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Stories with Dice
Dark Blue Sea S1 E10: A Mutant Year Zero Actual Play Podcast
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Cochrane, Caspian, Roach, and Moss brave uncharted waters, battling treacherous weather and unforeseen dangers along the way.
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Welcome to Stories with
Welcome to Stories with Dice
SPEAKER_03Dice. This is the Dark Blue Sea, a Mutant Year Zero actual play podcast. If you're enjoying our actual plays, please subscribe to Stories with Dice so you'll never miss an episode. Don't forget to rate and review us, it really helps others discover the podcast. Follow us on social media to stay updated, share your thoughts, and join the conversation. You'll find the relevant links in the description of each
Episode 10 Introduction
SPEAKER_03episode.
SPEAKER_02Welcome back to episode ten of Dead Blue Sea, our Newton Year Zero actual play. So I'd like to say hi to Marco, my faithful co-GM host, co-podcast related.
SPEAKER_03Co, how are you? Hello, I'm fine. Playing Caspian, the Navigator. You know, I think we missed an opportunity. We should have called this campaign Mutants in the Storm. Or there's there could still be time.
SPEAKER_02I would have to just re-edit everything then. I mean, you know, how hard can that be? To the tune of Writers on the Storm, of course. Of course, naturally. Yet he was uh giggling in the background there. Chris, how are you? Pete.
SPEAKER_03You good? Gives a whole new meaning to the Lizard King. Oh dear.
SPEAKER_00Hi, how are you doing, Chris? Hello. I'm so hyped to be playing MosterGay Ed again. Excellent.
SPEAKER_01We have P. Yep. I'm playing Roach, the Enforcer again. And Douglas.
SPEAKER_03Yep, Douglas. I played Cochrane Chronicler, and all those references just went over my head. So excellent. Wow. Not a Doors fan, I see. About 30 to 40 years before my time. Well, they were definitely before my time, but I know they exist. Guess I'm the chronicler in this world.
SPEAKER_00I'm just the right age to that 90s Velkillman movie.
unknownOh.
SPEAKER_03This session has gone off the rails.
SPEAKER_02It's already
The Campaign Begins
SPEAKER_02gone off the rails. Excellent. And we're well, we're only like two and a half minutes in, it's fine. Um so uh yeah, well, welcome to episode 10. If you haven't listened to anything before us, you're foolish to start now because you won't know what the hell's happened. So go back and listen to the other nine episodes. Well, we'll jump straight into this one. Roach, I believe that you are going to try and leg it because you tried to well, in fact you did, you armored yourself up to sort of like protect yourself from the from the birds, but in doing so, again, you focused too much and you waited too long, the rest of your group ran off ahead into the green mist without you. So could you make a move roll for me, please, sir? How many successes is that? That's four. This is making up for a last session.
SPEAKER_00Yeah, some gems just flick-flex all the way.
SPEAKER_02Now that you know that pretty much you think you're impervious to uh being hurt, you kind of like just peg it. And it doesn't take long for you to catch the others up as you sort of like move swiftly over the ground, avoiding the pares, the knee-high bits of concrete, the horrible sickly, oozy green puddles, and you all eventually make it back to your ship. Um it definitely took a lot quicker to get back to the ship, and you were right. The the birds only followed you for a short way, and then they left you alone.
SPEAKER_03What do you want to do? Maybe should we sleep? Tie it up to the shore here? It's nighttime, right?
SPEAKER_00Is it is it still rotty out here?
SPEAKER_02I will remind you that it is still rotty out here. Well then let's head to the sea. I mean I'm happy for you to get six rot points. I'm I have no problem with that.
SPEAKER_03I'm not happy with that. I need to eat too, actually. Yeah, that makes sense.
SPEAKER_02Yeah, you can kind of which way do you want to go?
SPEAKER_03North, south, east or west? Can we go back to the map of the open sea? Indeed we can. Okay. Although I don't think we know much about anything in those directions anyway, so. Should we start heading east or should we go south?
SPEAKER_02Well, south is a zone that you've not explored before. East you have?
SPEAKER_03I I don't know. Do do we feel brave before I suggest something? Yes, we do feel brave. I would say maybe we go north into the deep water of that head east. Ooh.
SPEAKER_01Okay. I'm sold. So recall we did see get a glimpse of a boat in the distance heading that way when we were over this way before.
