Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
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Stories with Dice
Star Trek Magellan S1 E10 Vae Victis: A Star Trek Adventures Actual Play Podcast
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As Ensign Dehner salvages an impulse manifold from the debris field, the crippled USS Magellan comes under Romulan attack. Aboard an alternate Magellan—quantum-locked with the original and from months in the future—Lt. Commander Maris counterattacks to defend his shipmates. Meanwhile, Holtz and Blank confront the Ancient Ones in Main Engineering—and uncover a shocking secret: a third Dr. Korby fused with an alien device.
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Music by Andy Luiten
Welcome to Stories with Dice. This is Star Trek Magellan, a Star Trek Adventures second edition actual play podcast. If you're enjoying our actual plays, please subscribe to Stories with Dice so you'll never miss an episode. Don't forget to rate and review us. It really helps others discover the podcast. Follow us on social media to stay updated. You'll find the relevant links in the description of each episode. It is the early 22nd century. Four years after the founding of the United Federation of Planets, five years since the end of the Earth Romulan War. Starfleet has renewed their mission of peaceful exploration. But something has gone terribly wrong at Cradle Station, a research outpost on the edge of Federation Space. The crew is dead, its lead scientist missing. The USS Magellan's mission: unravel the mystery of Cradle Station and boldly go where no one has gone before. And we're back with episode 10 of Star Trek Magellan. As I was telling our fine players this evening, my prep time got eaten up by an unwanted lizard in my home, so I'll be flying by the mostly seat of my pants. We'll see how it goes. And I believe also, if anyone noticed in the last two episodes we had some audio issues, those issues have been addressed, and we thank you for your patience. We open on Ensign Denner in an EV suit. Behind him, the Magellan hangs dark and lifeless, with less than twenty-four hours of oxygen remaining. He moves over the shattered stern of an NX class starship, a ghost from the Earth Romulan War. The impulse deck is torn open, the manifold exposed, tangled in a nest of collapsed trusses and scorched plating. Mr. Denner, why don't you give me a daring and engineering task? And since you're introducing Denner, you can also, if you have time, if you've thought about it, you can add a value or talent or what have you to the character since this is the second time we're bringing him in into a scene.
SPEAKER_03Not thought about any of that, so I will just go with what I've got for the moment and hopefully not die instantly. So Daring Engineering.
SPEAKER_01Your difficulty is two, and as we mentioned offline, if you're bringing like a random red shirt, we can have an assist for that. Yeah.
SPEAKER_03Okay. Is this to do with like zero G spacewalking?
SPEAKER_01No, this is to do with freeing the manifold from the wreckage without damaging it and also you know puncturing your EV suit. And all that fun stuff is fine, so I have no focuses I can bodge to make that relevant. What's the difficulty? Difficulty is two. Okay. Complication range is two.
SPEAKER_03Okay. Two things, and no momentum. Let's see what happens. That's not great. I think that's only one success.
SPEAKER_01Okay, and we did we say that you had a uh red shirt with you?
unknownYeah.
SPEAKER_03So I assume have some threat to have the red shirt around.
SPEAKER_01Okay, so that is a success from your assisting redshirt. So what you've got the you've got the manifold free from the wreckage, you know, this takes some some time and some some careful maneuvering between the two of you. You have freed the manifold from the wreck, and now you can start to return back to the Magellan. Does it look in a reasonable nick of the manifold? Yeah, it looks like it's pretty it's in pretty decent shape. You think you might be able to get it to get it to get it going again once you hook it up.
SPEAKER_03Alright. I will turn back to the ship, and do I see anything on the horizon? You do.
SPEAKER_01You do. So you've got that impulse manifold secured. The two of you are starting to move your way back through the debris field toward the Magellan, and you see the Romulan ship has launched a torpedo. And with that, the scene shifts to main engineering on the alternate Magellan. Lieutenant Holtz and Ensign Blank are sort of frozen, paralyzed by the sight of these two hulking alien creatures that are phasing in and out of reality. They're towering 10 meters tall, their insectoid frames twist and contort unnaturally, squeezing through the ship's interior. Around them, bulkheads are warping and rippling, as if the very fabric of the hull is bending to accommodate these creatures. And on the bridge of the Magellan, the alternate Magellan, Lieutenant Commander Maris stands beside Ensign Styles at the tactical station, and the indicators are flaring across his display that the Romulan vessel has moved, weapons have locked onto the crippled Magellan, and on the main viewer you see a torpedo lancing through the debris field. So essentially the Romulan vessel has, and I don't usually announce when I'm spending threat, but when I do, it's usually in combat situations. So it's spent threat to move, and then it's spent threat to keep the initiative so that it could fire its torpedoes. Which I am going to do right now. And it moved from that zone into this zone. So now it's within range of the bagellan. Okay, so that torpedo has missed. So that torpedo flies through the debris field and just slams into a bunch of debris and explodes. And Danner, your radiation meter goes off the charts when that happens. So that tells you that that torpedo was a nuke. And now the players get to go. So either since the your actual Magellan is critically damaged and essentially dead in space, Lieutenant Commander Maris, what do you do? Who's playing Styles? Um, I believe Douglas was playing Styles.
SPEAKER_03Yeah, oh yes, everything comes up with Douglas. I'm responsible for all the failures. Styles, do we have phaser capability? We have phasers and torpedoes, but we don't have shields yet. No point trying to talk to them, they're Romulans. So lock phasers and fire. So it is control and security for styles? Yes. Do the shipboard phasers count as a security system? Yeah.
SPEAKER_01I would say so.
SPEAKER_03And I gotta use a focus. A difficulty two. Got the complication range up because it is still a it's still our Magellan. Yep, that's true. Actually, the complication range shouldn't be on that roll, it should be on the other one, but I don't think we made it into that. So that is one success so far. Does someone want to roll for alternative Magellan? Yeah, alternate Magellan, there we are.
SPEAKER_01Okay, so weapons and security, yeah? Yep, and you're rolling one die. And a focus applies, so you just select a focused checkbox.
SPEAKER_03Focus two dice and complication range. One dice. One die. Sorry, what complication range? That one will be three. Three. Okay, I'll change that to three. Okay, great. Here we go. Very nice.
SPEAKER_02I was so close to a 20, the animation was just like wobble wobble on my speed.
SPEAKER_01So you have a momentum from that attack. Excellent.
SPEAKER_04Is that is that an automatic damage of five and then it resists with shields?
SPEAKER_03You deduct from the ship's resistance and then shields. Like we're gonna lose it next time the scene goes, so we might as well spend it within this steam. Yep.
SPEAKER_01Yeah. Makes sense.
SPEAKER_03So uh bump the damage then.
SPEAKER_01So your your phase cannons slam into the into the Romulan shields. It's it seems like it took the brunt of that pretty well. So the initiative goes back to the Romulans, and they will once again fire on the crippled Magellan. Obviously, they don't like the crippled Magellan. They don't like the crippled Magellan, yeah.
SPEAKER_03They are predators, so you know, pick on the target. Pick on the weakest one.
