Andoria, and Vulcan were also attacked.
SPEAKER_03Okay, and various other things happened involved zipping around in time and in space. Then another Magellan, which I will call Magellan 2, appeared. Okay. Now, Magellan 2 is the same as our Magellan, except there was no crew on it. Correct. Except for another Dr. Corby, who we will call Dr. Corby 3. Yep. He was part of the machine.
SPEAKER_04So he So then again she was fused with an alien device that he called an entanglement drive.
SPEAKER_03Okay. But Magellan 2 might not have anything to do with Corby 2, might actually be Magellan 3.
SPEAKER_02That's my sense. My sense is that there is a Magellan 2 that was with Shuttle Pod 2 somewhere out there, so this is Magellan 3.
SPEAKER_03Magellan 3 is the one that Magellan 1 or Magellan Prime is quantum entangled with. And Magellan 2, which is the Magellan that Corby 2 came from, is just somewhere else. See, neither can you. That's it.
SPEAKER_04So that's you know, something to think about is that Corby 2, the man that you met in the shuttle pod with Pog, might actually not be Corby 2. He might be Corby III. At least come back in time, as opposed to Or or he could be Corby II, but from a different time period, correct.
SPEAKER_03Wait, but he'd still be Corby 2, right? Even if he came from a different time period.
SPEAKER_04Correct. Correct. But that would make the Corby that was fused with the entanglement drive also Corby 2.
SPEAKER_03So they mu there's a chance they might both be the same Corby.
SPEAKER_04Possibly, because rem- so remember, the alternate Magellan.
SPEAKER_03Magellan 2 slash 3.
SPEAKER_04Remember, once Holtz restored power, the ship's chronometers began displaying a date several months into the future.
SPEAKER_03Well, yeah, yeah. And also there was the big scary ten foot high. Oh, yeah, the most who spoke in the voice of Dr. Corby, but whether that is Dr. Corby 3 or they're speaking the voice of a completely different Dr. Corby, because we don't know if they're in any relation to Corby 3.
SPEAKER_02And they already well, they they made a chichering noise. Right. They weren't speaking in Dr.
SPEAKER_04Corby's voice.
SPEAKER_02They weren't speaking in Dr. Corby's voice. Dr. Corby was speaking to us.
SPEAKER_03Oh, I thought them.
SPEAKER_02They were speaking the weird chittery thing, but only when we were looking at them. When we were looking at them, they didn't exist. When we did look at them, they did exist. Which was weird. Well they didn't. They just decided to play a trick on us.
SPEAKER_03Didn't they say something about like unplugging the drive or something like that?
SPEAKER_04Yeah, yeah, so but they they couldn't figure out how to do it, so they just vaporized it.
SPEAKER_03No, no, no, no. The aliens said something about the drive. No, no, Dr. Corby did. Dr. Corby did. Well, that's all the things all for that. Okay. I I was confused by that point. He it was it was it was just it was just nobody looked at him for a very long time after talking about. There's like, oh, he's over there. Okay. I think that's me. There's also like I've skipped over like all the actual overarching things to do with the Proto Mentus and all that sort of stuff, but uh the different races.
SPEAKER_04Yeah, so the Protomentist is essentially the those creatures that were in main engineering. That's what Corby called the Protomentist. Those are the ancient ones that the the Saurians call them the ancient ones.
SPEAKER_02Yes. Yeah, you missed the sort of like landing the refining station on the planet, the the Starfleet. Well, that's all that's all the stuff I remember.
SPEAKER_03That's the stuff I'm not confused about.
SPEAKER_02Okay, right, cool. This is all the stuff You don't remember. Okay, yes.
SPEAKER_03Yeah, I'm just going with the stuff I only half remembered because it involves multiple quantum things. Okay, so yeah, so there is Kobe 2, but also Kobe 2.
SPEAKER_04It's confusing like Billy Piper becoming the doctor. Like, you know, it's it's confusing it too.
SPEAKER_03Oh, wait weighted data, Marco. And also well, I would I would say spoilers, but by the time this comes out, the Christmas special might have happened at this point if there is one. Yes. Okay.
SPEAKER_04Anything else before we begin?
SPEAKER_03No.
SPEAKER_02I think that's if um Carmelo or Tony remembers anything different, just to confuse us some more.
SPEAKER_05No. No, I think we've uh we've been moved out away from the uh Romulan ship, and uh we don't have warp drive. That's what I remember. Both ships I don't think have warp drive.
SPEAKER_04That's correct. Well that your your Magellan doesn't have warp drive because it's fucked, and the alternate Magellan doesn't have warp drive simply because somebody turned it off, so it needs to be restarted.
SPEAKER_03Also, we're one hit away from like total disintegration on the prime Magellan. You are, yes, that that is correct.
