Stories with Dice
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Stories with Dice
Star Trek Magellan S1 E5 Incursion Point Part Three: A Star Trek Adventures Actual Play Podcast
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As Cressida City begins to break apart and plummet toward the surface of Corella IV, the crew of the Magellan is scattered. Dr. Travis, desperate to reach his mother, takes a shuttlepod to the surface—drawing the ire of the city administrator and forcing a confrontation with the captain. Chief Science Officer Maris regains consciousness after a telepathic encounter with an alien intelligence during a memory from the Earth-Romulan War. Meanwhile, Chief Engineer Rhodes makes a desperate attempt to land the city before it’s too late.
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Music by Andy Luiten
Welcome to Stories with Dice. This is Star Trek Magellan, a Star Trek Adventures second edition actual play podcast. If you're enjoying our actual plays, please subscribe to Stories with Dice so you never miss an episode. Don't forget to rate and review us, it really helps others discover the podcast. Follow us on social media to stay updated. You'll find the relevant links in the description of each episode. It is the early 22nd century, four years after the founding of the United Federation of Planets, five years since the end of the Earth Romulan War. Starfleet has renewed their mission of peaceful exploration. But something has gone terribly wrong at Cradle Station, a research outpost on the edge of Federation Space. The crew is dead, its lead scientist missing. The USS Magellan's mission? Unravel the mystery of Cradle Station and boldly go where no one has gone before.
SPEAKER_01Hello, Ed. How are you today? Good, a bit achy. Been doing some stuff on the weekend, but yes. Good bit achy. That comes with age, right? Yeah, I think that's the problem. Damn it. If only I could go back about 300 years, that'd be one. So you're playing Dr. Travis, correct? I am, the chief medical officer. Plummeting to his death.
SPEAKER_02As always. I expect nothing else. As always. And we uh hello, Tony. Oh my fellows. Tony uh lists his name as Tony Sexy Andorian, in case anyone was wondering why I've been calling him the Sexy Andorian all this time. So he's our sexy Andorian. He's Captain Car Tazareth. And then we have Douglas, who also lists his name as Sexy Moon Man. And he is our chief engineer, Lieutenant Junior Grade Steve Rhodes. Hello, Douglas. Yes, I just follow whatever Tody does, name it convention-wise. Always wise. And then my brother is back for us, a Carmelo, playing Lieutenant Commander Maris, our chief science officer. When last we left off, each of you had ended up in a different location, and you know, GMs love that. So we're going to begin by checking in with each of you right in those moments before the city district broke apart and started plummeting to the planet's surface. We also need to account for Lieutenant Maris, since Carmelo was out last week. So we had Maris heavily sedated in Sick Bay after he started exhibiting similar behavior to the scientists at Cradle Station just before the scientists all died. And since Sick Bay needed the bed space as they were evacuating the mining facility, we'll say that the nurse Shax had our sedated science officer transferred to his quarters. And now before we get back into it, I've just got a couple of quick corrections from the last session. First, I made a rules mistake. We went over the crew support limit, which is three. So Dr. Travis brought along three supporting characters on the shuttle pod, and then our chief engineer requested one as well. That was the navigator. So oops, we're not going to wreck on that. We're just going forward, we'll try to remember that your cruise support is value as three. Second, I forgot to deduct the resistance from your number of successes on the extended task rolls during the evacuation. Oops, again. But I went back and checked your preparation roles that you all made before arriving at the Corella system. And since the captain and the chief engineer succeeded on theirs, I believe the doctor failed his. I just ruled that those two successes lowered the resistance of two, knocked it out. So we're not gonna retcon the progress that you made on the work track for the evacuation. And then lastly, this one's for our listeners, I should have mentioned this a lot sooner. Star Trek Magellan is set in an alternate Star Trek universe, so some elements may differ from established canon, and you may start to notice those divergences as we get deeper into the season. So, without further ado, we begin with the Chief Medical Officer's log as the camera pans across the Magellan, drifting away from Crescita City, the docking arm, torn clean from the airlock.
SPEAKER_01Chief Medical Officer's personal log, supplemental. My mother is on the planet's surface. Her message said the miners were humanoid, sick with deuterium poisoning. But according to all our records on Corelia 4, the only documentative signs of life are ruins from an ancient civilization. There's no mention of any intelligent species currently inhabiting the planet. To make matters worse, on my way down in the shuttle pod, a section of Cresta City broke away and plummeted to the surface. The district had mostly been evacuated, but ten children were still stranded when it detached. In some kind of miracle, I managed to land upon the falling district and get the children aboard. I thought we were safe, but now the whole platform is giving way beneath us.
