Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Stories with Dice
Dark Blue Sea S1 E18: A Mutant Year Zero Actual Play Podcast
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Our crew braves a treacherous passage through a swarm of corrosive jellyfish. Upon making landfall, they investigate a long-abandoned facility and uncover clues about a mythical place called Eden.
Join our Patreon
Join our Facebook Group
Website: Stories with Dice Podcast
Subscribe to our Stories with Dice YouTube Channel
Our Podcast music was provided by The Podcast Host and Alitu: The Podcast Maker app.
Welcome to Stories with Dice.
Welcome to Stories with Dice
SPEAKER_00This is the Dark Blue Sea, a Mutant Year Zero Actual Play Podcast. If you're enjoying our actual plays, please subscribe to Stories with Dice so you never miss an episode. Don't forget to rate and review us. It really helps others discover the podcast. Follow us on social media to stay updated, share your thoughts, and join the conversation. You'll find the relevant links in the description of each episode. How do we get here?
SPEAKER_02It's episode eighteen of our uh Dark Blue Sea Mutant Y Zero game. I am joined as ever with I was thinking of a very nice adjective for Marco and my brain just went, no, I can't.
SPEAKER_00There are no nice adjectives for me for the nice adjectives.
SPEAKER_02Hi Marco, how are you?
SPEAKER_00Oh, I'm okay. A little tired, but I'm alright. Kitten is keeping us awake. I'll prod you if you sort of like start dribbling into the keyboard or anything.
SPEAKER_02We are joined by Chris. Hello. We are joined by Pete. Hi. And Douglas. Hello. Right, I guess we'll kick off where we last left off. And uh that was you all sailing your your catamaran into a whole bunch of jellyfish. We'll call them a jellyfish. That seems like a good name. They kind of got stuck on your hole. They were kind of stuck on you. They kind of just there was just loads of them. They were all probably about, I don't know, the the head of the jellyfish, the kind of main body. Probably no more than sort of like a balloon shape size, maybe a football kind of size kind of thing. And then all the kind of like tendrils and stuff probably were down.
SPEAKER_00When you said balloon, I instantly thought of like a hot air balloon. I was like, fuck, that's big.
SPEAKER_02Not a hot air balloon, more like a kid's party balloon. Got it. And we're not making animal shapes either. And there's sort of maybe about half a meter of tendrils and stuff that kind of like hang into the water, and in this case, all over the hole, and the sails and you and and they don't seem to do anything. But then you started to sort of like smell this sort of burning as as they started to kind of touch anything that was metal and it started to corrode. So I guess we'll first thing we'll do is how well does the ship hold up to a bunch of these things? So I've got a roll, so we'll see. So for every success I get, it takes away from your bonuses of your of your of your of your of your ship. You've got two. So if I've got two or more successes, your catamaran's going to the bottom of the ocean. I also want for each of you, I'm not going to be horrendous. It would also damage any of your gear, but I'm going to be particularly nice. So each of you roll me a D6. Um, I'll start with you, Marco. Roll me a D6, and one of these things is going to get touched, one of your items. So that's one of your weapons. You've got a choice: your scrap rifle, your assault rifle, or your scrap knife. Knife. So some one of these sort of tendrils latches onto your knife and it kind of corrodes the actual blade. Knife's gone. It's broken, it's damaged, it's so corroded that it can't use anymore. So please take that off your character sheet. Cochrane.
SPEAKER_00Any gear you have is I only have one gear, so is it is it just gonna happen to that or is there a chance nothing happened?
SPEAKER_02Uh even though that's probably well, roll me a d6. The less gear, the less likelihood you're gonna get stuff, right?
SPEAKER_00I only have one possession. The only other possession is attached to this boat.
SPEAKER_02You don't want a one or a two, essentially, is what you want to not roll me. Maybe it's a letter.
SPEAKER_00It's not a one and a two, it's a four. Maybe it's maybe it's the letter that Victon gave you. Maybe there's like a piece of metal in it.
SPEAKER_02Sorry, you spent time like burning onto a bit of metal. No, you kind of get it on you, but nothing actually gets to anything that's corrosive. You just sort of like take all the all the all the tendrils and stuff off. Moss, bro, me a D6 for me, please. You really don't you really don't want a five or a sixth like that.
SPEAKER_04Yeah, well. Can I let's go off the hand grenade before it explodes in my hand? In my pocket, I guess.
