Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Stories with Dice
Dark Blue Sea S1 E6: A Mutant Year Zero Actual Play Podcast
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
Tensions reach a boiling point as Caspian, Cochrane, Roach, and Moss find themselves embroiled in a power struggle on the Ark.
Join our Patreon
Join our Facebook Group
Website: Stories with Dice Podcast
Subscribe to our Stories with Dice YouTube Channel
Our Podcast music was provided by The Podcast Host and Alitu: The Podcast Maker app.
Welcome to Stories with
Welcome to Stories with Dice
SPEAKER_01Dice. This is the Dark Blue Sea, a Mutant Year Zero Actual Play Podcast. If you're enjoying our actual plays, please subscribe to Stories with Dice so you'll never miss an episode. Don't forget to rate and review us, it really helps others discover the podcast. Follow us on social media to stay updated, share your thoughts, and join the conversation. You'll find the relevant links in the description of each episode.
SPEAKER_03It's episode six. Welcome back, everyone. Go listen to our previous ones. There's no there's no recap anymore. We did that at the beginning, no more. Hi. Nice to see you all back again. As always, I am joined by Marco, my faithful co-host.
SPEAKER_01Hello, playing Caspian, the faithful navigator.
SPEAKER_03I'm beginning to see the sort of like a a theme going there, Marco. No, I just stole from you, that's all. No, okay, fair enough. We also have Douglas, we have Pete, and we have Chris.
Rolling the Dice
SPEAKER_00Hello.
SPEAKER_03Right, we're back. We've got a few things to do. First things first, someone other than Marco, roll me a D6, minus one. Let's see how many uh more of your fellow ARC colleagues you can kill off in this session. What are they dying of, by the way? So this is a mixture of, I suppose with the with maybe, maybe there's been a couple of people who might have It's Elfish. Yeah, they may or could it could have been like there is a little bit of disricketting around. It is really bad at the moment. So that's another five people. I mean, that's ten people over the last two sessions to have but have carved the people's arc. There is something seriously going wrong there.
SPEAKER_01In fact It's winter, isn't it? It must be like the flu is going around or something.
SPEAKER_03Yeah, there's like a there's uh there's yeah. Yeah, that there's there's a there's a virus or something going around, or a flu or something. Yeah. In fact, I think we just figured out what's going on in the in the arc. There is a uh some kind of virus or something going around, which means that for this session, no one can make any roles on any of the projects. Everyone is quite sick and ill and just gonna ha ha. Is that plays straight into something like I just wing this every day? But when we left off, we were gonna have Caspian going to speak to his arch nemesis rival. How would you like to describe Rhett?
SPEAKER_01I just I don't know that Rhett even knows I exist. Okay. So I wouldn't call Rhett an Arch anything. I just Rhett killed my friend many, many moons ago, months ago, years ago, however long ago it was. And I also just know that Rhett is not a particularly nice person or a good person, slightly homicidal and has designs on like taking over once the elder dies. So I just think Rhett Rhett Rhett is a we no longer need Rhett now that we're shipwrecked. And since Rhett's power is waning, I feel like this might be a good time to dispose of the danger that is that is rugged Rhett.
SPEAKER_03So the rugged crew are currently sort of like hanging out on the top of the ship towards the back
The Rivalry Begins
SPEAKER_03end of the ship. They've kind of taken over quite a large section of the upper edge of the boat, including the old funnel and the top two levels. So if uh I've got a map which I can share with you all.
SPEAKER_01By funnel you mean the smokestack?
SPEAKER_03The smokestack, yeah.
SPEAKER_01Yeah, okay.
SPEAKER_03So the smokestack and just underneath the smokestack, these two sort of like lower levels below the smokestack. That's all the sort of like the area that the rugged crew have kind of like taken over. Yeah, it's it's that they basically the the the old ship probably at one point had two large state rooms or two stately large rooms that was quite well appointed with glass sort of towards the rear of the of the rooms, and there was a lot of fixed seating which has kind of remained to a degree. All the sort of like felt and plush leather have all cracked and ripped. But a lot of the a lot of the crew hang out here. And when you kind of like come in to sort of like seek an audience for threat, he is currently sitting over a table speaking to Jenna and uh Franklin, both navigators, and they seem to be having some kind of conversation. Their own forces are sort of like dotted around the around the place and Felix is one of the fixers, and he's the one who's kind of like arranged for you to meet Rhett. And he kind of wanders in and he says, Rhett, R Rhett, it's it's Caspian, he wants a word. Rhett kind of looks over at you, she kind of lips you with her sort of like hopped mark face, and says, Yes, yes, yes. Come on in. What can I do for you?
SPEAKER_01What I have to say is probably better said in private. They all kind of sort of laugh. That's all right. No, no, really, really. You don't want other people to know what I am about to tell you. Unless you trust everyone here with with knowledge that could change the balance of power here. Okay. And so uh you have that kind of knowledge? Let's just say I discovered something in the zone recently.
SPEAKER_03Hmm. Alright, you not, clear out. No, no, no. Nafta, you can stay. So can you, Jenna?
unknownOkay.
SPEAKER_03So there's you, Jenna, Nafta, and Felix. Are they all navigators? Two navigators at a gearhead.
SPEAKER_01And uh she says, Alright, what have you got to say? Do you you trust these individuals to not take what I'm about to say and usurp your power?
