Stories with Dice
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more.
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.
Stories with Dice
Mysteries of the Loop S1 E3: A Tales from the Loop Actual Play Podcast
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Welcome back to Mysteries of the Loop!
The kids have stumbled upon some strange new toys that seem to possess a life of their own, sparking their curiosity and driving them to investigate. Their search leads them to a mysterious factory on the outskirts of town, but getting inside is far from easy.
With Susie devising a distraction plan and the boys attempting to sneak in, the group faces unexpected challenges. Will they uncover the secrets behind these animated toys, or will they get caught in the process?
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Welcome to Stories with Dice
SPEAKER_03Hello, and welcome to Stories with Dice, an actual play podcast of some of our favorite tabletop role-playing games.
SPEAKER_02Welcome back to Stories with Dice. I'm Ed. I'm joined by my co-host, Marco. Hello. And my players. Say hi, players. Hi players. Hello. There was another one that dock that XP. Dock that XP. Welcome back. Hopefully you've listened to our other two episodes of Tales from the Loop. If you haven't, you need to go back and listen to them, otherwise this won't make any sense. Unless there's a sum up, which there is. Before we kind of get into that, I'd just like to say thank you for sticking with us. If you have, if this is your first time, hello. To get some bump out of the way, if you are listening to this in whichever format you are, if you can give us a thumbs up, a like or subscribe, uh, or a follow or whatever it is that's part of that social media that you're listening to us on, that would be amazing. Uh we do have uh a Patreon which you could join if you'd like to follow the links down below in the actual uh wording that'll take you there. Uh if you'd like to give us some money, that would be even better. If not, there is a free subscription. So please feel free to do so. Anyway, enough of that. Let's get on with the game. So where we last left off, uh the kids that we have decided it would be fun to poke some or to poke some fun around about some some new toys being made called uh Our Friends of the Machines, uh with a badly knocked-off version of Transformers. Some of them were really happy about this, some of them were happy to poke fun at these uh non-Transformers. One of the kids managed to get into a line for the first 20 odd of the the toys were given away for free, they get to pick one. And our friend, our kids all went in and picked a bunch of toys. They very quickly realized the toys themselves were in two separate uh forms. The first one was the deceivers, which were all kind of like really cool military toys and fast cars and that kind of stuff. And then the convoys, who were all sort of like nice cars and sort of like very traditional kind of uh cars and vehicles, things like head protectors and um large factory trucks as opposed to the cool military vehicles. It wasn't surprising that most of them went for the cool military vehicles. They all got one, they kind of uh realized that someone had broken into the toy shop and found that a bunch of the toys had been broken and bunch of the toys seemed to have been stolen. After being shooed out of the shop, they all made their separate ways to various parts of the town, I believe. Anthony and Susie went off back to the the kids' hideout to go and check out the cool toys that they had. They managed to grab a uh little uh leg from one of the toys. I realized that there was something a bit odd about it, it was quite heavy and had little servers and stuff in, or servos and stuff in. So they went to go and look at that. Meanwhile, Sven, Anders, and Johannes went to go and see on a friend who they hadn't seen for a couple of days, who'd been missing school. Um he'd missed a couple of days worth of time, but managed to kind of get hold of him, and they all went their separate ways. So we join up with them as Susie and Anthony have just kind of been looking at this leg and trying to figure out what's going on. And we see Anders and Sven coming back, but Johannes had to wander off as he saw his granddad along with uh his his his one of his parents had had to wander off, leaving just Sven and Anders making their way back to the kids' hideout, which is where we start and see you all join up together from here. So, Anthony and Susie, you are looking at this leg. Can you remember anything from it that you saw last session?
SPEAKER_06Where where are we? I have also just spilt my drink. This has gone really well. Great start.
SPEAKER_04So I had I had relayed that I was like showing you my polyhedral dice while you were trying to figure out the the the mechanism of the leg that I had stolen, the the robot leg, and I was also trying to convince you to make a DD character.
SPEAKER_06Sure, that's that's pretty much what happened. I think in terms of what was in the leg itself, it was a bunch of like mechanical culks and things, and we found the name of a manufacturing plant or company, something like that. Correct. But yes, while I was investigating it, you know, and you started talking about your polyhedral dice, and just as we were about to start creating a character, I think we heard the door go, right?
SPEAKER_04Yes.
SPEAKER_02Correct. And that's where Sven and uh Anders came wandering in. Now, if I remember correctly, Susie, you smashed the toy that you had.
