Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
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Stories with Dice
Star Trek Magellan S1 E9 The Uncertainty Principle: A Star Trek Adventures Actual Play Podcast
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Crippled in the Romulan Neutral Zone, the crew of the USS Magellan faces a deadly ultimatum from a Romulan vessel. With time running out, they must make bold, desperate moves to repair their ship and escape.
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Welcome to Stories with Dice. This is Star Trek Magellan, a Star Trek Adventures second edition actual play podcast. If you're enjoying our actual plays, please subscribe to Stories with Dice so you never miss an episode. Don't forget to rate and review us. It really helps others discover the podcast. Follow us on social media to stay updated. You'll find the relevant links in the description of each episode. It is the early 22nd century. Four years after the founding of the United Federation of Planets, five years since the end of the Earth Romulan War. Starfleet has renewed their mission of peaceful exploration. But something has gone terribly wrong at Cradle Station, a research outpost on the edge of Federation Space. The crew is dead, its lead scientist missing. The USS Magellan's mission? Unravel the mystery of Cradle Station and boldly go where no one has gone before. Hey, welcome back everyone. We've just been sort of discussing offline the dire straits of our crew here. The Magellan is kind of screwed. It's a scale three ship. She's got three breaches. Engines are gone, destroyed essentially. And they're in the neutral zone. They've been spatially displaced. They appeared in the neutral zone in a debris field. They've just struck a mine that caused that third breach at the end of the last episode. And then a Romulan vessel threatened them. So we're jumping back in where we left off. Ed, since the doctor's in Sick Bay, feel free to pick a supporting character from the bridge crew if you want.
SPEAKER_03Now I've played a Sarah Holtz before, so I'm happy to take over the Helbansman. Okay, perfect.
SPEAKER_05So if you go to page 144 in the core rule book. Nope, I'm sorry, page 146. So whenever a supporting character is introduced to an adventure, and this is not the first time they've been introduced, so Sarah Holtz counts, uh, they receive an improvement, so you can decide what that improvement is, and they list them there. You can give them a value, you can give them a talent, give them a focus, change their attributes, so you can you can think about that. Okay, let's get started. The USS Magellan hangs wounded in the dark. A proximity mine is just detonated off the starboard bow. All around, shattered hulls, scorched plating, and radiation-scarred debris from Earth and Romulan ships turn slowly in space. On the bridge of the Magellan, emergency lighting flickers as the crew attempts to assess the damage. Then a new contact appears on sensors, a Romulan warship holding just beyond the neutral zone, motionless on their side of the border. The calm crackles to life. Unidentified Earth vessel, you are in breach of treaty. Withdraw immediately or be fired upon. Captain Helm's uh non-responsive. Lieutenant Rhodes, you might want to tell the captain your ship is dead in the water. I would, but I'm stuck in sick bay. That's right, you're stuck in sick bay. I guess you're playing Matt Denner, the supporting character engineer.
SPEAKER_04Whatever just happened just knocked out all the reactor controls. We're dead in the war, Captain.
SPEAKER_05Communications officer, can you give me a report on this ship? Yamamoto responds by saying, Shields are down, Captain, engines are offline, we're on emergency backup power. Weapons are available, but we can't move.
SPEAKER_02Okay, so open channel to the Romulan ship? Ailing frequencies open, sir. Here you says Magelan, your mind has knocked out all other systems. We have no impulse. We will leave as soon as possible, but we need repairs. Okay.
SPEAKER_05So Tony, roll for me, reason in command, and you're gonna need two successes or more.
SPEAKER_02Yeah, I'm trying to think if I want to use my talent bolt. Because you know, I you know I have commands, so I can my threats, and if I do this, then I I might be able to reroll a single D20.
SPEAKER_04Oh, it's bold. As long as it has to do with the command attribute, you can use that.
SPEAKER_02Exactly, that's why. Yeah.
unknownYeah.
SPEAKER_02So I'm gonna give you a threat, I guess. Okay. Which gives me an extra die. So I increase my number of die in the pool to three, and then I can re-roll one of them. Okay, yeah, you have two successes. Wait, I'm gonna try to see if I can get momentum. So I'm gonna re-roll one. Okay.
SPEAKER_05Okay, so you now have momentum. Nicely done. There's a dead air for a moment, and then the Romulan commander responds and he says, USS Magellan, I repeat you are in violation of treaty. It's unclear how you arrived in the neutral zone and what your business in the neutral zone may be. But we have scanned your ship and verified your claim. We give you twenty minutes to vacate the zone or be destroyed. And then he he ends the communication.
SPEAKER_02We need to get Lumar. I mean, we need to get the chief engine has worked in, so we'll just basically go Sig Bay and as well. We were shipped by a mine and we are totally dead in the water. I need this ship to Singapore's in less than 20 minutes. Do what you can.
SPEAKER_04Roger that, Captain, on my way.
SPEAKER_05And there's no resources unit. Dr. Travis, are you gonna make any protest to this?