SPEAKER_04Well, you know, if that happens, it's a good thing you've got to spare.
SPEAKER_03Not really, because everyone will be dead because there's no time to get out, or we'll just die instantly.
SPEAKER_04Oh, you don't you don't just die instantly. There'll be plenty of time to abandon ship. I mean, maybe half your crew will die, but you know. We'll roll some dice and see who lives and dies.
SPEAKER_03Unfortunately, that was that was the bit where we're floating around in space, is the time when you can evacuate. Anything after that is everything just explodes. I will accept I will accept my fate if we just all explode instantly.
SPEAKER_05Today could be a good day to die. Oh, who are the two who are the two people with me?
SPEAKER_04One is so you're back up yeah, so we left off with you with basically this most of the senior staff, or all the senior staff, you were in a you were in a briefing. So you're all together on Magellan Prime. You left Sarah Holtz, the helmsman, on the alternate Magellan, along with, I think, Stiles. And you brought security officer blank back with you. So, and then so yeah, so so where we left off is kind of where we're picking up. So essentially, you were having the briefing, deciding, going over your uh the science report from the lab about how to unentangle your two ships from one another and seal the fissure. And as that was about to wrap up, you heard a scream from the bridge. You go out onto the bridge, and you discovered that Dr. Travis's mother, Commando Travis, had just poof disappeared into thin air at the science station. And then the ship started moving. And the people at the con told the captain that someone had had locked out the bridge, and the ship was now being controlled from the auxiliary control room, which by the way is on deck four, near the impulse engine room. And then the captain said, he got out his phaser and he said, Come with me, and you guys were about to go deal with God. Yep. So that's where we are. We open on the Magellan, moving under impulse power, pulling away from the alternate Magellan and toward the ancient world of Boreth. Ahead, the alien vessel looms, enormous, phasing in and out of the universe. Transparent one moment, shimmering into solid form the next. Inside the bridge of the Magellan, the captain and senior staff step to the turbolift, face pistols drawn, but the doors do not open. Power to the lips have been cut. The intercom crackles to life. I'm sorry, Captain, says doctor Corby. Do not try to stop me. This is the only way.
SPEAKER_01I will speak to Corby. What do you mean by but this is the only way? Explain it to me.
SPEAKER_04He says I have to bring them all back, and then he cuts off communications.
SPEAKER_01Okay, so I look around to Lieutenant Rhodes. Is there any way that we can undo this blockage? Yeah, there's all weeks, the uh Jeffrey's tubes.
SPEAKER_04Yeah, there is a emergency access to down the bridge that will get you to the below decks.
SPEAKER_01Okay, so it's not and it's not lock or anything like that, so we can just physically go through. Okay. There's a manual release just for the when there's power outages and that sort of thing.
SPEAKER_03Okay, so take the lead and start descending. Well, before I leave, can I try the intercom and see if I can get to engineering?
SPEAKER_04Uh yeah, the you're locked out of everything from the bridge.
SPEAKER_03Okay, that's fine. Yep.
SPEAKER_04So everyone make a fitness and security task, please. The difficulty is one. And this is just gonna represent climbing through the shafts and the access ladders to get down to deck four. Maris, your difficulty is actually gonna be two because you're you're the cramped access shafts are stirring up like old memories of your escape from the Republic during the Earth Romulan War. You're getting a little bit of PTSD. So your difficulty is two. Everyone else is one.
SPEAKER_05And what's it gonna be for the attributes again in the department? A fitness plus security.
SPEAKER_01Plus security. Gotcha. And difficulties two. I'm gonna be using my focus lead by example. I'm going first. I'm gonna show you the way.
SPEAKER_04Yeah, okay. Sounds good. Lev Maris, let me see what your focuses are. One success.
SPEAKER_05Survival.
SPEAKER_04Okay, so two dice, yeah. Correct. You always roll two dice as a min at a minimum.
SPEAKER_03I argue mining operations is a relevant focus for going through up and down like ladders and through small spaces. I'm gonna say that's a stretch.
SPEAKER_01Oh, here goes mine. Scott got two successes. Okay. Can we get some momentum from this? Scott got two.
SPEAKER_00Yeah.
SPEAKER_04Scott's five moment. Yep, so you have one momentum so far. Lef Maris has failed because he needed two successes. Get me out of here. So, yeah, so as you're climbing down, you're you're starting to get, like I said, you're getting a little PTSD, you're starting to sort of have flashbacks to your narrow escape from the Republic as it were in the war, and so you lose your footing, you almost slip. You take three stress essentially on your character sheet.
SPEAKER_02I'll just kind of like hang close to Lev and just kind of offering him some encouraging words to kind of, it's okay, it's fine, breathe.