SPEAKER_02Could you could you roll me another D6? And you really don't want a one or a two this time. So let's see how well that roll goes. Okay, that's fine. So it kind of gets all over your sort of like diving suit and stuff, it's either out or wherever it might be, but it doesn't do anything to it because it's not really made of any kind of metal, so you're fine. Pete. Roll me a D6, please. Okay. That scrap axe that you'd kind of like broken, but you were kind of sailing so that so that Moss could repair it, is completely gone. One happens to land sort of like on the side, and it kind of the tendrils go around it and start to eat it. Before you turn around, you are yeah, the blade's gone, unfortunately. Sorry to have to tell you. And you saw by the time we've all kind of got this all off, you've managed to manoeuvre the ship back out and away certain parts of your metallic equipment. So I'll do that. As it turns out, there are lots of streaks on the hull from where the tendrils have damaged it, but it hasn't done any structural integrity damage. So actually, your vessel, for whatever reason, lucky enough, has managed to remain unscathed. Unfortunately, you guys are going to need to make two separate rolls again for rot as you sort of like travel through the area. So if you could uh do that again for me. And this is to see if we get the rot, or is it to see uh yeah, to see if you it causes any damage. So you're gonna get the rot anyway. Oh right. So we're gonna need to I have a success on my first rot roll. How many are we taking? Two. And Douglas, you take one damage from that. And Mark, you take one damage from the second roll. A peak take, you take one damage as well from the the second roll. It's not good. And then we're just waiting for mmm.
SPEAKER_04Yeah, sorry, cat cataclash getting in the way again.
SPEAKER_02That's alright. Your second roll, Douglas, is fine.
SPEAKER_00Is it um your primary attribute that takes the hit?
SPEAKER_02Uh it's just no, it's it's it's strength.
SPEAKER_00It's just strength, okay.
SPEAKER_02Because of trauma damage that you're taking. So Chris just rolled it. Right. Neither of those were a failure, so that's fine. And once more for me, please, Christy. That's rot. Okay, well. So No, it did. I think it did for um you.
SPEAKER_04Yeah, I f I think I might be fresh out of strength.
SPEAKER_02You're down to yeah. Yes. What happens when you run out of strength from rot? That is a good question. You get eaten by the jellyfish? You can eat my rellyfish. You get a nasty cold. Yeah, with a nasty cold. Okay. Well. So it's um That would be a fun explanation. Poor old. So your uh your strength has uh been broken.
SPEAKER_00And that means that America invades Canada?
SPEAKER_02Could you make uh could you rob me a D66, please?
SPEAKER_05Mm-hmm.
SPEAKER_02Hello's good, right? Hello is good. I'm waiting for whatever your role is. So that's 41. Okay. So you're sort of you're sort of waiting sort of to you just sort of as you're kind of waiting sort of like to get out of the kind of jellyfish and what your headache starts to to come on, you get this really pounding in your head, and your eye starts to get really kind of painful and sore, and eventually Moss just collapses to the deck. She is unconscious.
SPEAKER_00Okay. I guess when we're out of there, I'll go check on her. Yeah.
SPEAKER_02Oh yeah, you can kind of make your way out of out of the zone towards the end, heading further south. Um but yes, poor old poor old Moss is out from the couch. When you go over and see her, you can see that she has blood coming out of the corner of her eye, like she's uh crying blood. And you can see her eye itself is all bloodshot and really badly sort of uh hemorrhaged.
SPEAKER_00Do do I have any idea what any of this means? Or am I?
SPEAKER_02Do you have any medicine-y type skills?
SPEAKER_00I've got a heel.
SPEAKER_02Well, that'll be the one to use. Nice. Make a heel roll for me, please. I picked the best pal. Okay. Okay, successes. Two successes. So, yes, it looks like she has had uh a high dosage of rot, and it seems to have affected her eye and whatever's going on behind her eye. And you manage to sort of patch her up best you can, and you bring around so you can heal a couple of points of strength back. You give her some good give her a good bit of food. So, in fact, you if you want her to kind of heal further, if you need to give her actual food, so a couple of uh rations of food will work, and you kind of basically get her to sit down, rest, recuperate. So, um, Moss, you can't do anything to help with the ship for this whole zone. You'll just have to wait and leave.
SPEAKER_04Yeah, I'm just uh resting up, clutching my eye.
SPEAKER_02What time of day is it? I'm just working it out now. So as you're kind of coming round the headland away from the sort of jellies, it's just starting to get dark as you're heading into the next into the next zone. Okay. Right. You're gonna need to eat soon. You are gonna need to eat soon and presumably Sleep. Sleep and find a place to hold up for the night. One success. You um you make your way into the next zone. You can see as you kind of make your way into the zone, the headland kind of like moves in, and you can see further to the south another headland sticking out. There is another island off the off of the coast, again another sort of like longer island to sort of the south east, and you've got this channel that you're now sailing through. I dub the South Little Long Island. That's catchy. Yes, you as you sort of like make your way across the uh or through the through the headland, you can see just on the other side of the island, large tall structure, what looks like a large thin building sort of rising maybe 15 or 20 stories in the air.
SPEAKER_00On the main island or on the main on the on the main island.
SPEAKER_02Okay.