SPEAKER_01They've they've fired another torpedo, and it has gone wide once again. And now, Mr. Denner. Actually, no, main engineering with Hulk. I do believe I did the last time. You did? So we left off? You did the checkoff. So you're at this console over here, and blank is at this other console here. These two enormous creatures are phasing in and out of reality, and you're just kind of frozen there for a moment. Give me another I think it's control and security.
SPEAKER_04Sounds familiar. It was the last thing I had, yes. Let's do that. And what would you like me to do? I've got no focuses I can use. It's just a straight roll. Application range one is default. What do you want? Yep, correct. Okay. Let's try this. God. Zero successes. Happy days. And so apparently having a break between sessions does not mean that I can roll better.
SPEAKER_01Right. Tony, do you want to play Henry Blank for a moment? Can you roll for him control and security, please? Yeah, like that. Okay. So two successes. You are able to take an action. What do you do?
SPEAKER_05These creatures are looking threatening, right?
SPEAKER_01Yeah, and they're they're like phasing in and out of your reality. So they're they look transparent. Like they're not completely they're not solid yet in your in your universe.
SPEAKER_05I'm gonna put it to non-lethal. The face and I shoot. So that would be control and security. And then can I use my my does my focus do anything? Yes, hand phasers, so I can use my focus, I guess, right? So there you go. Two successes.
SPEAKER_01From your face, pistol meets the alien with a hiss, like water on coals. Nothing happens to the creature.
SPEAKER_03Sounds like high resistance.
SPEAKER_05No, that sounds like one taking one thread from the court.
SPEAKER_01So the two of you now hear this voice sort of echoing through main engineering, and it's the voice of Dr. Corby, but you're not sure where exactly it's coming from. The scientists of Project Cradle are dead. Soon I will be too if you are hearing this. Destroy my research. Project Cradle never happened. Do you understand? There are beings that exist only when observed. We learned too late that observation is invitation. To see them is to invite them in. Look to Perseus. Sometimes the old stories are all that stand between us and oblivion. And then the voice fades. I want to do something with Sarah, but I cannot. Now, Mr. Denner, you're still in your EV suit, you and your red shirt, still hauling that impulse manifold back to the Magellan. You see that first Romulan torpedo streak past. It's like the this fiery blur that detonates just off the port in the cell. The blast jolts the ship, shaking it a little bit. But it didn't hit. There's no you know visible damage. And then a second one shoots past, again, it misses. And that one, when it explodes, you're thrown sideways by the blast, your suit alarms are flaring, your radiation warning goes off, and you, you know, you and your your red shirt fire your EVA thrusters, you know, to steady yourself. And then space starts to fold inward. And there's this sudden gravitational pull that grabs a hold of you. The stars, the debris field, the Romulan warship, all of it vanishes. There's only you, your companion, and the two Magellans suspended in a silent empty void. Ahead of you, an enormous alien spacecraft looms. Its ancient hulls, dark and uneven, a blend of sweeping architecture and twisted ridges as if it were grown rather than built, possibly organic in nature. Suddenly you feel in your gut that drop like falling from a great height. The stars snap back into place. You're someplace else now. You and the two Magellans, in the distance, hangs a lone planet bathed in the light of a pale, distant sun. And orbiting that planet is that same massive alien starship, but it's not entirely here. It's phasing in and out of reality.
SPEAKER_03Well, the Magellan's still not go power, so they can't really talk to me, so I guess get back to the ship.
SPEAKER_01Okay. Yep. So give me control and con. Is this space for maneuvering space?
SPEAKER_03Yes. Okay, so I have control of nine, con of two, plus eleven. That might be enough.
SPEAKER_01Oh, one success. You're a little disoriented, but if you make it back to the airlock of the Magellan, you and are unnamed Redshirt. Who, you know, he deserves a name for crying out loud. We can't keep calling him Redshirt.
SPEAKER_03He has to survive the episode or no, when he gets a name, that means he's definitely going to die. If he doesn't have a name, he's more likely to survive at this point.
SPEAKER_01So you so you you you you you haul in the manifold. I imagine it can't fit in the airlock. You'll probably bring it in through the shuttle bay. The shuttle bay doors, yeah. So what are you guys doing?
SPEAKER_03I guess I'll get some other engineers to help me haul this and then send someone up to the bridge to tell them because they might not know what's going on apart from you know, can't necessarily see anything. Yeah, they're blind as a bat. Yeah. So I'll send I'll send the random red shirt who was out with me up to the bridge to go tell the captain what what what's outside, basically. And then haul this thing down to roads and the engineering. Okay. Halt.
SPEAKER_01Yes. You are now free to take an action.
SPEAKER_04Okay, so let's think. How can we do? I guess there's no point in me shooting the thing, because that's not really gonna help. What I could do, where I'm here in engineering, can I operate a way of teleporting them off the um Can I do that from here or do I need to really go to sort of like You want to transport them off the ship? Yeah, yeah, yeah, yeah. Transport them. Is that something I can do from from from here? Okay, right, okay.
SPEAKER_01But also because they're sort of phasing in and out of reality, you'd you'd doubt you'd be able to get a sensor lock. Okay.
SPEAKER_04I um if I'm gonna get a chance to do something, I'm gonna hail the other Magellan. I'm gonna just like slap my my communicator open and I'm gonna shout into the into the communicator. Whether it I don't know who it's going to or or who's gonna answer it, but just in sort of like the whole panic, I'm gonna shout, get rid of Colby's stuff, get rid of get rid of Colby's information and any kind of records, just delete everything. Delete it now, delete it now. I'm I'm gonna be backing off because I'm sort of like screaming and showering. I kind of like I'm fumbling for my phaser. This isn't really kind of what Sarah Alt is signed up for.
SPEAKER_01Yeah, exactly. So she's like backing up. You're backing up toward the stairs that go to the upper level. And out of the corner of your eye, you think there's a person up there. Okay. Well, I'll go that direction then. Okay, so you you run up the stairs and blank, you see Holt running up the stairs. Your phaser didn't have any effect on these creatures.
SPEAKER_05I think I'm gonna try shooting again if I can, because I kind of saw because I know that his creature is blinking. So I'm I'm guessing I just, you know, blink the the shot went through when it was blinking. So I'm gonna try again. Okay, for their the retreat of Sarah.
SPEAKER_01Okay, go ahead and give me that roll. The success is two, damage is three. Okay, so this this time as it was phasing in, you have to struck it, there was a little bit of like electricity that sparks off of it, but it you haven't heard it at all, it seems. Hulse. You see on the second level, sort of right above where the main warp manifold is, Dr. Corby, or what remains of Dr. Corby. He's fused into the housing of this alien device that's been wired into the engine. His body is partially merged with the metal, and there are tubes and wires that are threaded through his his head and his torso.
SPEAKER_04I'll run over to him and I will put my hand on potentially a shoulder, who knows? Dr. Kilby. Who are you? I'm Lieutenant Holtz from the Vagella. How did you get here? I don't recall. Did we make it? We're being boarded by some very large uh interdimensional phasing in and out creatures. His eyes go wide and he's like, You you m you mustn't look at them.