SPEAKER_03Yeah. She looks at uh Jenna. Jenna says, Hey, I don't want that kind of power. Don't look at me. She looks at Nafta. Nafta's kind of got this burn-scarred skin and says, uh, yeah, don't care.
SPEAKER_01I look at Rhett and I say, No wonder your influence is waning. She sort of gives you a weird look and says, uh, what do you mean by that?
SPEAKER_03You make poor decisions. Okay. Do you just come to sort of like criticize me, or are you just No, no, no, no, no.
SPEAKER_01No, no. Do you know that small islands that we're making into cra cropland? Well, there is power source there. From the old world, from the time before. And I believe it was once used as a weapon. Really? And anyone who wields this power will be unstoppable. Really? What kind of power source is this? Well, I'm not a gearhead, so I don't I don't exactly know. I I mean, you know, I wasn't alive in the before times. We're talking the ancient world, technology beyond our comprehension.
SPEAKER_03Aaron Ross Powell She looks over at NAFTA and and NAFTA kind of like picks at sort of like some skin that seems to be flicking off of her chin. Um she sort of like peels it off and then drops it. It seems like her skin is constantly sort of like peeling and just falling off.
SPEAKER_01Do I know I'm sorry, I didn't interrupt. Do I know like sort of the what sort of mutant powers these people all have or no?
SPEAKER_03So Jenna, you what do you know? So Jenna what is Jenna? I haven't actually got mutant power for Jenna, but let's um let's give her one, shall we? Alright. Let's roll to see what they've got. So Jenna has Sorry, I didn't mean to gum up the works. That's all right. So Jenna has the ability to spit acid. Lovely. Nafta is a pyromancer, the ability to control fire. The other person that's there is Felix. And Felix, as far as you're aware, you have no idea. You've never seen Felix or anything. Okay. Yeah. She says, okay. Nafta just looks and says, mm-hmm, peeling more of her skin off. She says, uh, okay. Whereabouts is this?
SPEAKER_01Well, I'm I'll be happy to take you there. I see. Make manipulation wolf himself. Yeah, I'm I'm really terrible at manipulation. How well do they believe you? I can roll that without having a skill in it, right? Absolutely, yeah. Okay. I take it you want to push that. Yauts. Do I want to push it? If I push it, I can get a mutant point, right?
SPEAKER_03Uh if you push it, you can get a mutant point. If you get another failure, that is you down to zero on your empathy, which means they're gonna react extremely badly to you.
SPEAKER_01You know, I'm gonna throw caution to the wind. I'm pushing it.
SPEAKER_03Okay, let's see what happens. Okay. I rolled a fives. So you your uh empathy goes down by one. Yes. And basically, she she sort of says to you, look, thanks for bringing me that information, but I mean you don't really have anything that I can kind of give you. And I'll consider, like, you know, throwing you a bone or something, maybe later on, but you know, I think you can uh safely consider yourself listened to, shall we say. Um Then she kind of looks to you and says, You seem familiar for some reason. Wouldn't know why. You ever come across each other before? No.
SPEAKER_01I'm pretty sure we we might have done. But you know what? Look, if you don't want this power source, I'll take it to Elson's gang or maybe Anwin's gang. So far. Fuck off, okay? Fuck off. See you later.
SPEAKER_03She says, uh, yeah, you you do that. Uh let's see what happens to you if you decide to tell anyone else. Was that a threat? So you're threatening me? It's a promise. Homicide. Then she gets a little boot in the ride and says, I think that's what your friend thought. And uh she she she whistles and a couple of the uh enforcers come uh come out of the woodwork and they basically escort you out of out of her chambers.
SPEAKER_01Alright, so as they're escorting me out, I I just lose my shit and I just start screaming, You're fucking dead, you fucking stupid crazy bitch.
SPEAKER_03Which uh makes you lose your empathy. Yeah, absolutely. You you lose all big time, but they end up basically you make a massive fuss, and people sort of obviously who are passing by obviously can see you kind of like kicking off as a couple of the enforcers effectively throw you out on your ass. Yes. As you're shouting and swearing and screaming at them. Yeah, okay, cool. We'll jump over to Moss. Moss, you were going to go and see
A New Plan Unfolds
SPEAKER_03Anwin, correct?
SPEAKER_00Yes.
SPEAKER_03You wanted to kind of figure out if there was some something going on there.
SPEAKER_00So my brilliant idea that I hatched up since last session.
SPEAKER_03Yes.
SPEAKER_00Is that I'm going to try and sort of bait her with the new island as being a great place and to learn more of the ancestors. And I mean the elder, sure she's, you know, not feeling great, but I'm sure like I mean she she's from that time and and she'd she'd feel great to, you know, like be amongst familiar things. You you should take her over there.
