Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Stories with Dice
Dark Blue Sea S1 E20: A Mutant Year Zero Actual Play Podcast
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This is it—the end of Dark Blue Sea! Our GM throws out his prep and improvises an unforgettable showdown as the mutants face a deadly robot aboard a rocket ship. When gunfire shreds the controls, a countdown begins… but does this end in an explosion, or launch Mutants in Space?
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Welcome to Stories with
Welcome to Stories with Dice
SPEAKER_01Dice. This is the Dark Blue Sea, a Mutant Year Zero Actual Play Podcast. If you're enjoying our actual plays, please subscribe to Stories with Dice so you'll never miss an episode. Don't forget to rate and review us, it really helps others discover the podcast. Follow us on social media to stay updated, share your thoughts, and join the conversation. You'll find the relevant links in the description of each episode. Welcome back.
SPEAKER_03This is our last episode. My god, how did we suddenly get here? It seems like just the other day that we were starting off as shiny new players tip you can use zero. Well, ish. Um as always, I am joined by my wonderful co-host Marco.
SPEAKER_01Hello. I've seems to have torpedoed this game.
SPEAKER_03I mean I would have nothing else. Just you wait till the next one. We have Douglas. I have been torpedoed by Caspia. Well, and triggerly, we've got Chris. Hi. And we have Pete. Yes. So everyone's like, oh my god, what the hell just happened last session? Well, I guess we'll kick off where we left off. Cochrane is on the floor after being shot in the head. We've got a very angry looking man dressed either in metal and or a robot, depending on who you are. It's all going a little bit to the shit. Right. Well, I guess we'll start off where we well, in fact, I'll tell you what, how about Chris? Could you please roll me a D6?
SPEAKER_00Sure. I think bad is gonna come from this.
SPEAKER_03Nothing does come from your uh your role, your roll of two minus two, that's zero. No one dies in the arc while you're doing all this nonsense. And uh I guess what will happen is could you roll me a well fact, Marco, could you roll me a D6, please? I rolled a one. Okay. Well, they decide as a whole that they are going to do some work on the smokehouse while you're away. And so they um it goes up to four of eight. So they've they've basically dealt with that. And I am going to just do a quick roll, see what happens with the power spirit. Yeah, is there any threats to the arc this this episode before it all goes tits up anywhere else? Let's find out.
SPEAKER_01You say that, but we don't know what that means, because private role. I'm gonna say good things and happy days. Happy days are here again.
SPEAKER_03Right. Okay. Back to the uh shuttle. Uh or the shuttle, the the the rocket. Cochrane, you're unconscious. Unconscious is not dead. This is true.
SPEAKER_02Roach, you're next. I just glance at Moss. If it's a machine, switch it off.
SPEAKER_00How's it looking now? Is it still try is it still looking to to sh shoot somebody? Caspian or anybody?
SPEAKER_03Its head is slightly off to the side where uh where Roach basically yanked a whole load of stuff out, so it's not facing square on like it did before. It's now sort of slightly turned to the right hand side, and there is stuff leaking out of its just under where its armpit might be. There's like some some black, sticky sort of liquid kind of coming out of the side of it. But it's currently looking at Caspian and it looks like it's pointing its weapon at Caspian.
SPEAKER_00Yeah, I I I continue imploring it. I I say, please, please, you you can't shoot him. And I'm gonna stop him from damaging you further. We we still need you. How else are you gonna take us to Eden, right? You're you're here to take us to Eden and and you wouldn't wanna hurt us, would you? No, that's not what the elders built you for. And I I sort of pat it down, you know, if it if it lets me get that close to it, I'm clearly not looking to you know Okay, well, I just that's fine. I'm clearly not looking to like yank staff off it or something. But I I guess I'm I'm sort of thinking my time with this marvel is finite. And if Caspian gets another go, then I might, you know, that might have been it. So I'm I'm not I mean, while I might technically be looking for an off switch, I I'm I'm I'm more like marveling at how it's you know how it's moving under my hands and and sort of thinking like, oh no, I need to patch where that fluid's leaking and sort of, you know, just just basically trying to get the most experience out of seeing this technology in in action before me. So I I just keep imploring it rather than actually doing something.
SPEAKER_03Okay, so yeah, you carry on imploring it as you start to make your way towards it. But Roach, is there anything you're gonna do?
SPEAKER_02If it doesn't appear that anything is gonna stop it and it's still intent on damaging the personnel of the arc, it's contravening the the wishes of the uh missilitia, and I will dive in to get involved again.