SPEAKER_06Yeah, that's in a bin like outside the ice cream shop.
SPEAKER_02Yeah, that's fine. Anthony picked up just the leg and didn't take a toy. So, if I remember correctly, Anders had picked up uh the Griffin fighter aircraft as a toy. And I believe Sven had picked up randomly, would it have been one of the deceivers or one of the convoys? Tony? Uh deceiver was fine. Gun new receiver. Cool. You picked up uh the uh the red nail gun, the automata nil is the name of the red nail gun. You turn back up at the uh the hideout. So uh Pete, can you remember what the hideout looks like?
SPEAKER_00Um it's an old kind of factory unit. The hideout's actually in the back office, which is up some stairs on a kind of like mezzanine floor. Yeah, it's full of posters, a couple of filing cabinets, some desks, a few chairs. Yeah, stuff sprawled all over the place. Tidiness is not one of our main things.
SPEAKER_02No. Um there was uh you all sort of like seem to have like got a little part of that office as your own. Anthony, what was in your section?
SPEAKER_04It's just the the trapper keeper with my Dungeons and Dragons stuff, a little baggie of dice. Cool. He has a very sad little corner.
SPEAKER_06But but but all of that is currently out on the table as we're about to roll up a character. Exactly. Yes. Susie obviously doesn't have a portion of this. I'm okay with that. I'm I'm I'm avoiding as many of the corners as possible. Um Anders and Sven come in. Oh, thank goodness.
SPEAKER_00What are you up to, guys?
SPEAKER_06We were just gonna uh make a character for dingos and uh what was it? Dungeons and dragons. Jeez. It was just talking me through it, but we didn't get very far. Anyway, look at this. And I I point to the uh all of the tools that have sort of taken apart the leg on the table. And like there's the magnifying glass that's sort of set up or or staring at like that serial number or address or whatever it was now on the inside. It looks like it's an address to a factory in Stenhamra.
SPEAKER_04Should we go? Wait, right now, but we're gonna make a character for DD. Well, you said it was going to be quick. Yeah, but but not all right, whatever. Maybe later? Sure. I feel like he's like uh doing that whiny Luke Skywalker, you know. But I was gonna go to Tassi Station and pick up some power converters.
The Kids and the Toy Shop
SPEAKER_02Yep, that that sounds that sounds about right. So on the the map that I've given you of Stenhamra, you will see at the top north of the map your hideout. So where you've got the town through the woods on the other side, there is an old bunch of factories, and that's where you are. In the center of town is where the ice cream shop and the pizzeria and the center of town is, not too far from your school, which is just across the way.
SPEAKER_06I I see why we put the the hideout on the north side of town. Yeah. Yeah. School, ice cream shop. What more could we want?
SPEAKER_02I mean, it's just a hop skip in the shop around there. The toy shop is just down the road as you head towards the water and the factory address, you know the road, and it's on this main road out here as it's going out all the way to the east. All the way to the east of the map. In fact, you're probably fair to say that that where is the factory. So it's about a sort of like a 15-minute cycle. Which means I'll need to go get my bike. You do have your illegal car.
SPEAKER_00Might be reluctant to drive it around at the moment, because so many people about would recognise me, and some of them know I'm not 15 yet.
SPEAKER_02Yes. Especially the two sort of like uh police officers that are in town. They probably would know that too.
SPEAKER_00But the holidays have just started. I don't want to lose the transport right at the start.
SPEAKER_06Um, it's okay. I I've got some things that I need to I drop off at home, so maybe bikes would be better. I'm gonna go get my bike when she leaves.
SPEAKER_01Is anyone gonna follow Suzy? My bike is downstairs, right? Yep, your bike's downstairs. I will go down to the walk out. Does Anthony have his bike? Yes. Okay.
SPEAKER_02So you kind of like walk your bikes back through the woods with Susie as you make your way to her house. Which we'll just say for easy sake is sort of like a it's not too far from here.
SPEAKER_06Well, like if if they just wanna stay stay back, I I I'll I'll loop back. It's okay. They don't have to come with me.
SPEAKER_00Yeah, we might might be reluctant to stay behind in case we get roped into creating new DD characters.
SPEAKER_04Anthony shoves his DD books and dice in his backpack and he's taking them with him. So he might rope you into it later. Yeah. Where wherever we are.