SPEAKER_03Okay. Well, so Adwin and the rest of the lawkeepers are sort of towards the the rear end of the ship. The two gangs between the lawkeepers and the uh and the other group, Brett's gang, the rugged crew, are actually relatively close because they're both on the rear end of the ship, but the lawkeepers are towards the sort of center and back of the ship, whereas the the others are sort of like towards the the top part of the ship. Uh yeah, they've got like a bunch of really nicely appointed sort of uh rooms which all interconnect. You get a very different sort of uh audience. But you make your way down there, there isn't anyone to sort of like show you in. There are lots and lots of stacks of uh books and lots and lots of stacks of paper, and there is also a bunch of artifacts which are all kind of like stored in boxes, be they plastic or glass, and there are about well, there's a there's there's there's eight people sort of like milling around. You know uh you know her, and you also know that she has her underboss is Victon, which is a as a young-looking boy. There is also Srina, who has this uh very large, sort of like shaved red mogul. There is uh De Nova. She sort of like has this big white, sort of netted dress that she wears everywhere that she found probably a year ago, and sort of it's got this big sort of hoofy sort of appearance to it. And then we've also got this this gentleman who's called Denrick. He's one of the fixers uh that works with them, and he's this quite unnaturally handsome guy who's sitting at a table reading a book. She is kind of emaciated and uh she looks at you as you kind of wander in and she says, Hello, Moss, how are you?
SPEAKER_00Hi, uh thanks for taking the time. I hope I don't intrude.
SPEAKER_03No, no, please, please come and have a s have a seat. And she sort of like pours some tea for you that they found. It's weak and nasty, but it's tea.
SPEAKER_00Yeah, I s I start telling them sort of fairly at length about how we were, you know, out scouting and the weather turned on us and well then we spent the night on that new island, you know, and and oh now we were thinking, as you know, of course, now we've started farming it and and all. So yeah, that that seemed such a such a happy little accident, really, that that we, you know, that we stopped there for the night because we slept there and it it's full of these little ancient people houses and uh we we were rooting around a bit in there and it's it's really funny they they they left their dead people in the houses or something. Anyway, um we we got a really, really good rest on that place and I I thought I hope this isn't too forward, but it's such a such a quiet, wholesome, restful place that I was wondering if it might not be good for the elder, you know, like maybe maybe it's gonna remind her of the old times and draw her memory a bit and and if nothing else, then it's just gonna be healing and restful to get some quiet, quiet sleep there.
SPEAKER_03She says, That's very kind of you, Moss. That that that's really, really kind. She says, I mean, that seems like a really good plan. Maybe we should do that. I mean she is resting, and and I'm sure taking her to the island would be a really good plan. I mean, we probably want to sort of like construct something that we could take her there on, and it would probably sort of like starts writing down a bunch of things on a book. She says, Well, I guess we could do that if we take that, carry that over, and she sort of like seems to be making some kind of marks in this book. And she says, Oh, yes, okay. Hmm, that seems like a good plan. And she continues to sort of like, you know, write on the write in the book. She says, Well, we probably could get that. I'd probably give it sort of maybe six or eight weeks, and then I think that'll probably be around about the right sort of time to move her.
SPEAKER_00I mean, if you'd like to help us. Yeah, if if I could construct something, you know, to to carry her on or something comfortable that's going to be good for transporting without giving her any jolts or something like that. Yeah, yeah, I'd be I'd be so happy to help.
SPEAKER_03He says, Well, I mean, we'd love to take your help. Any help would be great. Um I mean, we don't really have anyone who has the same sort of like skills that you have, and you would make an excellent addition to our group of us. And she kind of like points to the others and they were like, all nodding sagely. But perhaps maybe your um perhaps some of your your your your fellows sort of people that are in the in your group. Um I don't know if you've kind of come up with a name yet for your group, but you seem to be out wandering around the land and actually coming back with some interesting information. And we'd be happy to invite all of you into it.
SPEAKER_00I'll run it by the guys, um sure, yeah.
SPEAKER_03That's that's I mean we'd love to obviously obviously we'd share everything that we can we have with you. So if there's any knowledge or anything you'd like to have, then we could obviously share that with you too. I mean, because we wouldn't want you to just do it for nothing.
SPEAKER_00I mean I I was you know thinking obviously we all have got so much love and everything from the elders. They've always been there for us when they still could and that that would be repaying them, but uh I'm not gonna turn down your kindness, thank you so much. That's that's lovely.
SPEAKER_03I'm so happy. She says uh perhaps Well yes, I think that seems like a good plan. She says, is there anything you particularly need or want?
Gathering Resources
SPEAKER_03Or or or your group needs or wants, I can help you with that.
SPEAKER_00Yeah, me, me personally, I'm a bit short of uh grab and water right now. I could really eat. Oh of course, that's not a problem.
SPEAKER_03The same with your friends?
SPEAKER_00Are they also short of uh food and grub and water? I mean, who isn't, right? I don't mean to impose, but wouldn't go amiss anything. Yeah, I'm sure. Not a problem.
SPEAKER_03She says, um, do you know that would in fact, Denric, do you think you'd be able to fix them up with with some with some of that for our stores? He says, Absolutely, that's not a problem. More than happy to do that. Says, well, did you want to go with um Denric? And Denrick can kind of sort you out.
SPEAKER_00Oh man, that's so cool, thank you. It's really hard to go out exploring if you don't, you know, have provisions with you.
SPEAKER_03She sort of like takes your hand and she she says, that's alright. And she kind of pats your hand and she says, No, no, no, no, no, that's fine. It's really helpful for you to kind of do that.
SPEAKER_00If there's anything else you think we can help you with, she sort of she feels cold and a couple of days ago I even had to eat a rot rat because we didn't have because we didn't have anything, you know?