SPEAKER_04Now, something that I just remembered if you guys want to bring a security detail with you, that is something you can do, but you'll have to go to like the armory, which is on deck six. It's up to you guys. And then so basically the security detail will act as a trait. And so that'll it'll cost you a momentum to get the security detail, and it will also add one point to threat. But then the trait will let you increase the severity of your attacks by one by spending one momentum instead of the usual two momentum. So that's what the security detail does, if that's something you guys want to do. I think we're at fine with holidays long. Yeah, we're fine at the minute all the time. We could take a researcher on. Okay, let's get back to the emergency access ladders. The emergency shaft is dim. You descend rung by rung, the space narrow and claustrophobic. It's a straight drop down from the bridge to deck four. Midway down, Lieutenant Maris slips, his boots skid on a rung slick with condensation. He catches himself breathing hard. For a moment he's back on the Republic, crawling through smoke and fire toward the last shuttle pod. Dr. Travis provides some words of comfort. Maris steadies himself, and then you all keep moving. At deck three, through a narrow viewport, you glimpse some movement. Crew behind sealed bulkheads, pounding, calling out, they can't reach the access ladder. Dr. Corby has sealed them in, trapped them where they stood. The corridor is still, you hear muffled voices echo behind some sealed doors, you keep climbing down to deck four, and then into the Jeffries tube, crawling aft toward the access junction behind auxiliary control.
SPEAKER_01Okay, so do I know if so I know that there are two entrances, I guess?
SPEAKER_04Correct. Yeah, you know that there's the main entrance across from the turbo lift, and then there's this side entrance. Okay.
SPEAKER_01So we are gonna split in two, in two teams. So we are gonna surprise them by entering through two of the different doors. Who are the best shots? I think I were I'm a good shot. Who is I think I should know who is uh who is best shooting in my crew, right? If it is Lieutenant Rhodes or uh Commander Marys. I I know that Travis is not very good shooting things. Travis has had his combat training. Okay. So I will take Travis with me. Me and Travis will go to the the entrance on the side, and you, Marys, and Rhodes go to the turbo lift and we'll basically synchronize if we can open. I don't know, they might have been they might have looked the I think the doors. Lieutenant Commander Maris.
SPEAKER_04Yes. As you come out of the ladder and you're in this room, and the captain is making his tactical plans and and deciding, you know, how to approach the situation. If you want to have some ESP insight, I will give it to you for the cost of one threat.
SPEAKER_02What do we think, crewmates? I mean, we're on eight threat, one extra threat, it's not gonna make that much difference.
SPEAKER_05Not gonna make that much difference. No, because I'm kind of c I'm curious of thinking that yes, I'm gonna wanna I'm gonna wanna some ESP. I wanna I want a little inside knowledge.
SPEAKER_04Yeah, so you you s you take that final step off the ladder into this compartment and your focus drifts inward. Somewhere just beyond your mind's reach, a presence brushes against your thoughts. It's Dr. Corby. Desperation radiates from him, not malice or hatred. You get the sense that he's trying to undo a mistake, and then you feel the two universes, yours and the other quantum reality, tangled like threads in a frayed tapestry. A quantum duplicate spun from the infinite possibilities of choice and consequence. They're collapsing inward, drawn together by some unseen gravitational force. I think I'm gonna relay that to the captain.
SPEAKER_02Take it out, communicators aren't working, so you have to shout, presumably.
SPEAKER_04No, no, yeah. Your communicators are working. It's just that internal comms of the ship are have been co-talkie talkies work. Yeah.
SPEAKER_05Yeah, so I'm gonna take out my communicator, communicate that information to the captain, uh, and let him know that Corby himself is not really a threat based on what I've sensed.
SPEAKER_01Thank you, Lieutenant Marius. Obviously, put your faces on on this.
SPEAKER_04So I'm gonna s and now I'm gonna spend that threat that I got from uh your ESP. No way. You wanted this threat. It still has a ton of threat. These doors. So you you you step out of this compartment into a larger compartment with a bunch of consoles, but these doors, all three of these doors, are sealed.
SPEAKER_01Is there any way around it? Can we just hike them or any other way around?
SPEAKER_04You can you can use brute force, you can try to hot wire the uh the mechanisms to get the doors to open. You could go back into the access you can go back into the access tubes and take a longer route to get no back to where you are.
SPEAKER_01In my case, I have engineering, so I will try to do it myself. I don't know what I need to roll. I would say daring in engineering. Okay. So I will roll that. No focus. No. Well lead by example, but I mean I'm not gonna be using it all the time.
SPEAKER_04You gotta it didn't show up, but I saw the results. It was an 18 and a 19, so you failed. So you you're pop off this little mechanical hatch on the wall, you know, you just pop it off, you get into the wires and the wall, you start messing around with the wires. Steve Rhodes is probably like rolling his eyes.