SPEAKER_03Okay, so so at this point Moss has started to like plead with it. She's just about to start walking towards it, but she'll go before her. If you want to fight it, fight it. If you I'm gonna wait to see what happens with Moss, you can stop and wait. What do you want to do?
SPEAKER_02Tricky one. Yeah, if yeah. Yeah, if there's absolutely no sign of it flinching from its intention, uh have to grab it again.
SPEAKER_03Okay, why don't you make a fight? I think I'll have to push that. Oh dear. Push that roll? Why don't you push that roll? One success. Okay. It doesn't do anything, so you grab it or are you gonna like kick it, are you gonna punch it? What's the plan?
SPEAKER_02Basically, um effectively initially, I'll rather than try to do it particular damage, I'll try and make sure that the uh the whatever it was shooting with is not pointing at Caspian any longer. So that'll be what I'm doing. I'll be trying to pull that aside.
SPEAKER_03Okay, yes. You kind of like go to grab its arm where it's it's gonna shoot Caspian, and it kind of it doesn't it it kind of looks at you because it's on its right arm, and as you're trying to pull it, the thing is just like solid. You gotta yank the arm down and it moves like a third of an inch, if that, and it sort of just looks at you and it kind of with its other arm grabs you uh and lifts you up past it and throws you at Caspian. How What is your uh what's your uh strength? It's currently four. Cool. Did you want to make a um strength roll for me, please? I know if you get four successes. Got one success. Okay. Did you want to push that? Probably you're not gonna be able to succeed, even if you did. So I recommend you didn't. Caspian, there is a projectile in a roach-shaped form flying at you. Would you like to try and get out of the way, or which case you will be able to make a move roll?
SPEAKER_01Oh, shoot it. No, I'm just kidding. Yes. I mean I am going to make a move roll, yes. Okay.
SPEAKER_03So you're gonna need three successes.
SPEAKER_01So I have no successes. Did you want to push that? No, because I'll be damaged if I do, and that's not gonna end up being good for anyone. Uh yes. Do you have any armor at all, Mark? As a matter of fact, I do. I have six armor points. Would you like to make an armor roll for me, please? I would love to make an armor roll. I don't think I've ever made an armor roll. Do I add anything to it or no?
unknownNope.
SPEAKER_01Just a straight armor roll.
SPEAKER_03This will mitigate the damage that'll be done. Well, that's really helpful, I think. That's three successes. That's three successes, yes. Okay. So you take one strength damage as Roach flies into you. Roach, have you got any armor on? Um no, but my mutation means I can effectively. Okay. So if you want to spend a mutation point put some armor on, you can do. You're also gonna take three damage. So seriously brace and use three mutation points then. Okay. Yeah, so you basically turn into a bundle on the floor as you and Caspian go sprawling on the floor. Caspian, can you make me a can you just do me a little agility roll to see if you keep hold of the gun? Yeah. One success. Okay, you get you keep hold of the um the assault rifle. As then, Moss, you get behind the um robot and you start passing it down and trying to feel around for for anything. Could you make a jury rig roll at minus three?
SPEAKER_00Awesome. Do I still get to use my tinkerer talent though?
SPEAKER_03I think tinkerer, is that the thing that allows you to is that the one that allows you to do that?
SPEAKER_00It's uh it's the gearhead specific, uh, you know, like when you jury rig, yes.
SPEAKER_03Yeah, yeah. Yeah. Well, are you a comparably skip when you build something? No, yeah, that's fine. Absolutely, you get your plus two bonus.
SPEAKER_00Awesome. So it's only minus one, then that's not entirely horrible. It's bad, but not not too bad. Yay! That's one success on three dies.
SPEAKER_03Yeah, okay. So yeah, you kind of like as you're sort of like doing that, you're sort of like looking around. It's not really paying any attention to you. It's focused basically on having thrown roach. And you can see that there is inside the neck and up towards the back, there is some wires and stuff sort of like just dangling out. Well, not quite out, but you'd have to really kind of get your hand in there and pull. It's a potential that that's something you could do.
SPEAKER_00This is really conflicting. You know, I I I really don't want to destroy this marvel. And I think I think everything in me is like, you know, sort of screaming not to. But at the same time, I know if I don't do this now, then Caspian is just gonna ruin this thing for me worse than I ever could. And so I so I I just reach in and all the all the while telling the telling the robot, it's okay, it's okay, please just calm down. We we wanna we wanna have you take us to Eden. Please take us to Eden. Don't don't throw people, don't shoot people, it's fine.
SPEAKER_03If you could make a uh a jury rig roll again, please. But this time, instead of your flat roll. I think jury rig uh can you use agility instead? Oh, that's much better. Uh you get to use everything that's normal, but instead of being brute force, you've gotta like get your hand in and pull.