Into the Storm
SPEAKER_02Sort of just off the coast, you can see that it's got similar to the the the large dish shape building you saw, it's got a lot of metal support structures around it, and a bunch of smaller buildings again, of the same kind of like grey and black kind of low buildings, much like you saw further up to the north. Other than that, you can't see anything else. Okay, one of you roll me a D6, please. I nominate Douglas. Well five. Five. Okay. Again, the rain that that you've kind of like been sort of like slowly sailing through that was quite a light drizzle, starts to pick up. It starts to rain heavier, and as it starts to rain heavier, you can hear this low rumble, and then this slightly off-key kind of rrrr
Decisions at Sea
SPEAKER_02noise. And then it goes silent.
SPEAKER_00Coming from the main island. What do you think, Roach? Should we steer clear of the main island, maybe stick to Little Long Island here or and spend the night, stay on the boat, keep moving. What's our best bet? I think Moss could probably do with the rest, but I could too.
SPEAKER_04That noise made my eye hurt.
SPEAKER_02I'm not quite sure what made that sound coming from the main island, but if someone had got scouts and they're looking through the binoculars and or someone make a roll of me.
SPEAKER_00I failed and I'm not gonna push it because the binoculars will break.
SPEAKER_02Okay. Yeah, you can you can see as you sort of like through the binoculars, you can make out through the rain more of those sort of large oxen-y kind of creatures moving about through the buildings as they kind of disappear off under the underbrush. Yeah, that's what you see.
SPEAKER_00Even on a failure, I see that. Okay. You do.
SPEAKER_02Uh but you don't see anything specific.
SPEAKER_00Yeah, yeah, yeah, yeah. So should we just spend the night on the boat out on the water?
SPEAKER_04I'd much prefer that. I'm not walking anywhere.
SPEAKER_00The bouncing on the water does help me get to sleep. Okay. Let's do that then.
SPEAKER_02Okay then. You um you lay out your anchor, your anchor drops maybe 30 foot, catches on some stuff, and you spend the night on board your ship. I will eat some food. So I'm down to one strength. How much food do I have to eat? You need to use let's have a look. You are yeah, so I think it's um things per ration will get you back up to strength.
SPEAKER_00Okay. So I've eaten one grub and I had one water, so I've gone from a strength one to a strength two.
SPEAKER_02Yep, that's cool. Uh yeah, so if you want to recover, you can spend the the night. You need four hours of rest and a resource of your lower trauma. So when both conditions are met, you restore all your lost attribute points. It's fine. So if you want to restore your strength back to normal, you need a ration of grub. If you want to restore your agility back to normal, it's a rational water. With at least four hours of sleep, and empathy is a moment of closeness with others around you.
SPEAKER_00Can you go for water before you get the debuffs?
SPEAKER_02For day, I think for that water. So you just need to do that.
SPEAKER_00No, you still really have to have your water on a water day. Yeah. Yeah. Essentially.
SPEAKER_02Okay. You spend the evening and can uh well, Pete, can you roll me a D6 for the morning, please? The six. Okay. The uh you wake up to a lot of strong rocking. The the rain that was kind of pouring down last night has turned into a full-blown storm. The ship is being thrown around. You're in the open channel, so you are getting battered. Marco is being very friendly and sending me a very interesting finger message. Finger message. That's what we're calling it today. So, yes, the ship's being thrown around during a proper storm. There's a lot of heavy waves. It's yeah, it's not a nice place to be. We have to get off this boat. You need to either go to the smaller island or to the bigger island. Either or really to kind of to sort of the better of the two mooring places is the larger island, but you know, you could probably try and find a small inlet maybe in the smaller island if if you're afraid to go to the bigger island. I'm like, I'll grow up now, so uh afraid, huh? I've got some group for you, Rose. Yeah. I meant to say, yeah, you know, if you fancy going to the smaller island instead.
SPEAKER_00We're gonna go to the big island. Fuck you. Um sound came from the big island. Yeah, that was those those animals were like mooing or something. Could be. How loud was this movie? It was quite a loud move.
SPEAKER_02It was like a whole it was a whole herd of them. All in unison at the same time. Yeah. And that's what even scarier. They were doing it like sentiently all together at the exact same time. Do they have minotaurs in this game? Let me just check. Okay.
SPEAKER_00You know, we're doing sound effects now in storage with dice. What do you want to do? I don't know. What do you guys want to do? Big island, little island, drown. Those are our choices. Well, my vote would be little island.
SPEAKER_01Okay. Roach. Does the little island look like it might have resources on it?
SPEAKER_02You can't really tell. It might have some. It's difficult to tell through the massive lashing storm that's outside.
SPEAKER_01Well, it looks like there's better shelter on the big island, so I'd probably in that direction. Moss.
SPEAKER_04Yeah, I'm I'm fresh out of food and I still feel like crap. So I I'd really need resources.
SPEAKER_00Big island it is. We're gonna go where the moo is.
SPEAKER_02Excellent. Good. Those people who are going to be uh sailing slash not rowing the ship, could you make a move roll, but you are at minus two to your uh to your move roll.
SPEAKER_00Well, I do some sea shouties to help.