SPEAKER_02The scene of the Magellan moving away from Crescita City fades to black, and we open on Lieutenant Maris at his science station. The red alarm clacks and blares in the background. The camera lingers on his rank. Lieutenant, not Lieutenant Commander, and his torn United Earth Starfleet uniform, not his Federation uniform. The camera pans back to reveal the bridge of the starship Republic, or what's left of it. Smoke fills the air. Consoles spark, flicker, and die. Suddenly the ship shudders. We hear a loud crack as a support strut snaps free, plummeting toward the command chair. Time seems to stretch as the massive beam falls, its trajectory inevitable. Captain Jennings, still clutching the armrests of his chair, doesn't see it coming. The strut strikes him with brutal force, throwing the captain backward into the seat. His body jerks and then goes still, neck twisted, eyes wide in a final horrified stare. All around Maris, the rest of the bridge crew lie scattered, some unconscious, some are dead. The red alarm claxon mingles with the voice of the ship's computer, calm, emotionless, warning warp core breach imminent. Then there's a burst of static over the calms as a young officer's voice taut with panic says, All hands abandoned ship, crew to the escape pods. So, Lev Maris, you're in the midst of the Romulan war. You've just heard the computer warn of a warp core breach. And then you heard that voice instructing the crew to the escape pods. You're on the bridge, your captain is dead, most of the other bridge officers are dead or unconscious. What do you do? Okay, so quick question. I'm having a psychic flashback. 'Cause it seems real, doesn't it? It seems very real, yes. And you remember all of this. And you see the captain, Captain Jennings, who you just witnessed his death. He moves. And he looks at you, and he speaks. Only now does he begin to understand that this is a memory. Curious creatures to have come so far and still understand so little. And then the dead armory officer, he's hunched lifeless over his scorched console, jerks upright, turns around and looks at you. And from your from his mouth issues a chorus of voices, layered on top of one another, speaking in unison. When they are not at war with others or with each other, they wage war within themselves. This one fights himself for having survived the destruction of this vessel, for having fulfilled the basic directive of existence. Who are you? And what are you talking about? What do you mean? We have no need to for what you call names. Long ago we grew weary of sentience itself. Why do you insist on forcing it back upon us? Forcing anything on you. This man you search for. I believe his designation is Dr. Corby. He meddles in affairs better left alone and has set your kind on a dangerous course. Where is this doctor Corby?
SPEAKER_03I think we've been I vaguely remember we were search I'm searching for him, but I'm here on the ship.
SPEAKER_02The Republic with you. And then the the s the this memory that you're having, it the scene it shifts. And now we're moving into a cramped, smoke-filled corridor of the Republic, and you're racing toward the escape pods, but you come up against a sealed bulkhead. A hullbreach had vented that whole section into space. This the escape pods are gone, and then the scene shifts again, and you're sprinting toward the hangar and into the last of the shuttle pods. There are some wounded people all around you, and there's a medic who's uh hunched over someone and and he he just sort of turns and shakes his head and says, We we've lost her. And then she sits up and looks at you and says, You would do well to avoid the ancient ones, the first to awaken in your universe, the first to conquer, and the chattel armies that they left behind, and then she collapses back onto the deck. And the shuttle pod drops from the bay, arcs away from the shattered carcass of the starship republic, the shuttlepod engines flaring to high impulse, and through the viewport there's a brilliant flash, and then silence as the starship tears itself apart. And now you're drifting in space in the shuttle pod with the last survivors of the Republic, and there's a that dead body on the on the deck of the shuttlepod that spoke to moments ago. Nobody else seems to be aware of that this crewman spoke to. This dead crewman.
SPEAKER_03Do we have the the tracker beacon on? Maybe some Federation ships can pick up on us.
SPEAKER_02And the pilot says, I we're we're broadcasting distress calls on all on all friendly frequencies. Okay, what's our oxygen level? We're over capacity, sir, so we've got maybe maybe a couple of days. Who are you? She sits up again. We have no need for names? Someone said that before. Are you the same the same person? Are you a group of entities? In your language we would we would be known as a colony. What are you doing here? What is your what is your what is your purpose? Purpose. Live simply away from this thing called sentience that we no longer want. It exhausts us.
SPEAKER_03We may be tired of sentience, you may be tired of corporeal beings. But we've got a situation here. What can you do for us now? We're in this shuttlecraft, we're floating.
SPEAKER_02This is your past. What happened before will happen again. You will survive. Most of them will not. This is your war. Am I in a causality loop? No. You are in a memory. And this is how we communicate with you. The frequency of your memory. We are attuned to it. I need to wake up. Yeah, you find yourself in your quarters aboard the Magellan, and as soon as you said I need to wake up, you sit up in in in your bed. And the room is bathed in the pulsing crimson light of the ship at red alert, but the claxen is silent. Captain. This is Caval, Captain's still still on Crescent City. How are you feeling, Lieutenant? Wait wait a minute on that. What's going on? Well, if you're feeling up to it, we could use a set of extra hands up here in the bridge. Caval out. So you step out of the corridor and make your way to the nearest turbo lift. And the corridors are cluttered with crates and medical supplies and ration packs all hastily secured up against the walls. You see civilians crowding the corridors. There are some of them are sitting on the deck, others are sort of leaning, you know, leaning against the bulkheads. Their faces are pale and smudged with soot and streaked with sweat, and they're bandaged and bloodied, and there's a couple of medics taking care of them. You get to the turbo lift, you go up to the bridge, you step out, you see the armory officer, Commander Caval. He's in the captain's chair, his right arm hangs limply at his side, the sleeve is burned away up to his shoulder. The blue skin of his arm and the right side of his face are blistered and charred, exposing raw tissue beneath. He's got really bad burns. And on the view screen, you see a vast section of Cresida City. It's this floating city in the clouds, has been torn away and it's plummeting to the ground. And the communications officer says, Sir, damage and casualty reports are coming in now. The docking arm, it's it's gone. At least twenty civilians and five crewmen were in the arm when it broke apart. They they never made it back to the airlock. And then Commander Kaval says, Maris, glad you could join us. Take your station. Can we get a lock in the captain's coordinates? Uh give me a second here, because I'm out I'm I'm out for a while and and everything goes to pop. Okay. You're making a sensor sweep. That's a reason and science task. But the difficulty is one. So you will need one success. Okay. And you have sensor operations as a focus. So you can where it says using focus, you can check the box there. Okay, using focus. Got it. And you've got number of dice and pool should be two, and then you just roll the dice. Okay. Rolling. There was a complication, but he's got a success.