SPEAKER_03No, no, Dr. Travis is saying he realizes that nothing there's nothing more that I can do. So yeah, I'm gonna just I'm just gonna let him go.
SPEAKER_04On my way out, I'll gesture to Polk and be like, you're with me. Come on. Captain says all resources and I need them every man. Let's go. Yes, yes, sir. Sorry, Doc.
SPEAKER_05And Pod just follows you out the door. So duh, Dr. Travis, Dr. Corby sees Pod leave and then he goes, May I be dismissed as well? No, you just stay right there. So Mr. Rose, you're headed to engineering. Is there anything that, Mr. Maris, you want to do on the bridge at your science station before we go to engineering? So you can you can run like a s you can run like a sensor sweep of the debris field. I'll probably I'll probably do that. Okay.
SPEAKER_04We need to find a way out or the mines.
SPEAKER_05Yeah, so that's uh it's a reason in science task for the sensor sweep and difficulty because we haven't repaired some complications yet. Right. So it's assisted by the ship's sensors in science, and the difficulty is two. Do I I don't use any kind of focus, do I? Yeah, I think you do. Okay. Let me pull up your character sheet. Yeah.
SPEAKER_01You've got sensor operations?
SPEAKER_05Yeah, I think he does. Yeah, I do. Yeah.
SPEAKER_04Yeah, I think that makes sense.
SPEAKER_05Yep, that makes sense. Douglas, you want to roll for the ship's sensors in science? Yeah, I can do that. That's fine. Okay, here we go. Nice.
SPEAKER_04Three successes. High resolution sensors. What do those do? That is bonus momentum on a success. It's always as if it's a focus and dice. Oh.
SPEAKER_05No successes from the Magellan. Okay, so you have one momentum from that role, Mr. Maris, and there's an additional momentum that your captain generated. So that at the moment you have two momentum. Now your sensors have identified in the debris field remnants of United Earth NX class starships, along with some Romulan vessels from the Earth Romulan War. The explosion was from a Romulan proximity bind, nuclear and yield, and that the entire debris field is mined, likely deployed after the battle to deter salvage operations, which was a tactic of the Romulans during the war. Now you can spend momentum to obtain information. So you can spend one momentum, you can ask me a question, and then I'll have to answer that question truthfully.
SPEAKER_04I'm thinking it might be interesting to find out how close we are to any other proximity bombs.
SPEAKER_05You're not near one right now, and radiation interference is too heavy to map a safe course, but you've detected at least a hundred mines. Correct. Mr. Rhodes, we're gonna switch to the engine room. We're gonna lose this momentum. Unless there was another question Camilla wanted to ask.
SPEAKER_04We're gonna lose that anyway, so okay. Do we have any indication of how close the quantum fissure is to us? Or are we in any proximity to any sort of quantum entanglements?
SPEAKER_05So the fissure is not what's you're you're spatially displaced, so you're quantum locked with the other Magellan. So every time one of you moves, the other moves. You're switching, you're sort of switching places. But the fissure itself is is not here, it's not in this vicinity. Okay. Thank you. That's it. Okay. Mr. Rhodes, you and the alternate pog have just reached main engineering. Your team is frantically trying to get things under control. What do you do?
SPEAKER_04I guess I'm just gonna get stuck in there and try and repair the thrusters to get us moving again. Okay. So at least we can limp out.
SPEAKER_05Okay, so you want to fix the that thruster damage?
SPEAKER_04I will do the damage control on it. I don't think fixing will take longer than we probably got. So unfortunately, so I believe this is a damage control task, is it? Yes, I believe it is. So that is a daring engineer, which is normally a difficulty of two, but will increase by one for each additional breach to the same system. That is now a difficulty four task. This is why I was like, yeah, Carilla, go spend your momentum because I have to succeed on a difficulty four daring task. Do I have anything that will help me out in this situation? I have my team, I don't think that literally has an opportunity cost. Okay. The chief engineer, when attempting a task to perform repairs to ship or attempt, you may spend one momentum immediate to re-roll a d20. That's what that would let me do. And I think rugged design's gonna help. Yes, that's correct. Whenever a task is rolled to attempt to patch or repair a breach, very relevant. A d20 may be re-rolled. Okay, so I get to re-roll a d20. Furthermore, if the task is successful, the crew may spend momentum to patch a second breach. Each will cost two momentum. I doubt we're going to get each amount of momentum if barely passing. Well, I imagine you can give me thread in place of momentum, right? Probably, yeah. Okay, so. Uh I've got jury riggain as a focus, so that's probably very relevant right now. Yes. So use that to difficulty four, which is one less than the highest possible difficulty. Yeah, we trust you. Determination. I do not have any determination. So because I have not done anything to regain any determination yet. So four successes, let's go. That's a passive 20! Wow, okay. Four successes and a complication. So we made it, but there's a complication. I think we might have fused something down here. Or it's gonna conk out by the time we make it back to the Federation site.
SPEAKER_03And handily I picked four Sarah Holtz's new talent. Push the limits, which means I can reduce the difficulty for environmental tra talents and traits, that kind of stuff, so that might help.