SPEAKER_02Okay. Well, Susie's gonna go home while the rest of you take a slow bimble in that general direction. Does that sound good to you all?
SPEAKER_04Sounds great.
SPEAKER_02Excellent. Okay, so Susie, you go home to go and get your bike. Are you gonna go into the house or are you gonna just pick up the bike and leg it?
SPEAKER_06Um, yeah, I think I'm gonna go go into the house. So I I have my bag. It just had a few bits and bobs in. Like, I'm just gonna get make sure it's empty. Just kind of chuck it out. Including like, because I still had like the head of the the toy. Didn't didn't hadn't thrown that one out yet. I look at it going, this is useless. Put that in the bin. Like I just make sure the entire thing's empty. I refill my uh like bright pink steel water bottle, put that inside, say bye bye to mum, and then have any brothers and sisters. I do not. Susie's very much an only child. I hope that you're you're you're getting that feeling.
SPEAKER_02Yes. Um well your mum's there and she asks you what what you've done, where you've been.
SPEAKER_06Oh, like the yeah, the the toy shop was alright, but I don't I I got one for one of the other people uh boys uh they seemed a lot more into it than me. Well you're making friends. I think so. You need to make friends, especially while you're seeing as you're new here. Well, uh I I I think so. We're about to go on a little uh little adventure.
SPEAKER_02Oh. She sort of like, make sure your make sure your hair is nice and tidy. Stop. Like it away. I've gotta go. Okay, don't forget, be home for dinner. Yeah, we'll do. And she kind of leaves you to wander off.
SPEAKER_06I uh immediately take my uh like scrunchie out my hair, shake it out, and then dirt back up in a messy ponytail once again. Okay. Get on the bike and off I go.
SPEAKER_02Off you go. You make your way, where you very quickly catch up with the rest of the boys, or the boys, as they are kind of making a slow, sort of circuitous route around the town and down the road towards the factory. And you catch up as you're sort of like riding through. So the town itself is sort of like surrounded by fields. The the snow is gone, which is lovely, but it's kind of left a sort of like slightly muddy, cold slushiness of in the sort of like side roads and stuff, which is not necessarily great when you're uh when you're cycling. But you can see uh all the fields are sort of like fallow, or they're just starting to sort of like grow with sort of bits of bobs of weeds and stuff. You're pretty much sure that the farmers soon will come along and clear all that off. And so you're cycling through all these little fields and very nice sort of little houses on the side, all red and white with barns and stuff on the f on the farms. And you go down the main road, there's not a huge amount of traffic, and yeah, you make your way to what looks like a long driveway heading towards the factory. The factory itself appears to be in a field, which probably at some point was a field of wheat or or something, but now it just stands there as a large grey and white factory with a small outhouse next to it. There's a fence that you can see, and a little security shack at the front of the fence. Do we see people about? You can't see anyone about. You can make out in sort of like the the security sort of like boxes, just like a pillbox, and it probably might have one person who could probably sit in with a little desk, and it's the person who basically mans the gate.
SPEAKER_06I feel like Susie makes a big deal of this and immediately pulls like her bike off to the side of the road, like throws it down, get it, you know, dismounting the bike and kind of hides behind the nearest bush or tree, you know, sort of trying to peer through. Get down. Anthony follows Susie's lead. What's Sven Landers? I'm very slowly.
SPEAKER_05I'm like, I'll let you know.
SPEAKER_06Like, she's purposely trying to big up the danger, especially for like Anthony, make it more exciting.
SPEAKER_00Yeah, Anders is a bit slow on the uptake. His left holding his bike in the middle of the road, standing out like a sore thumb.
SPEAKER_06Right. I'd probably nudge Anthony. Tell him to get here.
SPEAKER_04Anders, get your big luggy body over here, mister. Yeah, all right.
SPEAKER_00I haven't seen us.
SPEAKER_06If Anthony turns back, Susie will give him a thumbs up. That's amazing. Anthony makes a really awkward smile, like, did I do good? I mean, she's she's like nodding and smiling, but now throw sort of the eyes over towards the factory, see what's going on.
SPEAKER_02Okay. So it's a large factory, it's enclosed by this wire fence. There's a there's a wide main entrance, there's two large gates. Next the gates is a small guard, the house that I was mentioning. Next to the guard house, uh, there also seems to be a smaller gate. So you've got like a gate for vehicles to go in, and then a small gate for people to go in. You can see inside the field itself is paved with old asphalt. You can make out weeds and stuff, kind of like sort of just poking up through some of the asphalt. It looks like it's been repurposed as a as another factory. You can see there's a whole bunch of drums and metal containers on the far side of the of the allotment. And essentially, it looks like there's a bunch of old, just old junk kind of lying about on the far side. You can see two buildings, a large two-story structure and a smaller one-story structure.