SPEAKER_02Well. Before you make a full final decision, can two of you roll me a d6, please?
SPEAKER_03I will roll one if that's okay. Roll the other if I rolled a five.
SPEAKER_02Okay, so minus one, that's four. Three. Three minus one is two. Six people die back at the uh back at the ship.
SPEAKER_03Well, but th the the question is, are the six people on the little island where they're fighting amongst each other, or the six people on the boat will fight out.
SPEAKER_02Well, get back. You'll find out when you get back.
SPEAKER_03Just remember, less mouths to feed, and let's hope that it's people we don't like. I don't think we collectively like anyone. So what's the decision?
SPEAKER_00Yeah, let's do let's do the North thing. I like that.
SPEAKER_03Here be dragons and stuff.
SPEAKER_00Can you put the crows on the map the way you did the spiders?
Choosing Directions
SPEAKER_03I can indeed. Douglas just rolled dice twice privately. Douglas did not, that was me. I mean, uh not Douglas, Ed. How dare you? I I'll have you know my private dice are in real life on my desk if I roll them. What I do with my dice in private is none of your business. Exactly.
SPEAKER_02So going north, you say, right? Why don't you?
SPEAKER_03Would you like the navigator to uh roll? Yes, please. Would you like some sea shanties, Marco, to uh help you? Why not? If if Ed would Ed will permit it. Ed will will definitely permit it. Unless I'm now getting annoyed. Nope, still not annoying yet. That's one success on the sea song. It's I have one success. Okay, so you're gonna get two successes.
SPEAKER_02So will you wanna do your own stunt song?
SPEAKER_03I wanna read the rot level.
SPEAKER_02It is a week rot. So pretty much you'll get one rot per day that you spend here. Week rot, no, for every shift that you're here. So for every six hours you spend in the zone, you'll get one rot.
SPEAKER_03And do I have another stunt you said or no? One more, yeah. I have one more, okay. How about exploring the sector takes half the normal time? So two hours? Yep. So it's three hours. Or is it four? No. It says it says usually two hours. Okay, yeah. So it's four hours and yeah, yeah, that makes sense.
SPEAKER_02Deep to see compendium. Okay, yeah, you uh you can explore the zone. Okay. Well, as you sort of like start to explore, you make your way through the zone, having a look at what's there. Pretty much it is open water, it is uh a lot of uh D6. I rolled at two. Yeah, so the it continues on the storm that you kind of had the previous or earlier on during the um the day, continues to sort of like blow itself out. As you continue further north into the night, the the rain comes back and it starts to get heavier. The wind doesn't pick up much, but there's torrential rains that kind of like keep poundering
Navigating the Storm
SPEAKER_02the hole. Anyone who's outside without any kind of proper foul weather gear is going to need to make a roll for hypothermia.
SPEAKER_03Okay, I guess. So who would be outside? Would that be me, I guess, because I'm the navigator?
SPEAKER_02Um you could potentially. I think. Yeah, yeah, you could do it. There is a there is a little cabin, I suppose, yeah, because it's a it's a scrap scrap vessel. So yeah, there's probably like a little cabin, maybe, which kind of means you kind of like hunker down into it. Okay. I take the rest of you are gonna stay well and truly in the I guess there's no way to avert taking turns or something. You could do, yeah, you could take turns. There's no problem with that. Um that would be a good way of um of avoiding that. You need to it's gonna be sort of like so if you spend sort of a good number of hours outside, that's when you're at risk of hypothermia.
SPEAKER_00So Cassian will just be like instructing us like you you know, eyes on that star.
SPEAKER_02Stay inside. Sure. Okay. Yeah, it's open ocean. There does not appear to be anything here. As you're sort of m making your way through the um through there, it is literally empty. Okay, cool.
SPEAKER_00Which is much nicer than uh running aground.
SPEAKER_03Yes, exactly. So I'm gonna if I I'm gonna like steal a moment, eat some grub.
unknownYep.
SPEAKER_03So it'll take you water.
SPEAKER_02Yeah, so it'll take you sort of like six hours basically of rest with your drug with your grub and your water to kind of like heal up and you know, stop doing it. Um you're not really gonna do very much in the middle of the night. So you can you could literally stick a sea anchor out and just drift.