SPEAKER_03Douglas, do you want to roll for the ship? Sure, I can do that. Would it be something like sensors and science out or engineering? It's sensors and security. Sensors, security. And remind me, Marco, it's one dice, isn't it, for the ship?
SPEAKER_02Yes. Okay, so you have generated one momentum. Plus one bonus momentum. Plus one high resolution center. One bonus momentum. Okay, so you have two momentum. So, Mr. Maris, you have a sensor lock on the captain. You've determined that the captain is in the city administrator's office. He appears to be alone, and the administrator is in an adjoining room.
SPEAKER_03Would we be able to lock onto them with the transporter through the sensor lock? Yes. Okay. Probably want to lock on to the captain then and uh try and get the other person out of the administrator out of the other room as well. And beam them aboard the ship.
SPEAKER_02Caval says, has the communications officer try again to get the captain on the comms? And he's like, he says, before we beam him out of whatever situation he's in, he may not he may not want to leave. So let's try to get him on the horn again. So you have momentum, you can ask me, uh you can spend one to ask me a question if you if you want to. Otherwise, uh we're gonna switch the scene and we're gonna go from two momentum down to one. We'll switch the scene for the moment. So the scene changes, and we see Captain Carr standing in the spacious office of the Crest of the City Administrator. He's looking out through the large windows that overlook the city, and there are fires raging, and there's smoke coiling upward and thick plumes. And his antennae are twitching. Behind a closed door on a side chamber, voices are filtering through. Administrator Phillips says, You can hear this, Tony. Aliens are captaining our starships now? Why does you have to send a goddamn Andorian? And then you can hear Commodore Travis respond. You weren't my first choice, Administrator, believe me. If I could have send anyone else, I would have. And then you hear a console beep, and there's a pause in the argument they're having. And then the administrator says, I have to go. And then the door opens with a swish and she has a phase pistol in her hand, and she steps into the office and she's pointing it at you. Why have you launched a shuttle pod to the surface, Captain?
SPEAKER_00I I'm not reporting to you regarding what they do with my ship. So please point that gun away. Your ship? It's an earth vessel. You shouldn't even be in command. Yes, right.
SPEAKER_02You wouldn't understand. How could you? You're not even human.
SPEAKER_00Repeat that again. And I take a step forward. Step back, Captain. I know how to use this. And I know the trouble you would get if you shoot at me. You know, you would be attacking a captain of USS Magelan under the Starfleet Authority. So who has more to lose?
SPEAKER_02Just at that moment, the room lurches violently, and the two of you stumble. So she stumbles back. You can tell me how you're reacting. She still she stumbles against the wall. She still has the phaser in her hand.
SPEAKER_00I take the advantage of that moment to. Well, I I wanna no, I I I'm say I'm sure of myself, so I don't do anything. I just go and check the ship. Status report what's going on.
SPEAKER_02Captain, we've been trying to reach you. Since that district broke apart, the rest of the structure is is unstable. What time do we have? Unknown, sir, but we need to get you, the rest of our crew, and everyone else we can find out of there as soon as possible.
SPEAKER_00Report on how many people are left on the city? Too many, I guess.
SPEAKER_02I don't I don't have exact numbers, but we're packed to the gills here in the ship, and we're just hoping against hope that the fleet arrives for the rest of these refugees. We've got some of them in the pattern buffers. We have those ore transports packed to the gills with evacuees waiting to be let out. We'll skip them out as fast as we can.
SPEAKER_00Do I do I know if I can make it on I mean if it is parked very far away from where I am to the ship? Can I make it quickly on my own?
SPEAKER_02When the district broke apart, the docking arm broke. So they'll have to beam you out.
SPEAKER_00Okay. Well um, remember you can just beam us up. You know, first try to get as many people as possible. Do that as a priority for now. Aye, sir. I look at uh Philips is like, you heard that, right? The city's going down. You would be better helping your people than threatening me here. You know, get them on board of my ship, get them on the shuttles and get them out of here. Stop beaconing. Are you gonna beam us out of here? First, do your duty. Help your people. Tell that shuttle pod to turn around, Captain. I will do nothing of the like. You know, I have this doneless talent that is but whenever somebody's trying to intimidate or thirty me, my suffer too stressed to ignore that. So I'm kind of playing on that that yeah, I'm on you know, I will not touch.
SPEAKER_01She shoots you.
SPEAKER_00So be it.
SPEAKER_01So be it.