SPEAKER_00Wonderful. That is another success again, uh albeit on uh eight dice. Did you want to push it or are you happy with that? Oh man, sure, let's push it. I'm gonna be limping home, but this is fine. Two successes, one damage.
SPEAKER_03You catch your hand on something and it kind of like hurts your baby finger or something, but you get your hand around the wires and you pull. As you pull, there's a very unsatisfying nothing, and nothing happens.
SPEAKER_00Hmm. I c I keep I keep talking to it. You gotta take us to Eden, right? It's gonna be fine. It's gonna be fine.
SPEAKER_01Okay. Caspian. Caspian, Caspian, Caspian. Caspian, you should have gone to school.
SPEAKER_00There wasn't any school for us. We couldn't we didn't have a choice.
SPEAKER_01Exactly. See, this is what happens when there's no formal education available. Okay. Am I in danger of shooting Moss if I shoot it?
SPEAKER_03Yeah, of course you are. Moss is kind of like stroking it and talking to it and saying it's gonna be okay, it's gonna be okay. I mean, you mostly have the front of it. So she is behind it.
SPEAKER_01How to really I mean What would I need to roll to accidentally shoot her?
SPEAKER_03I mean, you're gonna need to look like when you push. Only if I push. Only if you push, yeah.
SPEAKER_01Only if I push, she's in danger. Yeah. Okay. Good enough for me. I could be lying. Yeah, I'm asking you what the rules are. You can't be lying about your rules.
SPEAKER_03Rules? Can you not lie about the rules? Is that not how it works? Rules are where for the GM decide on the given minute. I like that, man. No, it's fine. As long as you don't as you don't push and make a mistake, you should be fine.
SPEAKER_01Chris, if if he is lying to me, I is not my fault. If your character dies, it is his fault.
SPEAKER_00I understand your character is dead. In case, in case you roll something very horrible, I will die at my happiest because I'm riding a giant robot.
SPEAKER_01And as I sh as I raise my rifle and I go, Moss, get the fuck out of the way, and then I just let loose. Okay. No, no, no, no. That's that's not fair. Would you like to push that? Go on, Marco. That looks fair. It looks like no successes. That is no successes, and if I push it, damage yourself, the rifle will be damaged, plus I will be damaged, and Moss might be dead. So no, I will not push it.
SPEAKER_03Okay.
SPEAKER_01You sure? But I hope that the bullet ricochets off of a bunch of equipment and like makes the rocket fall over or explode or something.
SPEAKER_00Nice.
SPEAKER_01Roll Tot. Why don't you roll me a D6? Oh, in fact, no, I'm gonna roll a D6. No, no, no. I'm gonna roll it. I'm gonna roll it. I'm gonna roll it. Ricochets around the thing and then comes into Colcrane's other side to the head. I rolled a six. Okay. Did I just shoot myself?
SPEAKER_03No, no, no, no, no. You fire and it ricochets off of the uh metal armor, and there's a thud as the uh the round hits one of the consoles and the door behind you shuts.
SPEAKER_00We're locked in now.
SPEAKER_03And then the elder says, Calm down in five minutes. Is this thing is this a bomb?
SPEAKER_00No, no, oh no, no, no, no. They asked the robot, does this mean the rocket's gonna take off now?
SPEAKER_03The robot doesn't seem to do anything. It's standing with its arm outstretched, barrel pointed towards Caspian, and Roach, who's kind of like getting off of Caspian stuff, but it doesn't seem to be doing anything. It seems to be very quiet. It's not even moving? It's not moving at all.
SPEAKER_00Look at the at the handful of wires that I'm still holding, I guess.
SPEAKER_03Yep, there's a whole handful of wires in the hand.
SPEAKER_00Sweetheart, only now when we would have needed you. No, why?
SPEAKER_01Uh considered combat over. Okay, okay. I will go over to Cochrane.
SPEAKER_03No, Cochrane, no Cochrane, you you can hear someone going, no in the back of your brain, and you kind of like open your eyes a little bit. You seem to just be suffering from a concussion. I uh So how much strength does he need back? He'll well, he's on zero at the moment. So he he needs to rest, essentially, and have some food. Yeah. There's not much you can do about the concussion. But I can heal his trauma. You could yeah, you could heal his trauma if you wanted to.
SPEAKER_01But you can't heal his because I don't think you can heal can can you heal his his critical wound. Non-lethal critical injury for two mutant points and a lethal one and a lethal for four. Oh yeah.
SPEAKER_03So you could for two, you can get rid of the for two mutant points, you can get rid of his uh concussion.