SPEAKER_05So this is your complication. So as you've been working on repairing uh the thrusters, and it's taken you a bit of time to do it, a couple of the feed lines uh have been severed in some of the damaged sections, giving helm control difficulties in maintaining pitch, roll, or yaw. So essentially any sort of helm task is now gonna have an additional difficulty.
SPEAKER_03Which is not, because I'm gonna use my talent if I need to use it. Well. Fuck you. Ha ha face.
SPEAKER_04Well, I guess when I repaired that, I'll just message the helm, be like, that should be thrusters back and give it a go. Okay. So, up on the bridge.
SPEAKER_05Thank you, Mr. Rhodes.
SPEAKER_03Sarah Holtz, our Helm Extraordinaire. Captain, I've I've I've felt some semblance of control. Sort of. She sort of like throws her fingers over the con controls to try and stabilize from the spin and not being able to sort of like move the direction she wants to move. No, did you just throw up a map? I just go on edge, navigate the base. Don't test anything, or we all die. Thread the needle instead of as a talent.
SPEAKER_05So it's a minor action for you to move the ship. You can move the ship, so each zone, each hex is a zone. So I can move two zones. You can move up to two zones, but you have to spend momentum or add to threat to do it. And if you don't have any momentum and you don't want to add to threat, you can use a maneuver action to generate momentum. So that's a control and con task. Assisted by the ship's.
SPEAKER_04Oh, wait, no, it's not assisted by the ship's engines, right? We are still breaches equal to or greater than half the ship's scale. So yes, it's not assisting anymore.
SPEAKER_05That's fine. That's alright. That's correct. So it's just a control and contast. The difficulty is going to be. Well, the difficulty is technically zero, but it's going to be a one because of that complication that Douglas rolled. But you said you have a talent or something?
SPEAKER_03Yeah, the talent is called pushing the limits. When you attempt a contast, there's increased difficulty due to an environmental condition or damage to the engines, you may add one threat to ignore this difficulty. So I give you threat thread. So that means I can ignore it. Okay. I take the threat and I thank you. Anytime, sir. Anytime.
SPEAKER_05So if you if you move the map a little bit to your left, you'll see I've written a line here that shows where the border with Romulan space begins. Here's your Romulan ship right over here. Just to sort of give you an idea of where you are.
SPEAKER_03Captain Away from the neutral zone? Yes.
SPEAKER_02Do you're the best? Is there any way that I can help you out? I can help with sensors.
SPEAKER_05If you want to have an assist on this, we can have Lieutenant Commander Maris roll an assist die, so that would be one die from him as the his sensors are like you're linking up his his sensors to the helm to like Okay. You know, hard about. There's a mine right over there, you know, that that sort of thing.
SPEAKER_03Sure, okay. Why not? We'll we'll go with that then. I'm always happy to help it out a little bit.
SPEAKER_05No? No? The epis the episode is over, guys. Good night. So one die from you, Mr. Maris. That would be reason in science. Viral control and con for me.
SPEAKER_03What do you want my complication range to be?
SPEAKER_05Your complication range is three.
SPEAKER_03Oh. I'm gonna use my focus of helm operations. Yep, that works. Okay. Two dice, here we go. That's an 18 and a 20 for anyone listening. It wants me to aim at the the mines, right? Aim at them. That's what you wanted. So, Mr. Maris, give us your one die. Let's see what else we get here.
SPEAKER_05Alright, let's see what this does.
SPEAKER_04We weren't joking about the end of the episode, right? It's fine. There's another entire Magellan, and we can just go play as them. This is true. This is true. Okay.
SPEAKER_05You have two complications and you have one momentum.
SPEAKER_01Was the target? Difficulty?
SPEAKER_05The difficulty was zero.
SPEAKER_01I could have just succeeded. We didn't have to roll on that one.
SPEAKER_05You did have to roll to get the momentum to be able to move. Right, okay. I was like, what did we roll? You're moving the ship, and Maris shouts out, hard about! Hard about! So give me, you are now going to make an evasive action. So give me a daring and con task. Daring and con. That's my better of the two. Okay. This is assisted by the ship's structure and con. So I believe since it's that doesn't imply the engine, so the Douglas, you can roll that one.
SPEAKER_04It's not the engines, but if anything happens, we'll be getting our structural thing back. Difficulty is three.
SPEAKER_03I'm going to have one momentum.
SPEAKER_05Oh no, actually, that momentum is being spent by moving, so you have no momentum.
SPEAKER_03That's fine. No momentum. I'm going to use my focus of, I guess, combat maneuvers. I've also got flight control systems and helm, so any of the above. Yeah, difficulty is three, yep.
SPEAKER_05Complication range is normal. Yes, range is.
SPEAKER_04Except for the ship, which is 18 to 20. Yep. Fortunately.
SPEAKER_03Oh my god, that's another complication. That's another 20. I mean Okay, off we go.
SPEAKER_04Ship. Is that is that something? Nope, that's that's absolutely nothing.