SPEAKER_03Yeah, okay. So now does that excuse me for your audience. Does the eating the food in the water, does it heal the attribute? It does, yes. Okay.
SPEAKER_02But I have two attributes that are damaged as a So you just eat as so it's strength is a ration of grub, agility is a rational water, wit is at least four hours of sleep. So it needs four hours of rest, essentially, to do that. And empathy, spending some time with each other, having a chat, that kind of thing. Yeah.
SPEAKER_03Well, I I need to gain back some empathy anyway, but I think I'm the only person who needs to gain back empathy.
SPEAKER_02But that's not a problem. Yeah, you could do that. You can share some stories and have a good old sing song before you go to bed. I have no problem with that as you drift through.
SPEAKER_01Yeah. I'll eat some food and gain a bit of strength.
SPEAKER_02Yeah, you um kind of sap watches, I guess, and make sure that nothing collides with you in the middle of the night, like very large icebergs or anything. And yeah, the night passes. The rain continues to hammer down on the hull of the vessel. There's a few swells,
Morning Arrives
SPEAKER_02nothing massive. And morning arrives, and you're left adrift on the ocean in a very nice hot breeze, with a few clouds in the sky, but it's mostly sunny. It's almost, dare I say it, a little bit warm.
SPEAKER_03Okay, so should we continue north or should we now start heading through east, through areas that we that we know that we know that we've explored before, and then move so we can start moving toward the unknown. I I would say we're out here to explore. We head north again, and then just head east, because then it'll all be due exploration. Uh you know, at any point we can just turn around and head south and be in somewhere that we are aware of, if that makes sense.
SPEAKER_00I like that.
SPEAKER_03I like that. Would you like to sing a sea shanty, Cochrane? Oh, I'll oh I'll be do you need to ask. Well then still one success, so not hit uh repeat yet. The sunlight is pretty in a good mood to being part blatant. It's like, mmm, Yarish Matham. Oh no. I have no successes. My inspiration is meaningless. My archetype's saying if he doesn't know what he's doing. I'm gonna have to push that. Have to push it? Well, what happens when you just take longer, I think, is it?
SPEAKER_02What happens when you fail and navigate role? Oh, that is a good question. What happens when you fail and navigate role? Let's see what happens, shall we? Okay. NPCs or monsters in the sector spot you before you spot them, and if hostile, they ambush you.
SPEAKER_03Wonderful.
SPEAKER_02Alright, I'll go with that. Yeah.
Encountering the Unknown
SPEAKER_02Okay. Okay, you make your way north.
SPEAKER_03Maybe there's a kraken somewhere. Release the kraken.
SPEAKER_02I do love a kraken.
SPEAKER_00Who doesn't?
SPEAKER_03I know. I don't know. That feels a bit like whatchamacallit in D D if it was like you go two squares outside to your home village and there's a dragon.
SPEAKER_02I've done I've I've done worse. So as you make your way further north into unknown territory and heading towards you, pretty much out of nowhere, you see three vehicles. The three vehicles are chucking out a bunch of smoke, and they are individuals, or at least it looks like individuals, on each one of these small vessels. Looks like a little scrap vessel that they've each they're all sitting on. Let me see if I can just share my screen with you, shall I? I don't think I could do that actually. That's alright. You see these three individuals on these little boats, individual-powered boats, as they come racing, just out of reach of you, but they kind of come racing around and they seem to be sort of checking you out.
SPEAKER_03Ed in Riverside on the bottom of the screen. Do you see where it says share? See, it's okay, you can share even better. Well, in that case, how about I share my screen? Because, you know, people listening will definitely enjoy you sharing your screen. Oh, I know. Well, you know, why not? Who knows? Maybe if your paid Patreons might get a picture, who knows?
SPEAKER_02They might get a picture. So that is what you see.
SPEAKER_03Oh, very cool. Yes, very war world, yeah.
SPEAKER_02Yes, yes. They have chesties.
SPEAKER_03Have we s have we seen oil platforms before?
SPEAKER_02You have seen oil platforms before. They're usually a good place for a base or an art.
SPEAKER_03Do we know what they do we know that they used to be called oil platforms?
SPEAKER_02Um yeah, you know you know that they used to be called platforms rather than oil platforms.
SPEAKER_03Okay. So just for the benefit of our listeners, we see an oil platform out in the middle of the ocean, three guys on what looks like jet skis coming at us. Yeah.