SPEAKER_01It says that this doesn't damage me. No, that's fine, yeah. Is it so does he have a lethal injury? He does not have a lethal wound injury. Okay, so then I'll I'm spending the two mutant points. So I I I'm like cradling his head in my arms and I I absorb his injury.
SPEAKER_03Nice. Yeah. Cochrane, your headache and everything else disappears. You're still a little bit a little touch groggy, but not much.
SPEAKER_01And uh yeah, you sort of like your eyes open up and you you realize that your head is cradled in my arms and you're looking up at my beautiful, old mutant face smiling down at you. You're awake. Great, we don't have to eat you now. Well what what happened? Is it dead? I think I think Moss killed it. I groggily get up because still there's like I'm still bleeding from the headward.
SPEAKER_03There's there there's there's there was a little bit of blood coming out of your nose, and your eye is like a bit bloodshot, but otherwise you're fine. It seems it kind of hit you with some kind of like blast of power or something. It's weird.
SPEAKER_01Yeah. What's what's that voice? You know, one one trouble ends and a new one begins. Doesn't explain anything. My head really hurts, Caspine. Can you just explain what's happening? The voice is counting down. I think it's gonna explode. The elder says four minutes.
SPEAKER_00The counting started. And I I rush over to the console and probably start futilely pushing buttons?
SPEAKER_03Okay, so there are there are there are sort of six, I guess, consoles. Well, there were three consoles towards the top of the cockpit and three seats behind those three. Which console did you want to go to? The left, the center, or the right?
SPEAKER_00I want to say the the one that got hit with a bullet.
SPEAKER_03Uh that is a central console.
SPEAKER_00Mm-hmm.
SPEAKER_03Okay, so you make your way to so you climb up the ladder and get into the seat, and you are then facing back down towards them who are now below you, and you can see that the console itself is is got like a nice neat bullet hole in, and uh yeah, it's um it doesn't seem to be doing very much.
SPEAKER_00And I mean I I guess, you know, even if the buttons on it were labeled clearly with things like stop countdown, I wouldn't be able to read them, so I guess I'll try and open the door that's shut and give it like or pull it or whatever.
SPEAKER_03Yeah, you try and open the door to push it and pull it. Doesn't seem to be doing very much of anything. If you need some brute force, give you a chance.
SPEAKER_01You too Casper, we need to get out of here before everything's is gonna explode, as you said. Are we able to get the door open?
SPEAKER_03Yeah, you're trying to like pull at the door and it just it's just not working. It seems to be sealed shut.
SPEAKER_01And then I'll I'll turn to Moss and I'll say maybe one of those buttons over there opens this door or unlocks it or whatever.
SPEAKER_00Yeah, I guess I go over to the next panel and and try and see if if any of those buttons are the right ones.
SPEAKER_03Okay, you climb across. Could you please make a comprehend roll? Did you want to push that? No, one is enough. Okay. Yeah, you look around. There is definitely nothing on this console that tells you that you can open the door. As you kind of look around, it takes you a while to figure it out and you can see Caspian through the door. There's like a little porthole and you can see the the walkway that you came along is now retracting back in and itself.
SPEAKER_01Corridor it's it's it's moving on its own. Quick, look for a slot to put the card in. The other doors had a slot for the card to go in, and that opened the doors. Look for a card slot thing. Alright, I'll look for a card slot.
SPEAKER_03Can you uh make a scout roll? I would like three successes, please. You would. That's not easy. I have no successes. There doesn't appear to be a card slot for you to put anything in.
SPEAKER_01Two minutes. Two minutes. Cochrane, it appears that I saved your life only for us to die in a fiery explosion. At least we're dying together. What the fuck am I saying? That's horrible. Well it's I don't know. There is no we're going to die here.
SPEAKER_03The floor beneath you starts to tremble louder and it starts to rock around even more, and things are sort of like vibrating at a faster speed. Can I run over to one of these seats? And like you said there were bodies in them, right? There was, yeah. In in the back seats there were yeah, in fact, there are. There are there are bodies. There are in three of the back seats there are bodies, I think. They have like strapped, are they strapped in?
SPEAKER_01Yeah, yeah, they've they've got straps and stuff on them. So I'll just unstrap it, push it off the seat and sit down and Yes, you climb up there.
SPEAKER_03Yep. Yeah, you push him over and he falls to the floor. You get into the seat and put the belt on.
unknownOkay.
SPEAKER_03What's Roach doing? Was that a hatchway down? Yeah, there is a hatchway down. Yeah, I'll rush across and have a look down there. The door is open, sorry, the hatchway is open. You look down, there is a ladder going down, and you can see there's another room below you. Quite a lot. It's a room that's about the same size as this entire cockpit below you.