SPEAKER_03Nothing. Nothing, nothing, and nothing. So I mean. Right, okay.
SPEAKER_05So let's This has all gone horrendously wrong. Let's just say you've moved the ship this way and you've struck another mine. I like silly guy.
SPEAKER_01There's no way we can survive this. If if we're taking the damage, we'll be fine.
SPEAKER_03It'll be fine. It'll be fine.
SPEAKER_04Because the structural breach will come back, or the engine breach will come back, and then we get one more, and then we just die. No, no, we won't. We'll be dead to completely dead to the water. Oh yeah. We might survive. Hooray! I don't know if there's a dice being rolled.
SPEAKER_05That's never good. Well, no. Was that the structure? No, that was the engines. Uh so there's another breach in the engines. And it goes down in the room.
SPEAKER_04So now the systems are down.
SPEAKER_05So now you are critically damaged. The ship is literally dead in the water. Ban the ship?
SPEAKER_03Like life supports about the only thing working now? On the plus side, we're now drifting away from the neutral zone.
SPEAKER_05You are drifting away from the neutral zone. That is correct. What are you going to do about so ten about ten minutes have transpired in your 20-minute clock down? Taking the all the sort of like emergency alarms are going off and everything's gone horribly wrong. Exactly, yes. The whole ship has been shaken. There's like, you know, sparks are flying off of consoles, there's smoke everywhere. People are falling out of their chairs.
SPEAKER_04How about the automatic distress beacon? Maybe one of the stations will uh pick it up along the neutral zone border.
SPEAKER_05So uh, Captain, you want the communications officer to send out the emergency distress beacon? Yes. Okay.
SPEAKER_04I think someone has to probably go down there and push it out of the room. All the systems are down. Some will just literally have to open the airlock in and be like beep. But no, but no one's gonna come gaz either.
SPEAKER_05So Yamamoto has informed you, Captain, that she's launched the disaster beacon toward, you know, toward Federation space. And she's monitoring its progress. And she tells you that it's just passed by an anomalous buoy that is registering a Federation signature. And she reroutes that data to the science station. And Lieutenant Commander Maris, you have deaf you can definitely confirm that the buoy is is is registering as a Federation buoy. And not only that, but it's from the Magellan. And its quantum signature is out of phase with your own.
SPEAKER_04It's our doppelgangers. Yes, Captain. We have we have unintentionally made contact with our doppelgangers in the alternate reality. As these are automatic distress beacons, I'm not sure if there's any way the communication systems can maybe tap in and use the systems rerouting through the beacon to speak to the other Magellan. I don't know if that's a possibility. We'll have to ask the sign uh the communication station.
SPEAKER_05Yes, Yamamoto says, Lieutenant Commander, that is a brilliant idea, and she just starts doing as you suggest, and the bully responds with a subspace ping resonating on the same entangled frequency as your own ship, and then it starts broadcasting a message, and you hear it over the comms. This is Commodore Travis commanding the USS Magellan. I don't have much time. Starbase 12 is gone. Rigel, Andoria, Vulcan all fell within days after Dr. Corby disturbed a hibernating cluster of an unknown alien species. The Saurians call them the Ancient Ones, but they don't know how to stop them any more than we do. If you are receiving this, we attempted to collapse the fissure using a quantum feedback pulse from our main deflector dish. We failed. The amplitude was insufficient. We were pulled into the anomaly. Our ship is now entangled with yours. Both vessels are experiencing intermittent spatial displacement. We have imprinted a multivector harmonic resonance in this buoy's navigational data stream. It may fluctuate with displacement, but with any luck, it should be traceable.
SPEAKER_02We'd first need to be able to left.
SPEAKER_04If you could if we could get hold of some sort of like impulse manifold, we might be able to just straight replace out. But we haven't got that spare in stores.
SPEAKER_02Can you find it with your sensors?
SPEAKER_04Scanners still work. Ethnically, no. Ethnically, nothing works at all. Okay, I guess that answers. No further actions can be taken if a ship is taking critical damage. Sorry, Captain. There we have it. Like communication shouldn't be working. But we might I might be able to do something with the emergency power. If you give me a minute, can I can I maybe make a task, Marco, to just like redirect the last of the emergency power to get the sensors running? If it means we're gonna cut back on like the actual life support. Yeah. Yeah. I'll I'll I'll take that as a complication, maybe. As in from like multiple hours, we're down to what hour? Right. Do you want to give me some sort of difficulty or something on doing that? So you're rerouuting you're rerouting power. Yeah, like the emergency power. So literally, life support's probably going offline and will be just using whatever oxygen is left in the rooms. Like that's the only way I can think of. I don't think I've got enough time to repair things. You can reroute power as long as you have reserve power. It's on page 303. Okay, right. I assume is the captain happy enough for me to redirect life support and like the last of the reserve power?
SPEAKER_05Tony is having audio issues, so I'll speak for him. I believe he is. So then how much life support will you have left before you run out of air? So that'll be your complication, right?
SPEAKER_04Yeah, like we're we're down from like maybe days to hours, maybe.