SPEAKER_00I mean, our captain is hardcore. He is hardcore, that is true. I'm guessing I can try to react or something, or I just cannot. I don't know how this works. Or do you just stare her down as she shoots you between the eyes? I'm done less, but not that crazy. Is that the best you've got? See, and I have this intense talent. When you succeed at a task where you purchase I know. When I purchase one or more D20s to buy any threat. It's not this case, right? I'm not purchasing any threat, I'm using threat to do something, right?
SPEAKER_03You are giving them threats, so I suppose you are anti-threat.
SPEAKER_00See, it's here that then you generate one bonus momentum for each D20 purchase. Bonus momentum might not be safe. So if it's like I give you threat, but they can also gain momentum.
SPEAKER_02Yep. When you succeed at a task where you purchased one or more D20s by adding to threats, you generate one bonus momentum for each D20 purchased. So you're giving me threats to disarm her, and that gives you a bonus momentum that you can't save, so you have to use it immediately. So you can use it immediately to buy a die.
SPEAKER_00But is this fitness and security or daring insecurity? Daring insecurity. So I get another die, I guess. Three die instead of two. Exactly. Three successes.
SPEAKER_02Alright, so yeah, you you she goes to shoot you, and just before she To pull that trigger, grab, you know, you grab her arms, grab her hands, knock the weapon out of her hand. You've got her now dead to rights. What do you do? And the weapon she know the weapon fires, but it's like up into the up into the ceiling or whatever. And and and you've got you either you can either grab the weapon and keep it in your hand or toss it to the ground, whichever you prefer.
SPEAKER_00Well, I will knock her out if I can. Alright. Just hit her to knock her out.
SPEAKER_02Okay. Let's say let's say I'll just say that'll cost you one momentum to just knock her out. So now if that way we don't lose any momentum when we shift scenes. So yeah, you've you've knocked the administrator out. Not what you do.
SPEAKER_00And I will And there's nothing to tie her up, right? Not really, no. Not really. I will call the officer on the transport. Please beam up the administrator directly to the prison on my gag. Yes, sir.
SPEAKER_02Yes, sir. One beam directly to the brick. And so Administrator Phillips is transported away to the Magellan.
SPEAKER_00And I will go down to try to sort things out as much as I can.
SPEAKER_02So let's now check in with Chief Engineer Rhodes. He is in the engineering bay of Crescita City. With things are probably not going well. Things are not going well with Engine Jankum. So the two of you were ready to crash land the city as soon as the captain gave you the order. But then without warning, the the deck shook violently beneath your feet. There was this deafening crack that split the air. It felt like part of the city breaking away and tearing free. And the floor just tilted, and before you could react, the entire side of the engineering bay just breaks off. And suddenly you're exposed 30,000 feet in the air. The air is thin and freezing, and you're, you know, it's a struggle to breathe. The cold wind is just rushing in, biting through your uniform. You, you know, you quickly grab emergency breathing gear off the wall, and you can see below the remnants of that part of the city plummeting to the surface. And then you hear the roar of a Magellan shuttle pod zip right past you, following the fallen district. And you can see debris and jagged pieces of metal and stuff streaking by you. And a computer voice crackles over the comms. Structural integrity is failing. Please report to your nearest designated escape vehicle. And Ensign Jacks Ensign Jacob just sort of looks at you like, what do we do? What do we do?
SPEAKER_03Uh, can I go check like the computer readout to confirm what the computer voice is telling me? Yes. Absolutely.
SPEAKER_02The structural integrity is failing. The whole rest of the city is is slowly starting to break apart.
SPEAKER_03Okay, so we if we're doing this, we have to go now. Because there won't be if we delay any longer, there's not going to be anything. Plus, this place is a refinery, right? Of um, what was it refinery? Deuterium. Deuterium. Now, deuterium has to be stored at like sub-zero temperatures, or else it gets quite volatile. As in it blur it burns hot or the plasma if it nights. So, like, if we the whole thing just drops onto the ground, that's a massive ecological disaster. If we crash into the ground, might be less of a disaster. Some might not explode. As in, there's a lot of mites, maybes, and possibly. I'll turn to Pog and be like, uh, have you got that trajectory programmed in? Yes, sir, but you you heard that we have to get to the escape vehicles. If we don't do something, OT's getting off this thing. We're going now. You can leave if you want, Ensign. But the captain hasn't given the order yet. It's up to yourself. I'm gonna start our descent and I will go to the computer. Yes, sir, and he goes goes to the next console beside you. So he has chosen to stay with me, hasn't he? Yeah, yes, he has. Good man. Alright, let's um try and start bringing this thing down. So you tell me exactly how you want to approach this. So we have Hawk has got us a flattish area, apparently, where we can end it for. So I'm just sort of gonna have to sort of like start to reduce the sort of thrust from the ship, the thing, to like slower descent. And then it'll be a case of once we've got like a downward momentum using the other thrusters to keep us upright, if that makes sense, and uh like so it's a lot of just like turning all the general thrust down a bit so we start descent, and then lots of little adjustments like left, left, right, right. See all sort of thing.
SPEAKER_02Yep, okay. And since you lost part of the city, you also lost some thrusters, so your complication is gonna be instead of two, it's gonna be three. Okay. Someone can roll for Jenkum as an assist, and the assist person rolls one die. And so I imagine for you, Steven Rhodes, you're gonna roll Daring and Engineering.