SPEAKER_01Okay. Well, can we do anything to them? Mustn't look at them. And then his voice kind of becomes mechanical. And it says entanglement, drive, reboot, successful. Transit, completed. And then he just sort of stares into space.
SPEAKER_04I'll open up my communicator. Captain, I've got Dr. Corby here, and he says something about some kind of something's completed. I'm not really sure where we are, and help, please, Captain.
SPEAKER_01You mean Lieutenant, are you are you ready? Are you communicating to Maris on the bridge or to No, to your captain on the other on the captain, yeah. Okay.
SPEAKER_04I mean, I've got my my heading frequencies open, so whoever's listening, whether it's like a ship broad or to anyone who's on that frequency, I guess that's probably what he's what she's doing.
SPEAKER_01So Maris and Captain Karth, the Zarath, you both get this message from Dr. No, I'm sorry, not Dr. Travis, from the Colts. Colts, this is Maris.
SPEAKER_03What what what kind of device do you what are you talking about?
SPEAKER_04Colby's used with sort of like the ship, and the large creatures that had the the multiple eyes have have boarded the vessel. Henry's engine blanks dealing with them now, but I don't think we're having any effect. And and and they they're coming to get us. Apparently Corby says don't look at them. I don't really understand what that means. But I think we've kind of like changed position because Corby said that we'd um moved from one place to another.
SPEAKER_03We have changed position, we're trying to ascertain where we are at the moment. Uh I would do exactly what Dr. Corby says, don't look at them.
SPEAKER_04Okay. In which case she then screams, Blank, don't look at them!
SPEAKER_01What do you do, Blank?
SPEAKER_05I will go up the stairs.
SPEAKER_01Okay.
SPEAKER_05Just to kind of change position and try to cover Sarah. And then I will shoot at them again with my face or Okay. So you are not listening? I'm not well, I'm not really looking at them, I'm just shooting at them.
SPEAKER_01So are you shooting by ma like are you turning your head away from them?
SPEAKER_05No, but I don't look at their eyes. I'm just pointing at their body and shooting. Try lethal this time. No, I'm gonna keep it because I don't know. This might be intelligent, right? So it's control or daring? Control. One success. Oh yeah. And just running and shooting, just trying to cover us.
SPEAKER_01Right, you're running and shooting, your phaser just hits the bulkhead, and uh and now that one of them is standing opposite those stairs that go up to the second level of the engineering deck. Let's go to the bridge for a minute. The bridge of the alternative Magellan, Lieutenant Maris and Stiles. On the main viewer, your Magellan is there listening nearby. Seems to be in it seems to have made the transit intact. And there's this planet. You're not in orbit, but it's but you're you appear to be in a some star system.
SPEAKER_03Stiles, we need Styles to uh run a check on the position of the stars to see exactly where we might be in relation to our previous position. Me? Oh, okay, Commander. I guess Styles goes up to like the navigation that she's like, okay, how does this work? What do I need to figure this out?
SPEAKER_01Reason and science? Okay.
SPEAKER_03That is 11 with no focuses. And the ship is gonna help you. Difficulty's gonna be zero. Do we wanna roll or do we wanna just get take the success? Like, rolling has not helped us very much.
SPEAKER_02Like, we could just succeed. Just let's just succeed.
SPEAKER_04Let's just succeed.
SPEAKER_01Yeah, let's succeed. You tie into astrometrics from the navigation console, and you determine the star positions place you in a star system roughly 100 light years from the edge of Federation space. The ship's computer identifies it, though you've you know, you're not sure how this ship could possibly identify a system that no Earth vessel has ever been to that could ever reach. You know, you could never you don't have the warp capacity to be out in space for that long. It identifies it as the Borath system.
SPEAKER_03Yeah, Commander, it looks like we're near the Boreath system.
SPEAKER_01And it's referencing some some sort of classified data from Project Cradle that appears to be in your database.
SPEAKER_03To call up that information. I assume it requires a password or something.
SPEAKER_01No, it actually doesn't. Does it not? Ooh. Apparently it's open. Apparently the senior staff of this version of the Magellan had clearance.
SPEAKER_03Okay. I'll put it up on the V screen. Or on the monitor for the commander.
SPEAKER_01Okay, so what are we looking at? The subject of the file is recall order and site classification. It's from Dr. Corby. And it says, following my request, Starfleet has ordered the immediate recall of the archaeological team from Corella 4. The excavation site, along with all related research, has been classified as top secret pending further investigation. I have now arrived at the planet and reestablished communication with command. Among my findings at the crash site, I have uncovered references to a planet called Boreth. If the translations are accurate, these references are filled with reverence, marking it as a site of critical discovery. I now suspect that the Proto-Mentis may actually represent the universe itself. Rather than being a byproduct of the brain, intelligence could be a fundamental property of the universe. The evolution of this primordial intelligence into a corporeal form may have first occurred on Boreth. The location of this planet must be found. And then the second file is a personal log from Dr. Corby. Saurian star charts confirm the location of Boreth, far beyond the boundaries of charted space. At our present warp capabilities, the journey would span at least five years. No starship in the fleet is equipped to make this trip without incurring catastrophic risk to both crew and systems. After the incident at Cradle Station, we discovered something crucial. The boundary between realities is not fixed, and it can be crossed. This revelation can open new possibilities for space travel beyond the limitations of our current warp drive. Fortuitous then, that the entanglement drive offered a solution. I regret the means by which we acquired it, but it was a necessary evil. Originally designed for instantaneous relocation between pre-established quantum-linked anchor points, the drive's utility is constrained by its dependence on infrastructure. Without anchor buoys in place, it cannot function. An elegant system undone by its own limitations. A classic paradox, to travel somewhere instantly one must first have been there. I attempted to solve this problem by making careful modifications to the entanglement drive, pushing the system beyond its intended parameters using unconventional means. The result a quantum fissure, a breach in the boundary between realities. I believe this fissure may provide direct access to the Proto Mentis. Phase two begins, initiating contact protocols. If contact fails, the fissure may still serve a secondary purpose. Preliminary analysis suggests it could act as a sub-spatial conduit, enabling near instantaneous transit to Borath using the entanglement drive. Reaching Borath is critical to the success of Project Cradle. It is there that we will find the home of the Proto Mentis and intelligence woven into the very fabric of the universe.
SPEAKER_04I mean, you can't go wrong doing that, surely.
SPEAKER_03Right, so uh mmm. Alright, I uh I need to talk to I need to talk to Holt. Holt. Yes, sir. Is there something down there that looks like it doesn't belong? A device.
SPEAKER_04If you mean Coolby fused with some weird, like electronic stuff, yeah, I'd probably say that's something that doesn't belong.
SPEAKER_03That's an entanglement drive. You must disconnect it or destroy it. Okay. Don't have time to explain. I don't have time to explain. Find a way to disconnect it or destroy it. What do you reckon? Insight and engineering for this?