SPEAKER_02Yes. You can just make out on the horizon some kind of large platform, which is just visible on the horizon. But these three guys appear to be coming towards you and staying away from you, but sort of like scouting you out.
SPEAKER_01What do you think we should do, fellas? The trading opportunities. I guess we ought to see if they're friendly.
SPEAKER_00They are checking us out. They're not, you know, like they've not got guns out or something.
SPEAKER_02No. They do seem to have guns strapped on their back.
SPEAKER_00Anything else would be foolish, that's fine. So I'll I'll just, you know, put up an arm and wave.
SPEAKER_02They actually wave at them. They don't seem to wave back, but you can see they're sort of like keeping out of sort of medium range of weapons. Do they appear to be armed? They do. They've got they've they've got half rifles over their backs. They each seem to have like a machete at their side, from what you can see. You've got glasses, haven't you? Field glasses, so you can see them better.
SPEAKER_03Uh yeah, I believe I have Benox.
SPEAKER_02Make a scout roll. Uh give yourself a bonus from the Binocov. Two successes. Excellent. Yeah, you can clearly see that they have sort of like machetes at their sides, they have beer guns on their back, and there appears to be rap rifles actually attached to the little single-man boats that they're driving. They all have like a padded vest on as well and helmets. So you can't see their faces, they're all kind of like masked in in the helmet. Uh but yeah, they're like sort of like keeping keeping the distance, they're going around you. They kind of almost make like a 360 arc around you, but they don't seem to come any closer.
SPEAKER_03So I guess the question is, do we want to approach the oil platform or do we want to turn east? Before we do that, I've got the we've got the big C big far scene tubes, don't we? That we fail to mouse. Yeah, yeah, yeah, yeah. Can I have a look at those and try and look at the oil platform itself, since that's even further away and see if I can see what that is. Yeah, you can do that. Make a scout roll to the scout roll. There's no bonus. That is two successes on that.
SPEAKER_02Yeah, you sort of like look over in at this large platform.
The Oil Platform
SPEAKER_02It's it's big grey and rusted metal thing. You can see that there appears to be a flame coming out of a long tube. Any sort of like writing on the side of the buildings or then?
SPEAKER_03No, you can see. It looks like it's rusted red and grey colour. There's definitely someone on that platform. There's like a little seems very wasteful to be maybe some sort of signal fire or something like that. Could be.
SPEAKER_00Would I have a chance to comprehend that?
SPEAKER_02Yeah, make it comprehend, but you'd only need three successor.
SPEAKER_00Uh no. No. Never heard of anything like that before. Not a not a clue.
SPEAKER_02No clue. No clue whatsoever.
Deciding on a Course
SPEAKER_03Well, they don't seem they seem to be not hugely hostile, but they don't seem very happy that we're here, if that makes sense.
SPEAKER_00Yeah, they're they're not exactly inviting. Let's just keep going.
SPEAKER_03Okay, so we're turning east. Yeah, see if they follow us.
SPEAKER_00I mean, maybe they're just doing the same thing as those crows, right? Just telling us to mind our business and not explode their home base?
SPEAKER_03Yeah. Like could be. We can always come back later with an army and take it. True. I like I like it. So Ed, shall I do another navigate? Yeah, navigate if you're going east. We're going east. And I guess so. I rolled nothing, but there are no biohazards, so I'm gonna push that. Douglas, do you want to sing a sea shanty? I can after our spooky thing, I can certainly after, you know, not doing a thing, you're like, go on, sing a song. Oh, yeah, okay, fine. Give us a song, Cochrane. One success. So if you want to push your role, sir. I have two successes. Ouch, and two I took two damage from that. Yep.
SPEAKER_02Okay, it's quite tiring, sort of like, you know, you're you're spend sort of like a couple of hours going north. Uh so you've got three two successes, sorry. So you've got two uh two stunts for you, sir. Okay.
SPEAKER_03So I want to read the rot level. Okay. So you want the rot level is? It's a weak rot level. Okay. That's what I like to hear. If there is a ruin in the sector, I see it.