SPEAKER_03I would not say no to that, and I would like to spend my determination. Okay, which value are you using? I'm going to use it on the value which is most times things don't go to plan. I was just looking at that one. That's great. It was either that or make do or yeah. That's a good one, too. So there we go. So that is two successes already.
SPEAKER_02Okay, so you know one die. Someone can roll for Jankum. That'll be a daring and a con. And you're just gonna roll one die, so move the slider from two to one. And increase the complication to three. I'll do it. That is four successes. And Jankom got one success. Steven Rhodes and Navigator Jankum. Even though Jankum had failed at his initial task of plotting the course down to the planet's surface, he'd failed that task last episode. Steven, you let me know how you want to narrate some of this. But I imagine that at some point one of you realizes the error and adjusts the trajectory.
SPEAKER_03Maybe like we we we hit the side of a top of a mountain just. So there's like a big you know, like Enterprise Star Trek Generation's Enterprise D sort of like smashing into a planet. Right, right. Yeah, you just like we clip a mountain range on the way in.
SPEAKER_02Right, exactly. So, Captain Carr, anyone else who's still on Crescita City, all of a sudden the entire city starts shaking and making what feels to you like a controlled descent. And pretty rapidly, I might add. And then at one point, it feels like you hit something, lots of people go scattering to the floor, and then the ship sort of writes itself again, and it's not pretty. It's very it's a very hard landing. A lot of people get injured, a lot of people fall on their keisters. But you, Captain, you know that this must be your chief engineer because he had had this planned. God damn, he actually landed a city that was falling that was gonna fall out of the sky and and disintegrate. So I think that dude deserves a promotion. If he survived, we don't know. If he survived, that's right, we don't know yet. So now, let's change our and by the way, you needed five successes, and you got five successes, and no complications. That was nothing short of amazing. Dr. Travis, you're inside the shuttle pod with Cadet Asha and Ensign Blank and Ensign Styles. That was the other redshirt you brought with you. So we're backing up just a little bit to before the end of the last episode. So the shuttle is perched on what remains of the disintegrating district. It's already in free fall, plunging down to the surface. Ensign Blank has hauled in the last of the children through the hatch, slams it shut, it seals with a thunk. Just as everything beneath your shuttle gives way. Everything lurches, and then the shuttle just drops. And what's left of the district breaks apart completely into massive tumbling debris, metal, stone, everything. Just plummeting through the air around you. The shuttle groans, this wreckage that's banging onto the hull. The shuttle pod rolls as it gets hit by all this debris, and nose down, you're now nose down, just plummeting to the planet's surface. Behind you, the children are screaming. They'll be fine. It's just like a, you know, an old school ride. Yeah, it's like a roller coaster, right? You're tumbling and you're spinning around. So to get the shuttle pod under control and make it safely to the surface, it's a difficulty three, daring, and con task. And it's gonna be, and this is another mistake that we made last episode, it's gonna be assisted by the shuttle pod. Yes, we didn't do that last time. Engines and cons, so someone can roll for the shuttle pod. Right. Well. You have no momentum. It's fine. Who needs momentum anyway?
SPEAKER_01You can give me threats if you want to buy more dice. I could I'm going to use my either hazard awareness or composure. Probably, I mean Yeah, no, my composure. It it yeah, that that's that's what I'm gonna use. I'm holding on to it. I am going to use Daring the Calm. We'll use my focus. And do I want to? Yes, I think I'm gonna give you some threat. Okay, how much?
SPEAKER_02So one threat buys you one dice or one die, and then two more threat will buy you a second die.
SPEAKER_01Yeah, so I'm gonna just take the one because I can't really give you too much more threat than that. I think you've got more than enough. Do I do I have more than enough? I suppose you can always have you can never have too much. Don't be afraid of threat. Think of it as like a drama engine. Oh well in that case. I'll go for another one. Have three. So I'm gonna have four dice. Okay.
SPEAKER_03I gotta roll for the shovels, so it didn't succeed in anything. So let's see what I got. Wow.
SPEAKER_02Two successes. What did I say you needed? Let me see. Three. Ooh, okay, I'm gonna say this is a success at cost. So here's what happens. You're just getting the shuttle pod under control, the whole thing is just shaking in your in your hands as you're piloting it down. You've got those kids screaming behind you, and it's cramped. So, like right on, you know, they're screaming right on the back of your neck, you know. Yep. And and uh and you've got the cadet who's probably terrified, and then you've got the two engines.
SPEAKER_01I'll be be calmly talking to them as I'm doing it. They probably can't hear me because of all the noise. Yep. And the clunking of all the bits of metal and and whatever else on the on the hole. But I'm just talking them through it as if I'm like going for a gentle drive around, you know, San Francisco. Okay. Yep.
SPEAKER_02So you just manage to get it, get it right, and you you think, oh, you've got it, you've you're gonna land this thing, you've got it under control, and you see the entire rest of the city. If thrusters are bringing it down to the planet surface, it clips a mountaintop and clips you. So I get covered in the dirt of the rocks of the mountain. Yep. And it it makes a a really, really hard landing. And then, and so do you. Right down onto the these old cobblestone streets, your head hits the console. This isn't gonna be soft. Take away take away two more from your stress.