SPEAKER_03Well, uh, we're at a different door now. We've got our own door to deal with, so well, I'll I'll let him fail his one before I see if I can succeed on my one.
SPEAKER_04And you're you're like trying to hot wire, you're trying to like you cut these wires, you're trying to, you know, jury rig them in hotware. wire them and you get this little zap, this little sort of shock, and you you know you you pull your hand back and then the intercom crackles. And this time you hear Administrator Phillips' voice. Now now now Dr. Corby did say not to try to stop him.
SPEAKER_02We have the equivalent of like CCTV here in this room. Or or sensors. Is there like a thinking about the universe of Star Trek? Are there CCTV cameras plastered around the ship or are they sensor suites that go through the ship that allow people to know where people are that kind of thing?
SPEAKER_04Like internal security means yeah yeah no there are but they control the ship from from auxiliary control so you wouldn't have access to them. But you could try to tap into them if you wanted to.
SPEAKER_01So is Signal Lieutenant Rhodes this door is rocked and let me know if you can get through yours.
SPEAKER_03Have a look at my door.
SPEAKER_04The role will be the same for you daring and engineering if you want to try to like hotwire it.
SPEAKER_03I have my engineering toolkit as well so I have the correct tools for the job. Does that give me any benefit? The correct tools for the is that a value or a focus I literally have as one of my items an engineering toolkit.
SPEAKER_04Ah I understand. Yes so your difficulty will be lowered by one so it's only one difficulty. So you only need one success.
SPEAKER_03Okay. And I assume this counts as jury rigging if I'm just ripping off the panel and getting some wires and going okay daring and engineering. Not using a focus Look at that you've generated you've generated momentum.
SPEAKER_04Would you like to use that momentum for something?
SPEAKER_03Perhaps open mine on my side yeah can I like short circuit and like all the rooms all the doors in this room just pop open? Yes I'll let you do it.
SPEAKER_04Thank you, Douglas. Don't thank 'em yet so what Rhodes, as soon as that door hisses open, someone from the corridor fires a phase pistol at you. Two successes that's amazing. How did that happen? Oh I rolled a one that's why you rolled a one that's amazing. Okay so you take three stress or no wait uh shit I forgot how damage works.
SPEAKER_03I I will pick to take the stress rather than the injury at this point.
SPEAKER_04Yes that's exactly right that's how you take the damage.
SPEAKER_03So I have lost a third of my stress.
SPEAKER_04And on the other side guess the captains take the lead right yeah the door just did suddenly open for that they missed. So as soon as that door opens a blast like hits the side of the bulkhead. Pew pew it is now your turn fellas okay what do I see? You see a woman right around this corner here and Douglas you see this Vulcan right here who miraculously made that shot. Okay. Do I recognize this Vulcan? You do actually yeah it's the it's the it's the new head nurse the one that replaced the one that replaced Shaq's also has always been here. So one of you can now choose to go and then once you go the the initiative comes back to the to me unless you want to either spend two momentum or give me threat to hold it.
SPEAKER_01No I will take lead if that's okay and try to get Asuka Tanaka out with a lethal shot.
SPEAKER_04I will you know show my decisive leadership by just putting myself forward and protecting Lieutenant Scott Travis while I shoot at this and you don't recognize this ensign at all you've never seen her before like she's not a member you don't remember her being a member of your crew.
SPEAKER_01So I will control and security I guess and I use my focus number of dice sing pool is two one is default so I go for it.
SPEAKER_04Alright so you missed so your phaser blast just hits the corner of that bulkhead there and she she sort of you know flinches a little bit as that shot goes off. Do I need two successes? You need two successes for ranged combat yep okay let's see where who will I shoot next I think Talin will go again. Holy smokes she's gonna use that extra threat that she just generated from that three successes to bump up the severity from three to four roads. So do you want to take four more stress to avoid me again. She's shooting you again yes did I not like duck out the way when I got missed the last time you didn't tell me you did okay four stress I can't do anything about that.
SPEAKER_05Now the initiative goes back to you guys. I'm gonna take the yeah I'm gonna let's see can I shoot from there do I need to get a little closer I think I might be able to Yeah you can shoot from there. I'm gonna try to shoot from there. Yep right so that's going to be it's control and security? Control and security right and it's using focus do you have a survival survival would that survival work?
SPEAKER_04No that way it wouldn't work no no no okay nope so just so not using a focus two dice a complication range what if my is normal normal okay here we go let's see what happens come on what complication alright so let's see what will I do with that complication's not charged up I'm actually gonna take the threat in place of the complication your phaser fire goes wide it just hits the bulkhead this fellow here all of a sudden pops up next to Tanaka and he shouts to you Captain lower your weapon and you will not be harmed what you're doing lower your weapon will not lower my weapon you do it I'm the captain of the ship you are on my ship.