SPEAKER_04Yes. Insight and engineering. I've got no focuses I can use. Uh complication range? Just one as default?
SPEAKER_01No, I'm gonna give you a complication range of two, okay.
SPEAKER_04Let's see. I don't think there's anything else I can do.
SPEAKER_03You could spend threats get a dice, I suppose. Yeah, you could do that.
SPEAKER_01Because you know, we don't need any enough threat. Why not? Yeah. I mean you could shoot you could shoot the thing, you could start just randomly pulling out wires. I mean, what do you what exactly are you doing?
SPEAKER_04I want to see what the best way to sort of like disable it without completely damaging it, because we might need it later on. Okay. So I figure rather than completely destroy it, if there's a way to sort of like essentially turn it off. If not, then I'm just gonna shoot it with my visa. But until then, I just want to kind of see if there's a way to sort of disable it without destroying it completely. And yeah, you can have a point of threat and I'll give myself an extra dice. You do have a talent called push the limits. Let's see, that's a kind of I have it's for cons, so it doesn't really kind of help me, unfortunately. And you don't have to use values. I was trying to blag it, but it's nothing that I can really give you, I'm afraid. Okay. So here we go. Please do something better than I have done before. One success with three dice.
SPEAKER_01You're hesitant to to touch this thing. Like you're worried that if you start messing with some of these wires and levers, that you might just blow the ship up. Like you're you're not really sure. You've never seen its device before. You have no knowledge of you don't know what an entanglement drive is. You have this this technology doesn't exist as far as you're concerned.
SPEAKER_03Okay, so all right, hold. We also need to consider whether or not it's going to affect Dr. Corby, I suppose, but um it's a risk we're gonna have to take cut power to it. If you don't have to just if you can't destroy it, if you're not sure how to disengage it from the warp drive, cut power. Power to what? The device.
SPEAKER_04I'm looking, but I can't seem to find a way to see how it kind of is connected. It's all kind of fused together.
SPEAKER_03If it's hooked into the warp drive, disengage the warp drive, shut it down.
SPEAKER_01Well the warp drive isn't on yet. The warp drives are on.
SPEAKER_04Because you guys had to do a have to do a cold start on their warp drive. So it kind of goes into the ship itself. I don't really know. I mean, I can try and see if I can get around. I look back and see the two creatures by the consoles. I'll see if I can try and shut down the any kind of energy coming to engineering, but then won't that cause a problem with any kind of manoeuvring, that kind of thing? I mean, I I know there's that the the Romulans are out there, so Well, we're in a different section of space.
SPEAKER_03What? I have I don't have time to explain. We we've been we've been we've been shifted to another area of space, don't have time to explain. The Romulans are under threat at the moment. They're not here. If you can find where the power is coming into that system, cut that power. We can worry about maneuvering later. Sure. I'll see what I can find.
SPEAKER_01So, Sarah Holtz, when you as you were so you you looked back to to sort of gauge where those aliens were, and that is when you that was the first time you realized that the entire time your back was to them, you couldn't hear that insect chittering noise. And when you turn to look, the sound came back.
SPEAKER_04And as soon as I turned to look to see where they are, then I remember that Dr. Corby said don't look, and I kind of looked back away from where they are.
SPEAKER_01Right. Mr. Blank, what are you doing?
SPEAKER_05I guessing I'm going up the stairs, and I see you know, Corby there like fused through the metal, I guess. And I'm kind of struck by it and What's going on, Sarah? What is this?
SPEAKER_04We need to find out how it connects to the ship. We need to disable any kind of just any kind of energy going into the entanglement thing that Corby called it in some kind of drive thing. And what about these things? We just need to see if we can find a way of disentangling it from the ship and without, I guess, hurting Dr. Corby, although Dr. Corby doesn't look like in any fit state to be doing anything anyway. I think they look like they're kind of one. It's weird. If we can find a way of disengaging it, I don't know how.
SPEAKER_05It just looks I'm not an engineer, I'm just security. And I turn around to look at these things.
SPEAKER_01Where they are the same thing happens to you. So as your back was to them and you were talking to to Holtz and looking at Dr. Corby, the s the the sound that they were making was gone. And then as soon as you turned around, the sound is there again, and you see one of them just standing by the foot of the stairs. You don't know where the other one is at the moment.
SPEAKER_04So they're not really chasing us then.
SPEAKER_01No. Okay. And Dr. Corby in that moment, he sort of comes back to life essentially, and he grabs Holtz by the shoulders and he goes, I was wrong. They're not the intelligence I thought they were. And then he collapses again. What?
SPEAKER_03Uh I'm really confused. The characters who have no idea what's going on, they haven't been involved in any of this.
SPEAKER_05Um I'm guessing Henry Blank doesn't know how to disengage disentanglement thingy because he's not an engineer.
SPEAKER_01Uh he can I mean he could give it a he can certainly give it a try.
SPEAKER_05No, but I don't even know what to do. I mean, I'm I'm asking if Henry Blank even has an idea what he would need to do.
SPEAKER_01There's a lot of cross-pollinization in like the academy. So you have some knowledge of, you know, engineering, you have some knowledge of science and things like that. So like, you know, you could do daring and engineering to try to sort of just look at it and figure out how you might shut the power off on this thing without damaging anything. Okay. And you can do that. You can get an assist from Holtz as well to give you an extra. Yeah, I I'm thinking too too much into it.
SPEAKER_04You're just gonna like daring and get some.
SPEAKER_05We'll just do it then. Okay.
SPEAKER_03So can I get it as being an alien ship?
SPEAKER_05Yeah. So I take a die. How does it work?
SPEAKER_01How does it work?
SPEAKER_05I mean for the help from Holtz.
SPEAKER_01She'll just roll she'll roll a die on her own, and you roll you roll your two dice, Holt rolls one die. So we use daring, I guess, are we? Nothing. The bad rolls keep coming, folks.
SPEAKER_03Well I can see go to one. Uh but what was the difficulty, Marco? Uh the difficulty is two. That's a mouthful. Yeah. Yeah, so literally impossible.
SPEAKER_01Yeah, go once exist. Yeah, you're not sure, blank, how to how to disengage the power from this thing. But think the two of you do think that once you got main power back online, that's when this thing turned on, right? So somehow, even though it's it is connected to the engines, to the warp engines, which are off, it is is being fed by the main power system of the ship. And you're not sure what the warp engines might do to the entanglement drive once it's on, but it it appears that it functions without the warp engines. Because you've, as Lieutenant Commander Maris said, you've just transited somewhere to a different system.
SPEAKER_04Sir, I say t as I um as I put my communicator back up to Maris, we can't seem to find a way to do it. So with your permission, I'm gonna shoot it. Can we just cut power for the moment?
SPEAKER_03Can we cut power for the moment? Okay, I'll do my best. Commander, I wouldn't recommend cutting main power. There's an unknown ship out there, and we don't know what its intent is. If we cut the power here, we'll be dead in the water, much like the other Magellan. One moment, Styles. Has the sh has the unknown ship made any sort of aggressive moves? I guess I'll go back to Tactical Marco and go and see what I can find out about this other ship that is out there.