SPEAKER_02Uh, there is no ruins here. It is open water. There is nothing here. Yeah, you make your way again, the the wind stays relatively calm. I mean, you your sail catches the wind, it's not sort of like pushing it any further or faster than you would expect it to. There's a few schools that kind of come and go as you sort of like go through it, but it mostly stays quite warm. Are we being followed by those guys? Uh they kind of they watch you kind of leave and then they disappear. They don't they don't follow you. It's almost like you're getting to a boundary, and then as soon as you veer off to the side, they just kind of let you go on your way. And w about what time of day is it now? So this is gonna be sort of like afternoon, starting to get into the afternoon. The sun is out, it starts to get nice and warm, the I guess the the rain disappears that you had and the schools disappear, and it's actually a very nice day on the water. Shall we continue to push east?
SPEAKER_03Yeah. Why not?
SPEAKER_00Yeah, gorgeous stay out.
SPEAKER_03Give us a song, Cochrane. Okay, yeah, I'll keep going. Show some goddamn enthusiasm. It's kinda hard to improve someone's for uh you know, he's if he wants to by his own volition, it's like sing, dance monkey, dance. See, now he failed. Now he's getting on your nerves. Excellent. He is getting on your nerves. Don't push that. I'm gonna make a roll. Question for my do my binoculars help in navigating? That is a good question. I should tell you in the blurb I've Scout and find the path skills, yeah. Yes, it does. All right, I should have been using it all along. Well, do you want to add an extra dice? I'm going to right now. Does get increase the opportunities for it to break. Well, just the one dice. I mean more than if you don't use it. I have no successes in one biohazard symbol. I'm just gonna let that one ride since I already did two damage to my agility. It's fine.
SPEAKER_02Yes, it wouldn't have made any difference to you to that. But uh yeah, you're you're kind of to be fair, Cochrane is getting on your nerves.
SPEAKER_03Yes. He's been singing the same song, there's no variation. Uh, you know, I was expecting maybe some new sea shanties he might have learned, you know, mix it up a little bit, maybe change the melody. It's the same damn song day after day, hour after hour. And he's off key now.
SPEAKER_00I'm sort of imagining Brave's are Robin territory, yeah.
SPEAKER_03I mean it's this is this is only when we get to the Dor, so it's obviously some sort of like Dpor sickness.
SPEAKER_02You can all take one point of empathy damage.
SPEAKER_03Well, including Cochrane.
SPEAKER_02Including Cochrane. You're just fed up because things are just not, you know, it's it's just everyone just everyone's being pissy even though he's doing five the exact same thing.
SPEAKER_03I only have two empathy, so I'm down to one.
unknownOkay.
SPEAKER_00Yeah.
SPEAKER_03You are like one step away from just cannibalizing as that.
SPEAKER_02I mean, it's annoying, it gets warm, it gets hot, mosquitoes come out of nowhere. It's just, you know, it's a bit shitty and horrible, and it's just annoying. You'll start to get really annoyed.
SPEAKER_03Yeah. If my empathy goes down to zero, I'm gonna eat Tochran. It's fine. I will just turn my arms into thorns and you will choke at that while you eat me. Okay. Yeah.
SPEAKER_02It's just just it's just a bit shit, to be fair. Yeah. What's the plan? We're removed into the next zone. So yeah, if you're going into the next zone. No, so I asked for the role just for like to see if you got any extras on this zone, but that's fine. We'll go into the next zone. Okay, we continue east. Let's uh see what's in uh this zone, shall we? You continue on again. It's uh it's very warm, the wind doesn't change, it continues on into the afternoon. It is just open water. There uh doesn't appear to be anything here, it's just nothing but open sea.
SPEAKER_03And it's uh evening now or is it late out? It's coming in yeah, it's it's coming into evening. Coming into evening. Yeah. Should we I guess you press on, right? And then we can weigh anchor and draw we we can drop anchor and sleep the night out on the water. It'd be better than sleeping on the boat that's on land. Right?
SPEAKER_00Yeah, yeah.
SPEAKER_03All right.
SPEAKER_00I like this.
SPEAKER_03This time, Cochrane, keep your trap shut. I think he wasn't even going to sing anyway. He's going to spend the next three hours doing photosynthesis so he doesn't have to eat today. One six three three successes.
SPEAKER_02What's this role for?
SPEAKER_03Find the path into the next zone. Oh, you want to go into the next zone? Okay.
SPEAKER_02I'm sorry. We're not we're not quite there yet. Uh oh, I'm sorry. No, no, that's fine. Yeah, you fact I'll tell you what, do you get some successes? I'll let you I'll let you I'll let you have this role if you want.