SPEAKER_01You're not my captain. Who is your captain? Commodore Travis Commodore Travis should know that we need to stop this man.
SPEAKER_04And if he were here he would help us where is he? This is not a conversation captain lower your weapon or I will fire. Do your worst I take cover. Okay you take cover. Douglas remind me how cover works I'd have to go double check. Yes could you do that for me?
SPEAKER_01Okay thank you try not to shoot me while I'm checking no I'm shooting the Andorian and he misses Yeah and yeah I'm too intimidate him.
SPEAKER_04Yeah so he doesn't have a good he doesn't have a good angle on you and that phaser blast just hits that bulk hit at the end of the corridor there.
SPEAKER_03Cover turns an attack check into an opposed task. Okay we'll deal with that next time then giving you a better chance of resisting and then possibly counterattacking so I believe it goes on to whatchamacallit the melee rules okay so now Travis what are you doing?
SPEAKER_02I take it that I can I can I come out to where from where I am absolutely Ross past the captain to the other side of the corridor and grab cover there so I can then try and shoot around the corner so we've got two lines of angle of fire. Yeah you can do that. Cool in which case I'm gonna do that.
SPEAKER_04So that movement is a minor action so then for your major action you can still make an attack.
SPEAKER_02Okay in which case I'm gonna shoot the guy that was chatting to the captain. So uh daring and security no no no no control and security. Control and security sorry control and security I've got nothing really to sort of use so it's just a straight roll for me. And I got oh wow two successes two successes.
SPEAKER_04Okay so your face pistol that's three so Mr. Wade avoids that injury just essentially like ducks out of the way does like a shoulder roll and comes up over to here proper sort of trek sort of like shots going wide cross corridors I like that. Classic William Shatner move you know he does the does the shoulder roll and now the initiative is I believe theirs. Oh and uh Mr. Travis you see there's another gentleman at the end of this corridor right here. Good grief. So there you go. And you don't recognize any of these people as members of your crew. And ensign Tate here at the end of the corridor will take a shot at you Mr. Travis cover?
SPEAKER_02I don't know how's that gonna work? Correct so it's an opposed role so you roll control and security and I use my hazard awareness as a focus for that?
SPEAKER_04Yes.
SPEAKER_02And it's still a complication range of one that hasn't changed. Correct correct right well two successes for me.
SPEAKER_04Okay so he just needs two successes. One success he failed so you can now counterattack Trappis okay in which case I will counterattack.
SPEAKER_02Yes that costs two momentum I won't counterattack then you can give me threat. I don't want to give you threat I'm fine good I won't counterattack all good.
SPEAKER_01Back to you Captain Carr so we'll shoot at the Suka Tanaka can I use my focus again this is I'm gonna say no because it only applied to that moment where you sort of stuck your neck out and now Yeah yeah. Yeah that's what I was asking if I did a bit yeah yep taking advantage. And I'm a disaster once.
SPEAKER_04Yep so you're uh once again shooting at the boat pew pew sparks are flying there's some smoke in the corridor Tanaka will fire back at you. Tanaka has hit you captain so to avoid the injury you can take add three stress to your stress track on your character sheet.
SPEAKER_01I guess I'll do that.
SPEAKER_04Otherwise if you have an injury you're out of the scene so you're like knocked out you're stunned essentially or kill depending on if they have the phasers set to kill this dark trick they couldn't know that.
SPEAKER_03That's true. Now Mr. Rhodes what are you doing? Okay. So so far we've seen one person and we can hear a lot of shit going on in the other corridor.
SPEAKER_04Yeah you hear a lot of phaser fire but you only see one person on your end.
SPEAKER_03Okay. Uh time's kind of the the essence it's not really we can't really like sit out here and wait for because like one one row move and the whole ship's just going to explode if especially if they're doing it from auxiliary control. Okay. Right so I can use a move my minor action to move right and that means I can cover the distance of a single zone. Correct. So I can make it all the way up to Talyn that is one zone. Yes that's correct. I could make it to the edge of the next zone which is pretty much melee rage. Yes correct with the other one. Okay I'm gonna do that and try and rugby tackle this vault gun. Okay. That will be an opposed roll I believe. Yes. So she rolls first right yep that'll be uh daring and security I believe. Yep.
SPEAKER_04Daring and security she has no focus.
SPEAKER_03Zero successes. So okay so my target number's zero can I just take that as a zero target and just succeed? Yes. Because my target is technically zero.
SPEAKER_04Yes it's a technically difficulty zero task yes okay so you bull rusher you knock her to the ground what are you doing?