SPEAKER_02Yeah, I'll just head down there, see if there's another exit. Yep. Yeah, you kind of like go down the road.
SPEAKER_03Another exit and follow roach. Yeah, you gotta like follow roach to go down. What's Moss doing?
SPEAKER_00I guess I have that third panel still to investigate.
SPEAKER_03Yeah, you kind of like climb across, go to the next one, then go off to the next one. Could you make another another role, please?
SPEAKER_00This time I comprehend more.
SPEAKER_03Okay. Yeah. You uh you kind of look at this and go, oh, okay, right, okay. There's you start going getting into the system, you realize that you are in the pilot seat. Mm-hmm. And you have now access to to to to be able to navigate this thing. This also doesn't seem to have a way of opening the door, but it does allow you to kind of like go into another. System which you're sort of like trying to get through this computer system, which is very different for you. And you can see that there's a load of errors that are appearing on a whole list of things, and there's loads of little fresh flashing red lights on them. You're like, oh my god, oh my god, where, where, where? And it says, in fact, the elder says, one minute, one minute, and then it starts to count down. There's a little countdown that says 59 seconds to launch, 58 seconds to launch, 57 seconds to launch. Meanwhile, Roach and Cochrane have gone down. You look like you are in a large room. There are a bunch of wardrobes with clothing in and helmets and various boxes with tubes in. There is also another hatch which goes down again. There are also some a couple of other smaller portholes, but there's no door out of this thing.
SPEAKER_00So did I did I not see any way at all to stop this?
SPEAKER_03There is a oh no, absolutely you you can't see a way of stopping this at the moment. There appears to be like an error. It'd probably be fine if someone hadn't shot the console. Hey. Just saying.
SPEAKER_00If we if we had a robot to fix it for us, you know?
SPEAKER_03I mean you could try and fix the robot. Maybe the robot could fix it.
SPEAKER_00Can't fix it in a minute. I I yanked out a fistful of cables.
SPEAKER_03So what is uh Cochran and Brodes doing? Look, another hatch.
SPEAKER_02Maybe there's an accident down there. Yeah, I'll I'll head down there. Clothing. That that robot thing or whatever it was said we needed clothing.
SPEAKER_01Yeah, but the whole place is gonna explode. A change of clothes ain't gonna save us from getting blasted to pieces.
SPEAKER_02You're right.
SPEAKER_03Yep, I'm just gonna slide down the ladder. You like spin the little thing, open up the hatch, but there is another ladder which goes down, which you kind of like go down. I'm guessing Cochrane is following. Yes. Like a rat in a Okay. Right. So, Chris, as you're kind of like looking through the whole thing, you're looking through the whole kind of like computer system thing, and you see there is a a step to shut things down and turn it off.
SPEAKER_00Yes, but however. No, no buttons. Yes, no buttons. Let's shut this off then.
SPEAKER_03So you go to do that, it says, as you do that, it says shutting down will disable this vessel. And then it gives you a list of of of fuel, and it says that by shutting this vessel down, this vessel will then be inoperative and will be unable to be used again.
SPEAKER_00This seems fine. This seems much preferable to exploding in the 50 seconds.
SPEAKER_03Okay. You stop shutdown. Can you please make a jury rig roll, please?
SPEAKER_00Yes, please. Unsuccess.
SPEAKER_03Did you want to re-roll that?
SPEAKER_00No.
SPEAKER_03Okay. You uh you start to sort of like shut things down.
SPEAKER_01What's Caspian doing? Caspian is buckled into the seat, looking at the dead people that are here, like the dead people that were sitting in these chairs, the one that he knocked on the floor, and he's just terrified. He's like, I don't want to die, I don't want to die, I don't want to die. I want to go home. Get me out of here. He's having a panic attack.
SPEAKER_03Roach, Cochrane, you go down the next set of uh steps or or of a ladder that goes down to the next the next level. This level has the same sort of dimensions, but there appear to be doorways leading off of this, but there are four of them. Inside, there looks like this is the galley of a ship. And looks like that's the sort of thing that this that this would have.
SPEAKER_01Roach, you take the ones on the right, I'll take the ones on the right left. Open door. Nope, it doesn't go outside.
SPEAKER_03Um yeah, you open the door, but there is a a small corridor which leads into a larger corridor, which means that you should be outside the ship, but you're clearly not. Anything on the side road? Guessing it's pretend nine, eight, seven, six, five. No, I don't wanna die, I don't wanna die.
SPEAKER_01Three. Two, one. A conquerant turns to Roach and just sort of goes, sorry. We'll leave it there. No.