SPEAKER_03She kind of looks at you sort of like a that sounds horrible. Um here, here. Denric will take you to the stores, and she kind of like hat she literally hands you over to Denrik, and Derek says, Come on then, Moss, and says, Follow me. And he kind of like takes you sort of like down the hallway, through a couple of other rooms, and takes you to a storeroom that has some stuff in it's not overly stocked, and kind of gives you a four water and four grub.
SPEAKER_00Awesome, thank you so much.
SPEAKER_03In like a tray sort of like box type thing and says, Here, you can take this to your um to the rest of you and your colleagues.
SPEAKER_00Now we can go exploring again.
SPEAKER_03She says, um, well if you find anything, anything you want to bring to me, then let us know and we can put it in our collection.
SPEAKER_00Yeah, and I'll I'll be I'll be by, you know, to to help build a litter or something for the for the elder. We'll we'll take her over there and she'll she'll love it, I'm sure.
SPEAKER_03Yes, she's um we're yeah, I mean I tell you what, if you if you if you go out into the zone and you f you find any old world medication obviously we'll will pay handsomely for that. Especially with everything that's happening here here in the arts. If you can find some kind of medicine or medicinal plants or anything like that, then obviously we'll be more than happy. We want to kind of make sure that we stop like old uh Jay said, you know, I mean I can't believe he's gone and it just like that, it just took him. So yeah, we need to stop that from happening. So if you could do that, that would be amazing. And he he kind of like talks to you, but he's sort of like ushing you out of the room kind of thing, and sort of like sends you on your way with your uh with your grub and water.
SPEAKER_00Yeah, I'm I'm just I'm thinking they they're gonna change their mind any second. I need to get out of here with all the food wire to still mine.
SPEAKER_03Uh they don't seem to change their mind. Meanwhile, Cochrane and Roach, you are at your at your rooms that you were you that you were that you've kind of like made your own?
SPEAKER_01Uh new rooms, because the original rooms are no longer there.
SPEAKER_03Uh no, that's kind of missing. They were in the nose of the boat, unfortunately. We selected that. So you you've kind of actually tell you what, on the map of the boat, whereabouts is your is your boon?
SPEAKER_01Well what were you thinking, Pete? What are you feeling? Front, middle, upper, lower?
SPEAKER_02Upper near the front. In fact, there's probably uh just a makeshift sheet over the end of one of the cabins where it's exposed.
SPEAKER_03Oh, literally So probably a couple of cabins from where you were originally, you just haven't moved that far. It's just they're not there anymore. So it's the drafty. But they see you if you move the tar. That that's hilarious. Okay. Well, say that yours is towards the front of the um the ship. Okay. Yes, you're hanging out, chewing out there. So anything you particularly want to do while they all go and uh get thrown out or get given grub.
SPEAKER_01You heard anything going on, Roach?
SPEAKER_02No. I'm a bit worried about the uh changing political dynamics on board though.
SPEAKER_01Yeah, it seems like we go away and a bunch of stuff happens and then come back and someone's ended up dead. Especially with that wherever sickness is going on down in the lower deck.
SPEAKER_02Yeah. Yeah, if uh if you hear anything, let us know. Pete, can you make a strength roll?
Tensions Rise
SPEAKER_02Uh it's one success.
SPEAKER_03Okay, cool.
SPEAKER_01You heard what the boss has been up to? Like I'm sure Elson's been useless as usual now that we're aground.
SPEAKER_02Yeah, they're they're trying to get their act together. Yeah, they're working on plenty things. Too few resources really stretched too thinly, but we'll get there eventually.
SPEAKER_01So where do you where do you think We should go next on our next expedition. I've only been out of the ship a couple of times, but I'm sorry to get a like see what Casmian likes about going on these sort of like sailing expeditions. Not too a fan of wandering around on the land. It's all weird and hard. But like the s sailing stuff is pretty good.
SPEAKER_02Yeah, I must admit I was getting to get the hang of uh the rigging and stuff, but I still prefer to be on the land myself.
SPEAKER_01Well land's weird. I don't I don't really like it. It doesn't move and it's like it just goes on and on. As like as far as the ocean, really. Who knows where it ends?
SPEAKER_02Yeah, I think the more of the old technology we can find, more than the other.
SPEAKER_01Technology's not much useful when you actually know what it is,
The Strategy Shifts
SPEAKER_01you know? Like it's all it's all well and good. That's why Elson's lot are useless. They love their little doodads, but they don't have any knowledge on how what the doodads actually do. That's why, whatchamacallit, you need the law keepers and people like me and victims.
SPEAKER_02Yeah. Working together could be improved. I think one of the main problems is the uh the power politics of the fixers in the past that managed to divide and conquer, basically.
SPEAKER_01Well, you know, like the fixes and that were like very important, like when the boat was like sailing around, and if they didn't do anything, it's a sink. Now we're on the ground. They're kind of less important nowadays because, you know, there's not much to be like maintained anymore.
SPEAKER_03Well, while you're busy having a chat, Moss, you are making your way through the ship to take your food to Den. Caspian, you are sort of like, what do you plan to do once you've been thrown out?
SPEAKER_01I'm going to figure out a way to burn Red Alive. Okay. I have petrol.