SPEAKER_03Okay I will can I give you one threat disarmor. Yes is a one-handed weapon and that costs one momentum usually so there we go I'll send the face pistol flying off somewhere okay tackle her to the ground.
SPEAKER_04Yep her face pistol clatters down to down the corridor you've knocked her to the ground does she take a damn injury or is she still up?
SPEAKER_03So I assume I did do some damage by actually hitting her.
SPEAKER_04That's right your unarmed damage is what unarmed damage I is it just an injury if that makes sense or is that stress related the severity of your unarmed it is an unarmed strike two okay she will take that stress whoops yep she will take that stress and so she's not knocked out of the scene she's just flat on her back and I imagine I don't know if you're still on your feet or not you can tell what's that but you've you've I assume we I rugby tackled her so we're probably both prone on the ground grappling. Yep that sounds good. Mr. Wade is going to shoot at Travis since he cannot see the captain. Me make my resistor all your resistor all what do you mean? Shit I mean cover right so I get the But you have cover oh I forgot that's right my mistake you roll first because you have covered Okay or at least I need more than two successes right which is the same as a normal freezer shot anyway so there we go I got two successes. Well I instead of re-rolling his I'll just say he missed because he only got one success anyway.
SPEAKER_01So now the initiative goes back to you guys.
SPEAKER_04So commander car commander captain car I will shoot again to Sukatanaka you did it the captain has finally hit something okay so that's three stress she cannot avoid an injury she's a minor NPC she is you have stunder she collapses to the ground Mr. Wade is gonna shoot at Travis so Travis roll again because you have that cover. Mm-hmm did it all again two successes again sir two successes okay two successes I gotcha no okay so you uh can avoid the injury by taking three stress okay Maris what are you doing two is run forward because she's on the ground so run forward maybe and stun her. So yep you move over there and you shoot her give her a shot very nice she is out of action so you yeah you run up you run up to her and and she she's about to get up and she just falls back to the ground and is knocked unconscious. And Tate is going to take a step back and give me another roll Scott Travis shooting me again as he steps back.
SPEAKER_02Yep two successes again that's one in nineteen again loaded dice that's why I say found three or one of seventeen two successes again. Ugh grief.
SPEAKER_04Alright our initiative goes back to you.
SPEAKER_02Cool in which case I'm gonna take a minor action to aim and then as he's sort of like doing his like swan song of running off I'm gonna take a shot out and aim at him and see what happens. So I get to re-roll one of the dice again if it gets wrong. So let's uh try that guess how do I re-roll the 18? Click re-roll results and see what happens. Oh it just asks me to so just number of dice so I just time I take one and roll. Yep. So I get a one and a one another one. So it's four successes for me this time.
SPEAKER_04Okay so you've got two momentum. Cool. You can spend that two momentum to add add one to the severity of your weapon if you want. What else can I do? I don't know if this arm is only melee button you can keep the initiative you can keep the initiative so instead of the turn passing back to them you'll hold the initiative again and outside will hold the initiative okay yeah I mean we could always do with the uh initiative I suppose so yeah I'll spend that two momentum and keep the initiative so we get to go again. Okay and he is stunned you've knocked him unconscious. Okay. You can only avoid an injury once per scene so and he's already died I guess I so I think we've all gone suspect to Captain Carr right?
SPEAKER_01Captain Carr you're up so I will shout he's down you've just got the one behind the bulk here on your side so okay perfect so we'll try to move forward try take cover perhaps and next to Tanaka and try to advance and do I see and you know I see the other person.
SPEAKER_04Yep you see this guy he's flat on the ground he's unconscious and this guy right here almost right in front of you. Can I shoot him? Yes you can in that case I will do that. Alright nope you you have missed again runs into this room so combat for the moment is essentially over what do you do?
SPEAKER_01I think I will try to move to the door that we're trying to move and ask Privatis to come with me. Yeah I guess we'll just rush to follow him.
SPEAKER_04And you get a your communicator is beeping captain it's your armory officer on the bridge he tells you Sir we're we're assuming a standard orbit around the planet Boreth. Very well essentially what he's telling you is that the the people that are controlling the ship from the auxiliary control room have moved the ship into orbit around Boreth.
SPEAKER_02I guess I'll kind of like stick my as I get to where the door frame is, I will literally just duck my head around a second and then look back in just so I get like an idea of what's in there but I don't really take it.
SPEAKER_04The door closes behind him when he steps inside no problem. Douglas and Maris, what are you guys doing at your end? So this corridor here essentially just loops around to here so just so you know where it goes when it's off the map there.
SPEAKER_05I think we should provided there's nobody else in our way loop around to here. Yeah there's there's no one else in your way. Yeah. And this guy up here is he still in the game? This guy right up here this the guy up the other end of the corridor. No no no he's unconscious. He's unconscious okay well let's just move ourselves into position around here near this door here.