SPEAKER_01Yeah, you can't make sensor contact with it. You see the ship on the main viewer, but your sensors tell you that it's not there.
SPEAKER_03I'm not picking up anything, Commander. It's as if it's like a ghost, a sensor ghost or something. But it's there on the view screen. But it doesn't appear to be doing anything. It just seems to be sitting in space at the moment. Right. Okay, well let's hold off on shooting the entanglement drive just for a second. Maybe let's try some science here.
SPEAKER_04More than welcome to come down, sir.
SPEAKER_03No, you hold on for a minute. Styles and I are gonna look at uh trying to find out if we can establish some sort of sensor contact by using a tachyon beam. So will that be a role from me?
SPEAKER_01Yeah, well let me know what. So what are you what are you trying to do with the tachyon beam?
SPEAKER_03We're trying to see if we can establish physical contact, a sensor, like a sensor lock on it, but using a tachyon beam. On the alien ship. On the alien ship, yeah. Like a sonar ping maybe or something like that. Yes, exactly. Reason and science.
SPEAKER_01Yeah, reason and science styles, what can you provide in terms of assistance?
SPEAKER_03Suppose I could do something engineering-wise, if he's found just telling me what to do. Yeah.
SPEAKER_01Yeah, that makes sense. Maris, you can use let's see. You can use quantum mechanics. I was thinking also you've got a value here that says sensors can't tell you everything. Everything, right. Right? So if you want to use that to uh oh wait, you already spent your determination, didn't you? Yes, you did. So Yes, I did. For you to get another determination back, you need to challenge a value.
SPEAKER_03Or um take a complication by sticking to your guns. But I'm I'm using a focus though, aren't I? Yeah, you are. Yep. Yeah. Is that two dice? Correct, yes. Right. Complication range? Normal default, okay. Right.
SPEAKER_02That's technically assisting as well.
SPEAKER_03Yes. We're doing this with the ship. So that's four dice if it's assisting. And styles is assisting, yeah. Okay. So I'm rolling so shall I roll my two? Let's see what happens if someone wanna roll for the Magellan before we'll roll for the alternate. I'll roll I'll roll for the alternate Magellan. So I'm doing what would be good here? Sensors and science. For crying out loud, styles. That's two complications so far. Right, so for the ship, I'm using focus as well, yeah. Yep, and one dice. And what one dice range of three. Complication range of three, okay. Let's change that there. Here we go. Happy hunting. For crying a lot. That's um three complications.
unknownOh.
SPEAKER_03Okay. Hit me. Would we like to give Marco some threat to take it away? I think we'd have to give him like six threat to take all of that away. No, it's one threat per complication, right? I think it's two, actually. No, you're right, it is two. Oh crap. It's one pricey. What are our complications? Well, when it's he's decided, we can't really spend to get rid of them. I see. I see.
SPEAKER_02So do we want to maybe just like get rid of two of them and hope that the one left doesn't completely screw us over too bad?
SPEAKER_04I reckon the very large, weird, phasey ship is plenty enough threat, surely.
SPEAKER_03Yeah. Like Marco can choose just to convert all that complications into threat anyway, but that's his choice. So it's a case of do we want to give him more threat on the off chance that he's just going to make a bunch of complications? Or just assume that he doesn't want to think of complications and he'll just be like, I'll just take threat. So what do we think? Should we just use the threat to make it go away? It's a lot of fun. I'm saying. What do you say, Ed? I Tony?
SPEAKER_05I was if we can get rid of one complication.
SPEAKER_04I think get rid of two complications and then we'll do a thing. But we would we were on ten before. So what's two more?
SPEAKER_03Yeah. Like, yeah. Okay. Keep so we'll keep one complication give threat. Right, okay.
SPEAKER_04I'm gonna be some kind of issue with the sensors, right?
unknownYeah.
SPEAKER_03Okay. I will not say anything, because when I do, Marco gets ideas. So, Marco, you're on your own. You have to think up your own complications this time.
SPEAKER_01Half of this entire season has been developed from Douglas's big mouth. Okay, so sorry, I I was reading the sensor complications table in the uh brand new second edition technical manual. Ooh, snazzy. Snazzy, yes. So what was the what was your plan?
SPEAKER_03We were gonna take we were going to uh leave only one complication and use threat to get rid of two. Four threat to you.
SPEAKER_01Lovely. So I've added four to the threat pool. Your complication is going to be that now, instead of your sensors not being able to make contact with the alien craft at all, it is now registering multiple alien crafts all over the star system. Maybe.
SPEAKER_03Those sh are those ships so if we can't make a sensor lock on this ship, we won't be able to make them on the other ones. They could be a part of these aliens. They could have something to do with them. What do you think?
SPEAKER_04I don't know why you're asking me, sir. I'm Corby's just said uh he doesn't think they are the intelligence that they think they are, but he is kind of fused with like the warp reactor and the rest of the ship, so you're probably not really gonna trust anything he has to say.
SPEAKER_03Right, okay. Well, I think the only option that I see right now, unless any unless you've got any other ideas, is to go with your your uh your gut reaction of shooting it.
SPEAKER_01Okay. Alright, so you're sending your phaser to kill and you're going to shoot it. Yeah. I guess so. Have small threats.
SPEAKER_03Whatever you do, don't miss and hit the warp drive.
SPEAKER_04Well, I kind of put it away from the warp drive, right? Yeah. And kind of do you gotta take it.
SPEAKER_02Do loot it when you're shooting.
SPEAKER_04In the 22nd century, you don't have like you can't put it on like because in the other in in a lot of the other episodes they can kind of turn it into sort of like a essentially a tool to like cut stuff away, like a heat thingy majig. Um they do that here because it they're pistols at the moment, aren't they?
SPEAKER_01So they don't have these pistols. I know like Scotty did it in uh next generation, I think, when he was cutting through a bulkhead to open a door. TOS really not next generation. That's like a while ahead. Yeah, that's like a hundred years in the future.
SPEAKER_03If you're looking for a tool like that, it's probably going to be an engineering somewhere.
SPEAKER_04Yeah, I'm not gonna I'm not gonna I'm I'm just gonna basically take a couple of steps back and say to Blank Blank, let's just aim at that part there and like aim at a random part that's away from that's attaching over to the essentially point blank range, there's no need to roll.
SPEAKER_01You shoot the entanglement drive slash Dr. Corby and they vaporize. Okay. And that is when blank notices that the creatures are gone. And we'll switch for a moment to uh the crippled Magellan. We haven't we haven't caught up with them in a while. What about the captain's doing? Yeah, what is the we got the captain, we've got the doctor in sick bay, we've got Rhodes. What Rhodes is probably dealing with the manifold.
SPEAKER_03Well, some red shirts about go tell the captain everything that just happened outside.