SPEAKER_05Yeah, so let's say less than 24 hours. That makes sense. Yeah. You've got like 132 people aboard. They're all gonna use up that oxygen pretty pretty quickly. Cool. Okay, so I don't need to roll for that. Or do I have to roll? No, you don't have to roll for that.
SPEAKER_04Okay. So I will do that. So everything gets a bit darker.
SPEAKER_05Yeah, so the lights dim, really, everything gets darker. The the all the vents stop flowing air. It starts to get hot, stuffy pretty quickly. And yeah, so I I imagine, Mr. Rhodes, you call up to the science station, tell him he's got his sensors back.
SPEAKER_04Yep. See if that does anything. But you won't have them for long. Absolutely burning through the reserve. Okay. And uh, because I couldn't hear Tony, what was what are we scanning for? An impulse, a spare impulse manifold. Yep, that's a sensor sweep. Reason and science. Reason and science. Any sort of like Earth ship would be useful. An NXS? Excellent. Douglas, you want to roll for the ship? Sensors and science? I can't. Oh no, sensors are technically. Yeah. Are the sensors back, are we saying technically? Or are we just allowing they're back momentarily? Okay, then I'll allow it. I'll allow it. Fine. Okay.
SPEAKER_05Okay. So I'll go.
SPEAKER_04I'll start.
SPEAKER_00Yep.
SPEAKER_04Here we go. Three successes. Four successes. That's how you do it. Finally. Excellent. Something good to some good news for a change. Now we just have to survive long enough to get it.
SPEAKER_05You now have three momentum. So, as a matter of fact, there is an impulse manifold nearby. On top of that, your sensors are detecting a spatial displacement within the debris field. And you punch it up on your screen. A vessel appears drifting among the wreckage. A Columbia class vessel, its hull remarkably intact. Twisted sections of debris are drifting clear of the saucer section. And the name and registry comes into view. It's the USS Magellan, NCC 020. You have three momentum. Would you like to ask me some questions, Mr. Maris? Yes. Assuming they're in the same situation we're in, can we you also know that the ship is entirely without power? And that residual antimatter radiation indicates a matter antimatter implosion, though the radioactive decay is irregular. Okay, so it could blow at any moment. No, there's already been some sort of matter-antimatter implosion. Not an explosion, an implosion. Implosion, right. Oh, maybe they use that to get into our universe. You have three momentum. And isn't there a bonus momentum, Douglas? Because of the high yield sensors?
SPEAKER_04Yes, if it succeeded on its roll, and I believe it did. It did, yes. Okay, so you have three. That's one bonus momentum. Yep. Okay. So uh would it be prudent to ask then if the implosion is what's pushed the other Magellan into our um reality?
SPEAKER_05Yes. But there are signs of potential temporal displacement.
SPEAKER_04Okay. I'll ask you another question. Is there signs of temporal displacement then that are still around the ship? Are they st are they stable in our reality or can they phase out? The ship is stable. So I think my recommendation to the captain would be to see if we can pull out some EVA suits and make a jump over to this to the ship.
SPEAKER_02You mean that the ship is on type? Is that in life forms? Who's the crew if they are the US O'S Magellan?
SPEAKER_04In terms of life signs, I'd probably have to roll for that, wouldn't I, Marco? No, you can just ask me and spend momentum. Alright, I'll ask. Okay, are there life signs aboard, Marco?
SPEAKER_05There are no life forms aboard other than three. Classification unknown. And sensor contact is intermittent. One moment they appear on your instruments, and the next there are no life signs at all.
unknownOkay.
SPEAKER_04Well, we don't know if those creatures, Captain, are are human or not. They could be the other beings that had been woken. They could be three members of the crew. But what we could do is take the risk to try and cannibalize that ship.
SPEAKER_02What is the planeton signature of this one? This is not part of our own reality, right? This is not a duplicate of ours. It's this is a third ship of the ship that we saw before.
SPEAKER_05No, this is that ship. The quantum uh uh harmonic resonance matches, yeah.
SPEAKER_04And then even though their manifold might be from a different reality, it's still possible we might be able to use it even though it has a different quantum signature.
SPEAKER_01Ignore the mystery.
SPEAKER_02Internal notes, I wish we took the closest source of the money cent, but I would like to send one security crew to check the other USS McGillan to see what left. And if we can get the logs of a ship, that could perhaps be useful for us.
SPEAKER_05Okay, so you you are transporters or offline?
SPEAKER_02Shuttle. We use a shuttle.
SPEAKER_05Use a shuttle?
SPEAKER_02Yeah.
SPEAKER_05We'll have to manually crank open the shutter things. Yep, and then fly it through a minefield, no problem. Sounds like a job for Holt. She's been rolling really well this evening. That sounds like a job for our doctor. He likes to fly things.
SPEAKER_03That's never a good sign when the ship's doctor is the better helmsman than the helmsman.
SPEAKER_05Yes. But Helmsman's just steered into her mine twice. You're rolling you're rolling for both of them, so I'm not sure how lucky either of you are gonna be. Who knows? I mean, it's terrible. It's like you did this on purpose to make my life the more difficult.