SPEAKER_03Okay. Nothing happens. The rumbling is still going on, the everything's still sort of like shaking really badly. Moss, you can see that you've kind of like gone to do that, and it doesn't seem to have done anything. And you're like, oh well, you haven't exploded in a fiery ball of flame. Yet. But it hasn't done anything, it hasn't stopped anything, and then an error comes up on the screen and it starts flashing red, and then it says, Do you wish to shut down? And then it kind of like crackles the screen, and you've got a choice of yes or no.
SPEAKER_00I mean, I I guess I technically cannot read, but I feel like yes is the right thing.
SPEAKER_03You can't read. Oh, that's even better. Okay. Yeah, so you think you've basically been pushing all the right buttons in that case. I mean, you've been going by feel the best way to describe it. Erconomics. You pushed all the green buttons and tried to avoid the red buttons, but then you were like, well, maybe that's the wrong thing to do. Maybe you should have been pushing the red buttons instead of the green buttons, and you're like, I don't know. So now it gives you a green or red button to push. What would you like to do? It's gotta be the green, right? Okay. You push the green button, the shaking starts to intensify, and you're like, okay. And then in front of you, you can see the top of the building that you were you were in, that you're in, open up to the sky, and you and you can see you start going to push the red button, the red button doesn't seem to be doing anything, and uh you suddenly feel this weight pushing against your back. Cochrane, Roach? We had a moment where it hit zero and we didn't die, and then uh Cochran's like a force roll for me, please. I might die if I push it. Yeah, don't push it. I fail. That's fine. Yeah. Uh Caspine, you can feel the sort of like pressure against your chest. Cochrane and Roach, you kind of suddenly feel very heavy, your legs buckle, and you fall to the floor, and you're being sort of like smushed against the uh the floor. It feels like someone's standing on you, and all of a sudden, there is a loud explosion, and for a second you think that's it. It's all over and done with. Then you realize that everything is shaking really, really bad, and you're being pushed down. Moss, Caspian, you can see that the top of the building is getting closer, and then the building disappears, and you realize that you're heading straight up into the sky. You're showering and screaming, and this ship is just going straight up. There are loads of, you know, your cheeks are being smushed in uh in against your face. There are loads of like klaxons going, there's loads of red lights flashing, there's lots of things that look like it's bad happening, and all you can hear is just this loud, loud noise in your in your ears. Uh and then it'll go silent as you black out. Could you all please make strength ros?
SPEAKER_00No, I don't feel so good about all the strength I've lost in pushing rolls.
SPEAKER_01Caspian failed. Oh my gosh, I think gosser every single person failed. I failed.
SPEAKER_00Yeah, I sure failed.
SPEAKER_03Okay, that's fine. Tracks with what's happening. Yep. So Roach, you hit your head and you can wake up. You can see Cochrane. He's uh he's underneath you. You are on the top of the ceiling, and you can see Cochrane floating below you, and you realize that you're floating as if you're on water, but you're not in water.
SPEAKER_02I'll just reach out and grab the nearest solid object to anchor myself to. Okay.
SPEAKER_03Well, in that case, could you uh please make a move roll for me? One success. Yeah, you kind of like flail around and you realise that it kind of sort of works, but you kind of like start to tumble around, and then you kind of get yourself sort of like back on track and you manage to grab Cochrane, and the two of you sort of end up floating off to the side of the corner of the of the bulkhead between the ceiling and the wall.
SPEAKER_02I'll just hang there and gently shake Cochrane to see if Yep. You shake him, you will move and everything moves, but Cochrane, you wake up. What's going on? Are we dead? No, we're underwater without water, and we can still breathe. I'm not sure what's going on.
SPEAKER_01Is this this like space sea that Moss was talking about? Can we see any of the portholes from where we are?
SPEAKER_03You can. It's kind of below you above. It's really weird. It's in that direction. I can maneuver myself to a porthole. Okay. Yeah. If you could um make a move roll for me, please. Yeah, you kind of realize that you can kind of grab a few things and sort of move in the general direction. Yeah, you kind of make your way to a porthole and you look out. You can see this large round blue and white globe below you. You guess that's what, you know. Uh and it fills it fills the vista around you. You know, it's below you, but it's a around you. You get the sinking feeling like you might fall into it, but at the same time, you realize you're not, you're moving slightly away from it.
SPEAKER_01This this looks like the spheres we saw on the computers, right?
SPEAKER_03Indeed, it does.
SPEAKER_01Yeah.
SPEAKER_02Look for it, just one of those spheres from the computer out there. Yeah, I'm feeling slightly nauseous and I don't want to look.