SPEAKER_05Yeah, I think not much. I think uh Carr Captain Carr is just making sure that everything is getting fixed as fast as possible and trying to, you know, organize the crew and provide support and you know, whatever. You know, I think my character has this, you know, this focus for lead by example or decisive leadership. So and have my values like good leaders get their hands dirty. So I'm I'm guessing I step out of my chair and I'm actually helping either fixing things or helping somewhere else when I can be of use, not just being sitting on my chair and bridge. That's why perhaps I was not so responsive.
SPEAKER_01Yeah, yeah. You've got your sleeves, you've rolled up your sleeves, and you're you're you're in there with the rest of the technicians and you're fixing what needs to be fixed. Rhodes, so what are you so the Denner has brought in the manifold? What are you doing with it?
SPEAKER_03So I said that if we could replace this, this would probably help getting the engines back on. Yes. Is that gonna help, Marco?
SPEAKER_01Yes, probably.
SPEAKER_03What do you mean probably?
SPEAKER_01I mean, you might roll 20s, you know. I'm not sure. I mean that's that's what seems to be what's been happening for the past like three episodes.
SPEAKER_03Like, is is my logic sound as in it will give me some sort of advantage than just straight fixing it? Yes. Fire. Okay. Then yeah. Okay. So yeah, it'll be a case of trying to just repair to get the ship on power again.
SPEAKER_01Swapping out your impulse manifold for the other one, right?
SPEAKER_03Yeah.
SPEAKER_01Okay. And uh and then you're doing some damage control.
SPEAKER_03Well, I assume this would be part of the damage control because it's bypassing systems by using anything to bypass the control.
SPEAKER_01By the way, I I I looked up, I was trying to find exactly what an a manifold impulse manifold looked like and how big it was. It's a big thing. I couldn't find any picture of it, so I have no idea like how you're gonna haul this thing into a tiny corridor and you know, get I don't know how to do it.
SPEAKER_03I'd say it's a part, it's like a conduitness, an important part of it or something rather than the whole thing.
SPEAKER_01Yeah, or you can do it on the outside, right? Like it's like it's like an EPS thing. You've already got a bunch of holes in your ship. You can just like go on the outside into your spacesuits and plop it in.
SPEAKER_03Yeah. Fair enough. Well, we'll probably just wire it directly into the drive rather than just in the engineering, because we're just doing this all bespoke rather than just trying to get it in like pretty. We're just literally hooking up with like crocodile clips.
SPEAKER_01Yeah, so you have four breaches currently. So you are got reaction control thrusters and blown out shield generators as as traits as well.
SPEAKER_03So four breaches. Three of them are engines, I believe. And one is all four are engines. All four engines. So I need to get it down. Down to two breaches before we're like not disabled, like power goes back on. So I need to resolve at least two of the breaches of the damage control. Right. Which at this point, because when a single system has damage against it, that increases the difficulty by one every single time from a difficulty of two. So we're at max difficulty of five. Because I don't think you can go up to six difficulty. Correct, you can. So, okay. So I literally can't I can't succeed on two dice to get five successes. Physically impossible. And rolling dice has not worked for us at all. Right. So I have an idea what I'm going to do. However, it does involve making a deal with the devil slash GM.
SPEAKER_01How dare you call me the devil?
SPEAKER_03So, you devil needs some determination to be able to hopefully pull this off. Okay. So, Marco, I'm gonna make you a deal. So, I have the value of make do of what you have. So, I am going to to make a ch uh take a complication against that. I am going to dismantle the broken shield array and cannibalize the parts for the engineering for the system. Okay. That will basically like the shields are done until we can re like replace all the parts. Okay. So that would be, would that be acceptable as a complication for making do of what I have to get a determination?
SPEAKER_01So the complication is that you're essentially making it impossible to have shields.
SPEAKER_03Unless we like get completely new parts.
SPEAKER_01Right. Okay. Yeah, that's cool.
SPEAKER_03Okay.
SPEAKER_01Yep.
SPEAKER_03Fine. Right.
SPEAKER_01So make a note of that, Mr.
SPEAKER_03Engineer. Yep, so shields? Done. Can I spend that determination? Or not? In this task. Doing the most things time things don't go to plan. Because this is a real bodge job of like not ideal situations and making do. Okay. So I believe under the determination, it is not the successes, but is the special skill. Okay. Special technique on 262. So that would give me use of a single talent that I don't currently possess. And that talent remains for the rest of the scene as long as I meet the prerequisites for the talent. Oh, I like that. Okay, so the talent I would like to use is, I believe it is maintenance expert. Which basically means if I get a complication, I can ignore the first complication on a roll. Okay, cool. Okay, so, but I also have the one that is whatchamacallit, no pain, no gain, which allows me to automatically succeed at a daring task, which this would be, on a case of taking a complication. However, the maintenance would cancel out that complication. If if you you can call me out of my bullshit, Marco, because anytime you want. So basically, based on all this bullshitry, I can roll, but then even if I fail, I succeed without complication as long as I don't roll a 20. Alright, how about it? Okay. So this this was the contingency plan.
SPEAKER_04Four twenties, here we go.
SPEAKER_03Which which I was like, there's a lot of bullshit going on here. So I failed, but I'll take the success, but then I cancel out the complication. So I succeed. Then I would also like to spend some threat to repair another breach. Using the rugged design talent of the ship? Using the rugged design, which can get me up to two breaches, which will get us below the scale the scale rounded up, which will mean systems come back online.
SPEAKER_01So you've gone from four breaches to two, is that correct?
SPEAKER_03So we're no longer critical damage unless something else happens. But if something else happens, we take another breach, we just die instantly anyway. So main power is restored.
SPEAKER_02Now the original miracle worker here has yeah, like like you can only do this once. Please, please don't do anything else. Because I had to pull up so much bullshit to make this even work.
SPEAKER_01So while all the other stuff is going on with the other Magellan and the alien ship and and the aliens and Dr. Corby and the entanglement drive, you have managed to get some breaches patched, the engines are back, you've got power back, but your shields are down permanently for the foreseeable future.
SPEAKER_03Because now, if we have multiple six hours, I can actually repair breaches.
unknownRight.
SPEAKER_03That's dedicated time which we haven't had.
SPEAKER_01Right. And you have that, so the you have that reaction control thruster, the damage to the reaction control thrusters that need to be addressed. But other other than that, yeah, you're Captain Carr Tazareth, you see the lights coming on from going from like the really dim emergency lighting to sort of normal lighting, the the vents start blowing air again. Because remember, you had had shunted the last of your life support. I mean Lieutenant Rhodes.
SPEAKER_05Or done. And I I guess I was there.
SPEAKER_03Literally holding together with tape.
SPEAKER_05Yeah, I I guess I was with him like because I have false or three engineering. So probably I was just I went down to help as as soon as I saw the manifold coming through. So I went down and I put myself just to work. And then I'm just running back up to the bridge just to see what is you know, what is the situation around us.
SPEAKER_01Give me sensors, give me everything. So on the bridge, the main viewer comes to life, you see that you're in this uh you're no longer in the debris field, there's no Romulan ship, you're you're in some star system, there's the the other Magellan is with you, there's an alien vessel orbiting around this planet, but that vessel is sort of phasing in and out of reality. Your sensors can't lock on it. I believe that's about it. I believe that's all you know at the moment. Dr. Travis, been a while.