SPEAKER_02You can you can you can annoy them by making doing some sea shouties by all means. Different different sessions, so you know what happens before it doesn't necessarily end. No, no, absolutely nothing. Cool.
SPEAKER_01There you go. Brings it back into it, and I've got three successes.
SPEAKER_02Roach doesn't say a lot, but he can really hard graft when it comes to it. Cool. Yeah, you managed to sort of go with the swells, you you managed to navigate and sail this vessel. You've been getting really good at this, Roach. You managed to bring it into the right part of the um the bay, away from the worst of the uh the storm. You can you can either wait on board and wait out the storm, or if you want to go ahead, you can always get off the ship and go to land. It'll be up to you.
SPEAKER_00Yeah, we're definitely we're definitely gonna go on land. I mean, that was the whole point, right?
SPEAKER_02Okay, okay. You uh you get off of the ship, leave it moored up and make your way inland. So directly inland in front of you is a whole a whole heap of trees that were kind of like you'd seen from further on northern inland as sort of like replicated here. There's scrub everywhere, and you've got these low, small, large buildings, and this one sort of like 15, 20 story tall building with all this like cabling and caging around it. That's what you see. Where would you like to go?
SPEAKER_00What would you like to do? I guess we're looking for shelter from the storm. I guess. I mean, I guess that's what we're doing. I don't know. I am not the leader. Okay.
SPEAKER_02You it's not far from from when your boat will be moored off to get to one of the lower buildings. There's there's this this large low building next to the tall building, and you go over there. When you go over there, you you kind of make your way to the sort of like the the building is grey, but when you get closer, it's sort of like a mixture of black and white kind of colours to the building. And you end up going down a ramp, the to the to the to the to the low building, and you can see that whereas you've seen other larger buildings have got very big windows, these have got very small windows, and they're very long and elongated, and they are sort of at this at this like slightly higher level to the sort of the floor, but you're going down almost like a floor into sort of like a sub-basement. You come to these very large doors and they're very kind of thick doors, but they're partially open. Does the water from the rain sort of pool down there? It does a little bit. But I mean it seems to be going into sort of like a grate or something off to the side.
SPEAKER_04Okay, that's good.
SPEAKER_02Looks like shelter.
SPEAKER_00Should we uh head in? We should, and maybe I'll have a poke around, see what I can scavenge. Maybe there's some food here.
SPEAKER_02Yep. So as you as you kind of go into the the building, you can see it's dark inside, but you can just make out through the light of the storm and the lightning, off to the left-hand side of this large hallway, you can see a flag, and draped on the flag is this circle with a red line going around the circle. The flag itself is blue with a lighter blue and white kind of like central circle with this red line, what looks like it's going around this circle. And there's a bunch of like hieroglyphics and stuff running across the uh center of the uh circle. Would you like to make a comprehend role, Douglas?
SPEAKER_00Well, as per user, I do not have comprehend. Sorry. So unless there's writing, I'm fresh out of blood. There's writing. Okay, I can read the writing then. You can read the writing.
SPEAKER_02It means nothing to you. It's a what it is a it's a four-letter word, you have no idea what it means.
SPEAKER_00Read it aloud to someone else who might know it.
SPEAKER_02Can anyone who has comprehend make a comprehend roll? And you're at minus four.
SPEAKER_00Can I buy a vowel, Cochrane? Well, there's only four. I don't know what a vowel is.
SPEAKER_04And minus four, I'm like at one die.
SPEAKER_00That's a drum roll. That's a chance. See how well Moss does. Drum roll, please. She just made it a private roll. See how how does it feel, Ed by That still didn't go through, did it?
SPEAKER_04That's weird.
Discovering NASA
SPEAKER_02You didn't. It didn't it didn't get through. I don't know why it didn't go through. Would you like to do that?
SPEAKER_04Okay, I gotta I'm I'm I'm just gonna work. Otherwise, I was gonna say I'll just roll a single die out of the die box.
SPEAKER_02I'll roll for you. Well, you'd be pleased to know it was a success. I'll take it. Congratulations, you managed to succeed. So he tells you what it is, and you're like, oh yes, you remember hearing stories of this from the elder. It's one of the very few things you did remember. So the the letters are N A S A. And apparently, according to the Old World, this was an organization that sent people out from the planet, which is the round circle bit, on a space vessel outside of. The Earth or the planet, apparently that's what you live on, and it sent it out to other people living away from here on a very long journey. And you really remember the the globe and the round red line that goes around it. And you remember that that NASA was the name of the organization. Can't remember what it stood for, but you know that that this was the the organization.
SPEAKER_03It's a rocket ship thing! It's a rocket ship thing! It's a rocket ship thing. Didn't we see a painting of one of those things? We sure did.
SPEAKER_00They used to send people out on the other side of the sky. Yeah, I don't believe it. There is nothing on the other side of the sky. It's just more sky. Maybe the sky is like an ocean that you just need a different boat to travel through. Cochrane, don't be ridiculous.