SPEAKER_03Moss, you see your hands are in front of your face and they're sort of like flapping around. And then they very quickly obviously as soon as you wake up, you realise that you can move them, but it just feels weird. There's no yeah, it's all a bit floaty lights, as it were. Uh, but you are, you know, you're in the you're in the seat. So in fact, you're not, I lie. You you never strapped yourself down, did you?
SPEAKER_00I don't think I had time to. I was too you know, too busy pushing the red and green buttons.
SPEAKER_03So yeah, you're you're sort of like floating around. You realize you're looking down at Caspian, who's in the seat, and the seats are all below you, and you're looking at all six of them, and then the floor below that, and you realise that your that your back is against the glass of the cockpit. You're like, it's weird. It's like you're at the bottom looking up, but you're looking down. It's just very odd.
SPEAKER_00Yeah, wow. I think I think I'm just reeling to comprehend what's happening and you know, stopping myself from panicking or freaking out because it's the most awesome thing that's ever happened to me. I don't think I can quite make up my mind or pay a lot of attention to not bumping my head or something. Yeah. I'm just there. Like survival does not trigger my instinct the way that, you know, drama reading
Space Won't Space
SPEAKER_00does.
SPEAKER_03You you kind of uh see Caspian open his eyes. What's happening?
SPEAKER_00It's face when it's face. I what uh he hurls.
SPEAKER_03Stuff comes out but doesn't drop down. It just starts to go everywhere and float around in little globules everywhere. Is this what it's like to be dead? Yeah, moss, you see things floating towards you. Swipe, swipe. You swipe and it kind of like attaches to your hand and then it disappears off and it goes around it's not good. It's one of those kind of things. It's a chain event, yeah. And you hear the everything is quiet. Apart from on occasion, there's like a little kind of noise, but that's all that happens. Caspian, in front of you, you can see something coming rushing up to the ship. It looks like this. It's a twisting mass of of tubes and wiring and cabling. Much like you saw below, there's what looks like loads of sort of things attached to each other. There seems to be like a very central kind of part to this building. It's all very glittery and shining. There's loads of sort of wires and antennae and other things kind of like just attached, but also there's things floating around it and just kind of just just sort of like almost as if it just keeps going round it. And you can see that this ship that you're in is heading towards what looks like six large rectangular objects as it kind of makes its way towards this thing. Well, I see this as well, or no? Only Moss. Yeah, yeah, this is you. This is you. This this is Caspin. Moss has got her back to it, so can't see it. It's just been trying to like try she's been trying to like get the uh the chunks that you've kind of like sent her direction away. So she's been preoccupied by that, which allows you to see that. Does it feel like we're gonna crash into this thing? Uh yeah, it seems like you're going straight for it.
SPEAKER_00We're gonna crash! Oh, what is that thing? Moss! I mean, I guess I understand the concept of a shipwreck, even if it's taking place in, you know, 3D. But I I took I can't see this thing.
SPEAKER_03You um look, you can see this this crazy thing as it kind of comes into interview.
SPEAKER_01Aspion is so far out of his element being in space, in the void, you know, a thing that he never even could comprehend before. He's just losing his fucking shit. It's just like, what the hell? Well, he has I mean he has zero comprehend, so you can't blame the guy.
SPEAKER_03Yeah. He's like, uh as as you see this thing kind of coming close towards you. He understands water and boats. Yep. This is definitely not the same. Right. Cochrane and Roach, you can hear a lot of shouting two decks up. Should we uh go join the others?
SPEAKER_01It sounds like they might be in trouble. Yeah. Sounds like we're probably dying, right?
unknownYeah. Yeah.
SPEAKER_01Let's uh try and work our way back then.
SPEAKER_02Well, um I'm still gonna use the analogy of being underwater, so I'm just gonna push off and think that I can swim. Turns out it actually worked.
SPEAKER_03Um yeah, quite quickly. Turns out, Roach, that you pick this up really, really easily. Yeah, you kind of realize you can push off, and then when you grab things, you can it helps you like you're it feels if you're swimming underwater and you kind of pull yourself along and you can go to the the ladder going up, although now it doesn't feel like you're going up. It's it feels like you're going sideways. It's odd feeling, but yeah. Um all of a sudden your senses are very different. But yeah, and Cochran, you kind of like follow in a similar manner, and you'll make your way through the decks until you get to the cockpit, and you can see there's loads of like God, it smells bad in here. But yeah, there's there's chunks of stuff floating around, adhering to loads of things, and you can see that Cochrane is well and well, sorry, Caspian is well and truly locked into his seat with a seatbelt on. It appears that uh Moss is floating around the controls on the console, and that same picture I showed you with all the kind of like capsules all attached together and all the wires and and all the cabling is also in front of you.