SPEAKER_03I got three successes.
unknownCool.
SPEAKER_03And I also have an explosion symbol. I think I broke my binoculars. Only if you push the roll. Okay.
SPEAKER_02Yeah, you're kind of like some it just it's just very dull and boring as you go through the zone. Something in the back of your head just tells you something's not quite right. And as you sort of like are sort of going across the zone, you notice that there seems to be fish like floating around you. Dead fish. Uh dead fish, yeah. And there's a large sort of like shark as well that's also dead. And you realize that the sea around you, there's this horrible sort of like zoominescent green to it. Oh crap. And very quickly you realise that you've drifted into a rot hotspot. Now, is that is that the zone that we're in, or is that the That's the zone that you're in at the moment. You haven't gone across the new zone. But using your find your path, although you took the last one and well, you didn't notice this one, you realise very quickly that that is the case. And you need to high tail it out of there. So what I need from you, in fact, I'm happy with that role, you pretty much push the sails, you tell uh you tell Roach to get on the oars, and you start push it. Roach, would you like to uh make a false roll? Uh false roll. Force roll. I don't think it's false. You need two successes to not get any rot. Would you like to push that? You'll take some damage, but it means that people will not get rot. Depends. I mean, alternatively, you're going to get one rot. Yeah, one rot's not so bad. Essentially, it's one rot per minute. Per minute, because you're in a raw hotspot, but you needed five successes, and Mark already got three. Pete's got one, so you just need one more success. Mute and skit in rot. Or you can get a point of rot. What would you like to do?
SPEAKER_01Well, you can either shout encouragement to me and I'll push it, or uh just let me.
SPEAKER_03Put your back into it. And he does. There we go.
SPEAKER_02You have failed to have any rot in this in the in the hot zone. You manage to get out just in time, and you sort of look back and you can just see there's like a slight haze where you were. Thankfully, you've managed to uh avoid that. And it looks like maybe Roach threw his back out. Yeah, he's definitely pushed himself quite a bit. But yeah, that that then takes you on to the next one. So if you could then make another navigate role as you go into the evening. No successes.
SPEAKER_03I have no successes. And I I have two biohazard symbols, so I I really can't afford to push that. So we're gonna have to go with the failure. Okay. At this point, it's better off that you you might be better off without a navigator.
SPEAKER_02No, I'm sure it'll be fine.
Into the Open Water
SPEAKER_02Okay. You um head into yet more open water. It's just a very desolate place around this island, it appears. But you do hear the sound of thunder coming back, and you see squalls coming towards you. And it starts to rain, and it starts to kind of like the wind starts to pick up again. Yeah. It sort of starts to be a bit troublesome, especially as you're going into night.
SPEAKER_03Yeah, so we should probably drop anchor. Yeah, you you can you can try and drop a chance to get around. So is it dangerous to drop anchor in the middle of a storm? Should we actually? Yeah, you probably would have to you'd probably have to go with it. And I would know right out, I think is right it out or write it out and try to get toward land? Like what's safer? Would I and I would probably know this, right?
SPEAKER_02Going towards land is probably safer because you could use the island as a buffer against the squalls
Riding Out the Storm
SPEAKER_02and the wind and the rain.
SPEAKER_03So can we go for like over here? Yeah, you go south.
SPEAKER_02But I'm gonna requ but it's gonna require a force roll from our good friend Roach, or somebody else who's got force to help with the rowing and the navigating and you have multiple people rowing, or is it just uh so I think for this one, let me just check the the ship that you have.
SPEAKER_03Cochrane, you're the only one with any kind of force besides Roach. Yes, so we've he has more probably than me. But if we could both do it than that. Just having a look now for you. We may have lost Chris. We have lost her, but she will be found fondly remembered. Yeah. Let's hope she doesn't go overboard.
SPEAKER_02Well, oh, have another go on the oars then. Go on, Nick. You can um it can make another roll on the oars, that'd be great. No. And Marco. Yes.
SPEAKER_01Uh you won't take any damage pushing that.
SPEAKER_02You can make it. I will do some more bio, yeah. Yay. Don't take any damage. If you can make a navigate, but minus two to navigate roll.
SPEAKER_03Chris is back. Hello.
SPEAKER_00I'm glad that worked.