SPEAKER_03No? I'm afraid I can't control Foundry, sorry. Sarah Holtz will though happily take a ship across if you are happy with that, Captain. Yeah?
SPEAKER_02Still goes for the security crew as well.
SPEAKER_03Yes, Captain.
SPEAKER_02What information we can obtain. Happen to them, you know, in order to help us to close the fissure and the quantum entanglement that we are in. Perhaps Lieutenant Commander Maris, uh, you should go with the security team to see what we can get.
SPEAKER_05I was just gonna ask if I could. So we have Ed playing Sarah Holtz. We have Lieutenant Commander Maris.
SPEAKER_03The security team.
SPEAKER_05And the security team, are we bringing over an engineer? We're bringing over Rhodes or Denner?
SPEAKER_02Rhodes is going to get the manipulate nearby to install it.
SPEAKER_04Yeah. That'll get our ship, maybe.
SPEAKER_02Yeah, and I would say and I would say we'll just stay with Demer just in case something happens and we need to have an emergency patch in. Okay. I think I will stay with the ship with Demer in case anything happens and your the other guys can have fun.
SPEAKER_04So, what exactly is the objective of going over to the other ship? Is it just to find out what's happening?
unknownYeah.
SPEAKER_02And get any logs or any information to get us out of this quantum entanglement.
SPEAKER_04Okay. So an engineer might not necessarily be it.
SPEAKER_05Okay. Sarah Holtz. Yes. Why don't you make me a control and con task, please? This will be assisted by the shuttle pod's engines in con. Okay.
SPEAKER_03Multi. What am I trying to do?
SPEAKER_05And uh, Douglas, can you roll for the shuttle pod? We're using the El Cano. Uh, the one that isn't still podge podge together. Yep. What are you trying to do? You're trying to get from the Magellan to the other Magellan. Cool. Okay.
SPEAKER_03Right. Complication range, just one's normal.
SPEAKER_05No, the complication range is gonna be three. In the minefield. The difficulty is two. I'm gonna be nice to you.
SPEAKER_03I will give you a point of threat, and I will reduce that by one. Okay. My helmsman thing? Okay, let's do that then. Good old two dice, here we go. Oh, for the love of I mean I mean why? Lows, highs and lows. Why does this do? I got two successes, but with a complication. Complication, yep, that's correct. Offer cried out loud!
SPEAKER_05So that's two twenties on a two. So you have two successes and two complications. Two successes and two complications. The waiting might not be coming back from the other bench, Ella. Let's see what that complication is gonna be. What's that?
SPEAKER_04Flying to more mines, you say? What's that? The Romulans are coming for us now. They got bored. They're like a stun. A 20 minutes ship coming into the neutral zone.
SPEAKER_05Yeah, okay. So No, I should stop saying things. You should. You should. So don't worry. I'm not gonna be cruel and say you struck a mine. That would be really bad for you in a shuttle pod. What are the shields on a shuttle pod, by the way?
SPEAKER_04I should uh don't exist. They don't exist, do they?
SPEAKER_05Oh, they have the shields are f the shields are four. Alright, so hold on a minute here. The shields are four, well then. Yeah. I think it's uh whatchamacallit, polarized holes or whatever. You you s you hit a mine, it knocks your shields out. That's your first complication. Right. So your shields are oh, and you have a resistance of one. Okay, so it doesn't totally knock your shields out, but your shields are down to one point from four to one. Okay. Ed, roll a d20 for me.
SPEAKER_03Well, that's that's that's just gonna be fun.
SPEAKER_05An eleven.
SPEAKER_03A nice and average eleven.
SPEAKER_05Okay. The shuttle has lost reserve power. Uh so you've been hit by this mine, the shields are almost gone. And then for the second complication, I'm gonna make you roll for the docking procedure. Because the ship has been shaken, you've struck a mine, and maybe the docking port's a little banged up. So it's gonna be a little difficult for you to dock. You're not going in with to the shuttle bay itself because the doors are closed, so you're gonna dock with one of the airlocks. Okay. So give me a Medeva?
SPEAKER_03Control and con?
SPEAKER_05Control and con, yep. Okay. You know how great I've been doing with this already. You can use daring if you want, if that's a better attribute for you. It is.
SPEAKER_03Yeah, okay. Let's try this. Right, so uh complication range, sir? I'm gonna say the complication range is normal. Okay, and I've got some momentum, haven't I? So I'm gonna use one of the momentum to give myself an extra dice.
SPEAKER_05Douglas, can you roll for the computers plus con, please? For the computers and con. I've got four successes. Wonderful. Like a club. And that is eye failure, I think. Okay. So you have generated two momentum, so now you're about three momentum. The this alternate Magellan is like drifting end on for end. So you had to sort of match its movement and pitch to dock with the airlock. So you've docked with the Magellan. You you enter the ship. The it's got life support is functioning, so you don't need to wear EV suits or any of that. What do you do? Where do you go?