SPEAKER_03You do have petrol. Could you please make a what kind of role would I like to make? Could you please make me a scalp role? I have one success. Cool. So as you're sort of like starting to cool off, you realize that one thing that you sort of like failed to spot was that all the enforcers that were in the rugged crew were were getting tooled up, or they were tooled up. What do you mean? And like they had uh they had weapons ready and some of them had armor on and stuff. As they were kicking me out or when I arrived? As they were kicking you out, you kind of like, you know, you kind of like got over your your angry spat, and then as you were sort of like hands in pockets walking away, you were kind of like, oh wait a second.
SPEAKER_01Okay, so I'm gonna find Rote.
SPEAKER_03Okay, you make your way back to your den. As as as you meet Moss on the way in. She's got a bunch of food and water in a large bottle.
SPEAKER_01Guys, guys, I think I think Rhett's gang is making a move. They're arming up. Good for them. Bad for us. I don't see how this directly affects me in any way. She's a homicidal maniac. Yeah, but she doesn't want to kill me. Yes.
SPEAKER_00I mean, I just uh I just sort of had an invite to join Anwin's folks and bring you along if you wanted.
SPEAKER_01Did you see Victim while you were there?
SPEAKER_00I suppose I did.
SPEAKER_01I would I would love I I would love that, but we need to warn her because Rhett is gunning to take over the R, which means he's going to eliminate the last remaining Elder and eliminate Anwin as well as Elson.
SPEAKER_00I mean, I I just I just was hoping to get rid of them and wanted them to relocate to the islet so she wouldn't be in my way, but this makes it sound all different. I mean, sure.
SPEAKER_01Let's uh I mean sneaky little conniving moth.
SPEAKER_00Yeah. Well, I mean I guess I want to back alive, so maybe maybe the two of us can help each other out.
SPEAKER_02I get the feeling none of us want to uh live under the sum of Rhett.
SPEAKER_00Yeah, I give you I give you a very slow and totally non-cree reptilian a wink.
SPEAKER_02Nothing creepy about a reptilian winking at you. No. I'm guessing uh I'll better let Elson's gang know. If force is needed, he can get a few numbers together, maybe head it off. I don't know what you guys can do, but whatever you can do to head it off and stop it would probably be appreciated.
SPEAKER_01I want to use this petrol and burn that crazy psychopath dead if you can get close enough. I suppose if there's any sort of like validity, so go speak to Victor.
SPEAKER_03Okay, so the plans are to so Rich is gonna go and speak to Elson. Cochrane's gonna go to speak to Victor at the Chronicler's gang then.
SPEAKER_01Yeah, wherever he is. Caspian is going to uh Moss, do you want me to come with you to Anwin to warn her? And then we can go maybe see if we can take care of Rhett.
SPEAKER_00That sounds like a great plan.
SPEAKER_03Okay. So that means you, Douglas, so you, Cochrane, and Moss are all gonna go to Anwin's, and then Roach is gonna go to Thingy's. Okay?
SPEAKER_00I tell you to say hi to my buddy Chaos, who's with Elson.
SPEAKER_01Sure. Yeah. And I I'm carrying my jerry can of gasoline around. That's fine.
SPEAKER_03You carry on with your uh gasoline. Alright, okay. Well Pete, you uh you wander off to Elson's which is sort of just above you, actually. It's not in fact it's below you, sorry, just just below you. And you make your way into sort of like the the guts of the ship. It's a sort of a mishmatch of pipes and machinery, smells of grease and sort of like diesel, and there's there's always like some noise happening. There's banging or clanging or uh sort of like scraping noises, and you make your way into see Elson. Elson is pretty much covered in sort of like grease. You can see that he has this massive head compared to the size of his body, and his face and stuff is all pulled back into sort of like a grimace, and he always seems to have this sort of like continuous sort of like grin on his face. And uh he looks at you as you kind of approach and says, Rats Hi.
SPEAKER_02Hi, Elson, got some news for you. Apparently, uh Rhett's gang. All their own forces are talled up. It looks like they might be making a move. Really?
SPEAKER_03That's interesting. He sort of like taps his he taps his head with his fingers, drums his head down, he goes, hmm. Snippo! This other person just like um turns up out of nowhere, just like appears behind some like with these broken sort of uh bits of metal and machinery, and uh there's this this this thin guy sort of wearing this jacket adorned with bits of scrap and there's lots of sort of like wiring and things coming out of things, and he says, Yeah, boss. And uh he says, get the lads tooled up. We uh we might be on to something. Yes, boss. And he kind of like runs off and disappears to sort of figure out what he's gonna do. He says, Um, so uh you reckon this is happening now?
SPEAKER_02Yeah, one of uh one of our little group was just over there. Apparently they were all tooled up, armoured up, ready to make a move somewhere.
SPEAKER_03Let's uh let's see if we can um give them a few minutes to sort some problems out themselves and we'll arrive just in the nick of time, shall we? Sounds like a good idea. Do you uh do you want me to go on ahead and see if we can get the timing right on this? That seems like a plan. Why don't you do that? He uh he he grabs your hand and sort of gives your hand a s shake and says, Always can trust you, Roach. That's your name, that's no. We won't forget this. Let's hope it all goes our way. Well then we definitely won't forget it. Go on, scurry along.
SPEAKER_02Yeah, and I'll scuttle my way through the uh corridors, taking the quickest route I can to uh catch up with the others without alerting uh any of the rugged shore.
SPEAKER_01Did Caspian just start a war?
unknownNo.
SPEAKER_00Potentially. Looks like it might have started without you.
SPEAKER_03So the rest of you.