SPEAKER_01Yeah, I haven't actually You haven't healed yourself yet. No, not yet. Yeah, I I basically try to lift my hands up, but not quick enough, and I whack my head into the um console. So now you have another injury.
SPEAKER_02Okay, and so you're you've crashed into this really old stone city. Your shuttle is not in good shape, you're gonna have to do some repairs to get her up in the air again. And out the viewport you see a reptilian humanoid.
SPEAKER_01Okay, I will shout back at uh Redchett and say, Check the kids. Are they okay? Just a couple of scrapes and bruises are and a whole lot of dirty nappies. Um I I kind of hold my head wound, which is sort of like bleeding and stuff. And I'm sort of like massaging my shoulder where I heard it before from where I got hit by one of those tentacle things. And I guess I'm gonna uh vent whatever kind of stuff is going on inside the ship, so I'll have to open up the the side door and I'll sort of like grab one of our phases, are they faces? I suppose they're faces, aren't they? They're face pistols. Face pistols and I'll kind of like dumble out of the uh side of the ship looking at said alien and I just sort of like raise my hand in a sort of weird wave, nothing else to sort of like he kind of mimics you, he's like waves it back at you.
SPEAKER_02I I kind of look at the shuttle and I kind of shrug my shoulders. You do have your universal translator which is hooked up to your communicator, so you there's a chance you can s you might be able to communicate with him?
SPEAKER_01It's unclear. Yeah, I'm I'm kind of a bit dazed and sort of I kind of look around the city to see what else I can see.
SPEAKER_02Yeah, you look around the city and you also hear this horrible noise that you heard before on Crest of the City, those tentacle monsters. Okay except this one is it sounds like there's only one, but it sounds louder than the other ones, the little the smaller ones that you encountered on the city. Now, Captain Carr, we're gonna move over to Crest of the City. You look out the window of the administrator's office, and sprawling before you is this old stone city. You have the your chief engineer is miraculously crash-landed the rest of the city right beside this old stone city. What do you do? I check on Lieutenant Rhodes. Okay. Lieutenant Rhodes, your communicator, is beeping.
SPEAKER_03I kind of just ignore it for a moment because I've probably got quite a bad concussion considering literally like outside is right next to me. So yeah, out the big hole.
SPEAKER_02Yeah, yeah. So you and you and Jankum are on the are like flat on your backs on the deck. A lot of the engineering bay is has crumpled around you. You're in like a pocket that didn't get squished, the two of you. And uh you probably, yeah, you're probably you're dazed, you probably have a concussion. Jankum is he's caught under some beams, his legs caught. Help him then.
SPEAKER_03If I'll ignore if I can see that someone's in danger, I'm gonna ignore my communicator.
SPEAKER_02Okay, so Captain, you're not getting any response from your chief engineer. Contact my ship. Commander Caval here. Captain, what the hell just happened? Are you alright?
SPEAKER_00So I just wanted to get a status report. We just crash landed on the planet. I'm guessing thanks to Lieutenant Rhodes, who was trying to jury rig the engines of this city to try to have a controlled descent, and I guess he succeeded. But I cannot get a location on him. Can you please verify that everything seems alright?
SPEAKER_02Yes, sir. Commander Caval turns to you, Lieutenant Commander Maris, and asks you to get a fix on the chief engineer's location within Crescita City.
SPEAKER_03Right away. Sensors seem to be able to pick up two lifeforms in a small pocket area of what was once seemed like an engineering section. One injured, but the other seems fine. I believe one of one of them is pinned under something, some rubble, some debris.
SPEAKER_02So uh yeah, so so Chief Engineer Rhodes, you you're trying to help Jankum and you you get that sensation that you're you've been locked on by a transporter and you're being beamed away, and you rematerialize in the transporter room of the Magellan. Jankum is is on the next pad, and part of his leg is missing from like the from half of his thigh down, and he's just bleeding out, and there's a bunch of pieces of fragments of debris all in his skin. He is unconscious, by the way, so he's not like screaming or anything.
SPEAKER_03I will see that and immediately start chewing out the transporter office. Office, whoever is in the transport, being like, What the hell were you thinking?
SPEAKER_02Following following orders, the captain wanted us to beam you guys out of there. I'm really sorry. And then he he hits a com, the intercom, and he says, Medical emergency in transporter room one.
SPEAKER_03I'm gonna continue chewing out the officer being like, just because someone tells you to do something is incredibly dangerous, you could say no. That dog's probably never gonna walk again if they're ever gonna be able to get that material out of him. Look at him. And I grab him and I like pull him, literally manhandle him over to like look at what he's done. He's like got his head in his hands and he's just like, I we're all doing the best we can, Chief. Um, Steve then kind of realizes he's gone a bit too far, and then is like, it it's not your fault. You just need to be more careful with this the transport technology, you know, and make people aware. Right. What's going on on the ship?
SPEAKER_02Peace the hell out of me, except for you know, every single nook and cranny is completely packed with miners and their families and gear from the emptied out cargo bays. Nobody tells me anything, I've been stuck down here for hours. Well, you go take a break.