SPEAKER_04Okay so you guys make it around the loop in the corridor to the main doors just opposite the turbo lift into the auxiliary control room. I pick up a face pistol that was dropped as well.
SPEAKER_03Yes absolutely just it might come in useful.
SPEAKER_05Okay so what I'll do is I'll pick up my communicator and I'll call the captain and say Captain we're in position.
SPEAKER_01We we are also in position let's get in on the count of three first now Luthel will try to neutralize any threat on the ROM and take control of it. Is that understood?
SPEAKER_04Acknowledged one two three go okay the doors don't open you just bang I was gonna say I was gonna say it's probably they're locked on my head I guess I'll um try and open ourselves that'll be one for the blooper reel what was it again for uh it's daring and engineering right yes to try and bypass it I'll do my best okay I will hold with my face uh I really have nothing'll try on the other door as well so let's see what we get success for me yep so you get zapped and you're like you know you're messing with the wires and and you get zapped and nothing happens with the door.
SPEAKER_03Engineer Rhodes on the other hand very deftly hot wires the door the main doors open can I hold opening the door until the captain says he's ready to go because he wants to do a countdown so I can get it so it's I just have to touch the wires and then I'll tell the captain was a difficulty one again?
SPEAKER_05Yes.
SPEAKER_03Can I spend that momentum to trigger his door as well again? Yes.
SPEAKER_01So I will be ready to trigger both doors when I touch the wires and I'll tell the captain that okay get ready Travis let's go in I'm not gonna stand in the doorway. Yeah yeah okay so go guys get them okay you step inside pew are you stepping inside like guns blazing or are you just stepping inside like I mean and and just when the door opens so what I will do when the door opens is basically just take a peek and shoot whatever I see. I mean not just stepping in it's more like you know taking from this position shooting at whatever it is there before.
SPEAKER_02I'm just walking I'm stepping I'm stepping in.
SPEAKER_04So you rush into the auxiliary control room you see at the far end Dr. Corby is at one of the consoles one of the stations Administrator Phillips is at the other one. So there are these two sort of main stations in the center of the room and then on all the walls are other displays and and computer consoles and things of that nature. And then opposite them are these two other officers and then you see Wade who just ran into the who just ran into the room at this wall station over here. The total five people in the room are they armed five yeah yeah all of them are armed except for Dr. Corby you don't see a weapon on on his possession okay have they got the weapons out or are they holstered?
SPEAKER_01No they have their weapons out. So we'll just pick in on my I mean I don't know we need to see what what what's the initiative like but I will just pick in and shoot at whoever seems to me easier to hit.
SPEAKER_04Okay that that would yeah that probably that would probably be weird yeah yeah yeah so in initiative in in this game essentially goes most of the time the players go first one player will act and then the initiative passes to the adversaries one adversary will act and then it goes back to the players. You've got threat to spend right if there's a question as to who should go first sometimes it's obvious that the enemy should go first but if there's a question then I can spend threat to just answer that question.
SPEAKER_01Okay so if your guys are okay since I will go first.
SPEAKER_04Yep I will take my decisive lead yeah I will take the lead and shoot out Wade damn Wade escape me twice will not skate me thrice I hope he will escape me thrice perfect yep so you know in the rush of just running in and sort of shooting almost blind you just hit the you hit the monitor that that he was looking at and it just breaks in a shower of sparks and yeah well I was aiming at the monitor obviously yes obviously obviously and so Dr. Corby as soon as you guys as soon as that shot goes off the doors open The shot goes off. Dr. Corby just says, People, people, please, please, please. There is no need for this violence. And he looks to Administrator Phillips and he tells her, Tell these people to put their weapons down. And Administrator Phillips says, I will do no such thing. I said there's a woman. Who wants to go next? And the enemy say it.
SPEAKER_03Are they gonna do what she says?
SPEAKER_04This engineer right here, this guy, he looks at you. Stephen? Ed? What are you doing here?
SPEAKER_03But you died. I didn't. But aren't you still in jail? I never went to jail. Yeah, you did. You you weren't went to you worked, we're working with the administrator over there, and you all got thrown in prison for attempting to overthrow the Earth government. That what is that what I did in your universe? Oh, uh I this is this is suddenly coming to Steve's realization. The adrenaline's still pumping. He's just like, oh, this maybe isn't actually my head. Oh, you're you're not my brother. We're just having this lovely conversation while in the middle of like a shooting match might be happening.
SPEAKER_04Right. And as you guys are having that conversation, this gentleman right here just says up to hell with it. Enough with this. And he shoots at Captain Carr Tizaris and he misses. It just hits the wall right there. More sparks fly. There's a hole in the wall now with a bunch of circuitry spilling out of it. And Administrator Phillips just says, she sort of sighs and says, Gentlemen, put your weapons down before we destroy the ship. I aim and shoot at Phillips.