SPEAKER_04So Dr. Travis has been sitting in his bed bay. He has been looking at Dr. Corby. He was performing an autopsy on poor old what's his name? Ok, yeah, and has obviously got all the information from all that and has sat down. He's since had information turn up on his pad, which was read out earlier, and he had information from Dr. Corby that seems to have like turned up, which is weird because Corby's in front of me. And so I've been kind of sitting down, really kind of trying to figure out what we could do, what's going on, how's things happening. I've been listening to the intercoms and sort of like all the transmissions, and I guess I've kind of like figured maybe what we could do to stop all this is to get rid of the entanglement of the fissure, because the fissure is the thing that's causing the problem, right? So I figure, and I've kind of figured this in my brain that it's not really my wheelhouse, but I figure if we send the old Magellan into the fissure and we use the warp core to do an antimatter detonation, that potentially could, using Graviton substantial resin tuning, could potentially close the fissure, but it means that we would be stuck on this side of the fissure.
SPEAKER_01You thought all that up by yourself in sick bay. That's amazing. I was like, what, where, who? I'd just be like putting all the pieces together and thinking, well, that could be a thing. Did you like have you had a did you have any conversation with the Dr. Corby that's in your sick bay?
SPEAKER_04Yeah, maybe. Yeah, I've probably kind of opposed him sort of like some questions and stuff and whether or not he's so I've kind of come that's what I've kind of figured. I've I looked at him and gone, I'm thinking this, so I've been pacing around the the the sick bay, talking to Dr. Corby, but not really talking to him, just kind of like posing questions, but not really listening to the other.
SPEAKER_01Did you mention the information on your pad? Yeah. Yeah. Okay. Okay. And you so may I may I see it? Uh yeah, yeah, sure. How how did you come by this information?
SPEAKER_04It's all very complicated. It's to do with interdimensional stuff and Some of these logs are not even I don't even remember writing them, and I I don't think it was you. I think it's another you that did that.
SPEAKER_01Interesting.
SPEAKER_04So clearly whatever's in here will happen to you in the future or another you. I don't really know how that sort of stuff works. But potentially, I suppose, if you have figured it out before, you now could potentially figure it out now. Does that make sense? I'm afraid it doesn't, Doctor. I think you're out of your depth. I think I'll spend too much time with Lieutenant Commander Maris. I don't know. I'm I'm kind of I think maybe that might be a thing. I don't it's not really my thing, really. He sort of pats you on the back and says stick to medicine. Well, yeah, as soon as I see that everything then starts to kind of like come online, I'll kind of like take my brain away from that and sort of suddenly start talking, asking if there's any trauma, is there any anyone coming to Sick Bay? Do I need to get some medical personnel out?
SPEAKER_01Yeah, no, there's no there are no wounded coming in. A lot of tired uh a lot of tired crewmen though who've been working around the clock to fix the ship.
SPEAKER_04Everyone gets stimulants except for Steve. Yeah, I'll kind of communicate with the captain. Captain, what do you want me to do with uh Corby? Uh he looks confused and he is just really just saying you're not doing very much.
SPEAKER_05This Corby was the one from the alternative reality, right? I think so. No, no, but I mean I mean this is the captain is not saying this, but just made me think about it now, because we left one back before the fish. One's dead. There was one on the entanglement thingy, and then you we have another one. Exactly, exactly. Well, uh, so okay, well, what I will tell you is like um keep him right there. I mean, you know, he we don't know where he comes from, what he wants, so I don't want him going around. We just got energy on the ship. I need to get it moving and get us out of this pickle.
SPEAKER_04Okay, well, I'll hang on to him kind of fine. Uh no, I'm sure I can add limits fine.
SPEAKER_05Uh I will contact the other alternative ship because that's what I sent, Lieutenant Commander Maries. Status report, Lieutenant Commander Maurice. Where are we?
SPEAKER_03Uh well we had the ship is the ship's fine. We had a little incident with some interdimensional beings. There was a version of Dr. Corby fused with a machine called an entanglement drive, he called it, and we successfully got rid of it, uh, disintegrated it, but of course the third Corby went with it, and so the beings are gone.
SPEAKER_05So they mean third corby.
SPEAKER_03Uh yeah, there was another Dr. Corby, but he was fused with the entanglement machine. Whether purposefully or not, I'm not sure.
SPEAKER_05Did you manage to check from which reality? So we didn't even know we had two realities connected now.
SPEAKER_03Well, there must be a third reality, and it wouldn't be beyond uh imagination to think that, uh, considering what we're dealing with with an entanglement drive, but he is gone, as well as the entanglement drive. This ship is up to full power. We're gonna need to get the warp engines back online. We have weapon systems and no shields just yet, but we'll be working on it.
SPEAKER_05Did you check from what reality your ship is? Is this ship from the third reality, the second reality? Is this the one that we might need to, you know, disentangle from to go back to where we come from?
SPEAKER_01Yeah, he yeah, you know that this is the ship that your ship is entangled with, yes.
SPEAKER_05Okay. So how do we do this, Lieutenant Commander Maris? You're the chief scientific officer. But should we do?
SPEAKER_01Yeah, Maris, you have that report from the lab that has its findings as well that you haven't had time to go over or to discuss with the senior staff since everything has been so hectic, but you do have that information available to you. I will share this with you, Captain, and share it with the crew.
SPEAKER_03They deserve to know.
SPEAKER_04Have we have we had this before or not?
SPEAKER_05We had some ideas before.
SPEAKER_01Yeah, so the you had like the the the first part about the ship being locked, quantum locked with a another starship. Maris just uh when he was in the physics lab made that determination along with the consequences, but the proposed solution was something that was going on in the background that took a while to for the for the uh scientists in the lab to put together.
SPEAKER_05Captain this wondering, because it it does mention that in order to to disentangle the ships, this fissure is located in a fixed spatial coordinate shared across both universes, and it seems like it's an uncharted star system approximately a hundred light years away. Are we are we there? Is I think because I don't recognize the space here. I'm asking you, Lieutenant Commander Maris. Would this be the location? Do we have sensors on this feature?
SPEAKER_01Yeah, the the computer systems of the alternate Magellan have a very similar science briefing, and it confirms that Boreth is that fixed point.
SPEAKER_05Perfect. In that case, I think we should discuss about the next steps of what we should be doing. I mean, your proposed solution sounds good, but I would like to bring it up to all the senior crew. Do we have transporters working? Yes. So in that case, and there is no immediate threat, right? I mean, for what I can tell by the sensors, I mean there are these ships outside or this ship outside, but doesn't seem like threatening us or anything.
SPEAKER_03We need to identify the Fisher's anchor point so we can collapse the anomaly. Well will destroying the Fisher's anchor point pull the alternate Magellan back into its own reality?
SPEAKER_01Theoretically that's possible, Maris. But you don't have enough information to know definitively one way or the other.
SPEAKER_05I will ask you, Maris, how do we do the synchronized quantum feedback pulse?