SPEAKER_01Did I see that thing when we were looking at the computer console back in the log area?
SPEAKER_03There was. There was locations, but not you didn't actually see what it looked like. You just all that is but yeah. So yeah, yeah. It could be, I mean, make a tell you what, make a comprehension roll.
SPEAKER_01Can I make a pure whips or is that just not you can make a pure whips roll, yep, that's fine. Nah, nothing. Nothing. It's a bunch of stuff.
SPEAKER_03It's a bunch of stuff. It's a bunch of stuff floating around in the ocean of space. Yeah, so ahead of you you can see this glittering, I guess, what looks like a small town in space as it arrives as as you get closer and closer to it. You can tell now that the spaceship that you're in is making adjustments, and what you thought you were going to crash into, you are not crashing into now. And slowly but surely it gets closer and closer and closer. And as you get closer, you see someone on the outside of this large place, someone in a suit as described. In fact, it looks very similar to this suit, and you kind of peer out the window of the cockpit. He has got something tethered to him, and he is jumping from one bit to another, and he lands on the front of your cockpit, and he looks in. You can see the face of a make a know the zone role for anyone who's got know the zone or comprehend, whichever you prefer.
SPEAKER_01I have neither, so it's another metal spaceman. Caspian failed. Know the zone. Because he doesn't know the zone. He's never been here before.
SPEAKER_03Anyone else got anything they want to roll? If they want to roll wits or anything like that. Yeah. Okay. Nope. No. It looks like a very hairy man who got the one success.
SPEAKER_01Who got the one? Was that you? That was that was Cochrane who got the one success on with.
SPEAKER_03Yeah. So uh you've recognized what one of these things is. It's called a gorilla, like a large monkey type thing. And it's wearing this suit with the with the helmet on, and it is it is looking at you. And it's kind of just let me show you a picture of it. It's wearing sort of like this purple and and pink kind of like suit. And it is walking towards you on the nose of your cockpit. And it looks at you and points towards its head. It does it's sort of like points at its head. And then it points towards the cockpit, then points to its head, then it kind of like raises its hands and kind of waves at you in like a kind of dismissive faction, and then wanders out of sight around the cockpit.
SPEAKER_01That looked like a gorilla, but in a diving suit almost.
SPEAKER_03Yeah, it looks like a diving suit.
SPEAKER_01That's a good analogy. Like a space diving suit. Did he? He didn't mention a diving suit.
SPEAKER_00I mean he just said we ought to wear our other stuff than the rest. I guess I made that up.
SPEAKER_01Although now that you mention it, we did see something down in the other areas that looked. D did we see something that looked a bit like that?
SPEAKER_03What do we rush it through? That looks a bit like that. As you're kind of discussing that, you hear hear like a crackling sound coming from in front of you. In fact, Caspine, it's coming from like the back seat of the one in front of you, so behind Moss, or where she was sitting, and there is a little screen that's kind of got like a weird blinking to the screen, and there's a button in the middle of it.
SPEAKER_00Moss, what is that? I don't know. Did we have like an intercom or something on the boat? It it looks like a fancy intercom. I say as much fancy intercom? Space intercom? Rocket intercom. Yeah. Rocket intercom.
SPEAKER_01Is there like a button for it?
SPEAKER_03Oh yes, there is. Press the button. You press the button, and a little face turns up. Like an older guy in sort of his probably well, he's old. He's an elder, essentially. He says, Welcome to Jontenheim, spacefarers. Head to the airlock, but please leave your weapons in the capsule.
Welcome to Jontenheim
SPEAKER_03I am administrator Sastria, and I guess we'll leave it there. Thank you very much for uh listening to what was Deep Blue Sea supplement of Mutiny AZero, which then ended up turning into an Astra Mutinia Zero. You do realize that Caspian is going to shoot this person, right? Absolutely. I expect there to be like mass murder on board the um space station. And that's exactly what we're expecting. Thank you. I want to thank you all for playing. It's been really great. Thank you very much for listening to us as we do our this is our third, fourth. Uh depending on which order we are releasing things in. Our third or fourth actual play. It's been it's been third. Third. Marco, what is the next actual play? I have no fucking idea. That's how it's supposed to have worked. See, this is how it works. No, no, playing Fallout, right? Yeah, yeah, that's the one. We don't listen to him. I mean, right, fine, I'll do it then. Yes, Marco is going to be running. A terraforming Mars. For the love of God, this is terrible. This is this is how we get things done, people. We we just don't agree on anything, apparently.