SPEAKER_03Cochrane, you've gonna I mean uh I I don't chin in her grave that she's missing this. This is amazing.
SPEAKER_02I think we've broken moss. So look at that flag. I'm gonna try and get it. Okay, yeah, you can pull it down. It's quite a large flag, but you just rip it down if you want. This will make a nice cloak to keep me tracked. I mean, this will this could quite easily fold over twice and make a blanket.
SPEAKER_00I'll sleep at this.
SPEAKER_02It's a big, it's a big, it's a big flag. Might I scavenge for artifacts? If you would like to scavenge for artifacts, feel free to make a roll. For goodness sakes, I rolled bonkus. That's a lot of dice, Mark.
SPEAKER_00It is a lot of dice. I'm gonna push it. Oh, okay.
SPEAKER_02Hey two successes. Two successes. Okay. Right then. What would you like to do with your you're looking you're looking for artifacts, and what else would you like to do? So we'll go to sort of the non-navigate rules. So for that stunt, yeah, what do I want to do for that stunt? That's presumably one of them is you're gonna find that you're gonna find the artifact. So it's slightly different because we've really really kind of now starting to explore the role. You can assess the general level of rot, you can find bullets, you can find rations, you can explore sector off time.
SPEAKER_00I will assess the rot level, but I also have a rot finder talent. So that stunt lets me find the most rot-free route through the sector.
SPEAKER_02Well, and then the rot level counts one step lower. Okay. Well, you'd be pleased to know that this is a rot oasis. There is no rot here whatsoever. That's what I like. There are also no artifacts here. But this is NASA.
SPEAKER_00What do you mean there are no artifacts here?
SPEAKER_02You start to look around, um, and as you look around for anything you can potentially pick up, it looks like the place has been cleaned out. Damn you, Elon Musk. But the flag, the flag's surely an artifact. Flag, I mean, the flag technically could be an artifact. For you, it wouldn't give you anything if you took it back to the arc and went, here's a flag, and they'd be like, great, thanks.
SPEAKER_00Nice but fabric.
SPEAKER_02Yeah, it's not really anything that would increase the technology, is what an artifact would do. You kind of make your way through the area that you're in. What you do find is as you wander around, you can see that there are a lot of old chairs and there's a lot of what looks like old technology that probably would have worked or been helpful at some point, but all of it has been it's just it's just laying dormant. There's just there's just a whole load of like screens and other things, but they all seem to be dead. Nothing seems to be working. There just doesn't it just doesn't appear to be anything of of a value that you could probably find or pick up.
SPEAKER_00The chairs, are they just like plastic faulty chairs?
SPEAKER_02Or they are chairs that you can sit on and they've got these little wheels that allow you to like move around on the chairs.
SPEAKER_00That's interesting. Do they still function? It might take one home for our room. I'm the I'm I'm decorating our room apparently with NASA flags art and wheelie chairs. Here's another question. Is there a fire extinguisher around with my wheelie chair? No, there is no fire extinguisher around.
SPEAKER_02Yeah, they do work, sort of, you know, they're old. But you also find, yeah, I mean, so that's what you find, Douglas. You want to do that? That's fine.
SPEAKER_00We'll sit in my chair and then wheel myself like around, like sitting on a whole day and then just like with my legs around the room.
SPEAKER_02The only light coming into this building is through the very thin windows that are sort of like stationed around the actual building. You can see inside the building there are very s the various rooms, and there's one big room that has all these kind of like banks of like keyboards and various other stuff that are all kind of they all appear to be integrated into the sort of like the build into into the the tables and the sides. So it's not like you can just pick up like the keyboard and walk off with it or anything like that.
SPEAKER_00I have writing on these things, but I can't understand any of these words. It seems like ra quir quir quirty yeah, dunno.
SPEAKER_04I'm absolutely having one of these classic XKCD my codes compiling moments where I'm ha challenging Cochrane to a essentially a a sort of game of jousting on the wheelie chairs.
SPEAKER_00Oh, excellent, yes. Well that's good enough to go.
SPEAKER_01Okay, that's cool.
SPEAKER_02Pete, what's Roach doing?
SPEAKER_01He'll just be looking through any debris and in any cupboards or anything, looking for anything that's remotely like edible.
SPEAKER_02Yeah, there is there's not definitely nothing edible here.
SPEAKER_03I know I know I'm hungry too, but this is so much fun, Roach. You've got to try. Sit, sit. I'll push you. No, no feet off the ground.
SPEAKER_00I'm getting dizzy.
SPEAKER_02Can you make a scout off of me?
SPEAKER_00Yes. Scout, scout, scout, scout. Could I use my binoculars? No. No binoculars. You could, but you'll be at minus two. Ha, I didn't need them anyway. I got two successes.
SPEAKER_02So while you're sort of like searching around for the artifacts that you can't find, there isn't this isn't anything. They're all kind of messing about on chairs. You find what looks like a part of the wall, or when you go past it, you can feel like a slight breeze or something, and then you realize actually it's a door that's kind of hidden. You're like, oh, okay. Well that's weird.