SPEAKER_03The you shouldn't be needing to beam anyone else over. The city's now on the ground. So the measure danger's over. Go to the mess, get yourself signed to eat. And if anyone asks, send them my way. Hi, sir. Thank you, sir. Transported chief leaves.
SPEAKER_00So we'll ask also a set of report of my doctor, Lieutenant Travis. Dr. Travis, your communicator is beeping. Travis, Travis here. Did you manage to get to the planet? We just crash landed here.
SPEAKER_01Yeah, we did something very similar. Oh yeah, it wasn't pretty, but we're down and looks like I'm about to make myself a new friend.
SPEAKER_00You're in danger?
SPEAKER_01Not yet, but it's still early days. Some support would be good. Um I we've got some indigenous folks, I think. And uh shit. I say as I look over and see a thing with lots of wiggly tentacles. Captain, I think I'm gonna definitely need some help. I'm Doctor and not combat special.
SPEAKER_00I'll cut off the head. I need immediate deployment on the position of Lieutenant Travis. Please take me there and if anybody else is available to offer support. I don't know what's the situation, but they need help.
SPEAKER_02Rhodes, you're in the transporter room.
SPEAKER_03You hear that, you hear that come over the cam. I'm afraid we're not gonna be able to do that right now. There's been an accident down in the transporter until I can okay the transporter. I'm not letting anyone else use this thing. For safety reasons.
SPEAKER_00Please beam me there.
SPEAKER_03Captain, I can't guarantee your safety.
SPEAKER_00Like, I don't see the state the Pulk's in right now. I'm giving you an order. Beam me to the position of Lieutenant Travis. I'm going to stick to my guns, and I'm gonna be like, no.
SPEAKER_03Because that's what I told this crewman. Doctor.
SPEAKER_02Yes. This creature is two stories tall, tentacled and shrieking. What what is the what does the guy do? The the alien guy. When he sees it and he when he hears it and sees it, he he panics and he's like, he's speaking to you, but you have to use your universal translator to understand what he's saying.
SPEAKER_01I'll turn it on. I'll flip the communicator so I can hear. You help us. Help help you help us. Sure. I I I I can help you. Who's us? Cliffy. Oh. It might be a bit much just for me, but yeah, I'll do I do my I'll do my best. Blank! Blank! I might need some help.
SPEAKER_00I'm gonna ask I'm I'm gonna ask you again. Lieutenant Rhodes, beam me up immediately to the position of So Travis. This is a direct order from your captain.
SPEAKER_01And are you leaving people inside the shuttle? Yes, I'm gonna leave I'm only gonna have blank the other two. I need to look after the kids. The kids are sort of a priority, so understood. I don't want all of them, I just want the because they'll have to look after the kids. At least they can kind of like keep the the door shut. In fact, I'll slam the door shut on the um shuttle so they're safe. So it's just me and bl me and blank and the alien. I mean, that's pretty much it.
SPEAKER_02Carmelo, would you like to control a red shirt in this scene? Sure, which one? Henry Blank. Mr. Blank. Okay, he's right there.
unknownYep.
SPEAKER_02So if you click on him, uh if you click on that token, his character sheet will pop up. Yep, got him right here. Okay. What would you like to do? There's this giant two-storied tentacled creature rampaging through the streets. You see a couple of more of these reptilian creatures that are milling about over here screaming and shrieking in terror, and they're kind of trying to find a place to hide. Right. Do I have a phase pistol? You do have a phase pistol. You are a security officer.
SPEAKER_03I'm a security officer, of course. I'm gonna set it on the highest setting, and I'm going to fire a warning shot in front of the thing.
unknownOkay.
SPEAKER_02Well, wait. And since Blank had already encountered these creatures before, so you know that they're that they're not intelligent.
SPEAKER_03Right, okay. Fair enough. Kelleth yeah, I'm I'm going to set the fifth phase pistol to the highest setting and I'm going to shut shoot at it.
SPEAKER_02So is it s is are you setting it to stun or to kill? I'm gonna set it to kill. All right. That gives me One threat. So you are going to make a control plus security task. Control plus security, got it. Okay. And you do have hand phasers as a focus, so you can check the box that says using focus. And then roll dice. Roll dice. Hey, look at that. Alright. That is exactly what you needed. Okay. So your phaser hits this creature squarely in what you guessed would be a torso. And you had to set the kill, did you not?
SPEAKER_03Yes, I did.
SPEAKER_02Okay. I'm spending two threat and nothing happens to it.
SPEAKER_03Oh.
SPEAKER_01That's not good. I look over to Blank and say, uh, I think we need a bigger gun.
SPEAKER_02We're gonna switch for a second. Tony, Captain Carr and Chief Engineer Rhodes. The captain has asked you one more time to beam him directly to Travis's location. Are you still disobeying a direct order from your captain?
SPEAKER_03Okay. I told him the risks and he has ignored my pleas. And now he's getting all up deep. So I'm like it's he is, but however, he's risking his own neck. He's not risking someone else like what happened last time. So I will be like counting. I will be mute, but I'm not held responsible for anything that may happen. Let's see about doing this quite complicated transporter maneuver. So I would assume this is some sort of control plus engineering? Yeah.
SPEAKER_02The ship probably is doing something. Yeah, sensors plus engineering. Complication range is three, and you're gonna roll one die. And a ship always uses a focus, so click use focus. So use focus, one die only and roll. Two successes.