SPEAKER_00Now everybody else knows it's about to start.
SPEAKER_03You make your way through the decks towards the rear
The Calm Before the Storm
SPEAKER_03of the ship. Are you gonna try and stay pretty much under the radar, or are you gonna sort of like rush?
SPEAKER_01What what's what's I think we should probably stay under the radar as far away from Red Screw?
SPEAKER_00We totally should stay under the radar.
SPEAKER_03Make a if anyone makes a sneak roll, that'd be great. Let's see how under the radar you stay.
SPEAKER_00That's not my best skill.
SPEAKER_01So Caspian has one success, I think. It's fine.
SPEAKER_00You're sneaky, but I'm I'm just Yeah, it looks like Moss feeling.
SPEAKER_01I wasn't really trying. So everyone failed but me.
SPEAKER_03But you feel free if you want to use this to uh if you want to, Chris, you probably don't want to push this role because you're gonna end up hurting yourself before you even get anywhere.
SPEAKER_00Is there a way I can use this to my advantage? Like, you know, d distract attention from him by being extra obnoxious.
SPEAKER_01Yeah, I mean you could do. But Roach, you've got yourself a mutant point.
SPEAKER_03Have you have? Okay. You can. I mean, you could be really obvious. I mean, what do you want to do that's you know, you try and keep under the radar, but it obviously it doesn't work for you. How is that how is that how are you gonna do that, Moss?
SPEAKER_00I'm just bumping into everybody that we meet along the way and say something like, Me, I'm gonna, I'm gonna join I'm gonna join Ironwin's gang. I've been invited to join Anwin's gang. Yeah, yeah, I'm a law keeper now. Look at me. You thought I was a knucklehead, I'm a law keeper now.
SPEAKER_03Okay. Yeah, you you make your way. People kind of like look at you weirdly, no more than they normally would. But yeah, you kind of make your way towards um Anwin's place. As you get to Anwin's place, uh they they kind of see you sort of like turn up and like, hi.
SPEAKER_00Sorry, we bring news. Caspian, he just he just heard something. Red skies, quick, we're in trouble.
SPEAKER_03Don't worry about it, guys. There's Victim around. Victor sort of like is sort of says, Oh, hi there. Oh hi, Victim. Caspian saw something they want to tell you about. And when and now the uh the rest of the uh law keepers are looking at you.
SPEAKER_01Red waiting for something is armored up and they're making a move against the ark, which means they're making a move against you and the elder.
SPEAKER_00Gotta get the elder out if you don't, we come on.
SPEAKER_03She's sort of like thinking about things. You can hear from sort of further on into the ship, you hear the sound of like doors being kicked, and the sound of a growing murmur as people are moving through the ship towards where you are.
SPEAKER_01And when why don't you tell your men to get their guns and fight?
SPEAKER_03You sort of look around and you can see most of them have got scrap knives and baseball bats and various melee weapons. One of them has a scrap pistol, but that is all they had in regards as weapons. We are so fun. You pretty much make the calculation pretty quickly that superior fire fire firepower and numbers are on red side. And when Surf says, uh, alright, well, I don't see the point of fighting them, because they're gonna pretty much kick our ass. What we can do is slow them down. She looks at She looks at you, Caspian. And Moss. Could you do that? Skewer, can you uh help them? You see a couple of the enforcers kind of go, yeah, yeah, sure. One of them's got sort of like a a scrap machete, the other one's got sort of chain sort of wrapped around a couple of fists. Yeah, we we can we can kind of make it understand. Is that a different scooter from the one who's dead? This is a different is this scooter from the one who's dead.
SPEAKER_01The one who got murdered. Yes, it's not that one. Yeah, I suppose funeral are wild. Yes, yeah, it was it's a different it's a different scooter. Cool. Just want to make sure you hadn't come back from dead. I was freaking out. This is this is scooter, and this is my brother's scooter. This is my other brother's pretty much how it is. Yeah. So look, if just a good name. If Rhett's men are moving through the ship and Rhett is not with them, that means that Rhett might be less guarded. And so if that isn't the case, Caspian will go after Rhett. Okay. You're gonna tell them that or are you gonna just No.
SPEAKER_03No. Okay. Okay. What Cochrane? What's Cochrane gonna do? You're gonna take it.
SPEAKER_01Well, I'm gonna I'm gonna turn it to Victim and be like, oh, what's your opinion on all this? Because he's the only one he cares about over the Iron Winds guys. He doesn't about whatever.
SPEAKER_03Yeah, he's like, well, he kind of looks at the little scrap knife that he has.
SPEAKER_01He's like, I'm not really sure if this is gonna be any good. Then I I pull up my scrap knife and I'm like, yeah, I'm not much better.
SPEAKER_03I mean we could do. I mean, we could do. We can kind of make a stand here.
SPEAKER_01Or or you could go to the boats. Yeah, they're just not all deck all retreat to the island.
SPEAKER_03That's a good idea. Amblin says, Well, that is true. She looks around and says, Take what you can get, everyone, take what you can get. And they all start grabbing up as much of the books and various other things that they can get. You can see that Denrik goes off to the stores to go and zone up on some food. Okay, well, if we do that while you store them, that would be great.
SPEAKER_01Okay. Sounds like a plan. Okay. We'll see you in the island victim.