SPEAKER_00I will check it out.
SPEAKER_02Okay. It's a door that's hidden and it seems to be shut.
SPEAKER_00I mean, like, how how hidden is it?
SPEAKER_02Um, it looks like it's been made to look like part of the wall.
SPEAKER_00Is there an obvious is there an obvious like handle or means to open it or yeah, you kind of faff around with it for a bit, but you're not quite sure.
SPEAKER_02You probably would need to know something more about technology that you don't have. Anyone with jury rig will probably do something with it. So if I push it, it doesn't open? No, you're like, I don't really understand where it works or how it works.
SPEAKER_04Do you want to show me that fun door you've there?
SPEAKER_00That's what we call I call moss over. There's a door here. There's some air coming in from the the seams of this of this door, but it there's no handle and I don't see any hinges.
SPEAKER_04That's weird.
SPEAKER_00Assuming I know what a hinge is. Yeah, you know what a hinge is. Ooh, two successes.
SPEAKER_04I check where the hinges go, like which way they bend and where to push to make them bend.
SPEAKER_02You immediately have a look around and you realize that you'd obviously read something similar or you'd or learnt about something similar, that actually there is a a little panel off to the side that's also hidden. That you when you open that and you flick it, you wouldn't have necessarily found it because you'd be looking for the door, but it's actually off to the side, just around the corner. You can see that there's some kind of key card that's stuck into like a hole, but it seems like the key card is just slightly bent at a weird angle, so it's not fully in, and you just push the keycard in. And as you do that, the door in front of you makes a hissing noise, and then the door opens, and a light blinks on at the other side of the door. It's quite a thick door.
SPEAKER_04Yeah, this is totally not dangerous.
SPEAKER_02And the door sort of like slides off to the side, and you can see a long corridor heading down towards essentially where the tall building is in that direction, and there's a light that turns on, and then a couple of other lights turn on in the sort of like soft blue kind of colour as it shoots off down towards the corridor.
SPEAKER_00Suggest to the rest of the group, hey, this way, this way, and then just start following the lights. It is right. I would be like, Roach, give me a shove on the chair, and I will try and overtake Caspian by being pushed on the chair. I push Pete.
unknownOkay.
SPEAKER_02So they're just basically pissing around with chairs down the corridor. Without exchange. Okay. And you're like, okay, so you're just walking ahead. You you can hear this like rumble rumble behind you as as they're pushing each other down the chair, down, down the corridor with uh thing. And you carry on. The corridor continues on for maybe a hundred or so metres. It doesn't sort of like disappear off left or right, it just keeps going straight on. And then it comes to another the door. This time it's a silver door, which is ahead of you. And there is another slot on the side for a key card and some numbers, and then you realize you'll probably have to run all the way back, get the key card out, and then come all the way back again, which I'm guessing Moss is gonna do, because you realise as soon as you see it, you need another key card to go in here.
SPEAKER_04Okay, let's see if there's one. Otherwise, I'll go back and retrieve the first.
SPEAKER_02So, yeah, you you run all the way back, go thing here and I'll push them back. You push each other back because you do one more they piss around for a bit longer and they come all the way back again. Again, presumably this time maybe Roach is pushing Moss down on the chair, and she's brandishing this keycard, which she then puts into the into the slot, and the door opens and you go in. This building or the this room looks very similar to the one you were in, except the monitors and stuff are sort of like a weird bluey colour, and when you come in, they all start to blink on and all the screens start to turn off. And what's what's on the screen? There's a load of writing on the screen, and it's asking if you wish to prepare for something. And then it has a lot of scientific-y type things which you like, but I don't understand what that means. Prefer something. Moss, what what the hell is this thing saying?
SPEAKER_04Like I can read, but I mean, maybe it's preparing the rocket for launch.
SPEAKER_02Something says location and it's got the name of a of a place, Le Grande something.
SPEAKER_04Maybe we can choose the rocket somewhere else. That's not the moon or something.
SPEAKER_00Maybe this is how we get to Eden. Caspian. Eden doesn't exist. Remember we discussed this?
SPEAKER_04Just for you know, just for fun no, I don't know how to do that. I was gonna say I type Eden on the on the on the keyboard, but I d I cannot.
SPEAKER_02Okay. You you type Eden on the keyboard. Before you hit enter, do you want to like do you wanna do it or do you wanna like backspace to something else?
SPEAKER_04I guess I'll ask Cochrane to do it because he's the only one who knows how to spell that.
SPEAKER_00Okay. Yeah. Okay, you do that. Okay. I type in, but I don't know what to have to do afterwards, because I just typed in the word Eden.
SPEAKER_02Okay. You type in the words Eden and a whole load of information comes up.
SPEAKER_00What were you saying, Cochrane, about Eden not existing? Well, can I type in the word Maui? Maui.