SPEAKER_02Let's try let's try daring and security, right? Control and security. Control and security. Good grief. Unless you want to run up and punch her in the face. I mean, that's an option, but no. You pick up a chair and throw across the room at her.
SPEAKER_04So two successes. Two successes. Okay. And your severity of your weapon is three, is that right? Uh yes, correct. Okay. She ducks behind the console here, and that phaser blast slams into the wall at the other end. And then she pops up and shoots you. And she misses. I mean while Dr. Corby is like frantically moving between this station here and this large station here on the wall. His fingers are dancing across the controls. He's looking up at a at a view screen that shows the planet, and he's just like quite kind of glancing over his shoulder worriedly, trying to finish whatever it is he's doing while this firefight is going on. That seems to be beyond his control at this point.
SPEAKER_01What are you planning, Dr. Corby? What is this madness?
SPEAKER_04I'm just adjusting the deflector dish. I'm just just everyone needs to just stop fighting.
SPEAKER_01Why, Doctor? Why? Are you bringing more of those aliens into existence? No. I'm sending them back.
SPEAKER_02Scott puts his his pist his face pistol sort of like up-ish and across, but not actually aiming at anyone anymore.
SPEAKER_03I'm just gonna rugby tackle him to the ground. I'm just gonna jump the table and tackle him down. Uh Dr. Corby? Yep. Okay. Just straight over, jump onto the table and woof over.
SPEAKER_04Okay. So let me roll.
SPEAKER_03Wow.
SPEAKER_01Complication.
SPEAKER_04I'm spending some threat.
SPEAKER_03Okay, make your make your roll. Alright. Daring security. We fly over the table.
SPEAKER_04Alright. He takes that to stress from your unarmed strike. You you fly over the table, knock him essentially to the ground. I have one of momentum technically for that. Yes, you do.
SPEAKER_03Would you like to use it for something? Oh, I don't know. Can I like create a trait that he stopped doing what he's doing because I've knocked him down? I mean he's already stopped doing what he's doing because you knocked him down. Yeah. But can I say like I'm I'm grappling him now? Yeah. Fair enough. I'm trying to restrain him then.
SPEAKER_04Okay. And that's the complication is that as he's as he's falling, his hands just he just hits a bunch of a bunch of different buttons on the console, and all these alarms start flashing. And he screams, no!
SPEAKER_05Maris, what are you doing? Um I figure if I take out Phillips, the others might be back off considerably. Okay. So I'm gonna fire at her. Okay. I got my control and security. Complication range one, the usual. Alright, here we go. Yep.
SPEAKER_04So your phaser, your phaser just goes right over her as she ducks back down behind that console. And then she whips around and she shoots Rhodes. Who's right right next to her, essentially.
SPEAKER_03Grappling uh, whatchamacallit, the other guy.
SPEAKER_04So do you want to take three stress in place of it? I cannot because that maxes out my stress, so I'm out. So you can take as much as you can, and then you suffer the injury, is how that works, I believe. I'm suffering an injury this time. Yep. Okay. So you are unconscious. She has stunned you. So Rhodes just collapses to the ground.
SPEAKER_01Shoot with the still up, right? Of this John Burke that hasn't done anything yet. Yeah, John Burke actually tried to shoot some Rhodes but missed, so yeah, correct. And then administrator Philip is hiding behind cover. And we have also Edward Rhodes that is doing shooting people, but so everyone is. I don't think he's actually stunned.
SPEAKER_04Yeah, he hasn't shot anyone yet.
SPEAKER_01Who knows? He might shoot the administrator, because I just go shell. We'll shoot a wait again, try to move forward next to Travis and shoot a wait. Uh hopefully die. Yes, finally.
SPEAKER_04Nice. Okay, so it stunned him. He has hit the ground unconscious. By Wade. Bye bye, Wade. It was nice knowing you. So Edward Rhodes, he uh he shouts to Corby, hurry up and finish it. Corby gets back to his feet, readjusts some some calculations on the console, and then you've got this huge view screen that shows the planet. You can see the that large alien ship that is phasing in and out of reality. The Magellan fires some sort of beam from the defle main deflector dish to the surface of the planet. The alien vessel that is phasing in and out of reality stops phasing in and out of reality and slips wholly into this universe. It's a colossal vessel. It dwarfs your ship by a staggering scale. And instantly from its hull, a crackling beam of raw energy erupts, tearing through space with ruthless precision, it strikes your ship, and the secondary hull just breaks away, erupting in a fiery explosion. The blast calls the saucer section toward the planet, spiraling wildly before it falls flaming into the upper atmosphere.