SPEAKER_03I look to Lieutenant Commander Maris. Is he of higher rank than you? He is a lieutenant commander, and I am Lieutenant.
SPEAKER_04Sir. Holtz, I'd like you to take some members of the team down to engineering and take a look at what the situation is down there. I'm gonna take the rest up to the bridge. Yes, we'll do. Okay.
SPEAKER_05Stay in communication. Yes, sir. Okay, so we're gonna lose one momentum. Let's stay with Holtz for a moment. Holtz, are you taking a security officer with you?
SPEAKER_03I'll take I'll take well half, I guess, the the team. Okay. So that's just one security officer, then that's one security officer. No problem. Yep. I'll I'll make my way down to engineering.
SPEAKER_05Yep. So you get in the turbo lift, you go down to the engineering deck and bearing in mind that there was an implosion.
SPEAKER_03So I'll be very, very careful about where I'm going.
SPEAKER_05The ship is eerie, quiet, there's no one around. No sign of of what might have happened to the crew. There's no interior damage to suggest that they were fighting with anyone, that anyone might have, you know, boarded the ship or anything of that nature. You get down to engineering, you get into the engineering, the main engineering room. At first glance on the system, their main power circuits are out, so those would have to be restored to restore main power. So the the vessel is operating on emergency power. It's already one up from ours. It's uh one up from yours, yep. The warp engines are fine, but they are dead cold. So they've been deactivated. So it will take at least 30 minutes to restart the warp engines. If time is of the essence, you could attempt a cold restart. You would uh reinitialize a deactivated warp engine by manually combining the matter and the antimatter instead of powering the engines first and then activating the matter-antimatter mix with the proper intermix formula that like the computer would tell you. So that's what you're looking at. You're looking at a a cold engine that needs to be rebooted essentially, and repairing some power circuits to get main power back online. And then you would have to restore the shields. Other than that, the vessel is in there's there appears to be no structural damage, no major structural damage, no breaches of any kind that you've seen, nothing in the engineers' logs that suggests anything of that nature.
SPEAKER_03Okay. I have a passing familiarization with engineering as part of my degree. So I will get to start with the easier options to start with and not looking at a cold reboot, just looking at a regular reboot and go through the process methodically rather than in a rush.
SPEAKER_05Okay, well, the first thing you're gonna have to do is get the power back, the main power back online. So the engineering stores have power circuits so that they can swap out broken ones. So if you want to take your time doing that, that's control and engineering. If you want to be quick about it, it's daring and engineering. Daring. And your difficulty is two, and you have two momentum.
SPEAKER_03Weirdly, by daring is better, but Well, you're a pilot, of course it would be better. Yeah. Do you know I'm gonna go with yeah, I'm gonna just go with control. I think that makes more sense. Take it. I don't have any focuses or anything like that to help me with with it. So uh yeah, I guess it's just a stay straightforward roll. Complication range, just regular? Regular. Let's see what happens. You're gonna buy dice- Oh, you're not buying dice, okay. That's okay. I thought I was gonna I was thinking about it, but then I got two successes, so. Alright, excellent. I shall not spend any momentum.
SPEAKER_05Alright, yeah, so you swap out that power circuit and you get main power back online. And then we're gonna switch for just a moment to the bridge. So we're gonna lose momentum here. So, Lieutenant Commander Maris, you've reached the bridge. You haven't seen a soul aboard ship. And also you haven't seen any evidence of those intermittent life sign readings that that your sensors picked up. As soon as you get to the bridge, you see that main power has come back up. So you're assuming that Lieutenant Holtz is down in engineering doing a damn good job. And you as soon as the power comes back online, the ship's chronometer flares to life and it registers a date roughly three months ahead of your current time.
SPEAKER_04Well, first thing I need to do is um I'm gonna c I'm gonna call down to Holtz just to get a very quick assessment of what's going on down there. Yes, sir. Well done on establishing power. Uh, what's the situation down there? What's what what are we looking at?
SPEAKER_03Well, the main engines are uh are cool. It's gonna take a time to reboot the main engine. Take a time. I I intend to I'm no Steve Rhodes, I'm afraid, but I'll do the best I can with what I've got. Yeah, I it's just gonna it's a matter of time.
SPEAKER_04Okay, my intention is to try and get this ship moving towards our Magellan as soon as we're able to.
SPEAKER_03Yes, sir. Well, if you give me a a few hours, I'm sure I can get this sorted. It's gonna take a while though. I'm sorry, sir.
SPEAKER_04Can we have weapons back online?
SPEAKER_03Is that online? I'm I'm just trying to just boot up the the main relays, so I'm just worried about the Romulans. Any of that at the moment.
SPEAKER_04Okay, I'm just worried about the Romulans. See if you can try and also make weapons a priority.
SPEAKER_05Now you've got main power up. The ship is armed, you just need to restore the shields and you need to get the warp drive initiated. Which will either take you 30 minutes if you want to do it the proper way, or you can do it the improper way and potentially blow up.
SPEAKER_03No, no, no, no, no.