SPEAKER_02You type in the word Maui and it it comes up with a whole lot of another information. And you see, Casper? It looks like Maui is a whatever a tertiary staging point is.
SPEAKER_00It's a thing. It's a s it's it's a thing.
SPEAKER_02You know what it is, but it it says that it
Eden Revealed
SPEAKER_02sounds kind scientific.
SPEAKER_00Okay. So what did it say about Eden then before?
SPEAKER_02It says that Eden is a project that was created about twenty-five years ago to look for the perfect uh human.
SPEAKER_00Wow. That doesn't sound anything like the Eden that people have described. Must be a different thing.
SPEAKER_02It has a whole load of gump that kind of like comes up, mentioning a whole lot, and all of a sudden a map comes up of this globe, and there are lots of pins on the map highlighting and showing various what looks like locations, and they're all named from Eden 1 all the way to Eden 66.
SPEAKER_00So wait, Eden isn't a place, it's a person? It looks like multiple things across like this globe circle sphere thing.
SPEAKER_02And then you kind of keep searching. Can you make a comprehend roll? You don't have comprehend, do you?
SPEAKER_00No, no. This whole chest out. Could you just make a witz roll the leaf? Hey, with my two dice, I got one success.
SPEAKER_02You have a look, and it looks like the uh there's some other stuff about the Eden project. There's a lot of gobbledygook, but what you do find is another map, but this map is not on Earth. This is a map of multiple stations outside of Earth, and it looks like it looks like as you kind of go through the blurb, that there is a a ship waiting to go to one of these stations.
SPEAKER_00So there's lots of there's other dots on these other spheres, and then there's a thing, a ship that will take you to the sphere here, I assume is that. We had to go.
SPEAKER_02And it says, Do you wish to begin preparation?
SPEAKER_00Yes. Yes, yes, yes, yes, yes, yes. For where? So what was the other spheres called? It's going. Which one? There's like 66 of the blooming things on this sphere, and then there's like a bunch of them on this sphere. Like from the place, the things that people have described, Eden, it's a single place. There's multiple places here and scientific, so I don't think this is the thing you've guys been talking about. This is something else. Disagree. What do you think it is that? I think it is Eden. Which is it knows where to take us. It knows it knows more than we do. Well, which Eden do we want to go to? Whichever Eden it takes us to. That is our destiny. Moss, did you want to make it do you want to make it comprehend for all, please?
SPEAKER_04Yeah, please. I'm standing here looking at these things all puzzled.
SPEAKER_00Explaining verbally all the stuff I've been seeing. So Yeah.
SPEAKER_02Oh my success. Okay. Through all the blurb that so Cochrane has gone through a load of stuff. He seems to be skipping lots of things, like I'm bored, I'm gonna go to the next page, the next page. So the information you're getting is not exactly fully clear. And so he's kind of like giving you bits of information as you're kind of like listening to him and looking at the maps and looking at the the stuff that's on the screens, you kind of figure out that Eden 42 is the is is something to do with an Eden nearby. There is a map, but it makes it has no resemblance to the if you mentally think about the island that you're on, it it doesn't make sense. There isn't an island, it's an odd map, right? So you you can't tell. But apparently, this is where it probably would be within five or six sort of zones from where you are, potentially. But this is Eden 42's rocket ship, which will take you to what looks like Eden L4, whatever that means. And then it talks about Lagrange points and various other things, and you're like over your head, you have no idea.
SPEAKER_00To Maui, you know, that's more interesting to Cochrane. That's what this tertiary whatchamacallit.
SPEAKER_02Yeah, yeah, yeah. Staging staging area is what they called it. Tertiary staging area. Yeah, you kind of do that, and it seems to be on the round map, is like on the other side of where you are. It's just completely opposite. Do we know where this where this do we know where this vessel is? According to this, it's it's it's prepped and ready to go. But do we know how to get to the vessel? No. You haven't seen a vessel.
SPEAKER_04Maybe it's gonna tell us if we put in an request.
SPEAKER_02Yeah, it's kind of still requesting on another screen. Do you wish to prepare the vessel?
SPEAKER_00Okay, I will I will type in where is the rocket ship. And see if it replies to me.
SPEAKER_02Yeah, you kind of like type it in. It gives you a whole load of things, gobbledygook, and it doesn't make any sense to you. There's a whole load of numbers and buttons and various other kind of like letters and stuff, but it means nothing to you. There are no signs or anything pointing to where this ship is? You look around and you're sort of looking at various signs and things. You can see loads of signs. There's loads of like insignia and loads of like little there's a lot more of these symbols for N-A-S-A and E-D-E-N all over the place. You kind of look around, make a make a scout roll thing, please. Okay. Two successes. Cool. Yeah, you look around and you sort of like start pointing out what does that say, what does this say, what does that say? And between you sort of roaches looking at this happening. So between you speaking to Cochran and Moss kind of like translating it, you see there is actually a sign that says launch pad, and there is another set of doors, which look like they go to another location.