SPEAKER_06Susie'll pick up a a stick and then just start sort of sketching a vague outline of the the compound into like the dirt.
SPEAKER_04Why the we comes here? What's the purpose of this? Because the the robot this is the factory where those robots were made. Right, right, Susie? Yeah, yeah, yeah, yeah.
SPEAKER_06Yeah, and and why can't we bec what did did you not see it back at back at the the base hideout? The little little moving parts? That wasn't in all of our toys. Just interested to see why. Are you? Are you not?
SPEAKER_05I'm just yeah, I've probably broken, man.
SPEAKER_06Well, I'm sure there might be some profit in it. But there won't be any if we don't think up a good enough plan. She points down to the the compound she's drawn on the floor.
SPEAKER_02Um, what has Anders and Sven done with their toys?
SPEAKER_00I've left mine back at the uh hideout.
SPEAKER_05I probably left it there for then to play. I mean, I don't care about the toys. Okay, fair. I just wanted to make some money. I mean, oh I I think I might have made some money of these.
SPEAKER_04I I think if they left them, I think I might have scooted them into my backpack.
SPEAKER_02Okay, your backpack is very full.
SPEAKER_04Yes. Well, it's got, you know, the player's handbook and dice and some toys.
SPEAKER_02Okay. Anthony, can you please um make for me a comprehend rule? Which is your mind and your comprehensive. Okay. Ooh, I'm gonna push it. Excellent. You wanna push it? You can push it if you wish. Okay. Okay. So you pushed it. And uh I think, I believe, once you push it, you have to take a um condition. Yes. So you need to pick one of your conditions as to how and why you've got that condition.
SPEAKER_04I'm gonna say that I'm upset because we're not making DD characters. That's amazing. Okay. So I'm a little cranky.
SPEAKER_02You're a little bit cranky and a little bit upset. Um you can feel something happening in your in your in your rucksack. There's some movement and there's like some some like little noises coming from your uh from your rugsack.
SPEAKER_04All right, so Anthony will immediately think that there's like a bug on him or something, and he'll start to like freak out and be like, There's a bug on me, there's a bug on me, and he's like getting up and like trying to like smack his back, and he's making a little too much noise.
SPEAKER_02Yeah, absolutely any kind of stealth that you might have had is well and truly gone.
SPEAKER_05And I'm I'm I'm I'm frantically friends of what's going on.
SPEAKER_02You think he got uh I don't know, a kind of emor taking him or something, kind of like seemed to have like a bug or anything on him that you can see. But the the more you kind of like move around, the more you can feel sort of like something going on in your rucksack.
SPEAKER_04Yeah, so I take it off and put it at Sven's feet, and and I'm like, uh you you open it. I don't know, there's like a giant spider in there or something.
SPEAKER_02You look at the rucksack, you can see the rucksack's moving around a little bit.
SPEAKER_00Ooh, that's probably a rat or something from the factory.
SPEAKER_05Ew. I approach very carefully. And I I I've I put the um I I guess the upper part is where you have the zipper, right? And I I put this zipper facing away from us, letting whatever is inside, like kind of projecting the backpack away from us. If I was letting whatever animal is, you know.
SPEAKER_02As you do that, a uh a jet jumps out of the uh of the backpack, followed by a a red uh nail gun. Well, it was a nail gun, but it's now a little robot. And the robot jumps out of the uh of the rucksack and lands at the um the base of the rucksack looking up at you. It's about 15 inches high and it's kind of looking up at you.
SPEAKER_04Whoa, did you see that? What did you do, Anthony? I didn't I didn't do anything. I I just I just put them in my backpack. I thought, I don't know, you guys left them there. Back at the back at the hideout. No, I wasn't stealing them. I thought we would play with them later. What's it doing? It's like I didn't turn it on.
SPEAKER_02It looks up at you and then turns and starts to run towards the factory. Can I try to catch it? You can indeed try and catch it. If uh you could uh please make a move roll. Yep, okay. How do I use luck points, by the way? So you can choose at any point uh before or after you roll to give yourself an automatic success.