SPEAKER_03Okay, he says thanks. And he kind of like goes about like trying to get as much of his things as he can together. They're sort of like they seem to be picking up a lot of the a lot of the books and leaving the artifacts behind, really.
SPEAKER_01These artifacts, are there any weapons? Or the lower keepers?
SPEAKER_03Uh there are no weapons. They're they're just various things they've that the that the the people sort of managed to find over the machine guns or they might have used that if they had one. Yeah. Grenades or we don't know anything about it.
SPEAKER_01Who has a grenade? Who has the grenade? Oh, duh. Cochrane gave it and gave it to the floorkeepers, right?
SPEAKER_03Oh no, so they they do have a grenade. Yeah, they've got a grenade. If you want to pick the grenade up, do you have a grenade?
SPEAKER_01I will pick the grenade up. Nicely with petrol. That grenade is gonna go very nicely with a can of petrol, yes. Yeah, you're gonna get duct tape that put grenade to the petrol can and just throw it in our room. That right there is diabolical. I love it. I'm gonna now find some. No, we just need duct tape.
SPEAKER_00Just you know, like reserve some of the petrol for your burning a life plan in case Rhett's not right there, which I don't think he'll be.
SPEAKER_01She'll be we'll cross that bridge when we get to it.
SPEAKER_03So, Pete, as you're kind of like coming through, you can see that there's a bunch of enforcers moving through the ship. Uh, they've got a mix of scrap rifles and scrape scrap pistols. A couple of them also got sort of like, you know, knives and stuff. And they're all told up, absolutely. Uh they're being led by NAFTA, who has a backpack on her back with a pipe coming from the backpack to a uh like a a stick kind of thing, like a scrap bro pistol, but the but the scrap pistol seems to be connected to the back. And they seem to be the ones heading towards the back of the ship. You're sort of like coming up behind them, as it were.
SPEAKER_02There are there are twelve of them. Right. I've not seen anything like that backpack thing before. Well, I scrutinised to see if there's uh anything leaking from it or if there's any clues as to what it might be. Yeah. You got comprehend? Just basic on my wits, but I'll give it a go.
SPEAKER_01One success. Very nice.
SPEAKER_03Yeah, you have seen her use this before, way back maybe about a year or so ago, when there was infestation after you sort of you landed at a port. It basically, with her ability, she's able to make the machine throw fire out of the um out of the scrap rifle. Out of the scratch pistol.
SPEAKER_01That would be a very handy weapon to have for burning Red Alive.
SPEAKER_03Um so they're making their way through the ship. They're kicking in doors as they've kind of got getting towards the lawkeeper section. They they obviously know where they're going, but they just, you know, a lot of the doors have been shut and locked and stuff. So, Moss, Caspian, and Cochran. What are you gonna do to stop these guys?
SPEAKER_00So my vision would be like the home alone contraption, like something that might like roll down a narrow corridor and you know, but bowl them over and incinerate or something along those lines.
SPEAKER_03Yeah, I mean the law keepers are on multiple levels, so you could potentially have something like that, which would you could drop down sort of like a little rung staircase.
SPEAKER_01I I was going to just go up to them and be like, Oh, you look for the lawkeepers. They went and tied of Elsen's gang. Because then they'd go off and go Esther Elson's gang. Okay. What's Caspian planning to do? Caspian is going to make his way toward the smokestack and that that opulent room where he met Rhett. Okay.
SPEAKER_03So he's gonna think basically ignore the um ignore the um enforcers coming and just go and do that. Okay.
SPEAKER_01I'll shoot some enforcers if I see them. Fuck them. Okay.
SPEAKER_03Okay. So, Moss, you kind of like sort of like set up a uh an initial point of uh contact. You sort of like set up this thing. Can you make a jury rig roll for me, please? Jury rig some kind of uh throwing down the stairs, hurting people object.
SPEAKER_00Oh crap. I very much want to push that.
SPEAKER_03Uh seeing you had no successes? Okay. Excellent. One success. Excellent. You've created a sort of like a I don't know. What have you created? Chris, what what's what's most creative?
SPEAKER_00Very good question. And because of the out of character, I'm totally not super tinkery. But yeah, I'm thinking very much like something to knock them off their feet, something I don't know what you call these things.
SPEAKER_03Okay. Tell me what you can do.
SPEAKER_00Yes, tell me something.
SPEAKER_03Yeah, you find like a couple of um cylinders, sort of like really heavy metal cylinders, and you jury-rig some some line or some some rope and some some coils up to the ceiling so that as soon as someone comes up the stairs, they'll basically detach and they'll hit whoever's coming up the stairs, which means that they'll go back down the stairs and they'll probably get smashed in the face by essentially two large red cylinders that you found throughout throughout the whole ship. And anyone behind them would be knocked over like a knocked over as well. Yeah, yeah. Yeah, yeah, exactly. They'll fall down the stairs, essentially. So you're gonna go. Um probably not. What I mean, if you want them to be, I have no problem with that. If you want them to be pressurized.
SPEAKER_00Oh, that that would add some fun to this. Yeah, yes.
SPEAKER_03Okay, that's fine. And then Douglas, you are you gonna follow Caspian or is Cochrane gonna follow Caspian, or are you gonna split off when when when when clearly you see that Caspian stars going up instead of towards the Ross?