SPEAKER_03Both ships will need to admit the synchronized quantum pulse at the exact same time at the exact same point. That will collapse the anomaly. We could use the deflector array to create a quantum feedback pulse. I'm not sure about the repairs on your ship. You're gonna have to ask the uh chief engineer, but our ship is ready to distribute that kind of power.
SPEAKER_05Okay, I want you to give us a full debrief right away and see if this can be done. Okay. I will call everyone to my briefing room, I guess.
SPEAKER_03We need We'll beam over right away.
SPEAKER_05Yeah, we need roads and we'll have Travis just to see how things are.
SPEAKER_01And are you you're leaving are you leaving anyone on the alternate Magellan?
SPEAKER_03I'm gonna leave Styles and Holtz on the alternate Magellan. Okay. And you'll what about Blank? Blank Blank can come back with me.
SPEAKER_01Okay, so we'll switch to the briefing room in the alternate, I mean uh in the actual Magellan. Magellan Prime. Magellan Prime. We have Lieutenant Commander Maris, Captain Carr at the Zareth, I imagine Chief Engineer Rhodes is there, Dr. Travis. What have you done with Dr. Corby?
SPEAKER_04Uh, what would I have done with Dr. Corby? I would have got a science officer to stay uh science officer, sorry, um a security officer to to stay with Dr. Corby.
SPEAKER_01You're still getting reports of every now and then a crewman not reporting to duty and either van either not being in their quarters or some other person being in their place, the way that you lost your nurse, Shax. And you now and you now have to. The Vulcan Yeah.
SPEAKER_04Shaq's who I'm pretty sure there was a Shax.
SPEAKER_05So we'll I mean I will wait until Lieutenant Commander Marys arrives. I guess for us it's faster to, you know, and I will I will just tell you all of you. We are in the star system of Boris, where possibly we can disentangle this problem. But I will let Lieutenant Commander Maris explain you more about the plan, and I would like that we highlight if there is any risk at any level, either engineering risk or any other kind of risk, before we take any action.
SPEAKER_03Specific disentanglement, Captain?
SPEAKER_05Yeah, we'll let Lieutenant Commander Maurice explain a little bit more about what's the situation and what does entail. Lieutenant Commander Maurice, please, if you will.
SPEAKER_03Right. To make it short, we are quantum entangled with uh different realities. Now, we can collapse the quantum entanglement, but we first we need to discover where the the anchor for the anomaly is, and then both ships simultaneously need to emit a synchronized quantum feedback pulse at that anchor point at the exact same time. So that means we're gonna need to have the ship this ship's sensor arrays and power up as much as we can possibly get without blowing any systems. The alternate Magellan, the other Magellan from Another Reality, we have full power, don't have warp capability yet, but we can we can we're ready to go pretty much to do that. The problem is, is I'm not sure if we could control the other Magellan's deflected dish remotely to s to send out that synchronized quantum feedback pulse. If not, somebody may need to stay behind and do it manually. Need to be manually adjusted while it's going on, or does the pulse just have to happen? We have to obviously we have to program the uh sensor arrays to emit a quantum feedback pulse, and then we synchronize them between the ships. You just put on a timer, I suppose. And then synchronize with from here whatever's going on over there. Exactly. Thank you for coming on, Travis. I mean that could work as pr provided that we can uh maintain a lock on the timer. We don't know exactly what kind of effects the quantum field that's going to be generated by the sensory could have. We could easily lose contact with the synchronization.
SPEAKER_01At that moment, you hear a scream from the bridge, and you see Emmy Yamamoto as you come out, she tells you she's sort of standing up. It looks like she sort of stood up from her chair in shock, and the same with Dalian over here at the tactic station. Commander Travis, the doctor's mother, vanished. She was at the science station and she just disappeared.
SPEAKER_05Look behind to Lieutenant Commander Maris. Could this be the quantum? People are just shifting around.
SPEAKER_03Abs absolutely. There could there could be a fishes could be moved could be moving around sort of like a river in a stream, and and you've got a you've got a a whirlpool that moves around throughout the the the lake or the river system. It's moving, taking things with it as it goes.
SPEAKER_05We're putting in danger our crew as long as we keep this. We don't know if they will be back. We need to do this right now.
SPEAKER_01Doctor, have you Doctor, have you shared with the captain that Shax has been replaced by Tylin?
SPEAKER_04But I turn around and actually I just say, Do you remember head nurse Shax? Or do you remember a head nurse Tylin? I asked. The general people that's on the bridge now.
SPEAKER_03What do we remember, Marco?
SPEAKER_01You remember you remember Shax. Remember a Tylin as well. You know what? I'm gonna say you remember both. Okay.
SPEAKER_04I only remembered one. People keep missing and disappearing and turning up, and they're obviously someone else. So I think that some of the alternative universes or the other where the other thing that the other places are similar but not quite exact. Yeah. Well, I think that's why that head nurse Shax, who I'm pretty sure has been with me throughout my deployment, is no longer here, and some people can't remember him. And like every day or every few hours, I I can feel like some of the information is disappearing.
SPEAKER_03If Tilin came from this other Magellan, but there was no one else on the other Magellan, where did they go? Because I assumed they came from that Magellan, but maybe they didn't. It's it's anyone's guess, they could have come from that Magellan, they could have been they could have all shifted into another reality. We don't know. There's no there's no evidence for anything right now.
SPEAKER_05My proposition here would be to bring Dr. Corgi from Med Bay. He comes from the other reality, and perhaps he could do you know do this quantum disentanglement from the other Magellan.
SPEAKER_04I've shared all my information with him.
SPEAKER_03So does Pog technically, but that logic also comes from that universe.
SPEAKER_05Let's bring them over and try to see if Ben Corgi is probably the one that should know more about this quantum entanglement besides Lieutenant Commander Maris. Right?
SPEAKER_03The concern I have is Commander Maris. If we undo this quantum disentanglement, is that erring any guarantee that everything will come back? There's never a hundred percent guarantee in anything, but I do believe that this is the only solution to disentangle realities, closing the fissure. It will close the fissure. Disentangling the realities and whether or not missing persons will reappear again is anyone's guess.
SPEAKER_04Well I would very much like to have my mother back, please.
SPEAKER_03Yeah. Maybe we probably should figure out if we are gonna because we might just be dooming them all to be stuck somewhere if we close the void the this fissure, and the other Magellan assume would go back as well. I'm assuming the other Magellan would would would disappear into its own reality, but the longer we delay, the more of our own crew members are going to disappear.
SPEAKER_01Yeah, I agree. We need to get this done. Bring Corby over. Okay, and you notice your ship is moving and sluggishly, but but it's moving. And the officers at the helm tell you that they have no helm control. Someone has rerouted controls to auxiliary to the auxiliary uh control room. And you tell me who it is? I'm locked out of all my systems, sir. I I I can't tell you. But it has to be somebody on the ship. Yes. Someone is controlling the ship from the auxiliary bridge.
SPEAKER_05Okay, so come with me. Take out my face air.