SPEAKER_04Oh, okay. I will not use it right now, I don't think. So I I I sort of try to lunge after it and just I hit the dirt.
SPEAKER_06Susie goes, so guys, I think I've got a plan. She's just been completely focused drawing on on the the sort of layout of the the compound. Though she just completely missed whatever you know the the boys would do. Yeah. Yeah. Just assume boys will be boys and they're just messing around and she was just fully focused. Tunnel vision.
SPEAKER_02While Ancy jumps jump tries to jump in onto the thing, falls into the dirt. The the Griffin fighter jet has now turned into another robot and is running in a perpendicular way towards the road, away from the factory. Sven or and is there anything you want to do?
SPEAKER_00Yeah, I haven't seen Anthony go after the first one. I'll go after that one. You can make a move roll for me as well.
SPEAKER_02So uh you seem to have you seem to have rolled three successes there. It doesn't take much for you to sort of like just snatch it up. And it's kind of like as soon as you snatch it up, you can feel that it's moving in your hands, and it sort of like grabs between your finger and your thumb, and it starts to like pull your thumb and your finger apart from each other to sort of like let it go, but you hold it tight, it's looking up at you, and you can see there's a sort of like light blue glow in its in its little robot eyes.
SPEAKER_00Right, I'll keep it clasped and we got anything to keep it. It's properly struggling, it's it's trying to escape. It's like it's alive almost. Have we got anything we can keep it in?
SPEAKER_04We can put it back in my backpack.
SPEAKER_00I got a feeling it might get out of there because it's almost getting out of my hands.
SPEAKER_05So we'll see. Well, it's a off button.
SPEAKER_02What are you doing? They're fighting over this like little toy that's like there it looks like they're kind of like moving their hands around trying to get this toy.
SPEAKER_04The toy came alive, Susie. The other one got away and it ran toward the factory. What have you been doing? Haven't you seen all of this happen? I was just making a plan for us.
SPEAKER_06No. Come on, Anders. Stop stop messing around.
SPEAKER_00I I'll just open a few of my fingers slightly apart just so that she can see the thing squirming around inside.
SPEAKER_06Honestly. Anders feels like the kind of person who would be quite good at making it look like it's moving around. Inherently she's still not trusting it. So she's just she sort of tilts her head to the side, sort of gives you a right okay, but then turns to Anthony. Anthony, how are we gonna help Anders? How can we turn it off? I look back at Anders.
SPEAKER_02I don't know. Yeah, it's a mystery. There's no like off button or unbutton.
SPEAKER_06She's assuming that Anders is has got an idea. This is all a game. Just just for Anthony to solve.
SPEAKER_04Did can we still see the other one that took off toward the factory? No, it disappeared into the grass. Okay, so can I get a sense that Susie thinks this is all BS?
SPEAKER_03Yeah, it's still looking.
SPEAKER_04Yeah, yeah. Okay. So so I I Susie, they were in my backpack, and then they started moving all by themselves. Sven opened my backpack and they just came out by themselves.
SPEAKER_06It's uh magic. Just just like that that game you were talking about earlier. How would you get rid of a magical object in that game?
SPEAKER_00It's not a game, Susie. Ugh. You're just like adults. I'm guessing these ones are like the one where you the the the leg that you've got. I I think it's it's probably fully mechanized, but I don't know what's making it work.
SPEAKER_04She rolls her eyes. Oh, okay, Anders, let it go. Just let it go. We'll show her. We'll just go into the factory and we'll get them. No, just let it go. We'll get more. She'll feel really stupid.
SPEAKER_00So I'll walk right up in front of her and then lean right over and then just drop it in front of her.
SPEAKER_02You drop it in front of her. As you drop it, it kind of turns into sort of like the um the fighter of the fighter jet, and it kind of falls to the floor, and then it turns back into a robot, gets up, it looks up at all of you, and then runs off in the same direction as the other one. Ooh, Susie, it's magic.
SPEAKER_00Well, there goes our prophet.
SPEAKER_04She rubs her eyes. Anthony's got his arms folded across his chest. He's like really pleased with himself right now. I'm just gonna let us cigarette.
SPEAKER_06I guess we'll have to go after it. What was that plan you said you had? Well, maybe if we go back to the uh little drawing, I can talk you through it. I kind of point down, I go, right. So as far as I can see, there's a couple of people at the front. And then there's that big warehouse thing at the back where I think most of the toys might be. So I have a little little thought. If we distract the guards at the front, then the other lot of you can sneak in the back and get a peek at what what's in there.