SPEAKER_01Well, I'm going to distract the people who are heading towards the lawmakers, so if Caspian's not going that way, I'll split off from him. Okay. So I want to speak to them and redirect them somewhere else. Sure. Okay. If I fail, I will probably be brutally murdered.
SPEAKER_03I mean, that could be what happens. Okay. Yeah. So Caspian, you kind of like make your way up the ship as opposed to towards the front of the ship where the um where the enforcers are coming. Do you want to like are you happy to like kind of avoid them or do you want to just you're happy to like engage with any that you happen to come across?
SPEAKER_01As long as I'm not going to be overwhelmed or outnumbered. If yeah, if I if I have the opportunity to shoot one, I will. Yes. Okay. I don't know if I'm carrying a jerry can in one hand if I could use my rifle, because I think the rifle is you could probably put the jerry can down, bring up the rifle, shoot, and then pick up the jerrycan.
SPEAKER_03That's not really a problem. Okay. And uh Roach, you're coming from behind. What are you what's the plan for you?
SPEAKER_02I'm not seeing an easy way to get in front of them. I'll probably hang back and just follow them.
SPEAKER_03Alright. Well, the first thing that happens is You're welcome. Uh that's all right.
The Trap is Set
SPEAKER_03Cochrane, you um you you basically make your way towards NAFTA and her group of her group of enforcers and they see you sort of like in the way. They mean pushing people out of the way as well. But are you gonna basically stand in the way? What are you gonna do? How are you gonna delay them?
SPEAKER_01I'm just gonna be like, what's going on? You guys are what's you guys looking for someone? Get out the way, says NAFTA. Okay.
SPEAKER_03Like, I was gonna help you, but fine. She basically moves past you, as does a whole heap of enforcers. And they kind of like spread out as they go through the the rear of the ship.
SPEAKER_01If you're looking for the Arwen and that they've gone. NAFTA turns around and says, Where have they gone?
SPEAKER_03Oh, do you want me to help you now? She basically she uh she you see she looks really angry, yeah, and she kind of like again is picky, so she picks this like particularly large piece of skin off her chin and throws it onto the floor. And as she does that, the um the scrap pistol that she's got in her hand starts to ignite slightly.
SPEAKER_00Okay, okay, okay, come on.
SPEAKER_01Someone came in and warned them that you guys were coming. Okay, and I'll suit up. So they grabbed all their stuff and they went off down to Elson's to go hang to get safety with him, because they thought two of them together would have been better to points the scrap pistol with the flame coming out of the front towards you and says, You best not be lying.
SPEAKER_03Hey, I'm just telling you what I know. Well we'll deal with that in a second. She turns around and she says to another another one of them and says, Right, you take the other half and go to Elson's. Tell me what you think. And so another half basically turn around and look past you, back the other way, coming towards you. Right. Okay. As they kind of continue on, what are you going to do? Are you, Cochrane, are you going to just wait around or are you going to follow the ones that are? No, no, no.
SPEAKER_01Then when they're not they find the people not there, I'll just be like, yeah, I told you they weren't here.
SPEAKER_03Okay. Yeah, so you sort of like follow them from behind, keeping them a step. Is Roach gonna what what do you want to do? Do you want to follow the initial group of about six or seven of them now? Or do you want to kind of go to the ones that are going where else?
SPEAKER_02Uh well, the ones that they've turned around and have started heading to Elson's. I'm gonna start moving back to try and stay ahead of them and while I'm on the way.
SPEAKER_03On your feet, okay, that's fine. Well, so Coffin, you see the the others kind of like making their way towards the uh rear of the ship and they have to go up a set of staircases. These two basically, the front two, head forward, and uh as they kind of like get to the top, that's a terrible roll, they kind of set off your traps, Moss. Two of them get two very large heavy cylinders to the face, who then fall backwards. One of them's jaw has been dislocated, and the other one doesn't seem to get up with a very nasty-looking crush to the forehead. In which case, Naphtha screams at the top of her lungs and then you see a blast of hot fire come up the stairwell. Anything you particularly want to do, Moss? Get out of that blast way? Yep. Okay. Scamper? You s make your way make yourself scarce as you scamper off. Cochrane, um, you see the sort of um this kind of like flame shoot out of the front of the scrap pistol and you hope that uh moss has got out the way.
Confronting Rhett
SPEAKER_03Um as uh Caspian, you kind of make your way up the ship. You don't encounter any more of the um of the enforcers, and you make your way to that that large opulent room where you saw Rhett. As you go towards the outer sets of of the rooms, you can see Rhett who's is in there, along with two others, French, the navigator, and Jenna the Navigator. And they are both discussing something.
SPEAKER_01Is there the roof of this building? Is there a hole in it? Or the the room that they're in? Does does the roof is the roof like the roof is solid? Solid, okay. Yeah.
SPEAKER_03Yeah. The roof is solid. Above them is another set of rooms, and then you've got the smoke stack above that.
SPEAKER_01Okay.
SPEAKER_03And are they near windows or uh they're relatively close to the sort of left-hand side windows? Are they intact? For the most part, yeah, they're intact. How far away am I from them? Probably about thirty meters, maybe twenty meters. You're sort of like in an anti-chamber looking through into the sort of large chamber. Do I know how to use this grenade?
SPEAKER_01Make it comprehend roll. You do indeed know how to use this grenade. All right. I'm gonna pull the pin and throw it in the room.