SPEAKER_00Moss, I think I found it. Whoa, whoa, whoa. Place the the the the place where the vessel is. Through there. Yes. Can you open it?
SPEAKER_04I retrieve the key card.
SPEAKER_02Mm-hmm. Yep. And there is another key slot to go next to the um these these sets of doors. Wow. Here goes. I put it in. You put it in, and the door opens. It's like a double door that folds in on themselves and it kind of slides across, and you can see there's a large ish area inside. Like a box room. It doesn't go anywhere. But there's a bunch of dials and stuff on the wall of the box room. I tap them. Flip them, flip them around, turn them, push them. Well, they're little buttons. You push all the buttons and stuff, and they also highlight. It looks like, according to Sir Cochrane, they go from minus three to twenty. When you go to twenty.
SPEAKER_00Yeah, high higher numbers. Do I have a concept of a negative number?
SPEAKER_02They don't need somebody alive. Do you have a concept of negative number? It's weird. Someone's put like a mighty, it's like, yeah, I suppose you do because you know you might have some, but then you take things away because you've eaten them. So you'd understand, yeah, you'd understand negative numbers there.
SPEAKER_00There'd be a rocket ship in here. Is there a small rocket ship? Are there buttons near the numbers? There are, yeah. Push the button that's for 20.
SPEAKER_02Okay, so that's that's you in there. Cochrane, what wants to go in the box room? All five of you, or all four of you will be able to fit into the box room with uh with maybe two people to spare?
SPEAKER_00Yeah, like I'll just be being like, there's significantly not a rocket ship in this thing. I don't know why Casmin's so insistent there is something in here.
SPEAKER_01Does Roach want to go as well? I think Roach should be a little bit reluctant. Come on, Roach, live a little. Too sure where all this is going. Seems all a bit sort of almost religious, sort of not practical, not not of this world. Yeah, exactly. Okay, I'll come with you, but reluctantly.
The Rocket Ship Awaits
SPEAKER_00That's that's my Roachy.
SPEAKER_02Okay. Once you're all in, the um the door shut, and then you get this like weird feeling in your stomach as the room appears to move. Are we under attack or something? I think it's a go up, go down room.
SPEAKER_00I heard of these. Go up, go down room. Yeah, they have they they had rooms like these on the ship, but they never did anything back in the army.
SPEAKER_02You kind of make your way up. The thing stops at the first button that you pushed and the doors open, and you can see another room. This is quite a large room, and you can see a large object in the room as all the lights light up. It looks like the bottom part of a rocket ship. When you look up, it goes it goes up. You'd think it would go into darkness, but it goes up essentially ten more flights of stairs, or ten more flights, and you can see other gangways and planks and various other metallic things hanging onto the onto the rocket ship. And you can see this rocket that this room that you're in goes all the way up the side to the top of the rocket ship. Right. Didn't I push didn't that button for two? You did, but you'll push the buttons for everything else as well, so you're gonna have to stop at every single stop to get to the top.
SPEAKER_00Do we have we have said rocket ship, do we actually have a concept of what a rocket is?
SPEAKER_02Uh yes, because um Moss had an understanding of what it is.
SPEAKER_00So we we know like it's combust fire comes out bottom and it moves that way.
SPEAKER_02Yes.
SPEAKER_00Like if we're not looking for like a propeller or anything No.
SPEAKER_02No propeller.
SPEAKER_00Yeah.
SPEAKER_02Yeah, you you end up going up all the flights that there is a stop at, and obviously you get out to look at every single one, and eventually you get to the very top, and it comes out to a gangway which has the top of the or at least you're not quite the top, almost at the top, and you can see a door in the side of the rocket ship. Ah, so you're really good at doors. You should you should you should elice.
SPEAKER_04Not sure if the key card would fit there.
SPEAKER_02Is there a handle on this door? Uh there is like a like a recessed handle that you can pop out and then you move.
SPEAKER_01Like on the boat. Ship. Yep, like on a boat. Yeah.
SPEAKER_02Easy. It seems easy enough, and you open you open this really thick door, um, and as you open a really thick door, you hear a as all this kind of like air comes out of it. It's a really stale, musty kind of air.
SPEAKER_00On the sort of like gangway we are, can we see outside from here?
SPEAKER_02Uh no, you can't. It seems that the whole thing is completely enclosed.
SPEAKER_00Okay. It's poker head there. I step inside.
SPEAKER_02Okay. You have to crouch a little bit, but you you you guys step inside. You are in a small little room, and there is another door which you then have to open and go into. And then once you do that, you can see six chairs facing upwards. And there are six bodies on the chairs. One of them is facing towards you, and you can just see the faces all sunken and sallow. And just sort of looking at you with dead sunken eyes, this like
Encounter in the Rocket
SPEAKER_02mummified face. And just as you kind of see that, there's movement off to your right hand side, and someone says, Good evening. How can I be of service?