SPEAKER_04And I have a plan on how to distract them. Does it involve magic? A kind of magic, yeah. You're not even going to apologize, are you? What for? Forget it.
SPEAKER_06Oh come on, Ansy. We we we we'll still be able to go and get them. She still thinks they're like animatronic or something. Like, she's not believing it. Believes they're like wind up and it's gotten somewhere close, you know, just
The Plan to Retrieve the Robots
SPEAKER_06out of luck.
SPEAKER_04Come on, guys, I guess let's go put Susie's genius plan into motion.
SPEAKER_06Right. Well, all it requires is you three. I assume you three want to be the ones to go and see what's in there, right? Yeah? I'll do these distractions. Don't you worry.
SPEAKER_05Why do we need to look at inside? Whether you're speaking us.
SPEAKER_06Do you not have a curious bone in your body? And surely you must want us wanna know something.
SPEAKER_00Well, I can be happier if we got those two robots back, because I'm sure they'll be worth something.
SPEAKER_06Precisely.
SPEAKER_00Well then let's go.
SPEAKER_06I'll get into position. She does not explain the plan. There is vague scribbles on the floor. She came up with one idea, and that's what she's going to execute, which is the distraction in inverted covers. So Susie disappears off through a bush. One on my lead.
SPEAKER_02Yeah, so from where you are, if we go back to the the map of Stenhamero, you have all been stood here on this map at this crossroads. You've been looking up the road at the warehouse, which is this area here. It's completely surrounded by fields. Uh and there's two buildings, two of like a big and a small building. And so if I go and take you to the plan that Susie has uh written out, it's pretty much open. So the whichever way you go, you're gonna be in the open to see it. There's no one unless you wanted to sort of like go on your belly and crawl, you can kind of crawl through the undergrowth. But it's a good, it's a good distance. You reckon unless you were sort of like a hardened soldier, which some of you might think you might be, it's a very difficult kind of like thing to try and like like you've seen in sort of like some of the action films and the A-Team and stuff. You'd have to really kind of action crawl all the way there. And we're probably talking about 300 meters. Well, I'm assuming are you just gonna wander off and do that, Susie? Or are you just gonna wait?
SPEAKER_06Susie's gone. Uh Susie's gone to try and find a spot where she can hide to to let off a distraction.
SPEAKER_05Can you mark a guard on this map? I guess it's right at the gate there.
SPEAKER_02There okay. But you can't see a god. You assume there's a god in the box, but you can't see that person.
SPEAKER_05So I'm gonna assume that he doesn't have a good sight in on the back of this small house.
SPEAKER_02Yeah, there's a couple of little windows all the way around, but other than that.
SPEAKER_05But I would say, okay, guys, I give them always. Follow my lid, uh, close around and move away from the road. So he doesn't see us, okay? Just be sneaky.
SPEAKER_02So that's what you're gonna do. What is the rest of you gonna do? Susie's gonna wander off hoping to sort of like go off to the side again.
SPEAKER_06She she's she's she's more sort of doing that like play sneak up, but she is trying to sneak up as best as she can. Yeah. Like she will crawl through the undergrowth if she needs to, but like she's just trying to get up up close enough that uh people are sort of within like hear you know audio distance.
SPEAKER_02Okay, cool. What about Anthony? Anthony is following Sven's lean. Okay. And uh I guess that just leaves yourself. Anders, what are you gonna do? Yeah, I'll I'll follow Sven. Okay. Are you gonna do the the uh are you gonna you're gonna try and creep, are you, Sven?
SPEAKER_05Yeah, no, he was just saying that.
SPEAKER_00Okay, so I'll do the half-hearted thing of just kind of like creeping along behind him, just sort of doubled over a little bit. Okay.
SPEAKER_02Alright then. If you could uh make uh a sneak roll, Sven, but you're at minus two dice because you've got these two following you. Well, look at that. You manage to kind of keep low, you find like a bit of a ditch that you kind of like follow, and you sort of like go off in on the on the left hand side of the road. Susie's gone on the right hand side of the road. Susie, do you also want to make a sneak roll for me, please?
SPEAKER_06I certainly could try. I might be lucky. I'm not lucky. I don't think she's even she's not gonna push it.
SPEAKER_02No.
SPEAKER_06She's just she's just gonna get up in a nearby bush.