SPEAKER_03I think we might might end up getting shipwrecked at this, right? Hey. I have one success. Okay.
SPEAKER_02One success. Okay. That's fine. Uh just need the one. It's not a problem.
SPEAKER_03Um, I thought it was a minus two.
SPEAKER_02Well, he's presumably minus two from his dice, so that's why he's I was concerned there for a second because I was like, oh no, it's not. Yeah, you have to battle through, you kind of you tackle it as you go through. It's hard going and you double the length of time it takes to get through the zone. But it means that by the time you kind of the schools and the and the rain and the and the gales kind of blow themselves out, you make your way back to the same spot where your um your uh your ship is.
SPEAKER_03I was aiming more toward over here.
SPEAKER_02Okay, well, yeah, I mean that's just about the same zone. But yeah, towards yeah, to to to the edge of that zone on the eastern side. That's fine. Yeah, you kind of like manage to get towards the uh the land, use the land to shelter the the the last parts of the storm. And uh yeah, it's another day, another dollar, and another grub and water from you, please.
SPEAKER_03I was sunbathing, so I will just roll my mutation. See if anything happens from that.
SPEAKER_02Or get soak up the sun.
SPEAKER_03Everyone else was just being mean, so I might as well sunbathe. The feeling of being mean goes after a while, but you are left with a bit of doubt. Because I'm down to one grub and four water.
SPEAKER_00Yeah, we might as well go find some for the next sayance more hospitable backpack. Okay.
SPEAKER_02How's the rest of your grub and
A New Day Emerges
SPEAKER_02water doing? Doubtishy. Two water and full grub.
SPEAKER_03Hey, you've got plenty between you, I'm sure. Got two grub and three water, but as long as I have muted points, I don't need to eat grub. As long as there's sunlight as well. So is is it nighttime or is it morning again? It is morning. We didn't sleep tonight, right? We rode out the storm all night.
SPEAKER_02You're all very tired by the time ride out of the storm. I mean I mean you mostly were kind of like in fact, I tell you what, why don't we let's have a look. Why don't you make in draw rolls? Unfortunately not for you, Marco, because you were the one actually having to navigate, or you, Roach, because you were the one rowing. But uh Douglas and Chris, if you both want to make a draw roll, if you succeed, you will be able to have got some sleep. If you fail, then you too will not have had any sleep.
SPEAKER_03If I succeed, I slept through the entire scroll and just wake up at the board. No, no, no, one success I slept through the whole thing. Okay, what about uh what about Moss?
SPEAKER_00I came out great thanks to my amazing use that we're gonna do.
SPEAKER_03Moss was dead to the world. Moss has three successes. She like can sleep through an an atomic bomb going off.
SPEAKER_02Yep, they both seem to be very, very alert in the morning. Unfortunately, Cadmian approach look like shit.
SPEAKER_03So we have the sleepless condition. So what does that mean for us? Can you tell us?
SPEAKER_02It just means that you can't restore any wits healing while you are sleepless. But you do sort of like anchor just outside of your home territory, so actually there's nothing gonna be gonna harm you here in this zone. This is your um friendly zone. Right. What's the plan?
SPEAKER_03Well, we've still got supplies to go a bit further.
SPEAKER_00Yes, but then that would get us really tired.
SPEAKER_03Yeah, but he doesn't really want to well, we for some reason we didn't go back to the ship, so I assume he has his reasons why he doesn't want to go back quite yet. I look at our navigator. Roach, maybe we should sleep for about four hours in the morning while these guys do whatever it is they want to do. Oh, we can sail the boat. Yeah, we can't sailing my boat. You are not sailing. All right, all right then. What do you say, Roach? Should we press on sleepless or shall we get some four hours of shut eye?
SPEAKER_01Well, if you've uh yeah, if we feel safe here, if everybody else is happy with it, we'll rest here for four hours. But if feel the need to push on, I'll push through it.
SPEAKER_03I'm gonna let the dice decide. So one, two, three, Cochrane is gonna go to sleep for four hours. Four, five, six, he's gonna say fuck it. Cochrane is going to sleep. Okay. Sorry, yeah, is it Caspian? You mean I mean Caspian is going to sleep. I'm sorry, why am I tight in you on Cochrane? Cochrane's going to sleep. Oh, Caspian is so tired he doesn't even know his own name.