SPEAKER_03And I do not have any focuses relevant to this. I think it's enough.
SPEAKER_02Very good. Okay, so you have three momentum. There you are. Captain Car, you have beamed, you have been transported beside the Filero. Dr. Travis is right in front of you. Dr. Travis, you hear that tingling sound of the your captain dematerializing or rematerializing, I should say, in front of you. Or behind you. The alien, by the way, totally taken aback by this. And Captain, you see this lizard humanoid, he's friendly, who's conversing with Dr. Travis, you know, begging for help, basically. And a giant tentacle creature rampaging through the streets.
SPEAKER_01But that isn't in which case I switch to the the alien guy, and I say to him slash her, I don't know, don't I don't wanna pry and say, get your friends and bring them this way. And I guess I'll say to blank cover us, and I shrug and I'll kind of look in the tentacle creature's direction. You're gonna look at it or are you gonna shoot it? I'm gonna well, do you know what? Screw it. I'm gonna shoot it. It's not my it's not my it's not my main thing. I've had some basic training. Why not? So if I can annoy it, and I guess I'll be shooting it, so I guess that's that's that. So daring and security, is that correct? No, that's control control and security. Control and security, okay, that's good. And I will take a pot shot at it, I suppose. Can I can I aim and then shoot? Because I'm not really moving, am I? So you're not no, you're not moving.
SPEAKER_02Yes, you have minor actions plus major actions. So a minor action is is aim. You can aim. Yep. And that means that you can re-roll a single d20 on the task, and then you can for your major action, you can shoot him.
SPEAKER_01I mean, I'm not gonna I think I could just milk composure for all it's worth, but I don't think I'm gonna do it in this instance. And are you setting your phaser to stun or kill? Whatever. I'm not even gonna think about that. Whatever it is at the moment, I'm just gonna use it. Three successes.
SPEAKER_02Three successes. Okay, so you've got a momentum here. Now you can spend that momentum to increase the severity of the injury that you were talking about.
SPEAKER_01Sounds like a sounds like a plan.
SPEAKER_02I'll do that. I'll spend that one. So I forget what the severity is for the face pistol. I think it's three.
SPEAKER_01Okay. You're gonna do four. Yeah, okay. I'll just stop, take a sort of very Starfleet trained kind of like stance and just fire controlled shot or whatever it might be that they they taught you at Starfleet Academy and uh do that. Okay. Nothing happens. Shit!
SPEAKER_02That's what I'll say. And now the creature moves forward. Captain Carr, what are you doing?
SPEAKER_00So I would move forward on one zone, I guess.
SPEAKER_02Okay.
SPEAKER_00If I can do that, I'll shoot.
SPEAKER_02Yep.
SPEAKER_00Okay. So I would move forward, say fall back, fall back, and I'll shoot at the thing. Okay. Control plus security.
SPEAKER_02Yes. How long, Captain? One success.
SPEAKER_00Sorry.
SPEAKER_02Your your phaser blasts this stone wall behind him and and just shatters it into dust.
SPEAKER_03Captain, if we all try and fire at the same time in roughly the same place, maybe a controlled burst from three phasers might do the trick. Someone's out there pay today.
SPEAKER_01Scott, you see your mother coming out of this building right over here. For done stuff of right. Okay. I mean, let's make it nice and complicated. Bom!
SPEAKER_02The creature is now gonna go. This guy right here. So he attacks this reptilian right here, and he's dead. And your mother shouts, no! Now the initiative goes back to you, so Henry Blank had the idea. So, Mr. Blank, you want to roll? The two of you guys can roll assist dice, so you'll each roll one die. Keep it on control and security, yes.
SPEAKER_03That is correct. I think should I buy some more dice? Yep. Seems like a plan. Okay, so I'll go to three dice. Oh, go to four. Use another two. Alright, we'll go to four. And then we'll roll.
SPEAKER_02Go on then. Well, holy smokes. So Henry Blank got five successes. Scott Travis got none and a complication. What about our captain? It was a success. It was a success, yes. Okay. So that's four momentum that goes back into the pot. You can now use that momentum to increase the severity of the injury, but you can only do it twice. So the injury is three. You can spend one momentum to make it four, and then another momentum to make it five. Maximum damage. Maximum damage. All three of your phaser beams converge onto this two-story tall tentacled monstrosity. It starts to glow and it's shrieking, and all of its tentacles are flying around, flapping around, and uh and then it just disintegrates, it just disappears.
SPEAKER_01And at that point, if you want for my complication, I look at the cap and go, Captain, I don't feel so great. And then collapse, blood coming out of my nose and stuff. My head fixed more than it should have been. Yeah, that is perfect.
SPEAKER_02And we're gonna switch scenes here. In the cold vacuum of space, three Federation starships emerge from warp. The USS Icarus, a Daedalus class starship, leads the formation, followed closely by the USS Integrity, an integrity class starship, and the Earth colony ship, Red Sea. These three vessels settle into orbit around Corella 4, and the lead ship transmits a message over the comms. All miners and personnel of Crescita City, this is Captain Joyce USS Icarus. Prepare for immediate evacuation. We are beaming you aboard.