SPEAKER_02Okay. Yeah, you get yourself up to a nearby bush. Again, it's sort of like late winter, early spring. So there's not the best amount of foliage around. Uh but you kind of like hide behind the scraggly looking sort of like couple of sticks in a bush.
SPEAKER_06I sort of look over to where they are and see if I can catch eyes with any of them.
SPEAKER_02You can see them. They are all being particularly sneaky. You you from where you're brunched, you can definitely see them like wandering along a ditch, and they kind of come up not far from where uh where Sven thought he was gonna come up, behind the the the gay house.
SPEAKER_06And then once I lock eyes with him, I'm gonna I'm gonna nod to whoever it is, and then I'm gonna hit pre I'm gonna press play on my um cassette player. Right. And it's going to play It's a Kind of Magic by Queen. Okay.
SPEAKER_02As loud as I possibly can from a you use that little that little side um circular volume knob that's on the side of it, that's always seems to like get broken and stuff, and you push it as far as you can.
SPEAKER_06And then I always sort of like try and make a little little dish with my hands to like try and you know make it make it even louder. I just stand in that bush making making a a racket, basically.
SPEAKER_02Okay, yeah, that's fine. You do that, and immediately you're like, oh, you kind of grit your teeth to hear the noise, hoping, you know, what's gonna happen? Nothing happens, but you you can all hear Queen blaring out in this really horrendous, tinny kind of sound from this book size cassette player. Sven, what's the plan?
SPEAKER_05What I'm gonna be trying to see if the god comes out of the house. And then my idea is like it's make fast him. Okay, so the plan is to wait for the god to come out. Yeah, so in in this sense, I'm looking at at Luci. I'm kind of making hand moves with what they think is kind of nice, yeah.
SPEAKER_06Like I mean, yeah, yeah, she she's saying she she sort of does a really naff hand signal back as well.
SPEAKER_02Amazing. Okay, well you probably wait. What seems like forever.
Encounter with the Security Guard
SPEAKER_02Queen is the Queen song is almost starting to finish, and this older guard, maybe in his sort of must be at least 90 by the look of him. He's got grey hair, he's got a large moustache, he's overweight, and probably think underpaid, and he kind of like walks out of the um of the little security hut in your general direction. He's wearing uh a traditional security uniform, this um horrendous mix of uh brown and yellow, and he's got this like horrible five-pointed looking hat, which he's kind of like scratching his head with, and he's holding the hat by the peak, and he's like waving it at you. Uh huh. But he doesn't go any further than maybe six six steps from the actual um shack, and he basically he shouts over you and he goes, Go away, go away, as he waves the hat at you.
SPEAKER_05I don't see any other entrance besides next to him or whatever.
SPEAKER_02The only entrance you can see is literally he's standing with his back towards the the the the double fence gate or the single person gate. That's all that's there. Otherwise, it's just a proper fence that's all the way around it. That's hard to clan. Just to check, he was he was waving at Susie, not the others. He's waving at Susie. He's not he's not he he's got his back towards the other three boys.
SPEAKER_05It would be hard to clan to clan the fence.
SPEAKER_02Yeah, it's like a it's like a ten-foot fence, and there's looks like Bob wire at the top.
SPEAKER_00Well, we were waiting for all this, and as we've been inspecting the fence.
SPEAKER_02If you had some proper snippers, you could probably snip the fence. It's not a really thick fence, but if you really wanted to, you could get some snippers and go all action force and stuff and get in. Uh but none of you have any snippers on me.
SPEAKER_04Can Anthony is he close enough to uh run into the little security box that the guy stepped out of?
SPEAKER_02Yes, uh you could do, but if you wanted to do that, you'd have to make a move roll. But uh so one of the rules is you can do that, uh, but that would get you into trouble. And if you fail to do that, he will catch you. So if you fail to make the roll, you'll be caught by the security guard. That is so you kind of like judge it, size it. As he starts to run, I just hit the deck. Do you want to push that role?
SPEAKER_06And I think Oh, okay, right. Now now Anthony is scared. I think CZ seeing Anthony run run past there, probably, you know, yells out, Anthony, no!
SPEAKER_02Which case the security guard turns around and as you run towards the actual in to try and get into the into the shack, he grabs you by the scruff of the neck and he goes, What are you doing? And he basically pulls you back. And I guess we'll leave it there for this session. Thank you very much, everyone, for listening. And uh, we'll catch you next time.