SPEAKER_02Yeah, okay. Yeah, so while while Roach and Caspian get some sleep, is there anything particularly you see you want to do?
SPEAKER_03Do you want to try and that binocular thing again?
SPEAKER_00Oh, that's a great idea, yeah.
SPEAKER_03Because you almost killed yourself last time doing it.
SPEAKER_00Yeah, that's absolutely.
SPEAKER_03And we're on lab now, so it might be a bit easier.
SPEAKER_00I was so nice and rested now. It should absolutely work.
SPEAKER_03Cool.
SPEAKER_00Okay. Maybe we can uh have a little heart to heart as we'll work so that empathy comes back.
SPEAKER_01Seems like a plan. Might so might work. Before I uh find a little corner to fall asleep in, I'll I'll eat some food to try and restore some strength points. Cool. Before we start banging off the heavy tools.
SPEAKER_02Okay. Well, Chris, why don't you uh make a jury rig for me? And Cochrane can shout encouraging words at you.
SPEAKER_03I will shout encouraging words, but I I don't think I can inspire her in any way to do this because I know something about new technology.
SPEAKER_00Let's see how that goes.
SPEAKER_03With the lifting or anything. She's like, hold this in a lace.
SPEAKER_02Look at us go. It turns out that it works really well. And between the two, you you managed to fix it, I guess, the front of the the catamaran. Yeah. You've now got a pair of binoculars attached to said catamaran.
SPEAKER_03Do I need someone to like two people to hold it up while you look through it anymore?
SPEAKER_00I imagine we'd had that when we went past the oil field. Maybe we could have understood what that flame was doing at the top of it if we'd got a better look.
SPEAKER_03Unfortunately, looking through the binoculars while they're like on the ground is a bit difficult. Yeah, it kind of doesn't hard to see because the horizon moves and the spray or whiskets on them.
SPEAKER_02But yeah, you you kind of do that, which gives you a sort of like a nice little project to do while the others sleep, and then it gets towards mid morning, the others
Session Conclusion
SPEAKER_02two are wake. Well, guess we'll leave you guys there for the session. But I'm gonna quickly cut back to the art.
Watchtower Updates
SPEAKER_02So our illustrious leaders, well in fact, the one leader that we have, Elson, has decided well, what has he decided to do? The projects, he has decided to continue building the the watchtowers, and I believe he finishes it while you were away for your couple of days. You now have a completed watchtower. Which means that one of you could please roll me a D6. Do that if you like. As while they've just finished it on board the ship, creatures start to come closer. A few of the people that are on the outsides of the ship, around the base of the ship where there is some of the sort of like bits and parts that people kind of have used, the ladders, that kind of thing that go up into the ship, they get taken out by these large, frawling creatures. Someone roll me a d6 and minus one. Anyone? Or I'll roll it. I don't mind.
SPEAKER_00I can do it.
SPEAKER_02Chris will do it. Chris, roll me D6, minus one.
SPEAKER_00Okay, that's true then.
SPEAKER_02Okay. As two people get taken, and for a brief second, there is a firefight as multiple of these creatures swarm on deck. But luckily enough, the watchtowers having just been built only allow a few of these creatures to get on board. And a brief firefight is had, and they are pushed back, leaving only two dead.
SPEAKER_00Is it something we've not seen before, or is it like our friends, the rats or the giant spiders?
SPEAKER_02No, these are large, sort of like humanoid creatures with multiple legs that come out of the water and attack the creature, attack the actual ship. And then as quickly and as silently as they arrived, they disappear off. And they dragged two people with them. Unfortunately, you lost another two people. You are now down to 170 people in the ship. Still too many mouths to feed. Still too many mouths to feed. I mean, you know, there's still that option of cannibalism.
SPEAKER_03Yes, there is. Since Caspian only has one little can of tomato soup left, he's definitely thinking about which one of them he's gonna barbecue
The Aftermath of Attack
SPEAKER_03first.
SPEAKER_02You reckon you reckon that well, probably Roach has got the uh tastiest amounts of meat on him unless you lift off into a nice roach is handy, so you know. Uh looks like uh cochrane and moss better start. Depends, are you are you are you vegetarian, or which case either of those is an option?
SPEAKER_03No, I was thinking more of like someone from Rat's gang. What's it you, you little cannibal you know?