SPEAKER_04Let's do it the proper way with an eye with a with an eye on the neutral zone and our weapons ready. Okay. Absolutely. So on the bridge, we are now three months ahead of where we currently are standing in our time.
SPEAKER_05Right. So, in other words, this ship comes from three months in the future.
SPEAKER_04So not only are they from a different reality, but they're from a different time in that reality. Right, ooh, some Doctor Who shenanigans. Shenanigans. Tiny why me. Right, okay. So let's see if I can try and establish contact with our Magellan. Captain, this is uh Maris on the Magellan. Much to our surprise, this ship is pretty much intact. The engines are in good working shape. We're rebooting the engines up. It'll take 30 minutes. Uh we've got full weapons capability, and we're just trying to keep an eye out on the Rimulans while we get the ship ready to move towards you.
SPEAKER_02If I should correct it, we could really use that ship and exchange with ours. I'm still a little bit afraid of you know the ship disappearing or jumping ahead.
SPEAKER_04This was a little concern of mine. I'm not sure at this moment, anyway, if the if the ship will phase in and out and leave this reality. At the moment, it is a good bet at least to get us to the other side of the neutral zone and to a star base. We could tow our ship with us.
SPEAKER_02I'm sure we still have the tractor beam. So let's get that done. Bring it over. Do you need any extra resources to do so?
SPEAKER_04Uh, we don't need any extra resources over here. If there's any extraneous parts, uh spare parts, we'll try and send them over to you. Sounds good. Maris out. What would you like to do on the bridge, Mr. Maris? of the ship and its vicinity looking for temporal fissures. Temporal fissures, okay. Yeah. Or uh quantum entanglements, quantum fissures as well. Yeah, you're not registering any quantum fissures on the ship at all. Excellent, okay. But temporal ones would be interesting, just to see if we can find them. Yeah, none of those as well. None of those as well. Okay, fantastic.
SPEAKER_05Sweep for Romulans. Well, there's a Romulan ship that's hanging off the neutral zone, their side of the border. There are no other Romulan vessels, but you have now noticed that they are arming their weapons. Okay, who do I have with me? Which person did was with me? You have like, so you brought like a security detail with you, so we can say that you Styles? Yeah, we can say it's styles. Okay.
SPEAKER_04Okay, so we notice arming weapons. Okay, so styles, uh, I want you to man the weapons console and uh raise the shields. You want to run styles, Douglas? Okay. I will go to the whatchamacallit, security station and have a look and see if I it looks the same as my one.
SPEAKER_05Yeah, absolutely. Yep. Then uh I know exactly what to do. Get those shields up. Uh yeah. You're gonna need help from engineering to get those shields up. But yes, let's go to engineering. So Okay. Holtz, you're in engineering, styles. Up on the bridge has just contacted you. They need shields up. Their Rhylins are making an aggressive move, essentially.
SPEAKER_03Okay, sure. Right. Start looking around for the right, right stuff. What would you like me to roll?
SPEAKER_05Restoring shields is it requires reserve power, so first you have to get the reserve power back up. So then control and engineering. Difficulty is one. Okay, let's do that then.
SPEAKER_03So the one momentum is that gone now, because we've changed scenes. It's gone. Okay, cool. Okay. Let's give it a go. Come on.
SPEAKER_04There we go.
SPEAKER_03What on earth? You had a good running. Well, one roll.
SPEAKER_05You had a very, very good run. Okay. This is what I'm going to do with that one. One roll without complications. So no successes and a complication. This is what I'm going to do. The lights flicker as the reserve power relays blow. And there's this unsettling sound of insects chittering in main engineering. And then you see them. Coming through from the corridor, these insectoids. They're nearly ten meters tall, but somehow compressed and concordant to squeeze through the ship's narrow passageways. Their limbs are folding and twisting in unnatural ways, and their joints are bending impossibly with loud cracks as their massive bodies morph fluidly to fit where they shouldn't. Their elongated angular heads mirror the skulls found in Specimen III at Cradle Station, the same towering shape etched in the complete ancient skeleton that was uncovered on Corilla 4. And the air itself ripples like the surface of a pond disturbed by a tossed stone, as if the very fabric of reality is bending around them. I'm gonna ask you to make me a control and security task. Your difficulty is three.
SPEAKER_04This is gonna be the alien moment where the people on the bridge get the message from an interviewer is like, oh god, they're coming. That sounds about right.
SPEAKER_03Okay. One success.
SPEAKER_05Failed. You needed three successes. You are paralyzed in terror. So profound it defies comprehension, leaving you unable to grasp what's happening right before your very eyes. I go to scream, but I can't even do that. Okay, so the security officer who's with you, he calls up to the bridge. Lieutenant Commander, and he just like starts screaming. And you've never heard this guy, he's like, blank is a hard-nosed, no-nonsense security officer. You've never heard him lose his cool before. And at that moment, while you're on the bridge taking the call, security officer Stiles reports that the Romulans have opened fire on the Magellan. On the main viewer, you see it. Your critically damaged ship, with your captain still aboard, under attack,